Theosophy - I Find Your Lack of Faith Distubring
Aug 12, 2018 13:24:13 GMT -6
Post by Traskus on Aug 12, 2018 13:24:13 GMT -6
New Keywords found here.
Definition of term: the term "daemonic" applies to the trait as well as the daemonhost "daemonic/daemonic resilience" exaltation power.
This school is somewhat invested in the homebrew corruption rules. This is entirely modular and every spell except Scourge is perfectly functional without them.
Theosophy 1
Bless
Theosophy 1
Test: Theosophy + Wisdom
Target Number: 20
Action: Half Action
Keywords: Combo-OK, Material, Verbal
Duration: One scene
Material: a pint of spikenard oil
This spell is used to enchant weapons. Not natural weapons, weapon weapons. The affected weapon gains the blessed property. It can also hit phasing targets for the rest of the scene. It also deals a static bonus in damage equal to the target's corruption/10 rounding down. This spell can also be used to bless water, making it holy water. The volume affected is 1 L + 1 L per raise on the focus power test.
Detect Breach
Theosophy 1
Test: Theosophy + Wisdom
Target Number: 15
Action: Full Action
Keywords: Attack, Combo-OK, Focus, Subtle
Duration: Instant
Focus: a compass
Theosophists are a mirror to daemonologists, able to detect warp breaches as opposed to creating them. A successful casting allows the caster to detect openings to the warp or umbra within 1km. A raise on the roll allows them to know what direction it is in, and two raises allows the caster to know a breach's exact location.
Heroes' Feast
Theosophy 1
Test: Theosophy + Wisdom
TN 15
Full Action
Keywords: Material, Social, Somatic
Duration: One scene
You create a meal to feed yourself and others. Create enough food of any kind to feed (devotion) people, plus one more person per raise to a maximum of your caster level. If the caster is a Chosen, they can feed up to Devotion*Faith people regardless of raises, to a maximum of people present.
Material: Five loaves of bread and two fish
Theosophy 1
Test: Theosophy + Wisdom
Target Number: 20
Action: Half Action
Keywords: Combo-OK, Material, Verbal
Duration: One scene
Material: a pint of spikenard oil
This spell is used to enchant weapons. Not natural weapons, weapon weapons. The affected weapon gains the blessed property. It can also hit phasing targets for the rest of the scene. It also deals a static bonus in damage equal to the target's corruption/10 rounding down. This spell can also be used to bless water, making it holy water. The volume affected is 1 L + 1 L per raise on the focus power test.
Detect Breach
Theosophy 1
Test: Theosophy + Wisdom
Target Number: 15
Action: Full Action
Keywords: Attack, Combo-OK, Focus, Subtle
Duration: Instant
Focus: a compass
Theosophists are a mirror to daemonologists, able to detect warp breaches as opposed to creating them. A successful casting allows the caster to detect openings to the warp or umbra within 1km. A raise on the roll allows them to know what direction it is in, and two raises allows the caster to know a breach's exact location.
Heroes' Feast
Theosophy 1
Test: Theosophy + Wisdom
TN 15
Full Action
Keywords: Material, Social, Somatic
Duration: One scene
You create a meal to feed yourself and others. Create enough food of any kind to feed (devotion) people, plus one more person per raise to a maximum of your caster level. If the caster is a Chosen, they can feed up to Devotion*Faith people regardless of raises, to a maximum of people present.
Material: Five loaves of bread and two fish
Theosophy 2
Exorcism
Theosophy 2
Test: Theosophy + Wisdom
Target Number: 20
Action: Half Action
Keywords: Attack, Focus, Ranged Touch, Saving Throw, Somatic, Touch, Verbal
Duration: Instant
Focus: a piece of metal in the shape of a holy symbol you pay fealty to
The target of this attack must have the daemonic or phasing trait, and resists with Willpower + Arcana. If the target loses, the target loses 1 dot of Willpower. It is recovered at a rate of one dot per day. If the target is a daemonhost, their Arcanoi is also treated as 1 lower until the end of the scene.
