Spell School - Luxotheurgy
Aug 11, 2018 17:28:50 GMT -6
Post by Marr965 on Aug 11, 2018 17:28:50 GMT -6
Luxotheurgy is a Divination equivalent - whenever you enter a class that allows access to Divination, you may instead have that class allow access to Luxotheurgy, and vice versa. This choice, however, may not be reversed later - if you choose to switch accessible spell schools, you're stuck with that choice.
Level 1
Blur
Luxotheurgy 1
Luxotheurgy + Intelligence
TN 15
Half Action
Combo-OK, Somatic
Concentration (reaction)
You can distort your own image, making it more difficult to hit you. Your static defense increases by 3.
Cloak of Shadows
Luxotheurgy 1
Luxotheurgy + Intelligence
TN 15
Half Action
Material, Somatic
Concentration (half action)
The caster weaves shadow into a sheath around himself, disguising his true position and making it harder for others to shoot at him. If a ranged attack would hit the caster, he may choose to have the attacker reroll it. He must accept this second result, even if it is worse.
Material: A piece of thread
Dazzling Ray
Luxotheurgy 1
Luxotheurgy + Intelligence
TN -
Half Action
Attack, Combo-OK, Saving Throw, Somatic
Instant
The caster fires radiant rays of blinding light from their finger- or tentacle-tips. The target is dazzled for one round, plus one for every two raises. For every four raises, the target is blinded in one eye for a round. The TN of this spell is equal to the target's Arcana + Wisdom saving throw.
Glitterdust
Luxotheurgy 1
Luxotheurgy + Intelligence
TN 10
Half Action
Combo-OK, Material, Somatic
Five minutes
The caster throws a handful of dust into the air, which scintillates whenever it touches something. An area 4 metres in diameter is affected by this dust, and grants a +2k1 bonus to all sight-based Perception tests to spot objects within that area.
Material: A handful of dust
Gloom
Luxotheurgy 1
Luxotheurgy + Intelligence
TN 15
Full Action
Material, Somatic, Touch
The touched object radiates an aura of intense darkness with a radius of 1 metre. Anything within that radius cannot be seen, and the aura itself cannot be seen through. However, other methods can still be used to detect objects and creatures within and on the other side of the aura of darkness.
Material: A drop of pitch
Torch Light
Luxotheurgy 1
Luxotheurgy + Intelligence
TN 10
Half Action
Somatic
One scene
You summon a small ball of heatless flame which sheds bright light. It hovers near you and can be moved around within a radius of about a meter of you. It cannot be used to make attacks.
Luxotheurgy 1
Luxotheurgy + Intelligence
TN 15
Half Action
Combo-OK, Somatic
Concentration (reaction)
You can distort your own image, making it more difficult to hit you. Your static defense increases by 3.
Cloak of Shadows
Luxotheurgy 1
Luxotheurgy + Intelligence
TN 15
Half Action
Material, Somatic
Concentration (half action)
The caster weaves shadow into a sheath around himself, disguising his true position and making it harder for others to shoot at him. If a ranged attack would hit the caster, he may choose to have the attacker reroll it. He must accept this second result, even if it is worse.
Material: A piece of thread
Dazzling Ray
Luxotheurgy 1
Luxotheurgy + Intelligence
TN -
Half Action
Attack, Combo-OK, Saving Throw, Somatic
Instant
The caster fires radiant rays of blinding light from their finger- or tentacle-tips. The target is dazzled for one round, plus one for every two raises. For every four raises, the target is blinded in one eye for a round. The TN of this spell is equal to the target's Arcana + Wisdom saving throw.
Glitterdust
Luxotheurgy 1
Luxotheurgy + Intelligence
TN 10
Half Action
Combo-OK, Material, Somatic
Five minutes
The caster throws a handful of dust into the air, which scintillates whenever it touches something. An area 4 metres in diameter is affected by this dust, and grants a +2k1 bonus to all sight-based Perception tests to spot objects within that area.
Material: A handful of dust
Gloom
Luxotheurgy 1
Luxotheurgy + Intelligence
TN 15
Full Action
Material, Somatic, Touch
The touched object radiates an aura of intense darkness with a radius of 1 metre. Anything within that radius cannot be seen, and the aura itself cannot be seen through. However, other methods can still be used to detect objects and creatures within and on the other side of the aura of darkness.
