Fulmination - THUN-DER!
Aug 12, 2018 13:03:37 GMT -6
Post by Traskus on Aug 12, 2018 13:03:37 GMT -6
Fulmination 1
Charge
Fulmination 1
Test: Fulmination + Charisma
Target Number: 15
Action: Half Action
Keywords: combo-ok
Duration: Concentration (half action)
Add a raise to your next Fulmination focus power test, plus one per raise on this spell to a maximum of your caster level. These bonus raises are lost if they are not used within one round after you stop concentration. This spell may also be cast as a reaction action when struck by an attack with the Shocking property.
Shock
Fulmination 1
Test: Fulmination + Charisma
Target Number: 15
Action: Half Action
Keywords: Attack, Combo-OK, Ranged Touch, Somatic
Duration: Instant
The caster launches a bolt of electricity at a target within 50m. This spell deals 3k2 E damage with the shocking property, +2 more damage per raise to cast.
Thunder
Fulminiation 1
Test: Fulmination + Charisma
Target Number: 15
Action: Half Action
Keywords: Attack, Combo-OK, Saving Throw, Somatic, Verbal
Duration: Instant
All chosen targets within 3m of the caster take 1k1 E damage and must roll against the Shocking property with a tn 15 to resist. They may avoid this with an arcana + dexterity test.
Thunderous Voice
Fulmination 1
Test: Fulmination + Charisma
TN: 15
Action: Half Action
Keywords: Somatic, Subtle, Verbal
Duration: One Scene
The caster gains a booming voice, like a crack of lightning. All enemies in the scene suffer a -5 penalty to their charisma-based rolls as the caster's sheer majesty makes them seem less impressive.
Fulmination 1
Test: Fulmination + Charisma
Target Number: 15
Action: Half Action
Keywords: combo-ok
Duration: Concentration (half action)
Add a raise to your next Fulmination focus power test, plus one per raise on this spell to a maximum of your caster level. These bonus raises are lost if they are not used within one round after you stop concentration. This spell may also be cast as a reaction action when struck by an attack with the Shocking property.
Shock
Fulmination 1
Test: Fulmination + Charisma
Target Number: 15
Action: Half Action
Keywords: Attack, Combo-OK, Ranged Touch, Somatic
Duration: Instant
The caster launches a bolt of electricity at a target within 50m. This spell deals 3k2 E damage with the shocking property, +2 more damage per raise to cast.
Thunder
Fulminiation 1
Test: Fulmination + Charisma
Target Number: 15
Action: Half Action
Keywords: Attack, Combo-OK, Saving Throw, Somatic, Verbal
Duration: Instant
All chosen targets within 3m of the caster take 1k1 E damage and must roll against the Shocking property with a tn 15 to resist. They may avoid this with an arcana + dexterity test.
Thunderous Voice
Fulmination 1
Test: Fulmination + Charisma
TN: 15
Action: Half Action
Keywords: Somatic, Subtle, Verbal
Duration: One Scene
The caster gains a booming voice, like a crack of lightning. All enemies in the scene suffer a -5 penalty to their charisma-based rolls as the caster's sheer majesty makes them seem less impressive.
Fulmination 2
Ion Deluge
Fulmination 2
Test: Fulmination + Charisma
Target Number: 20
Action: Full Action
Keywords: Somatic
Duration: one minute
Your melee attacks gain the shocking property for the duration of the spell.
Paralyze
Fulmination 2
Test: Fulmination + Charisma
Target Number: 20
Action: Half Action
Keywords: Attack, Combo-OK, Saving Throw, Somatic
Duration: Instant
The target resists this spell with Constitution + Arcana. If failed, the target is stunned as though affected by the shocking property. They may attempt a TN 15 constitution test at the beginning of each of their turns as a half action to overcome this stunning until they pass. If they fail, they lose their other half action. They remain stunned for one round, plus one per check on the saving throw.
