Paragon Assets for Core Races
Aug 13, 2018 9:40:20 GMT -6
Post by Amanojyaku on Aug 13, 2018 9:40:20 GMT -6
Bloodrage [Paragon, Tiefling]
Your damage dice explode on a roll of 9 or 10.
Dhar Master [Dark Eldarin, Paragon]
As a half action, you can spend an Action Point to enter a state of sadistic clarity. For the rest of the scene, you gain a +5 static bonus to damage rolls.
Dragonfire Adept [Dragonborn, Paragon]
You can use the statistics of a Plasma Pistol for your Dragon Breath attack, instead of a Flamer. In addition, you can use your Dragon Breath a number of times per Scene equal to your level.
Elven Celerity [Elf, Paragon]
You can spend an Action Point to take an additional Half Action during your turn.
'Ere We Go! [Ork, Paragon]
You can spend Action Points to regain hit points in combat as a free action.
Ethereal Caste [Tau, Paragon]
As a member of the Tau Empire's ruling caste, leadership is in your blood. You gain +2k0 to any rolls involving the use of your Backgrounds, such as Acquisition Tests, interacting with Allies or Followers, or maneuvering a Holdings vehicle.
Shiftier [Halfling, Paragon]
Every round in combat, you may use the Shift action once as a Free Action on your turn.
Great Long Nose [Kenku, Paragon]
Gain +1 Size and +2k1 on Disguise Tests to pass as a Human. In addition, you can cast Blood Wind, using Excellence + Wisdom instead of the normal magic test.
Iron Halo [Aasimar, Paragon]
Gain Aura equal to 1 + your Excellence. In addition, you can cast Shield, using Excellence + Willpower instead of the normal magic test.
Kutthroat Kombatant [Kobold, Paragon]
You can spend Pressure to increase the Penetration of an attack or the result of the damage roll by the same amount.
Tougher 'n Depleted Uranium Bolts [Paragon, Squat]
Gain +1 Resilience.
Versatile Master [Human, Paragon]
You can always buy ranks in any Characteristic or Skill as if it were part of your current class.
Warp Sight [Eldarin, Paragon]
You can spend an Action Point to look into the Warp for a Scene, seeing it like a veil overlaid over the Materium. This allows you to see lingering magical auras, get a general idea about the "feel" of a place, and so forth, just as a Wraith does.
Your damage dice explode on a roll of 9 or 10.
Dhar Master [Dark Eldarin, Paragon]
As a half action, you can spend an Action Point to enter a state of sadistic clarity. For the rest of the scene, you gain a +5 static bonus to damage rolls.
Dragonfire Adept [Dragonborn, Paragon]
You can use the statistics of a Plasma Pistol for your Dragon Breath attack, instead of a Flamer. In addition, you can use your Dragon Breath a number of times per Scene equal to your level.
Elven Celerity [Elf, Paragon]
You can spend an Action Point to take an additional Half Action during your turn.
'Ere We Go! [Ork, Paragon]
You can spend Action Points to regain hit points in combat as a free action.
Ethereal Caste [Tau, Paragon]
As a member of the Tau Empire's ruling caste, leadership is in your blood. You gain +2k0 to any rolls involving the use of your Backgrounds, such as Acquisition Tests, interacting with Allies or Followers, or maneuvering a Holdings vehicle.
Shiftier [Halfling, Paragon]
Every round in combat, you may use the Shift action once as a Free Action on your turn.
Great Long Nose [Kenku, Paragon]
Gain +1 Size and +2k1 on Disguise Tests to pass as a Human. In addition, you can cast Blood Wind, using Excellence + Wisdom instead of the normal magic test.
Iron Halo [Aasimar, Paragon]
Gain Aura equal to 1 + your Excellence. In addition, you can cast Shield, using Excellence + Willpower instead of the normal magic test.
Kutthroat Kombatant [Kobold, Paragon]
You can spend Pressure to increase the Penetration of an attack or the result of the damage roll by the same amount.
Tougher 'n Depleted Uranium Bolts [Paragon, Squat]
Gain +1 Resilience.
Versatile Master [Human, Paragon]
You can always buy ranks in any Characteristic or Skill as if it were part of your current class.
Warp Sight [Eldarin, Paragon]
You can spend an Action Point to look into the Warp for a Scene, seeing it like a veil overlaid over the Materium. This allows you to see lingering magical auras, get a general idea about the "feel" of a place, and so forth, just as a Wraith does.