Sword School - Eternal Engine
Aug 12, 2018 6:45:52 GMT -6
Post by Marr965 on Aug 12, 2018 6:45:52 GMT -6
Motion is a core part of combat, and nothing moves more than the whirling blades of a chain weapon. The devotees of the Eternal Engine school hold both of these ideas as central tenets of their philosophies, and make it their duty to throw themselves into the enemy and display their blinding speed and deadly weaponry.
The key skill of Eternal Engine is Drive, the ability to move at speed with thrumming of engines and clouds of exhaust. The first user of Eternal Engine was a mounted swordsman whose love of engines and high speed translated into his combat style.
Level 1: Apprentice | ||
Weapon (Chain) | - | Use Chain weapons with your martial manoeuvres. |
Action (Charge) | - | Use Charge actions in martial manoeuvres. |
Level 2: Initiate | ||
Gas Gas Gas | -1 | This attack may not be used unless you took an action with the Movement subtype during your last turn. |
Ground Ripper | 1 | As part of this attack, you may move a number of metres equal to the number of rolled dice granted by the weapon used. This movement does not trigger attacks of opportunity and occurs after any damage is dealt. |
Level 3: Journeyman | ||
Skill (Drive) | -1 | As part of this attack, make a Drive test against the static defense of the target. If this test fails, the attack fails. |
Running in the 90s | 1* | If you take an action with the Movement subtype during your next turn, you may move a distance in metres equal to the number of times you took this advantage as a free action which provokes before taking that action. |
Level 4: Master | ||
Mastery (Whirlwind Cloak) | - | You may make Charge actions against targets on the other side of opponents (but not immobile obstacles, walls, etc. Basically, you can charge through people.) |
Déjà Vu | 4 | If this attack is made against the same target as an attack you made last turn, you may make a Shift action as a free action after this attack. |
Level 5: Grandmaster | ||
Maelstrom Blade | 3* | If this attack causes an opponent to both enter and leave your melee range, you may make a standard attack action against that enemy at a -1k1 penalty. This attack cannot be a special attack. You may make attacks against a number of opponents in this way equal to the number of times this advantage is taken. |