Scale Metal
Fulmination 2
Test: Fulmination + Charisma
Target Number: 15
Action: Half Action
Keywords: Combo-OK, Touch
Duration: 7 rounds
The caster electrically charges their body, making themselves selectively magnetic. The caster may traverse any surface as long as there is enough metal to hold on to. This can be the piping or frame of a building within a brick wall, for example.
Shockwave
Fulmination 2
Test: Fulmination + Charisma
Target Number: 15
Action: Half Action
Keywords: Attack, Combo-OK, Somatic
Duration: Instant
One target within 30m takes 2k1 E damage with the shocking property. For every raise you gain on this roll, you may copy this spell and attack the same or a different target. The target may not dodge this attack. The maximum number of copies of this spell you may make is equal to your level. This qualifies as magic missile for interactions with other mechanics. If the same target is hit with multiple copies of this spell in the same casting, they take a cumulative -1 to resist the shocking property per hit after the first instead of each hit having the shocking property (ex. getting hit 3 times inflicts a -2 to resist one instance of the shocking property on the same target).
Thunderclap
Fulmination 2
Test: Fulmination + Charisma
TN: 20
Action: Half Action
Keywords: Combo-OK, Saving Throw, Somatic
Duration: Instant
Lightning is fleeting, but thunder persists. The caster must make some sort of loud noise like a shout or blowing a horn. This causes a thunderclap to sweep over a radius of five kilometers. Anyone affected must resist with Arcana + Wisdom or be made deaf for the next ten rounds.
Fulmination 2
Test: Fulmination + Charisma
Target Number: 20
Action: Full Action
Keywords: Somatic
Duration: one minute
Your melee attacks gain the shocking property for the duration of the spell.
Paralyze
Fulmination 2
Test: Fulmination + Charisma
Target Number: 20
Action: Half Action
Keywords: Attack, Combo-OK, Saving Throw, Somatic
Duration: Instant
The target resists this spell with Constitution + Arcana. If failed, the target is stunned as though affected by the shocking property. They may attempt a TN 15 constitution test at the beginning of each of their turns as a half action to overcome this stunning until they pass. If they fail, they lose their other half action. They remain stunned for one round, plus one per check on the saving throw.
Scale Metal
Fulmination 2
Test: Fulmination + Charisma
Target Number: 15
Action: Half Action
Keywords: Combo-OK, Touch
Duration: 7 rounds
The caster electrically charges their body, making themselves selectively magnetic. The caster may traverse any surface as long as there is enough metal to hold on to. This can be the piping or frame of a building within a brick wall, for example.
Shockwave
Fulmination 2
Test: Fulmination + Charisma
Target Number: 15
Action: Half Action
Keywords: Attack, Combo-OK, Somatic
Duration: Instant
One target within 30m takes 2k1 E damage with the shocking property. For every raise you gain on this roll, you may copy this spell and attack the same or a different target. The target may not dodge this attack. The maximum number of copies of this spell you may make is equal to your level. This qualifies as magic missile for interactions with other mechanics. If the same target is hit with multiple copies of this spell in the same casting, they take a cumulative -1 to resist the shocking property per hit after the first instead of each hit having the shocking property (ex. getting hit 3 times inflicts a -2 to resist one instance of the shocking property on the same target).
Thunderclap
Fulmination 2
Test: Fulmination + Charisma
TN: 20
Action: Half Action
Keywords: Combo-OK, Saving Throw, Somatic
Duration: Instant
Lightning is fleeting, but thunder persists. The caster must make some sort of loud noise like a shout or blowing a horn. This causes a thunderclap to sweep over a radius of five kilometers. Anyone affected must resist with Arcana + Wisdom or be made deaf for the next ten rounds.
Fulmination 3
Chain Lightning
Fulmination 3
Test: Fulmination + Charisma
Target Number: 25
Action: Half Action
Keywords: Attack, Combo-OK, Ranged Touch, Somatic
Duration: Instant
Make an attack on a target within 50m. This spell deals 4k4 E damage +3 per level to the target with the shocking property. A raise may be spent to hit a different target with lower static defense within 10m of the original target, to a maximum of three secondary targets, using the original ranged touch to hit.
