Daemonology - And THAT'S How You Get Daemons!
Aug 12, 2018 12:59:39 GMT -6
Post by Traskus on Aug 12, 2018 12:59:39 GMT -6
A "daemon" or the "daemonic trait" counts as any being with the daemonic trait or the daemonhost power when referencing qualifications, and only means the daemonic trait when applying effects.
Daemonology 1
Corrupt Ground
Daemonology 1
Test: Daemonology + Willpower
Target Number: 15
Action: Half Action
Keywords: Corrupting, Font, Somatic, Unfettered, Verbal
Duration: One scene
Daemons within 5m of and worship under the same pantheon as the caster gain +1 AP or aura until the spell ends, plus one per raise on the test. Those aligned to the same god gain +3 more. A character may willingly take a corruption point to gain the same benefit.
Eldritch Blast
Daemonology 1
Test: Daemonology + Willpower
Target Number: 15
Action: Half Action
Keywords: Attack, Corrupting, Font, Ranged Touch, Somatic, Unfettered
Duration: Instant
The caster shoots a bolt of pure warp at the target. The caster makes an attack. One target within (daemonology x 10) meters takes 2k1 X damage per effective daemonology level to cast. If hit, the target must pass a TN 15 willpower test or gain 1 corruption point.
Whispers
Daemonology 1
Test: Daemonology + Willpower
Action: Free Action
Keywords: Corrupting OR Maddening, Font, Unfettered
Duration: Instant
The caster listens to the words of the spawn of their god. Angels, daemons, what have you. This spell may be cast in place of an Arcana or Forbidden Lore test. However, the whispers toy with the caster's mind. The caster may choose whether this spell has corrupting or maddening upon each casting.
Daemonology 1
Test: Daemonology + Willpower
Target Number: 15
Action: Half Action
Keywords: Corrupting, Font, Somatic, Unfettered, Verbal
Duration: One scene
Daemons within 5m of and worship under the same pantheon as the caster gain +1 AP or aura until the spell ends, plus one per raise on the test. Those aligned to the same god gain +3 more. A character may willingly take a corruption point to gain the same benefit.
Eldritch Blast
Daemonology 1
Test: Daemonology + Willpower
Target Number: 15
Action: Half Action
Keywords: Attack, Corrupting, Font, Ranged Touch, Somatic, Unfettered
Duration: Instant
The caster shoots a bolt of pure warp at the target. The caster makes an attack. One target within (daemonology x 10) meters takes 2k1 X damage per effective daemonology level to cast. If hit, the target must pass a TN 15 willpower test or gain 1 corruption point.
Whispers
Daemonology 1
Test: Daemonology + Willpower
Action: Free Action
Keywords: Corrupting OR Maddening, Font, Unfettered
Duration: Instant
The caster listens to the words of the spawn of their god. Angels, daemons, what have you. This spell may be cast in place of an Arcana or Forbidden Lore test. However, the whispers toy with the caster's mind. The caster may choose whether this spell has corrupting or maddening upon each casting.
Daemonology 2
Deal
Daemonology 2
Test: Daemonology + Willpower
Target Number: 20
Action: Half Action
Keywords: Corrupting, Font, Somatic, Touch, Unfettered, Verbal
Duration: One scene
The target gains the daemonic trait until the end of the scene, for all that entails. If the target already was daemonic, this spell fails. If the caster is a Chosen and casts it on themselves, they may use half their devotion in place of constitution for the trait's referential purposes.
Hate Plague
Daemonology 2
Test: Daemonology + Willpower
Target Number: 20
Action: Full Action
Keywords: Corrupting, Font, Saving Throw, Somatic, Unfettered, Verbal
Duration: One Scene
Everyone within 10m of the caster that loses the saving throw (Arcana + Composure) immediately enters a Frenzy as though they had the feat. If they fail with at least 1 check, they attack the nearest viable target in the process. The caster chooses whether to be affected by this spell or not. Characters that already have the Frenzy feat have a check to resist, may choose to fail with 0 checks, and gain +1 extra Strength while frenzied.