Hammerhand
Theosophy 2
Test: Theosophy + Wisdom
Target Number: 20
Action: Half Action
Keywords: Combo-ok, Somatic, Verbal
Duration: Instant
The next successful melee or brawling attack the target makes increases their rolled damage dice by the caster’s caster level and a static bonus to damage equal to half their devotion.
Strengthen Veil
Theosophy 2
Test: Theosophy + Wisdom
Target Number: 20
Action: Full Action
Keywords: Combo-OK, Focus, Somatic, Verbal
Duration: Concentration (Half Action)
Focus: a wand
The caster strengthens the veil between this world and another, decreasing the sway of the Warp and Umbra. Focus Power tests within 50m all gain a static penalty equal to 3 * Theosophy level. However, all psychic phenomena also have that same static penalty.
Theosophy 2
Test: Theosophy + Wisdom
Target Number: 20
Action: Half Action
Keywords: Attack, Focus, Ranged Touch, Saving Throw, Somatic, Touch, Verbal
Duration: Instant
Focus: a piece of metal in the shape of a holy symbol you pay fealty to
The target of this attack must have the daemonic or phasing trait, and resists with Willpower + Arcana. If the target loses, the target loses 1 dot of Willpower. It is recovered at a rate of one dot per day. If the target is a daemonhost, their Arcanoi is also treated as 1 lower until the end of the scene.
Hammerhand
Theosophy 2
Test: Theosophy + Wisdom
Target Number: 20
Action: Half Action
Keywords: Combo-ok, Somatic, Verbal
Duration: Instant
The next successful melee or brawling attack the target makes increases their rolled damage dice by the caster’s caster level and a static bonus to damage equal to half their devotion.
Strengthen Veil
Theosophy 2
Test: Theosophy + Wisdom
Target Number: 20
Action: Full Action
Keywords: Combo-OK, Focus, Somatic, Verbal
Duration: Concentration (Half Action)
Focus: a wand
The caster strengthens the veil between this world and another, decreasing the sway of the Warp and Umbra. Focus Power tests within 50m all gain a static penalty equal to 3 * Theosophy level. However, all psychic phenomena also have that same static penalty.
Theosophy 3
Atonement
Theosophy 3
Test: Theosophy + Wisdom
Target Number: 25
Action: Full Action
Keywords: Touch, Somatic, Verbal, Social, Material
Duration: Instant
Atonement is used to heal some of the woes brought on by Degeneration. On a successful casting of Atonement, the degeneration at the target's highest Devotion level is removed. For example, if a target has Degenerations at Devotion 5, 4, and 3, this would remove the Degeneration at Devotion 5. Once you have benefited from Atonement, you cannot do so again until you raise your Devotion at least one point.
Communion
Theosophy 3
Test: Theosophy + Wisdom
Target Number: 25
Action: Half Action
Keywords: Material, Somatic, Verabal
Duration: See text.
Material: Holy water or incense
You create an area 50m in radius. All allies increase their initiative by the caster's devotion while in this area. The caster may spend a half action every round to maintain this area. If not maintained, it loses 5m in radius after the caster stops per turn until it disappears entirely.
Exorcism
Theosophy 3
Test: Theosophy + Wisdom
Target Number: -
Action: Full Action
Keywords: Focus, Somatic, Touch, Verbal
Duration: Instant
Focus: A charm
Effect: Should the caster roll higher than the mental defense of the touched target with the daemonic or undead traits, or the daemonic resilience power, the target takes 3k3 E damage to the gizzards. If the spirit is of the same alignment as the caster, they take a check to their roll. If the spirit doesn't worship a god in the same pantheon as the caster, the caster gains a raise to their roll. If the target is a Daemonhost, they lose the benefit of their sin asset for one day as well as the use one unspent Hero Point for one day.
