Ungor
Aug 11, 2018 13:21:42 GMT -6
Post by Marr965 on Aug 11, 2018 13:21:42 GMT -6
Goat-like beings recently emerged from a prison planet, the Ungor had been imprisoned in suterranean complexes for centuries, slowly devolving from their original, stronger and more intelligent ancestral form into their current form. As they currently exist, they are around the size of humans, with hairy legs, sharp teeth and horn buds on their foreheads clearly marking them as something else. With their propensity towards violence and natural aptitude for magic, some of the other races are suspicious of them, viewing them as originally being Warp-entities which have merely taken on mortal skins and are waiting for the right moment to shed their disguises and murder everyone in their beds.
Ungor have a culture based around strength. If you are weak, then you are low on the tribe's heirarchy. If you are strong, the reverse applies. However, they recognise both physical strength, raw might as it were, and magical strength, the ability to wield the power of the Warp on its own terms. Their strongest sorcerors, called Bray-Shamans, are born into magical power and occupy major positions in their tribes, second only to the chief him- or herself.
Ungor are known to be fond of music and dance, and their musicians, although they may not occupy a high position in the tribe, are generally well-treated. They also hold a very high opinion of minotaurs, who they see themselves as being related to in some obscure fashion. As they routinely speak Tauric among themselves, and certain specimens, known as Bovigor, have rather bovine heads, this may not be as far-fetched an idea as it sounds.
Characteristic Bonus: +1 to Strength or Intelligence
Skill Bonus: +1 to Arcana and Weaponry
Racial Power - Goat-Legs: Your cloven hooves grant you some of the stability of a goat. You gain a free Climbing speciality in Athletics, and if you would be knocked prone, you may make a TN 15 Dexterity test to avoid this.
Size 4
Sample Heroes
Ungor have a culture based around strength. If you are weak, then you are low on the tribe's heirarchy. If you are strong, the reverse applies. However, they recognise both physical strength, raw might as it were, and magical strength, the ability to wield the power of the Warp on its own terms. Their strongest sorcerors, called Bray-Shamans, are born into magical power and occupy major positions in their tribes, second only to the chief him- or herself.
Ungor are known to be fond of music and dance, and their musicians, although they may not occupy a high position in the tribe, are generally well-treated. They also hold a very high opinion of minotaurs, who they see themselves as being related to in some obscure fashion. As they routinely speak Tauric among themselves, and certain specimens, known as Bovigor, have rather bovine heads, this may not be as far-fetched an idea as it sounds.
Being connected with both physical strength and sorcerous might, Ungor tend to worship Khorne or Tzeentch, further adding to the suspicions of certain civilisations. However, worship of Luna and Acerath are not entirely unheard of.
Characteristic Bonus: +1 to Strength or Intelligence
Skill Bonus: +1 to Arcana and Weaponry
Racial Power - Goat-Legs: Your cloven hooves grant you some of the stability of a goat. You gain a free Climbing speciality in Athletics, and if you would be knocked prone, you may make a TN 15 Dexterity test to avoid this.
Size 4
Average Height: 1.6-1.9 m
Average Weight: 85-100 kg
Languages: Trade, Tauric
Common Personality Traits: Combatative, suspicious, persistent, constantly striving to better themselves, strong family ties
Common Physical Traits: Small horns or horn buds, sharp teeth, hairy legs, dextrous hands, braying voice
Example Names: Toriel, Mephistopheles, Pan, Tumnus, Gorthor
Average Weight: 85-100 kg
Languages: Trade, Tauric
Common Personality Traits: Combatative, suspicious, persistent, constantly striving to better themselves, strong family ties
Common Physical Traits: Small horns or horn buds, sharp teeth, hairy legs, dextrous hands, braying voice
Example Names: Toriel, Mephistopheles, Pan, Tumnus, Gorthor
Racial Feats
Horned One
Your horns are more developed than those of most Ungor, either being much pointier or simply much larger. You gain a Horn natural weapon with the following statline: [Melee; 1k2 I or R; Brawling].
Musical Talent
You are innately talented with music, making you valued in Ungor society. You get +1k0 to Performer tests, and gain a Musician speciality in Performer.
Faunus Panic
Some Ungor prey on lone travellers, whether by banditry or merely by fear. Once per scene, if you are engaged in combat with a single opponent, you may test Intimidate + Charisma against the Mental Defense of your opponent as a half action. If you succeed, that opponent is affected as if they failed a Fear test without checks.
Bovigor
You have a more bull-shaped head than that of most Ungor, and with that comes a change in mentality. You lose the Goat-Legs power, instead gaining a free dot of Willpower. This feat may only be taken during character generation.
Paragon Racial Assets
Paragon Racial Assets
Bray-Shaman
Choose a Spell School. You gain a rank in that School and may advance it as though it appeared in all your classes. You also pay half as much when buying the first rank in any Spell School. This Asset may not be bought if you have Truegor.
Truegor
You are what might be called a throw-back, but one to your stronger and more intelligent ancestors. You gain +1 Size and an additional dot in both Strength and Intelligence, and you can go up to six dots in both Strength and Intelligence. This Asset may not be bought if you have Bray-Shaman.
Sample Heroes
Raised among Minotaurs, and assumed to be one by both himself and his peers due to his bovine head, Ulrich was always the runt of the herd - smaller and weaker than his brethren. However, he discovered a talent that they did not have: a natural aptitude for magic. His supposed parents revealed the truth to him - he was an adoptee, given to them by an Ungor on her last legs. He now wanders the Wheel, seeking information about his true parentage, and knowledge about the true link between Minotaurs and Ungor.
Nobody, least of all her, is quite sure how Sakar knows so many people. Then again, her father being an important politician in her home Sphere, her mother being leader of a Cairn and herself looking to grow up to become quite the beauty, it's perhaps to be expected. More importantly, Sakar has inherited her mother's ability to turn into a hulking lupine beast, and has joined the cairn to learn from its members. The other members expect great things of her, and she's already made a name for herself there.