Host of Fiends
Daemonology 2
Test: Daemonology + Willpower
Target Number: 20
Action: Full Action
Keywords: Combo-OK, Corrupting, Focus, Font, Somatic, Unfettered, Verbal
Duration: One scene
Opponents within 20m of the caster suffer a -1k0 penalty to Willpower-based rolls for the rest of the scene. In addition, opponents within range gain 1 corruption point every time they fail or lose a Willpower-based test. Any psychic phenomenon triggered by this spell is automatically Warp Ghosts.
Weaken Veil
Daemonology 2
Test: Daemonology + Willpower
Target Number: 20
Action: Full Action
Keywords: Combo-OK, Focus, Somatic, Verbal
Duration: Concentration (Half Action)
Focus: a wand
The caster weakens the veil between this world and another, increasing the sway of the Warp and Umbra. Focus Power tests all gain a static bonus equal to 3 * Daemonology level. However, all psychic phenomena also have that same static bonus.
Daemonology 2
Test: Daemonology + Willpower
Target Number: 20
Action: Half Action
Keywords: Corrupting, Font, Somatic, Touch, Unfettered, Verbal
Duration: One scene
The target gains the daemonic trait until the end of the scene, for all that entails. If the target already was daemonic, this spell fails. If the caster is a Chosen and casts it on themselves, they may use half their devotion in place of constitution for the trait's referential purposes.
Hate Plague
Daemonology 2
Test: Daemonology + Willpower
Target Number: 20
Action: Full Action
Keywords: Corrupting, Font, Saving Throw, Somatic, Unfettered, Verbal
Duration: One Scene
Everyone within 10m of the caster that loses the saving throw (Arcana + Composure) immediately enters a Frenzy as though they had the feat. If they fail with at least 1 check, they attack the nearest viable target in the process. The caster chooses whether to be affected by this spell or not. Characters that already have the Frenzy feat have a check to resist, may choose to fail with 0 checks, and gain +1 extra Strength while frenzied.
Host of Fiends
Daemonology 2
Test: Daemonology + Willpower
Target Number: 20
Action: Full Action
Keywords: Combo-OK, Corrupting, Focus, Font, Somatic, Unfettered, Verbal
Duration: One scene
Opponents within 20m of the caster suffer a -1k0 penalty to Willpower-based rolls for the rest of the scene. In addition, opponents within range gain 1 corruption point every time they fail or lose a Willpower-based test. Any psychic phenomenon triggered by this spell is automatically Warp Ghosts.
Weaken Veil
Daemonology 2
Test: Daemonology + Willpower
Target Number: 20
Action: Full Action
Keywords: Combo-OK, Focus, Somatic, Verbal
Duration: Concentration (Half Action)
Focus: a wand
The caster weakens the veil between this world and another, increasing the sway of the Warp and Umbra. Focus Power tests all gain a static bonus equal to 3 * Daemonology level. However, all psychic phenomena also have that same static bonus.
Daemonology 3
Gift of the Gods
Daemonology 3
Test: Daemonology + Willpower
Target Number: 25
Action: Full Action
Keywords: Attack, Corrupting, Font, Saving Throw, Somatic, Unfettered, Verbal
Duration: Instant
The target opposes this roll with Willpower + Arcana. If they win, nothing happens. If they lose, they lose (devotion/2) hp. If they suffer two or more checks on the opposed roll, they immediately gain a mutation from the mutation table until the end of the scene. The SM may ignore the mutation roll and simply change an npc or adversary target into a mewling spawn, effectively killing them.
Invoke the Warp
Daemonology 3
Test: Daemonology + Willpower
Target Number: 25
Action: Full action
Keywords: corrupting, font, somatic, unfettered, verbal
Duration: one scene
The caster channels the warp itself into the form of a heart elemental to serve them until the end of the scene.
