Geokinesis - More Rubble, Less Trouble
Aug 12, 2018 13:10:08 GMT -6
Post by Traskus on Aug 12, 2018 13:10:08 GMT -6
Geokinesis 1
Erosion
Geokinesis 1
Test: Geokinesis + Composure
TN: 15
Action: Half Action
Keywords: Subtle, Touch
Duration: Permanent
Even the tallest mountain can be worn down by time. The caster touches a piece of cover, and its AP is halved.
Richter Scale
Geokinesis 1
Test: Geokinesis+ Composure
Action: Free Action
Keywords: Subtle
Duration: Instant
This may be used in place of a perception test. It can only detect objects and activity with a physical connection to the ground, but does so in a Level x 10m radius.
If the focus power test is at least 20, the caster can detect cavities such as caves, tunnels, rooms, etc. within 1 mile of the caster.
Root of the Mountain
Geokinesis 1
Test: Geokinesis+ Composure
TN: 15
Action: Free Action
Keywords: Subtle, Touch
Duration: One Scene
The target is immune to knockdown, pushback, and other effects that forcibly move them unless the relevant roll to do so is greater than the focus power roll for this spell. The caster must have their feet (or equivalent) firmly planted on the ground for this spell to apply.
Stonewise
Geokinesis 1
Test: Geokinesis + Composure
TN: 15
Action: Reaction
Keywords: Combo-OK, Somatic, Subtle
Duration: Instant
You have become a friend to the stone and soil, and they grant you safe passage. You ignore mundane environmental hazards and terrain resulting from rock, dirt, and rock-based composite materials like concrete. Even if a building falls down around or on you, you're safe.
Geokinesis 1
Test: Geokinesis + Composure
TN: 15
Action: Half Action
Keywords: Subtle, Touch
Duration: Permanent
Even the tallest mountain can be worn down by time. The caster touches a piece of cover, and its AP is halved.
Richter Scale
Geokinesis 1
Test: Geokinesis+ Composure
Action: Free Action
Keywords: Subtle
Duration: Instant
This may be used in place of a perception test. It can only detect objects and activity with a physical connection to the ground, but does so in a Level x 10m radius.
If the focus power test is at least 20, the caster can detect cavities such as caves, tunnels, rooms, etc. within 1 mile of the caster.
Root of the Mountain
Geokinesis 1
Test: Geokinesis+ Composure
TN: 15
Action: Free Action
Keywords: Subtle, Touch
Duration: One Scene
The target is immune to knockdown, pushback, and other effects that forcibly move them unless the relevant roll to do so is greater than the focus power roll for this spell. The caster must have their feet (or equivalent) firmly planted on the ground for this spell to apply.
Stonewise
Geokinesis 1
Test: Geokinesis + Composure
TN: 15
Action: Reaction
Keywords: Combo-OK, Somatic, Subtle
Duration: Instant
You have become a friend to the stone and soil, and they grant you safe passage. You ignore mundane environmental hazards and terrain resulting from rock, dirt, and rock-based composite materials like concrete. Even if a building falls down around or on you, you're safe.
Geokinesis 2
Bones of the World
Geokinesis 2
Test: Geokinesis + Composure
TN: 20
Action: Half Action
Keywords: Combo-OK
Duration: One scene
Worlds are ancient and unwavering, feeling eternal. The caster or their target gains +2k0 to saving throws for the duration of the spell. You may only affect one target with this spell at a time. At geokinesis 4 they gain an extra +0k1.
Earth Knuckles
Geokinesis 2
Test: Geokinesis + Composure
TN: 20
Action: Half Action
Keywords: Somatic
Duration: One Scene
The caster encases one or both of his arms with a reinforced gauntlet made out of rock. Increase its quality by one step for each raise on the Focus Power test. The gauntlets can be destroyed by an attack with enough Penetration to bypass its AP. While his arm/s are covered by these gauntlets, they cannot grasp or perform other fine manipulations. They can be dismissed as a free action.