Holocaust
Theosophy 3
Test: Theosophy + Wisdom
Target Number: 25
Action: Full Action
Keywords: Attack, Saving Throw
Duration: Concentration (Full Action)
The caster ignites their very soul in a devastating conflagration. It is powerful, but the caster must take care their soul not burn out. This spell is an attack with blast (Theosophy) centered on the caster. It deals (Theosophy k Theosophy) + (target's corruption/10) damage. After that, anyone caught in the blast must make a TN 15 dexterity test or catch fire. It deals +1k1 extra damage against enemies of your god. The caster is not harmed by this attack, but each turn they sustain the spell they suffer (Theosophy) wounds.
A target within the blast can deny this spell with an Arcana + Willpower test. If successful, they ignore the bonus to damage from corruption and having a differing alignment from the caster.
Rebuke
Theosophy 3
Test: Theosophy + Wisdom
Target Number: 25
Action: Half Action
Keywords: Attack, Combo-OK, Verbal
Duration: Instant
Choose a target within 10m. If that target worships the same god as you, this spell has no effect. Otherwise, the target loses one hit point and loses the use of one of their hero points until the end of the scene.
Theosophy 3
Test: Theosophy + Wisdom
Target Number: 25
Action: Full Action
Keywords: Touch, Somatic, Verbal, Social, Material
Duration: Instant
Atonement is used to heal some of the woes brought on by Degeneration. On a successful casting of Atonement, the degeneration at the target's highest Devotion level is removed. For example, if a target has Degenerations at Devotion 5, 4, and 3, this would remove the Degeneration at Devotion 5. Once you have benefited from Atonement, you cannot do so again until you raise your Devotion at least one point.
Communion
Theosophy 3
Test: Theosophy + Wisdom
Target Number: 25
Action: Half Action
Keywords: Material, Somatic, Verabal
Duration: See text.
Material: Holy water or incense
You create an area 50m in radius. All allies increase their initiative by the caster's devotion while in this area. The caster may spend a half action every round to maintain this area. If not maintained, it loses 5m in radius after the caster stops per turn until it disappears entirely.
Exorcism
Theosophy 3
Test: Theosophy + Wisdom
Target Number: -
Action: Full Action
Keywords: Focus, Somatic, Touch, Verbal
Duration: Instant
Focus: A charm
Effect: Should the caster roll higher than the mental defense of the touched target with the daemonic or undead traits, or the daemonic resilience power, the target takes 3k3 E damage to the gizzards. If the spirit is of the same alignment as the caster, they take a check to their roll. If the spirit doesn't worship a god in the same pantheon as the caster, the caster gains a raise to their roll. If the target is a Daemonhost, they lose the benefit of their sin asset for one day as well as the use one unspent Hero Point for one day.
Holocaust
Theosophy 3
Test: Theosophy + Wisdom
Target Number: 25
Action: Full Action
Keywords: Attack, Saving Throw
Duration: Concentration (Full Action)
The caster ignites their very soul in a devastating conflagration. It is powerful, but the caster must take care their soul not burn out. This spell is an attack with blast (Theosophy) centered on the caster. It deals (Theosophy k Theosophy) + (target's corruption/10) damage. After that, anyone caught in the blast must make a TN 15 dexterity test or catch fire. It deals +1k1 extra damage against enemies of your god. The caster is not harmed by this attack, but each turn they sustain the spell they suffer (Theosophy) wounds.
A target within the blast can deny this spell with an Arcana + Willpower test. If successful, they ignore the bonus to damage from corruption and having a differing alignment from the caster.
Rebuke
Theosophy 3
Test: Theosophy + Wisdom
Target Number: 25
Action: Half Action
Keywords: Attack, Combo-OK, Verbal
Duration: Instant
Choose a target within 10m. If that target worships the same god as you, this spell has no effect. Otherwise, the target loses one hit point and loses the use of one of their hero points until the end of the scene.
Theosophy 4
Breakfast of Champions
Theosophy 4
Test: Theosophy + Wisdom
TN 30
10 Minutes
Keywords: Material, Social, Somatic, Verbal
Duration: One hour
Material: a gem-encrusted bowl worth at least 1,000 credits
You bring forth a great feast, complete with magnificent table, chairs, service, and food and drink. This spell feeds Devotion*2 people plus +1 per raise up to a three times the caster's level. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all diseases, sickness, and nausea, and are immune to poisonous effects for the next 12 hours. The ambrosial food that is consumed grants each creature that partakes a +1k0 static bonus to Fear checks for the next 24 hours.