Material: A drop of pitch
Torch Light
Luxotheurgy 1
Luxotheurgy + Intelligence
TN 10
Half Action
Somatic
One scene
You summon a small ball of heatless flame which sheds bright light. It hovers near you and can be moved around within a radius of about a meter of you. It cannot be used to make attacks.
Level 2
Hand of Glory
Luxotheurgy 2
Luxotheurgy + Intelligence
TN 20
Full Action
Focus, Social, Subtle
1 scene
The focus begins to glow with an eerie light only the caster can percieve. This light penetrates all darkness, even magical darkness (such as that generated by the spell Gloom).
Focus: The severed hand of a criminal.
Hindering Light
Luxotheurgy 2
Luxotheurgy + Intelligence
TN -
Reaction Action
Somatic
Instant
By weaving a shield of pure light, the caster prevents himself from being affected by a single spell. This does not prevent the spell being cast, nor does it stop anyone else being affected. The TN for this spell is equal to the result of the Focus Power test of the spell it affects, minus 5.
Moon Beam
Luxotheurgy 2
Luxotheurgy + Intelligence
TN 20
Half Action
Attack, Material, Ranged Touch, Somatic, Touch
Immediate
Calling the light of the moons down, the caster harms his foes and heals his friends. Make an attack which deals 2k3 E damage +1k0 per raise on the Focus Power test against a target within 30 metres, and heal a touched target for a number of lost Hit Points equal the number of wounds dealt in this manner. Obviously, this spell can only be used when at least one moon is visible in the sky.
Material: A pinch of silver dust
Shadowstep
Luxotheurgy 2
Luxotheurgy + Intelligence
TN 20
Full Action
Somatic, Verbal
Instant
In order to cast this spell, the caster must be in a patch of shadow large enough to completely contain him. It allows the caster to teleport to any other patch of shadow he is aware of that is large enough to completely contain him and is within 50 metres.
Sun Ray
Luxotheurgy 2
Luxotheurgy + Intelligence
TN 25
Half Action
Attack, Material, Ranged Touch, Somatic
Immediate
The caster focuses the rays of the sun upon a target, scorching their skin and burning their flesh. This attack deals 5k2 E damage against a target within 30 metres. Obviously, it can only be used during the day. It also has a -2k0 damage penalty when it is cloudy or the sun is otherwise obscured.
Material: A small lens or small curved mirror
Luxotheurgy 2
Luxotheurgy + Intelligence
TN 20
Full Action
Focus, Social, Subtle
1 scene
The focus begins to glow with an eerie light only the caster can percieve. This light penetrates all darkness, even magical darkness (such as that generated by the spell Gloom).
Focus: The severed hand of a criminal.
Hindering Light
Luxotheurgy 2
Luxotheurgy + Intelligence
TN -
Reaction Action
Somatic
Instant
By weaving a shield of pure light, the caster prevents himself from being affected by a single spell. This does not prevent the spell being cast, nor does it stop anyone else being affected. The TN for this spell is equal to the result of the Focus Power test of the spell it affects, minus 5.
Moon Beam
Luxotheurgy 2
Luxotheurgy + Intelligence
TN 20
Half Action
Attack, Material, Ranged Touch, Somatic, Touch
Immediate
Calling the light of the moons down, the caster harms his foes and heals his friends. Make an attack which deals 2k3 E damage +1k0 per raise on the Focus Power test against a target within 30 metres, and heal a touched target for a number of lost Hit Points equal the number of wounds dealt in this manner. Obviously, this spell can only be used when at least one moon is visible in the sky.
Material: A pinch of silver dust
Shadowstep
Luxotheurgy 2
Luxotheurgy + Intelligence
TN 20
Full Action
Somatic, Verbal
Instant
In order to cast this spell, the caster must be in a patch of shadow large enough to completely contain him. It allows the caster to teleport to any other patch of shadow he is aware of that is large enough to completely contain him and is within 50 metres.
Sun Ray
Luxotheurgy 2
Luxotheurgy + Intelligence
TN 25
Half Action
Attack, Material, Ranged Touch, Somatic
Immediate
The caster focuses the rays of the sun upon a target, scorching their skin and burning their flesh. This attack deals 5k2 E damage against a target within 30 metres. Obviously, it can only be used during the day. It also has a -2k0 damage penalty when it is cloudy or the sun is otherwise obscured.