Lignify Flesh to Stone
Geokinesis 2
Test: Geokinesis + Composure
TN: 20
Full Action
Keywords: Combo-OK, Saving Throw, Somatic, Touch, Verbal
Duration: Concentration (Reaction)
The touched creature's entire body hardens and becomes unnaturally tough, gaining +2 Resilience and becoming Immobilized unless he rolls Arcana + Strength to resist this spell's petrification.
Quick Sand
Geokinesis 2
Test: Geokinesis+ Composure
TN: 25
Action: Half Action
Keywords: Combo-OK, Verbal, Somatic, Material
Duration: Geokinesis + 1 rounds
Material: a bag of sand
When you cast Quick Sand, choose a point within 25m. The area within 5m of that point becomes difficult terrain. Any characters already in that area at the beginning of the round must test dexterity against the Snare property (TN 15). If they fail, they start to suffocate.
Rock Throw
Geokinesis 2
Test: Geokinesis+ Composure
TN: 20
Action: Half Action
Keywords: Attack, Material, Physical, Ranged Touch, Somatic, Subtle
Duration: Instant
Material: A rock at least the size of your fist
What you've probably been waiting for. Pick up a rock and throw it at the target. It deals 2k1 damage per caster level to the target. This has a range of 3m per level.
Geokinesis 2
Test: Geokinesis + Composure
TN: 20
Action: Half Action
Keywords: Combo-OK
Duration: One scene
Worlds are ancient and unwavering, feeling eternal. The caster or their target gains +2k0 to saving throws for the duration of the spell. You may only affect one target with this spell at a time. At geokinesis 4 they gain an extra +0k1.
Earth Knuckles
Geokinesis 2
Test: Geokinesis + Composure
TN: 20
Action: Half Action
Keywords: Somatic
Duration: One Scene
The caster encases one or both of his arms with a reinforced gauntlet made out of rock. Increase its quality by one step for each raise on the Focus Power test. The gauntlets can be destroyed by an attack with enough Penetration to bypass its AP. While his arm/s are covered by these gauntlets, they cannot grasp or perform other fine manipulations. They can be dismissed as a free action.
Geokinesis 2
Test: Geokinesis + Composure
TN: 20
Full Action
Keywords: Combo-OK, Saving Throw, Somatic, Touch, Verbal
Duration: Concentration (Reaction)
The touched creature's entire body hardens and becomes unnaturally tough, gaining +2 Resilience and becoming Immobilized unless he rolls Arcana + Strength to resist this spell's petrification.
Quick Sand
Geokinesis 2
Test: Geokinesis+ Composure
TN: 25
Action: Half Action
Keywords: Combo-OK, Verbal, Somatic, Material
Duration: Geokinesis + 1 rounds
Material: a bag of sand
When you cast Quick Sand, choose a point within 25m. The area within 5m of that point becomes difficult terrain. Any characters already in that area at the beginning of the round must test dexterity against the Snare property (TN 15). If they fail, they start to suffocate.
Rock Throw
Geokinesis 2
Test: Geokinesis+ Composure
TN: 20
Action: Half Action
Keywords: Attack, Material, Physical, Ranged Touch, Somatic, Subtle
Duration: Instant
Material: A rock at least the size of your fist
What you've probably been waiting for. Pick up a rock and throw it at the target. It deals 2k1 damage per caster level to the target. This has a range of 3m per level.
Geokinesis 3
Avalanche
Geokinesis 3
Test: Geokinesis+ Composure
TN: 25
Action: Half Action
Keywords: Attack, Physical, Ranged Touch, Somatic, Verbal
Duration: Instant
Throw rocks from on high. This attack deals 3k2 damage, and each raise on the focus power test creates a copy of the attack up to a number of copies equal to your Level. If the ranged touch hits, all the instances hit. If it misses, they all miss.
