Troublemaker
Aug 14, 2018 0:59:10 GMT -6
Post by GuardianTempest on Aug 14, 2018 0:59:10 GMT -6
Homebrew Class: Troublemaker
Characteristics: Wisdom, Willpower, Dexterity
Skills: Acrobatics, Athletics, Brawl, Common Lore, Crafts, Larceny, Perception, Scrutiny, Weaponry
Sword Schools: Ancestral Blossom, Broken Home, Drunken Demon
Gun Kata: Lucky Break
Bonus for Completion: Improvised weapons deal +2 damage
Bystander
Level: 1
Prerequisites: Acrobatics 2, Weaponry 1
Feats:
Blind Fighting
Hardy
Improvisational Warrior
*Unarmed Warrior
*Weapon Proficiency (Thrown)
Weapon Proficiency (Basic)
Meddler
Level: 2
Prerequisites: Acrobatics 3, Weaponry 2, Blind Fighting, Improvisational Warrior
Feats:
Backslider
Evasion
Improvisational Creativity
*Wholeness of Body
*Zen Shooting
Weapon Focus (Improvised)1
Instigator
Level: 3
Prerequisites: Acrobatics 4, Weaponry 3, Backslider, Evasion
Feats:
Danger Sense
Defensive Mobility
*Diamond Body
*Swift Attack
Improvisational Master
Weapon Specialization (Improvised)
Troublemaker
Level: 4
Prerequisites: Acrobatics 5, Weaponry 4, Improvisational Creativity, Improvisational Master
Feats:
*Blademaster
Combat Master
Improvisational Savant
*Unarmed Master
Wall of Steel
Improved Weapon Focus (Improvised)
Fearless Hyena
Level: 5
Prerequisites: Acrobatics 5, Weaponry 5, Improved Weapon Focus (Improvised), Wall of Steel
Feats:
*Crushing Blow
Counter Attack
*Fearless
Step Aside
True Grit
Improved Weapon Specialization (Improvised)
UNIQUE FEATS
Backslider
Gain +1k0 to dodge tests on difficult terrain and +2k0 on arduous terrain instead of the normal penalties. Your attack rolls are still affected.
Improvisational Creativity
You may spend a Hero Point to give your improvised weapon up to two +1 melee weapon mods or a single +2 melee weapon mod. This effect lasts until the end of the scene and can only be done once per weapon. Certain mods may not be applied, at SM discretion.
Footnotes
Weapon Focus and Specialization
It applies to Improvised Weapons in general, so you hit harder regardless of what you're wielding at the moment. Priceless vases, broken guns, angry halflings, etc. get the bonuses. Subject to change, I might create two homebrew feats...which is functionally the same so I'll keep it like this for now.
It applies to Improvised Weapons in general, so you hit harder regardless of what you're wielding at the moment. Priceless vases, broken guns, angry halflings, etc. get the bonuses. Subject to change, I might create two homebrew feats...which is functionally the same so I'll keep it like this for now.