Electroshield
Fulmination 3
Test: Fulmination + Charisma
Action: Reaction
Keywords: Somatic
Duration: Instant
You create a shield of electricity around yourself to guard against attack. This spell may be used as a dodge or parry roll against melee attack. If the spell is successful, the attacker must also test against Shocking.
Haywire
Fulmination 3
Test: Fulmination + Charisma
Target Number: 20
Action: Half Action
Keywords: Attack, Combo-OK, Ranged Touch, Saving Throw, Somatic
Duration: Instant
A mundane machine within 20m hit with this attack fizzles and dies. Static targets such as appliances, inert machines, etc. are hit automatically. Beings with cybernetic implants, the machine trait, and Prometheans suffer a wound, plus one for every two checks to resist the spell. This spell is resisted with arcana + willpower. When targeting mechanical vehicles, if the focus power roll for this test exceeds its Resilience then roll on the vehicle damage table.
Thundera
Fulmination 3
Test: Fulmination + Charisma
Target Number: 25
Action: Half Action
Keywords: Attack, Combo-OK, Saving Throw, Somatic, Verbal
Duration: Instant
All selected targets within 4m of the caster take 3k3 E damage and must roll against the Shocking property with a tn of 20 to resist. They may avoid this with an arcana + dexterity test.
Fulmination 3
Test: Fulmination + Charisma
Target Number: 25
Action: Half Action
Keywords: Attack, Combo-OK, Ranged Touch, Somatic
Duration: Instant
Make an attack on a target within 50m. This spell deals 4k4 E damage +3 per level to the target with the shocking property. A raise may be spent to hit a different target with lower static defense within 10m of the original target, to a maximum of three secondary targets, using the original ranged touch to hit.
Electroshield
Fulmination 3
Test: Fulmination + Charisma
Action: Reaction
Keywords: Somatic
Duration: Instant
You create a shield of electricity around yourself to guard against attack. This spell may be used as a dodge or parry roll against melee attack. If the spell is successful, the attacker must also test against Shocking.
Haywire
Fulmination 3
Test: Fulmination + Charisma
Target Number: 20
Action: Half Action
Keywords: Attack, Combo-OK, Ranged Touch, Saving Throw, Somatic
Duration: Instant
A mundane machine within 20m hit with this attack fizzles and dies. Static targets such as appliances, inert machines, etc. are hit automatically. Beings with cybernetic implants, the machine trait, and Prometheans suffer a wound, plus one for every two checks to resist the spell. This spell is resisted with arcana + willpower. When targeting mechanical vehicles, if the focus power roll for this test exceeds its Resilience then roll on the vehicle damage table.
Thundera
Fulmination 3
Test: Fulmination + Charisma
Target Number: 25
Action: Half Action
Keywords: Attack, Combo-OK, Saving Throw, Somatic, Verbal
Duration: Instant
All selected targets within 4m of the caster take 3k3 E damage and must roll against the Shocking property with a tn of 20 to resist. They may avoid this with an arcana + dexterity test.
Fulmination 4
Iron Files
Fulmination 4
Test: Fulmination + Charisma
Target Number: 30
Action: Half Action
Keywords: Combo-OK, Physical, Material, Somatic
Duration: One scene
Material: Sand, rocks, or concrete.
Create a daiklave with the Razor Sharp property in your hand. This weapon dissolves into metal files if it ever leaves your hand.
Lightning Ring
Fulmination 4
Test: Fulmination + Charisma
Target Number: 30
Action: Full Action
Keywords: Combo-OK, Attack, Somatic, Verbal
Duration: One Scene
Create an aura that deals Xk2 damage to everyone in melee range of you at the end of your turn. X is equal to your level plus the number of raises you had on this focus power test. As a half action you may fire a bolt of lighting from the ring, making a ranged attack against an enemy within 40m that deals 5k2 E damage. Every time you fire a bolt from this ring, X is reduced by 1.