Bend Earth
Geokinesis 3
Test: Geokinesis+ Composure
TN: 20
Action: Half Action
Keywords: Combo-OK, Somatic, Subtle
Duration: Instant
Bend the earth around you to your will. Create a barrier in front of you up to 12 cubic meters in volume made of rock, dirt, etc. It creates cover with an AP equal to your 5*Geokinesis level
Earthborn Spirit
Geokinesis 3
Geokinesis + Composure
TN: 25
Action: Half Action
Keywords: Material, Somatic
Duration: Instant
Material: a pound of charcoal
The caster calls upon the spirits of earth to serve him. One earth elemental is summoned to serve the caster for the duration of the scene. If he wishes for it to fight, he must give it a gem.
Giant's Causeway
Geokinesis 3
Test: Geokinesis + Composure
TN: 30
Action: Half an hour
Keywords: Combo-OK, Social, Somatic
Duration: Permanent
The caster shapes the earth around them to make a shelter. The caster may create a one-room building 10m x 10m with 3m tall walls made from the surrounding dirt, stone, clay, etc. It does not have any furniture or amenities. It's just a shelter keeps the elements out. The caster can have it dissolve at any time. Every two raises on the focus power test allow you to add another floor or room of the same dimension adjacent to the original.
Geokinesis 3
Test: Geokinesis+ Composure
TN: 25
Action: Half Action
Keywords: Attack, Physical, Ranged Touch, Somatic, Verbal
Duration: Instant
Throw rocks from on high. This attack deals 3k2 damage, and each raise on the focus power test creates a copy of the attack up to a number of copies equal to your Level. If the ranged touch hits, all the instances hit. If it misses, they all miss.
Bend Earth
Geokinesis 3
Test: Geokinesis+ Composure
TN: 20
Action: Half Action
Keywords: Combo-OK, Somatic, Subtle
Duration: Instant
Bend the earth around you to your will. Create a barrier in front of you up to 12 cubic meters in volume made of rock, dirt, etc. It creates cover with an AP equal to your 5*Geokinesis level
Earthborn Spirit
Geokinesis 3
Geokinesis + Composure
TN: 25
Action: Half Action
Keywords: Material, Somatic
Duration: Instant
Material: a pound of charcoal
The caster calls upon the spirits of earth to serve him. One earth elemental is summoned to serve the caster for the duration of the scene. If he wishes for it to fight, he must give it a gem.
Giant's Causeway
Geokinesis 3
Test: Geokinesis + Composure
TN: 30
Action: Half an hour
Keywords: Combo-OK, Social, Somatic
Duration: Permanent
The caster shapes the earth around them to make a shelter. The caster may create a one-room building 10m x 10m with 3m tall walls made from the surrounding dirt, stone, clay, etc. It does not have any furniture or amenities. It's just a shelter keeps the elements out. The caster can have it dissolve at any time. Every two raises on the focus power test allow you to add another floor or room of the same dimension adjacent to the original.
Geokinesis 4
Caryatid's Kiss
Geokinesis 4
Test: Geokinesis + Composure
TN: 30
Action: Full Action
Keywords: Combo-OK, verbal
Duration: One scene
With a shout, the caster’s flesh and clothes become beautifully-sculpted, flawless marble, and she continues the fight as an animated statue. The caster continues to speak, act, and think as before, but does not need to eat/drink/breathe. Her speed is halved, and her weight is multiplied by five.
The caster gains natural +5 AP to all locations, +1 more per two raises to cast. Any R damage dealt by a mundane weapon counts as I damage, and she is immune to natural toxic effects and being on fire. If the caster gets five raises to cast, her speed is not halved.
Earthly Anathema
Geokinesis 4
Test: Geokinesis+ Composure
TN: 30
Action: Free Action
Keywords: Material, Somatic, Verbal
Duration: One Round
Material: a dragon's tear
The target becomes at one with the earth. They become incorporeal as described by the phasing trait, their attacks ignore cover, and their attacks ignore concealment. If the target becomes corporeal while phasing in an object, they are shunted a random direction outside of the object, to the nearest legal space, taking Falling Damage as if they fell the total distance moved + 2m.