Summon Lesser Daemon
Daemonology 3
Test: Daemonology + Willpower
Target Number: 25
Action: Full Action
Keywords: Corrupting, Font, Material, Somatic, Unfettered, Verbal
Duration: Varies
Material: A drop of the caster's vital fluid, a candle
Summon a level 3 daemon of SM construction, using the monster/spirit creation rules. Alternatively, summon an incarnate lesser daemon npc. It must have the same alignment as the caster, or none at all. In any case, the daemon must perform a favor for the caster, plus one per two raises. After the task/s' completion, it returns to from whence it came. If the caster is a Chosen and aligned to the same god as the daemon, they can get (1/2 devotion) tasks instead and the daemon will be less likely to twist words. Only one lesser daemon may be summoned at a time.
Daemonology 3
Test: Daemonology + Willpower
Target Number: 25
Action: Full Action
Keywords: Attack, Corrupting, Font, Saving Throw, Somatic, Unfettered, Verbal
Duration: Instant
The target opposes this roll with Willpower + Arcana. If they win, nothing happens. If they lose, they lose (devotion/2) hp. If they suffer two or more checks on the opposed roll, they immediately gain a mutation from the mutation table until the end of the scene. The SM may ignore the mutation roll and simply change an npc or adversary target into a mewling spawn, effectively killing them.
Invoke the Warp
Daemonology 3
Test: Daemonology + Willpower
Target Number: 25
Action: Full action
Keywords: corrupting, font, somatic, unfettered, verbal
Duration: one scene
The caster channels the warp itself into the form of a heart elemental to serve them until the end of the scene.
Summon Lesser Daemon
Daemonology 3
Test: Daemonology + Willpower
Target Number: 25
Action: Full Action
Keywords: Corrupting, Font, Material, Somatic, Unfettered, Verbal
Duration: Varies
Material: A drop of the caster's vital fluid, a candle
Summon a level 3 daemon of SM construction, using the monster/spirit creation rules. Alternatively, summon an incarnate lesser daemon npc. It must have the same alignment as the caster, or none at all. In any case, the daemon must perform a favor for the caster, plus one per two raises. After the task/s' completion, it returns to from whence it came. If the caster is a Chosen and aligned to the same god as the daemon, they can get (1/2 devotion) tasks instead and the daemon will be less likely to twist words. Only one lesser daemon may be summoned at a time.
Daemonology 4
Corrupted Earth
Daemonology 4
Test: Daemonology + Willpower
Target Number: 30
Action: Full Action
Keywords: Material, Somatic, Verbal
Duration: See text.
Material: Holy water or incense.
You create an area 5m in radius. Those within this area who don't worship the same god as the caster suffer -1k0 on all rolls. By spending an additional full action in his next round, the caster increases the radius of this area by 5m, to a maximum of 50m. The caster may instead spend a half action every round to merely maintain this area. This area's size degrades by 5m every minute after the caster stops maintaining it.
Gaze
Daemonology 4
Test: Daemonology + Willpower
Target Number: 30
Action: Half Action
Keywords: Attack, Corrupting, Font, Saving Throw, Somatic, Unfettered, Verbal
Duration: Instant
This affects all living things, friend or foe, within immediate line of sight (visible, not in periphery, etc.). Daemonic beings are immune. Any target that loses the opposed roll takes 1 E damage to the gizzards per (effective Daemonology level + caster's corruption/10 rounding down). This ignores resilience but is still reduced by aura. Targets that fail the test also gain corruption or insanity points (caster's choice) equal to half the caster's level.
Verg Avesta
Daemonology 4
Test: Daemonology + Willpower
Target Number: 30
Action: Full Action
Keywords: Corrupting, Font, Unfettered, Verbal
Duration: Concentration (Full)
A primordial curse meant to reflect pain back onto the attacker. While this spell is active, the caster grants Combat Advantage and records the result of all damage rolls dealt against him. When the spell ends, the caster deals X E damage to everyone within a 50m radius who dealt damage to him when the spell was active, where X is the sum of all the recorded damage rolls. This spell fails if the caster dies or falls unconscious while this spell is active.
