Inspiration - OR - How to Be a Cheerleader
Aug 12, 2018 13:13:07 GMT -6
Post by Traskus on Aug 12, 2018 13:13:07 GMT -6
This spell school is an equivalent to the Enchantment spell school.
Inspiration 1
Boon
Inspiration 1
Test: Inspiration + Fellowship
Target Number: 15
Action: Half Action
Keywords: Combo-OK, Verbal
Duration: One Minute (E)
All allies within 10m get +1k0 on their next attack roll. This bonus is lost if it isn't used within one minute.
Heroic Aid
Inspiration 1
Test: Inspiration + Fellowship
Target Number: 15
Action: Reaction
Keywords: Somatic
Duration: Instant
You may spend a hero point for a willing target within 30m.
Lullaby
Inspiration 1
Test: Inspiration + Fellowship
TN: 15
Action: Half Action
Keywords: Mind-Affecting, Saving Throw, Somatic, Subtle, Verbal
Duration: Concentration (Half action)
The target becomes drowsy and inattentive. They suffer a check to all rolls based on mental characteristics, plus one per two checks to resist. This roll is opposed with Willpower + Arcana.
Summon Instrument
Inspiration 1
Test: Inspiration + Fellowship
TN: 15
Action: Half Action
Keywords: Somatic
Duration: one scene
The caster conjures a musical instrument that may or may not be able to play itself. The caster may use this instrument as an implement when spellcasting.
Inspiration 1
Test: Inspiration + Fellowship
Target Number: 15
Action: Half Action
Keywords: Combo-OK, Verbal
Duration: One Minute (E)
All allies within 10m get +1k0 on their next attack roll. This bonus is lost if it isn't used within one minute.
Heroic Aid
Inspiration 1
Test: Inspiration + Fellowship
Target Number: 15
Action: Reaction
Keywords: Somatic
Duration: Instant
You may spend a hero point for a willing target within 30m.
Lullaby
Inspiration 1
Test: Inspiration + Fellowship
TN: 15
Action: Half Action
Keywords: Mind-Affecting, Saving Throw, Somatic, Subtle, Verbal
Duration: Concentration (Half action)
The target becomes drowsy and inattentive. They suffer a check to all rolls based on mental characteristics, plus one per two checks to resist. This roll is opposed with Willpower + Arcana.
Summon Instrument
Inspiration 1
Test: Inspiration + Fellowship
TN: 15
Action: Half Action
Keywords: Somatic
Duration: one scene
The caster conjures a musical instrument that may or may not be able to play itself. The caster may use this instrument as an implement when spellcasting.
Inspiration 2
Animal Power
Inspiration 2
Test: Inspiration + Fellowship
Target Number: 20
Action: Half Action
Keywords: Combo-OK, Somatic, Touch, Verbal
Duration: One scene.
The target creature gets +1 to one physical characteristic (Strength, Dexterity, or Constitution) for all purposes except casting spells. For every two raises on this roll, the creature gets an additional +1 to the statistic.
Beauty's Caress
Inspiration 2
Test: Inspiration + Fellowship
Target Number: 20
Action: Half Action
Keywords: Combo-OK, Social, Somatic, Touch, Verbal
Duration: One scene.
The target creature gets +1 to one social characteristic (Charisma, Composure, or Fellowship) for characteristic and skill tests. For every two raises on this roll, the creature gets an additional +1 to the statistic.
Boost
Inspiration 2
Test: Inspiration + Fellowship
Target Number: 20
Action: Half Action
Keywords: Verbal
Duration: Instant
Choose an Ally within 10m. That ally may immediately take a half action. This does not change that ally's place in the initiative order.
Navigator Knowledge
Inspiration 2
Test: Inspiration + Fellowship
Target Number: 20
Action: Half Action
Keywords: Combo-OK, Somatic, Touch, Verbal
Duration: One scene.
The target creature gets +1 to one mental characteristic (Intelligence, Wisdom, or Willpower) for characteristic and skill tests. For every two raises on this roll, the creature gets an additional +1 to the statistic.
Inspiration 2
Test: Inspiration + Fellowship
Target Number: 20
Action: Half Action
Keywords: Combo-OK, Somatic, Touch, Verbal
Duration: One scene.
The target creature gets +1 to one physical characteristic (Strength, Dexterity, or Constitution) for all purposes except casting spells. For every two raises on this roll, the creature gets an additional +1 to the statistic.
Beauty's Caress
Inspiration 2
Test: Inspiration + Fellowship
Target Number: 20
Action: Half Action
Keywords: Combo-OK, Social, Somatic, Touch, Verbal
Duration: One scene.
The target creature gets +1 to one social characteristic (Charisma, Composure, or Fellowship) for characteristic and skill tests. For every two raises on this roll, the creature gets an additional +1 to the statistic.