Rock Tomb
Geokinesis 4
Test: Geokinesis+ Composure
TN: 30
Action: Half Action
Keywords: Attack, Material, Physical, Ranged Touch, Somatic, Subtle
Duration: Instant
Material: A rock the size of a fist
As Rock Throw, but with the Snare property (TN 20 to avoid, TN 15 to escape; targets may only escape using athletics + strength).
Stone Edge
Geokinesis 4
Test: Geokinesis+ Composure
TN: 30
Action: Half Action
Keywords: Attack, Material, Physical Ranged Touch, Somatic, Subtle
Duration: Instant
Material: A rock at least the size of two of your fists
As Rock Throw, but the damage roll has the Volatile property.
Earth Song
Geokinesis 4
Test: Geokinesis + Composure
Target Number: 20
Action: Half Action
Keywords: Somatic, Touch, Verbal
Duration: Instant
You shape stone into a simple shape, such as what you could form out of clay. You may effect up to 1 cubic meter of stone, plus one additional meter per raise on this spell and it remains in the new shape permanently.
Torturer of Worlds
Geokinesis 4
Test: Geokinesis+ Composure
TN: 30
Action: Half Action
Keywords: Attack, Somatic
Duration: Three rounds
Nominate a point within 25m. An area with a 5m radius centered on that point is arduous terrain and anything there cannot run, charge, bull rush, punch it, or accelerate.
Geokinesis 4
Test: Geokinesis + Composure
TN: 30
Action: Full Action
Keywords: Combo-OK, verbal
Duration: One scene
With a shout, the caster’s flesh and clothes become beautifully-sculpted, flawless marble, and she continues the fight as an animated statue. The caster continues to speak, act, and think as before, but does not need to eat/drink/breathe. Her speed is halved, and her weight is multiplied by five.
The caster gains natural +5 AP to all locations, +1 more per two raises to cast. Any R damage dealt by a mundane weapon counts as I damage, and she is immune to natural toxic effects and being on fire. If the caster gets five raises to cast, her speed is not halved.
Earthly Anathema
Geokinesis 4
Test: Geokinesis+ Composure
TN: 30
Action: Free Action
Keywords: Material, Somatic, Verbal
Duration: One Round
Material: a dragon's tear
The target becomes at one with the earth. They become incorporeal as described by the phasing trait, their attacks ignore cover, and their attacks ignore concealment. If the target becomes corporeal while phasing in an object, they are shunted a random direction outside of the object, to the nearest legal space, taking Falling Damage as if they fell the total distance moved + 2m.
Rock Tomb
Geokinesis 4
Test: Geokinesis+ Composure
TN: 30
Action: Half Action
Keywords: Attack, Material, Physical, Ranged Touch, Somatic, Subtle
Duration: Instant
Material: A rock the size of a fist
As Rock Throw, but with the Snare property (TN 20 to avoid, TN 15 to escape; targets may only escape using athletics + strength).
Stone Edge
Geokinesis 4
Test: Geokinesis+ Composure
TN: 30
Action: Half Action
Keywords: Attack, Material, Physical Ranged Touch, Somatic, Subtle
Duration: Instant
Material: A rock at least the size of two of your fists
As Rock Throw, but the damage roll has the Volatile property.
Earth Song
Geokinesis 4
Test: Geokinesis + Composure
Target Number: 20
Action: Half Action
Keywords: Somatic, Touch, Verbal
Duration: Instant
You shape stone into a simple shape, such as what you could form out of clay. You may effect up to 1 cubic meter of stone, plus one additional meter per raise on this spell and it remains in the new shape permanently.
Torturer of Worlds
Geokinesis 4
Test: Geokinesis+ Composure
TN: 30
Action: Half Action
Keywords: Attack, Somatic
Duration: Three rounds
Nominate a point within 25m. An area with a 5m radius centered on that point is arduous terrain and anything there cannot run, charge, bull rush, punch it, or accelerate.