If the caster is a Chosen, they may feed up to Devotion*Faith*10 people (to a maximum of people present) regardless of raises. It only takes half an hour to consume, and the bonus to fear checks increases to +2k0.
Cleansing Flame
Theosophy 4
Test: Theosophy + Wisdom
Target Number: 25
Action: Half Action
Keywords: Attack, Combo-OK, Focus
Duration: Instant
Focus: a piece of metal in the shape of a holy symbol you pay fealty to
This spell makes the equivalent of a flamer attack with Sanctified quality with your own Alignment. It has a static bonus to damage equal to the caster's devotion. If the target is of a different alignment, it also gains a static bonus to damage equal to their corruption/10.
Consecrate
Theosophy 4
Test: Theosophy + Wisdom
Target Number: 30
Action: Full Action
Keywords: Material, Somatic, Verbal
Material: Holy water or incense.
Duration: See text.
You create an area 50m in radius. Those within this area who worship the same god as the caster gain +1k0 on all rolls. The caster may spend a half action every round to merely maintain this area. This area's size degrades by 5m every minute after the caster stops until it disappears entirely.
Holy Weapon
Theosophy 4
Test: Theosophy + Wisdom
Target Number: 30
Action: Half Action
Keywords: Material, Somatic, Touch, Verbal
Duration: One day.
Material: A sharpening stone.
The touched weapon deals +1k1 damage to enemies of your god and counts as a magical weapon. This effect lasts for one day. Enchanting a new weapon ends the previous effect immediately.
Word of Protection
Theosophy 4
Test: Theosophy + Wisdom
Target Number: 30
Action: Half Action
Keywords: Saving Throw, Verbal
Duration: 2 turns
This spell is opposed with Willpower + Arcana. Anything attacking the caster that loses the roll suffers a check on attack rolls, plus another check for each check to resist.
Theosophy 4
Test: Theosophy + Wisdom
TN 30
10 Minutes
Keywords: Material, Social, Somatic, Verbal
Duration: One hour
Material: a gem-encrusted bowl worth at least 1,000 credits
You bring forth a great feast, complete with magnificent table, chairs, service, and food and drink. This spell feeds Devotion*2 people plus +1 per raise up to a three times the caster's level. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all diseases, sickness, and nausea, and are immune to poisonous effects for the next 12 hours. The ambrosial food that is consumed grants each creature that partakes a +1k0 static bonus to Fear checks for the next 24 hours.
If the caster is a Chosen, they may feed up to Devotion*Faith*10 people (to a maximum of people present) regardless of raises. It only takes half an hour to consume, and the bonus to fear checks increases to +2k0.
Cleansing Flame
Theosophy 4
Test: Theosophy + Wisdom
Target Number: 25
Action: Half Action
Keywords: Attack, Combo-OK, Focus
Duration: Instant
Focus: a piece of metal in the shape of a holy symbol you pay fealty to
This spell makes the equivalent of a flamer attack with Sanctified quality with your own Alignment. It has a static bonus to damage equal to the caster's devotion. If the target is of a different alignment, it also gains a static bonus to damage equal to their corruption/10.
Consecrate
Theosophy 4
Test: Theosophy + Wisdom
Target Number: 30
Action: Full Action
Keywords: Material, Somatic, Verbal
Material: Holy water or incense.
Duration: See text.
You create an area 50m in radius. Those within this area who worship the same god as the caster gain +1k0 on all rolls. The caster may spend a half action every round to merely maintain this area. This area's size degrades by 5m every minute after the caster stops until it disappears entirely.
Holy Weapon
Theosophy 4
Test: Theosophy + Wisdom
Target Number: 30
Action: Half Action
Keywords: Material, Somatic, Touch, Verbal
Duration: One day.
Material: A sharpening stone.