Boost
Inspiration 2
Test: Inspiration + Fellowship
Target Number: 20
Action: Half Action
Keywords: Verbal
Duration: Instant
Choose an Ally within 10m. That ally may immediately take a half action. This does not change that ally's place in the initiative order.
Navigator Knowledge
Inspiration 2
Test: Inspiration + Fellowship
Target Number: 20
Action: Half Action
Keywords: Combo-OK, Somatic, Touch, Verbal
Duration: One scene.
The target creature gets +1 to one mental characteristic (Intelligence, Wisdom, or Willpower) for characteristic and skill tests. For every two raises on this roll, the creature gets an additional +1 to the statistic.
Inspiration 3
Expeditious Retreat
Inspiration 3
Test: Inspiration + Fellowship
Target Number: 25
Action: Half Action
Keywords: Combo-OK, Somatic, Verbal
Duration: One round per level
You gain unnatural speed. Double your speed for the duration of this spell.
Mass Animal Power
Inspiration 3
Test: Inspiration + Fellowship
Target Number: 25
Action: Half Action
Keywords: Combo-OK, Somatic, Verbal
Duration: One scene.
As Animal Power, but it affects up to (Inspiration) targets that can hear the spell's verbal component. The characteristic affected is the same across all targets.
Mass Beauty's Caress
Inspiration 3
Test: Inspiration + Fellowship
Target Number: 25
Action: Half Action
Keywords: Combo-OK, Social, Somatic, Verbal
Duration: One scene.
As Beauty's Caress, but it affects up to (Inspiration) targets that can hear the spell's verbal component. The characteristic affected is the same across all targets.
Mass Navigator Knowledge
Inspiration 3
Test: Inspiration + Fellowship
Target Number: 25
Action: Half Action
Keywords: Combo-OK, Somatic, Verbal
Duration: One scene.
As Navigator Knowledge, but it affects up to (Inspiration) targets that can hear the spell's verbal component. The characteristic affected is the same across all targets.
Remove Fear
Inspiration 3
Test: Inspiration + Fellowship
TN: 25
Action: Reaction
Keywords: Mind-affecting, Touch, Verbal
Duration: instant
If the target has failed a fear test this scene, this spell may be used to snap them out of it.
Silence
Inspiration 3
Test: Inspiration + Fellowship
TN: 25
Action: Full Action
Duration: 1 turn per level
An area with a 5m radius becomes completely silent. Listen checks fail, spells with the verbal keyword cannot be cast.
Inspiration 3
Test: Inspiration + Fellowship
Target Number: 25
Action: Half Action
Keywords: Combo-OK, Somatic, Verbal
Duration: One round per level
You gain unnatural speed. Double your speed for the duration of this spell.
Mass Animal Power
Inspiration 3
Test: Inspiration + Fellowship
Target Number: 25
Action: Half Action
Keywords: Combo-OK, Somatic, Verbal
Duration: One scene.
As Animal Power, but it affects up to (Inspiration) targets that can hear the spell's verbal component. The characteristic affected is the same across all targets.
Mass Beauty's Caress
Inspiration 3
Test: Inspiration + Fellowship
Target Number: 25
Action: Half Action
Keywords: Combo-OK, Social, Somatic, Verbal
Duration: One scene.
As Beauty's Caress, but it affects up to (Inspiration) targets that can hear the spell's verbal component. The characteristic affected is the same across all targets.
Mass Navigator Knowledge
Inspiration 3
Test: Inspiration + Fellowship
Target Number: 25
Action: Half Action
Keywords: Combo-OK, Somatic, Verbal
Duration: One scene.
As Navigator Knowledge, but it affects up to (Inspiration) targets that can hear the spell's verbal component. The characteristic affected is the same across all targets.
Remove Fear
Inspiration 3
Test: Inspiration + Fellowship
TN: 25
Action: Reaction
Keywords: Mind-affecting, Touch, Verbal
Duration: instant
If the target has failed a fear test this scene, this spell may be used to snap them out of it.
Silence
Inspiration 3
Test: Inspiration + Fellowship
TN: 25
Action: Full Action
Duration: 1 turn per level
An area with a 5m radius becomes completely silent. Listen checks fail, spells with the verbal keyword cannot be cast.
Inspiration 4
Ancient Mind
Inspiration 4
Test: Inspiration + Fellowship
Target Number: 30
Action: Half Action
Keywords: Material, Somatic, Touch, Verbal
Material: A piece of ivory.
Duration: One scene.
This works as Navigator Knowledge, except instead of choosing a characteristic, the bonus applies to all three mental characteristics.