Geokinesis 5
Earthquake
Geokinesis 5
Test: Geokinesis+ Composure
TN: 35
Action: Full Action
Keywords: Attack, Somatic
Duration: 3 turns
You make the earth quake beneath you. An area with a radius of 100m centered on yourself is considered Arduous terrain for the spell's duration. Look at every building or ground vehicle within range and roll 1d5 for each. The building/vehicle loses that many hit points, forcing a critical damage roll if need be.
Magnitude
Geokinesis 5
Test: Geokinesis+ Composure
TN: 35
Action: Full Action
Keywords: Attack, Physical, Ranged Touch, Somatic
Duration: Instant
The ultimate in gambling ground attacks. This attack deals XkX damage that ignores cover, where X is any number rolled on 1d10. This number cannot be selected; it must be rolled. It does not affect targets that can ignore terrain. This spell has a range of 150m.
Rocks Fall, Everyone Dies
Geokinesis 5
Test: Geokinesis+ Composure
TN: 35
Action: Full Action
Keywords: Attack, Physical, Ranged Touch, Somatic, Verbal
Duration: Indefinite
I mean it, too. Select a target within 100m. This attack deals 6k4 pen 5 damage, and every two raises on the focus power test create a copy of the attack up to a number of copies equal to your Level. The copies can hit targets adjacent to the original target within 5m.
Soul Gem
Geokinesis 5
Test: Geokinesis+ Composure
TN: 35
Action: Full Action
Keywords: Attack, Focus, Saving Throw, Somatic, Verbal
Duration: Instant
Focus: a gem, pearl, or some other valuable stone
The most powerful of the binding spells which earth benders can use, this spell can literally imprison the essence of such a creature for as long as the caster desires. The spell can target any creature native to the materium within 10m. This creature must have 0 hp and may resist with Arcana + Willpower. If the caster wins, the creature's physical body vanishes and its essence is imprisoned within the item. If focus is destroyed, the released creature immediately resumes its physical form, and will most likely seek vengeance against the caster or his descendants.
Geokinesis 5
Test: Geokinesis+ Composure
TN: 35
Action: Full Action
Keywords: Attack, Somatic
Duration: 3 turns
You make the earth quake beneath you. An area with a radius of 100m centered on yourself is considered Arduous terrain for the spell's duration. Look at every building or ground vehicle within range and roll 1d5 for each. The building/vehicle loses that many hit points, forcing a critical damage roll if need be.
Magnitude
Geokinesis 5
Test: Geokinesis+ Composure
TN: 35
Action: Full Action
Keywords: Attack, Physical, Ranged Touch, Somatic
Duration: Instant
The ultimate in gambling ground attacks. This attack deals XkX damage that ignores cover, where X is any number rolled on 1d10. This number cannot be selected; it must be rolled. It does not affect targets that can ignore terrain. This spell has a range of 150m.
Rocks Fall, Everyone Dies
Geokinesis 5
Test: Geokinesis+ Composure
TN: 35
Action: Full Action
Keywords: Attack, Physical, Ranged Touch, Somatic, Verbal
Duration: Indefinite
I mean it, too. Select a target within 100m. This attack deals 6k4 pen 5 damage, and every two raises on the focus power test create a copy of the attack up to a number of copies equal to your Level. The copies can hit targets adjacent to the original target within 5m.
Soul Gem
Geokinesis 5
Test: Geokinesis+ Composure
TN: 35
Action: Full Action
Keywords: Attack, Focus, Saving Throw, Somatic, Verbal
Duration: Instant
Focus: a gem, pearl, or some other valuable stone
The most powerful of the binding spells which earth benders can use, this spell can literally imprison the essence of such a creature for as long as the caster desires. The spell can target any creature native to the materium within 10m. This creature must have 0 hp and may resist with Arcana + Willpower. If the caster wins, the creature's physical body vanishes and its essence is imprisoned within the item. If focus is destroyed, the released creature immediately resumes its physical form, and will most likely seek vengeance against the caster or his descendants.