Daemonology 4
Test: Daemonology + Willpower
Target Number: 30
Action: Full Action
Keywords: Material, Somatic, Verbal
Duration: See text.
Material: Holy water or incense.
You create an area 5m in radius. Those within this area who don't worship the same god as the caster suffer -1k0 on all rolls. By spending an additional full action in his next round, the caster increases the radius of this area by 5m, to a maximum of 50m. The caster may instead spend a half action every round to merely maintain this area. This area's size degrades by 5m every minute after the caster stops maintaining it.
Gaze
Daemonology 4
Test: Daemonology + Willpower
Target Number: 30
Action: Half Action
Keywords: Attack, Corrupting, Font, Saving Throw, Somatic, Unfettered, Verbal
Duration: Instant
This affects all living things, friend or foe, within immediate line of sight (visible, not in periphery, etc.). Daemonic beings are immune. Any target that loses the opposed roll takes 1 E damage to the gizzards per (effective Daemonology level + caster's corruption/10 rounding down). This ignores resilience but is still reduced by aura. Targets that fail the test also gain corruption or insanity points (caster's choice) equal to half the caster's level.
Verg Avesta
Daemonology 4
Test: Daemonology + Willpower
Target Number: 30
Action: Full Action
Keywords: Corrupting, Font, Unfettered, Verbal
Duration: Concentration (Full)
A primordial curse meant to reflect pain back onto the attacker. While this spell is active, the caster grants Combat Advantage and records the result of all damage rolls dealt against him. When the spell ends, the caster deals X E damage to everyone within a 50m radius who dealt damage to him when the spell was active, where X is the sum of all the recorded damage rolls. This spell fails if the caster dies or falls unconscious while this spell is active.
Daemonology 5
Cursed Earth
Daemonology 5
Test: Daemonology + Willpower
Target Number: 35
Action: Full Action
Keywords: Somatic, Verbal
Duration: One Scene
All allied daemonic creatures within 50m gain +1 constitution until the end of the scene. The bonus is increased by 1 per two raises to cast this spell.
Dragon Slave
Daemonology 5
Test: Daemonology + Willpower
Target Number: 35
Action: Full Action
Keywords: Attack, Ranged Touch, Somatic, Verbal
Duration: Instant
Make an attack against a large target (city block, group of vehicles, large dragon, etc.) you can see, treating the result as a surface bombardment with a lance weapon, except the damage caused by the blast wave is your Daemonology + Willpower. You can use the results of this spell's magic test in place of a Ballistics test made as part of a Shot Guns action, in which case the caster is treated as an Orgone Heavy Cannon emplacement instead.
Summon Greater Daemon
Daemonology 5
Test: Daemonology + Willpower
Target Number: 35
Action: Full Action
Keywords: Corrupting, Font, Material, Somatic, Symbol, Unfettered, Verbal
Duration: Varies
Material: A drop of the caster's vital fluid, a candle
Summon a level 4 daemon of SM construction using monster creation rules, or an incarnate greater daemon. It must have an alignment in the same pantheon as the caster. The daemon owes the caster one favor, plus one per two raises to cast. If the caster is a Chosen aligned to the same god as the daemon, the caster can get (1/2 devotion) favors instead and the daemon will be less likely to twist words. After the favors are completed, the daemon returns from whence it came. Only one Greater Daemon may be summoned at a time.
Daemonology 5
Test: Daemonology + Willpower
Target Number: 35
Action: Full Action
Keywords: Somatic, Verbal
Duration: One Scene
All allied daemonic creatures within 50m gain +1 constitution until the end of the scene. The bonus is increased by 1 per two raises to cast this spell.