The touched weapon deals +1k1 damage to enemies of your god and counts as a magical weapon. This effect lasts for one day. Enchanting a new weapon ends the previous effect immediately.
Word of Protection
Theosophy 4
Test: Theosophy + Wisdom
Target Number: 30
Action: Half Action
Keywords: Saving Throw, Verbal
Duration: 2 turns
This spell is opposed with Willpower + Arcana. Anything attacking the caster that loses the roll suffers a check on attack rolls, plus another check for each check to resist.
Theosophy 5
Divine Power
Theosophy 5
Test: Theosophy + Wisdom
Target Number: 35
Action: Half Action
Keywords: Somatic, Touch, Verbal, Focus
Duration: One Scene
Focus: A holy symbol
You are filled with the power of the gods. You get +1 to your Resilience, +2 to Strength, and you heal one lost hit point at the end of each of your turns. At the end of the scene, you must make an immediate alignment test.
Scourge
Theosophy 5
Test: Theosophy + Wisdom
TN: 35
Action: Half action
Keywords: Material, Somatic, Verbal
Duration: Concentration (reaction)
Material: Holy water
The caster emits an aura with a 20m radius. Anyone and anything with corruption points with a different alignment than the caster takes a static penalty to all rolls equal to the number of corruption points they have.
Sanctuary
Theosophy 5
Test: Theosophy + Wisdom
Target Number: 35
Action: Half Action
Keywords: Material, Somatic, Verbal
Duration: Indefinite
Material: A candle
The caster (or someone else) must create an area marked by a perimeter and holy symbols relevant to their alignment. The caster and allies within the barrier gain +devotion aura. In addition, daemons and phasing targets must pass a tn 20 willpower test to advance towards an individual in the Symbol unless they have the same alignment as the caster.
If the perimeter of the area is broken (the marking is partially erased, a wall has a hole blown into it, etc.), the spell ends.
Sanctify Ground
Theosophy 5
Test: Theosophy + Wisdom
Target Number: 35
Action: Half Action
Keywords: Material, Somatic, Verbal
Duration: See text.
Material: Holy water or incense.
You create an area 50m in radius. All beings with the daemonic and/or phasing traits lose these traits while in this area unless they share your alignment. The caster may spend a half action every round to maintain this area. If not maintained, it loses 5m in radius each turn until it disappears completely.
Theosophy 5
Test: Theosophy + Wisdom
Target Number: 35
Action: Half Action
Keywords: Somatic, Touch, Verbal, Focus
Duration: One Scene
Focus: A holy symbol
You are filled with the power of the gods. You get +1 to your Resilience, +2 to Strength, and you heal one lost hit point at the end of each of your turns. At the end of the scene, you must make an immediate alignment test.
Scourge
Theosophy 5
Test: Theosophy + Wisdom
TN: 35
Action: Half action
Keywords: Material, Somatic, Verbal
Duration: Concentration (reaction)
Material: Holy water
The caster emits an aura with a 20m radius. Anyone and anything with corruption points with a different alignment than the caster takes a static penalty to all rolls equal to the number of corruption points they have.
Sanctuary
Theosophy 5
Test: Theosophy + Wisdom
Target Number: 35
Action: Half Action
Keywords: Material, Somatic, Verbal
Duration: Indefinite
Material: A candle
The caster (or someone else) must create an area marked by a perimeter and holy symbols relevant to their alignment. The caster and allies within the barrier gain +devotion aura. In addition, daemons and phasing targets must pass a tn 20 willpower test to advance towards an individual in the Symbol unless they have the same alignment as the caster.
If the perimeter of the area is broken (the marking is partially erased, a wall has a hole blown into it, etc.), the spell ends.
Sanctify Ground
Theosophy 5
Test: Theosophy + Wisdom
Target Number: 35
Action: Half Action
Keywords: Material, Somatic, Verbal
Duration: See text.
Material: Holy water or incense.
You create an area 50m in radius. All beings with the daemonic and/or phasing traits lose these traits while in this area unless they share your alignment. The caster may spend a half action every round to maintain this area. If not maintained, it loses 5m in radius each turn until it disappears completely.