Material: A small lens or small curved mirror
Level 3
Cleanse the Slate
Luxotheurgy 3
Luxotheurgy + Intelligence
TN 20
Full Action
Attack, Somatic, Verbal
One round
Under the harsh light of truth, all falsehoods are stripped away. Spells within 10 metres of the caster (including the caster's own) cannot have actions spent to maintain them.
Dark Stalker
Luxotheurgy 3
Luxotheurgy + Intelligence
TN 25
Half Action
Attack, Somatic
Instant
The target's own shadow turns on him. Choose a target within 20 metres. Resolve an attack against that target as though he had attacked himself with an equipped melee weapon or natural weapon (or, if he has no such weapons, with an unarmed attack), including making the attack roll, although if the caster's relevant attack skill is higher, he may use that instead of the target's. This damage is resisted with Armour rather than Aura.
Lightmine
Luxotheurgy 3
Luxotheurgy + Intelligence
TN 30
Full Action
Attack, Somatic
1 day
The caster throws a glowing orb up to 10 metres, where it hovers in place. Whenever a creature comes within 1 metres of it, it explodes with the following profile: 5k3 E, Pen 0, Blast 3
Prismatic Ray
Luxotheurgy 3
Luxotheurgy + Intelligence
TN 25
Half Action
Attack, Combo-OK, Ranged Touch, Somatic, Verbal
Instant
Make a ranged attack against a target within 50 m per level. This spell deals damage to that target equal to XkY, where X and Y are the results of two different rolls of 1d10.
Shield of Mirrors
Luxotheurgy 3
Luxotheurgy + Intelligence
TN 15
Half Action
Somatic, Touch, Verbal
One scene
By calling upon both light and dark, the caster grants the touched creature +1 AP over their whole body, stacking with any armour that is already there. For every raise on the Focus Power test, the AP granted increases by 1, and for every two raises, the creature also gains a point of Aura.
Luxotheurgy 3
Luxotheurgy + Intelligence
TN 20
Full Action
Attack, Somatic, Verbal
One round
Under the harsh light of truth, all falsehoods are stripped away. Spells within 10 metres of the caster (including the caster's own) cannot have actions spent to maintain them.
Dark Stalker
Luxotheurgy 3
Luxotheurgy + Intelligence
TN 25
Half Action
Attack, Somatic
Instant
The target's own shadow turns on him. Choose a target within 20 metres. Resolve an attack against that target as though he had attacked himself with an equipped melee weapon or natural weapon (or, if he has no such weapons, with an unarmed attack), including making the attack roll, although if the caster's relevant attack skill is higher, he may use that instead of the target's. This damage is resisted with Armour rather than Aura.
Lightmine
Luxotheurgy 3
Luxotheurgy + Intelligence
TN 30
Full Action
Attack, Somatic
1 day
The caster throws a glowing orb up to 10 metres, where it hovers in place. Whenever a creature comes within 1 metres of it, it explodes with the following profile: 5k3 E, Pen 0, Blast 3
Prismatic Ray
Luxotheurgy 3
Luxotheurgy + Intelligence
TN 25
Half Action
Attack, Combo-OK, Ranged Touch, Somatic, Verbal
Instant
Make a ranged attack against a target within 50 m per level. This spell deals damage to that target equal to XkY, where X and Y are the results of two different rolls of 1d10.
Shield of Mirrors
Luxotheurgy 3
Luxotheurgy + Intelligence
TN 15
Half Action
Somatic, Touch, Verbal
One scene
By calling upon both light and dark, the caster grants the touched creature +1 AP over their whole body, stacking with any armour that is already there. For every raise on the Focus Power test, the AP granted increases by 1, and for every two raises, the creature also gains a point of Aura.