Countersong
Inspiration 4
Test: Inspiration + Fellowship
TN: 20
Action: Reaction
Keywords: Focus, Somatic, Verbal
Duration: instant
This song can be used to counter and dispel sonic attacks (the recital property, sonic blasters, spells with the verbal keyword, and whatever else the SM deems appropriate). Compare this spell's focus power roll with a sonic attack or focus power test. If this spell's roll is higher, the attack is nullified. If the caster gets two raises above the countered effect, it is reflected back at the source.
Primal Power
Inspiration 4
Test: Inspiration + Fellowship
Target Number: 30
Action: Half Action
Keywords: Material, Somatic, Touch, Verbal
Material: A tooth from a predatory animal.
Duration: One scene.
This works as Animal Power, except instead of choosing a characteristic, the bonus applies to all three physical characteristics.
Mantle of Love
Inspiration 4
Test: Inspiration + Fellowship
Target Number: 30
Action: Half Action
Keywords: Material, Social, Somatic, Touch, Verbal
Material: A bird's display feather.
Duration: One scene.
This works as Beauty's Caress, except instead of choosing a characteristic, the bonus applies to all three social characteristics.
Inspiration 4
Test: Inspiration + Fellowship
Target Number: 30
Action: Half Action
Keywords: Material, Somatic, Touch, Verbal
Material: A piece of ivory.
Duration: One scene.
This works as Navigator Knowledge, except instead of choosing a characteristic, the bonus applies to all three mental characteristics.
Countersong
Inspiration 4
Test: Inspiration + Fellowship
TN: 20
Action: Reaction
Keywords: Focus, Somatic, Verbal
Duration: instant
This song can be used to counter and dispel sonic attacks (the recital property, sonic blasters, spells with the verbal keyword, and whatever else the SM deems appropriate). Compare this spell's focus power roll with a sonic attack or focus power test. If this spell's roll is higher, the attack is nullified. If the caster gets two raises above the countered effect, it is reflected back at the source.
Primal Power
Inspiration 4
Test: Inspiration + Fellowship
Target Number: 30
Action: Half Action
Keywords: Material, Somatic, Touch, Verbal
Material: A tooth from a predatory animal.
Duration: One scene.
This works as Animal Power, except instead of choosing a characteristic, the bonus applies to all three physical characteristics.
Mantle of Love
Inspiration 4
Test: Inspiration + Fellowship
Target Number: 30
Action: Half Action
Keywords: Material, Social, Somatic, Touch, Verbal
Material: A bird's display feather.
Duration: One scene.
This works as Beauty's Caress, except instead of choosing a characteristic, the bonus applies to all three social characteristics.
Inspiration 5
Animate Objects
Inspiration 5
Test: Inspiration + Fellowship
TN: 35
Action: Reaction
Keywords: Focus, Somatic, Verbal
Duration: one scene
Focus: inanimate objects
The caster nominates up to 5 objects with a total size of 6. These objects come to life and follow the caster's orders. They have strength, brawl, resilience, and hp equal to size and a slam attack of 0k1 I, brawling. Their static defenses are equal to 15 - size.
Good Hope
Inspiration 5
Test: Inspiration + Fellowship
TN: 30
Action: Half Action
Keywords: Focus, somatic, verbal
Focus: a flag
Duration: One scene
Up to five targets within 5m gain +5 to all rolls for the duration of the spell's effects.
Hero Creation
Inspiration 5
Test: Inspiration + Fellowship
TN: 35
Action: Half Action
Keywords: Touch
Duration: One scene
The caster touches a target and makes them more than what they were before. The caster must spend a hero point to cast this spell. The target must be a mundane/non-Exalt. The target gains +1k1 to damage rolls for the duration of the spell. In addition, the target becomes a generic Exalt for the duration of the spell. They gain a power stat equal to their level and a resource stat calculated the same way as the caster's.
Inspiration 5
Test: Inspiration + Fellowship
TN: 35
Action: Reaction
Keywords: Focus, Somatic, Verbal
Duration: one scene
Focus: inanimate objects
The caster nominates up to 5 objects with a total size of 6. These objects come to life and follow the caster's orders. They have strength, brawl, resilience, and hp equal to size and a slam attack of 0k1 I, brawling. Their static defenses are equal to 15 - size.
Good Hope
Inspiration 5
Test: Inspiration + Fellowship
TN: 30
Action: Half Action
Keywords: Focus, somatic, verbal
Focus: a flag
Duration: One scene
Up to five targets within 5m gain +5 to all rolls for the duration of the spell's effects.
Hero Creation
Inspiration 5
Test: Inspiration + Fellowship
TN: 35
Action: Half Action
Keywords: Touch
Duration: One scene
The caster touches a target and makes them more than what they were before. The caster must spend a hero point to cast this spell. The target must be a mundane/non-Exalt. The target gains +1k1 to damage rolls for the duration of the spell. In addition, the target becomes a generic Exalt for the duration of the spell. They gain a power stat equal to their level and a resource stat calculated the same way as the caster's.