Railgun
Fulmination 4
Test: Fulmination + Charisma
Target Number: 30
Action: Half Action
Keywords: Attack, Combo-OK, Physical, Ranged Touch, Material, Somatic
Duration: Instant
Material: A small metal object (like a coin)
Make an attack with a range of 1km that deals 6k4 damage, plus 3 for every raise with the shocking property and 10 pen. The material is required even if you have ways to ignore it.
Fulmination 4
Test: Fulmination + Charisma
Target Number: 30
Action: Half Action
Keywords: Combo-OK, Physical, Material, Somatic
Duration: One scene
Material: Sand, rocks, or concrete.
Create a daiklave with the Razor Sharp property in your hand. This weapon dissolves into metal files if it ever leaves your hand.
Lightning Ring
Fulmination 4
Test: Fulmination + Charisma
Target Number: 30
Action: Full Action
Keywords: Combo-OK, Attack, Somatic, Verbal
Duration: One Scene
Create an aura that deals Xk2 damage to everyone in melee range of you at the end of your turn. X is equal to your level plus the number of raises you had on this focus power test. As a half action you may fire a bolt of lighting from the ring, making a ranged attack against an enemy within 40m that deals 5k2 E damage. Every time you fire a bolt from this ring, X is reduced by 1.
Railgun
Fulmination 4
Test: Fulmination + Charisma
Target Number: 30
Action: Half Action
Keywords: Attack, Combo-OK, Physical, Ranged Touch, Material, Somatic
Duration: Instant
Material: A small metal object (like a coin)
Make an attack with a range of 1km that deals 6k4 damage, plus 3 for every raise with the shocking property and 10 pen. The material is required even if you have ways to ignore it.
Fulmination 5
Electromagnetic Pulse
Fulmination 5
Test: Fulmination + Charisma
Target Number: 35
Action: Half Action
Keywords: Combo-OK, Subtle
Duration: Instant
As Haywire, but with a blast 15 centered on yourself.
Thunderbolt
Fulmination 5
Test: Fulmination + Charisma
Target Number: 35
Action: Half Action
Keywords: Attack, Combo-OK, Physical, Ranged Touch, Material, Somatic
Duration: Instant
Material: a ball of tin
Make an attack with a range of 1km. This attack deals 6k6 E damage and has the Deafening and Shocking properties. You may use this spell against targets within 50m of the original attack point on consecutive turns without rolling a focus power test. If you choose not to do so, this benefit is lost.
Thundaga
Fulmination 5
Test: Fulmination + Charisma
Target Number: 30
Action: Half Action
Keywords: Attack, Combo-OK, Saving Throw, Somatic, Verbal
Duration: Instant
All selected targets within 5m of the caster take 5k5 E damage with the Shocking property with a tn of 30 to resist. They may avoid this with an arcana + dexterity test.
Fulmination 5
Test: Fulmination + Charisma
Target Number: 35
Action: Half Action
Keywords: Combo-OK, Subtle
Duration: Instant
As Haywire, but with a blast 15 centered on yourself.
Thunderbolt
Fulmination 5
Test: Fulmination + Charisma
Target Number: 35
Action: Half Action
Keywords: Attack, Combo-OK, Physical, Ranged Touch, Material, Somatic
Duration: Instant
Material: a ball of tin
Make an attack with a range of 1km. This attack deals 6k6 E damage and has the Deafening and Shocking properties. You may use this spell against targets within 50m of the original attack point on consecutive turns without rolling a focus power test. If you choose not to do so, this benefit is lost.
Thundaga
Fulmination 5
Test: Fulmination + Charisma
Target Number: 30
Action: Half Action
Keywords: Attack, Combo-OK, Saving Throw, Somatic, Verbal
Duration: Instant
All selected targets within 5m of the caster take 5k5 E damage with the Shocking property with a tn of 30 to resist. They may avoid this with an arcana + dexterity test.