Level 4
Blacklight Apparition
Luxotheurgy 4
Luxotheurgy + Intelligence
TN 30
Full Action
Attack, Ranged Touch, Saving Throw, Somatic
Instant
The caster shines a light visible in the Warp, casting it upon a foes and allowing spirits to do the work for him. The target takes 5k4 I or R damage, chosen when the spell is cast, which ignores Armour and Aura. If the target benefits from magical Armour and/or Aura (but not Armour or Aura from artifacts, powers or feats), instead that amount of Armour and Aura is added to the damage this spell deals as additional damage, as the spirits coerced into taking part in that magic rebel. The target may make an Arcana + Intelligence saving throw to halve the amount of damage taken.
Blindness
Luxotheurgy 4
Luxotheurgy + Intelligence
TN 30
Half Action
Attack, Combo-OK, Saving Throw, Somatic
One day
The target touched becomes blinded if they fail to resist with Arcana + Willpower.
Darkblast
Luxotheurgy 4
Luxotheurgy + Intelligence
TN 30
Half Action
Attack, Ranged Touch, Somatic
1 round
Target creature within 15 metres treats its Strength and Constitution as being 1 dot lower. The caster may choose to be unable to cast spells or use special attacks for 1 round. If he does, copy this spell, and he may choose a new target for the copy.
Prismatic Blast
Luxotheurgy 4
Luxotheurgy + Intelligence
TN 35
Full Action
Attack, Material, Ranged Touch, Somatic, Verbal
Instant
As Prismatic Ray, but it affects a 30-degree arc in front of the caster and has a maximum range of 20 m. X and Y are the same for each target.
Material: A pinch of glass dust
Luxotheurgy 4
Luxotheurgy + Intelligence
TN 30
Full Action
Attack, Ranged Touch, Saving Throw, Somatic
Instant
The caster shines a light visible in the Warp, casting it upon a foes and allowing spirits to do the work for him. The target takes 5k4 I or R damage, chosen when the spell is cast, which ignores Armour and Aura. If the target benefits from magical Armour and/or Aura (but not Armour or Aura from artifacts, powers or feats), instead that amount of Armour and Aura is added to the damage this spell deals as additional damage, as the spirits coerced into taking part in that magic rebel. The target may make an Arcana + Intelligence saving throw to halve the amount of damage taken.
Blindness
Luxotheurgy 4
Luxotheurgy + Intelligence
TN 30
Half Action
Attack, Combo-OK, Saving Throw, Somatic
One day
The target touched becomes blinded if they fail to resist with Arcana + Willpower.
Darkblast
Luxotheurgy 4
Luxotheurgy + Intelligence
TN 30
Half Action
Attack, Ranged Touch, Somatic
1 round
Target creature within 15 metres treats its Strength and Constitution as being 1 dot lower. The caster may choose to be unable to cast spells or use special attacks for 1 round. If he does, copy this spell, and he may choose a new target for the copy.
Prismatic Blast
Luxotheurgy 4
Luxotheurgy + Intelligence
TN 35
Full Action
Attack, Material, Ranged Touch, Somatic, Verbal
Instant
As Prismatic Ray, but it affects a 30-degree arc in front of the caster and has a maximum range of 20 m. X and Y are the same for each target.
Material: A pinch of glass dust
Level 5
Luxotheurgic Containment
Luxotheurgy 5
Luxotheurgy + Intelligence
TN 40
Full Action
Attack, Ranged Touch, Somatic, Verbal
Instant
By trapping the conflicting powers of light and darkness within a target's body, the caster inflicts random effects upon the target. Roll 1d10 for each of Annoying, Blinding, Deafening, Disorienting, Halting, Incendiary, Shocking, Snare (as though from a Common-quality weapon), Toxic and Tranq. For each property 7 or higher is rolled for, the target is automatically affected by that property, without any chance of making a saving throw. In addition, this spell causes Psychic Phenomena centred on the target for each property 10 is rolled for.
Luxotheurgy 5
Luxotheurgy + Intelligence
TN 40
Full Action
Attack, Ranged Touch, Somatic, Verbal
Instant
By trapping the conflicting powers of light and darkness within a target's body, the caster inflicts random effects upon the target. Roll 1d10 for each of Annoying, Blinding, Deafening, Disorienting, Halting, Incendiary, Shocking, Snare (as though from a Common-quality weapon), Toxic and Tranq. For each property 7 or higher is rolled for, the target is automatically affected by that property, without any chance of making a saving throw. In addition, this spell causes Psychic Phenomena centred on the target for each property 10 is rolled for.