Dragon Slave
Daemonology 5
Test: Daemonology + Willpower
Target Number: 35
Action: Full Action
Keywords: Attack, Ranged Touch, Somatic, Verbal
Duration: Instant
Make an attack against a large target (city block, group of vehicles, large dragon, etc.) you can see, treating the result as a surface bombardment with a lance weapon, except the damage caused by the blast wave is your Daemonology + Willpower. You can use the results of this spell's magic test in place of a Ballistics test made as part of a Shot Guns action, in which case the caster is treated as an Orgone Heavy Cannon emplacement instead.
Summon Greater Daemon
Daemonology 5
Test: Daemonology + Willpower
Target Number: 35
Action: Full Action
Keywords: Corrupting, Font, Material, Somatic, Symbol, Unfettered, Verbal
Duration: Varies
Material: A drop of the caster's vital fluid, a candle
Summon a level 4 daemon of SM construction using monster creation rules, or an incarnate greater daemon. It must have an alignment in the same pantheon as the caster. The daemon owes the caster one favor, plus one per two raises to cast. If the caster is a Chosen aligned to the same god as the daemon, the caster can get (1/2 devotion) favors instead and the daemon will be less likely to twist words. After the favors are completed, the daemon returns from whence it came. Only one Greater Daemon may be summoned at a time.
Here's some examples of things you can spend your services on.
Ordering a daemon aid you in combat costs a service. Each individual combat encounter it participates in costs a service.
Having a daemon to cast a non-combat spell costs a service per activation. Combat spells fall under the rules above.
Asking a daemon to guard a person/place/thing for you costs a service. It will watch this person/place/thing until predetermined conditions are met or you summon them to your side again. Asking the daemon to do something to trespassers costs an extra service.
A daemon can spend Essence to boost your spells (granting a +1k0 to your magic check per Essence spent), costing you a service in return. Please remember that daemons need Essence to exist. Shamans that use daemons like disposable batteries get bad reps in the Umbra. You can also tell a daemon to follow the orders of another person, allowing them to use services in your stead. You can revoke this authority at any time it becomes inconvenient.
Lastly, telling a daemon to stop performing an action does not cost a service, but making it do something again does.
Once summoned, a daemon is obligated to follow their given orders to the best of their ability. Malevolent or mischievous entities might try and twist words or interpret orders in ways that they favor more, but a good Command roll should keep them in line. Try to make your orders as clear as possible; being supernatural entities with alien mindsets, some daemons will either take your orders too literally or not take them literal enough.
For cases where the daemon truly hates the person they're bound to, the daemon can give their summoner grief by forcing them to take penalties on rolls or calling for an opposed Willpower test to escape from its bindings. These rebellions should only come up once per session. When its servitude is over, however, the daemon might not want to go home plane right away -- it might just stick around for revenge.
Ordering a daemon aid you in combat costs a service. Each individual combat encounter it participates in costs a service.
Having a daemon to cast a non-combat spell costs a service per activation. Combat spells fall under the rules above.
Asking a daemon to guard a person/place/thing for you costs a service. It will watch this person/place/thing until predetermined conditions are met or you summon them to your side again. Asking the daemon to do something to trespassers costs an extra service.
A daemon can spend Essence to boost your spells (granting a +1k0 to your magic check per Essence spent), costing you a service in return. Please remember that daemons need Essence to exist. Shamans that use daemons like disposable batteries get bad reps in the Umbra. You can also tell a daemon to follow the orders of another person, allowing them to use services in your stead. You can revoke this authority at any time it becomes inconvenient.
Lastly, telling a daemon to stop performing an action does not cost a service, but making it do something again does.
Once summoned, a daemon is obligated to follow their given orders to the best of their ability. Malevolent or mischievous entities might try and twist words or interpret orders in ways that they favor more, but a good Command roll should keep them in line. Try to make your orders as clear as possible; being supernatural entities with alien mindsets, some daemons will either take your orders too literally or not take them literal enough.
For cases where the daemon truly hates the person they're bound to, the daemon can give their summoner grief by forcing them to take penalties on rolls or calling for an opposed Willpower test to escape from its bindings. These rebellions should only come up once per session. When its servitude is over, however, the daemon might not want to go home plane right away -- it might just stick around for revenge.