Alternate Perpetual - Doomed
Aug 11, 2018 10:35:38 GMT -6
Post by Marr965 on Aug 11, 2018 10:35:38 GMT -6
Destiny is a fickle thing. Most people are, ultimately, and through no fault of their own, unimportant, in the grand scheme of things. Sure, they're born, they live, they do things, and they die, but the things they do and the manner of their birth and death aren't important. Exalts have a greater-than-normal impact upon fate, but this is merely their lot in life: they are "greater" than mortals, and destiny has a bit more to say about what happens to them.
Doomed to Die
POWER STAT - Kenning
The Kenning of a Doomed represents the ability to identify exactly how Destiny is screwing with them, and the ability to turn that into advantages. As a Doomed increases their Kenning, they tend to pick up odd mannerisms that tell of a complete disregard for normal rules of causality.
Doomed Wyrd Assets
Conquest-Wyrd
Then there are the Doomed. The Fated. Those for whom Fate is not just a word, for whom Destiny isn't just a convenient scapegoat when things go wrong. They are, from the moment of their birth, Fated to have a particular event befall them, and there is literally nothing they can do about it. They may try to prevent it by fleeing the most likely places the event would occur in, but Fate has ways to make things go its way, and all they will do is delay it. Ultimately, the Doomed are doomed.
Static Powers
Doomed to Die
Replaces Resurrection
Destiny says "This event will befall you", and befall you it will, irrespective of your, or anyone else's, desire to change that. Choose an event to befall you. Should anything occur that would prevent that event occuring, instead it doesn't.
Fatal Encounter
Replaces Old Money
Once you have fulfilled your Destiny, Fate wants nothing more to do with you. When the event that you chose for Doomed to Die occurs to you, you lose all powers granted by this Exaltation.
Final Destination
Cosmetic change for Who Wants to Live Forever
No matter how you may try to fight it, Fate will see you to its end. You start the game with two extra Hindrances and one fewer Hero Point. The Hindrances gained in this way should relate to the event chosen for Doomed to Die (for instance, an Enemy fated to kill you, or a disorder leading to a critical slip at a vital moment), but they do not grant you extra XP or count towards your normal Hindrance limit.
Wyrd-Sight
Replaces Prince of the Universe
Although Fate has you in its sights, it still passes you a tidbit from time to time. You gain a rank in the Divination Spell School, and may advance it as though it appeared in all class tracks. You also gain a +5 static bonus to all Divination spells.
POWER STAT - Kenning
The Kenning of a Doomed represents the ability to identify exactly how Destiny is screwing with them, and the ability to turn that into advantages. As a Doomed increases their Kenning, they tend to pick up odd mannerisms that tell of a complete disregard for normal rules of causality.
Resource Stat - Edge
Edge is the ability a Doomed has to turn their unique Fate into useful outcomes. The Doomed have a pool of Edge equal to their Level + Kenning, and regain one point of Edge at the start of every day.
Edge is the ability a Doomed has to turn their unique Fate into useful outcomes. The Doomed have a pool of Edge equal to their Level + Kenning, and regain one point of Edge at the start of every day.
Kenning | Power Gained |
⚫⚪⚪⚪⚪ | Sinking Ship Effect Replaces Perpetual Memory Whenever you suffer more than one Wound, you may spend an Edge to lower the number of Wounds you suffer by an amount equal to your Kenning and spread those Wounds equally among those within your melee range (to a maximum number of targets equal to the number of Wounds prevented in this way). This cannot cause Critical Damage, and cannot reduce the number of Wounds you suffer below 1. |
⚫⚫⚪⚪⚪ | Intuition As the Perpetual power |
⚫⚫⚫⚪⚪ | Enlightened Will As the Perpetual Power |
⚫⚫⚫⚫⚪ | Destiny's Darling Cosmetic change for Rock of Ages You gain the trait Stuff of Nightmares. This cannot prevent the event chosen for Doomed to Die (so, for instance, if you are fated to suffocate to death, you still need to breathe). |
⚫⚫⚫⚫⚫ | Master of Your Destiny Cosmetic change for The Prize |
Doomed Wyrd Assets
Conquest-Wyrd
You are fated to conquer, be that conquest victory in a competition or capture of a planet. You must choose an event which involves an act of conquest for Doomed to Die. You gain a +1k1 bonus on all opposed rolls.
Death-Wyrd
You are fated to die. You must choose an event which includes your death for Doomed to Die. Your Sinking Ship Effect can inflict Critical Damage.
Destruction-Wyrd
You are fated to be a great destroyer. You must choose an event which involves a great act of destruction for Doomed to Die. Your attacks deal +0k1 damage.
Prosperity-Wyrd
In contrast to most, you are fated to be extremely prosperous. You must choose an event which involves great prosperity for Doomed to Die. You may either lose two Hindrances or gain a Hero Point.
Repetition-Wyrd
You are fated to repeat the mistakes of the past. You must choose an event which can befall you multiple times for Doomed to Die. When the event that you chose for Doomed to Die befalls you, if your Kenning is greater than 1, rather than losing all powers granted by this Exaltation, instead lower your Kenning by 1. If this would cause you to lose Master of Your Destiny, you don't, but you cannot gain it again. You may buy Kenning lost this way back as normal.
The Tell
As the Doomed spends Edge, those around them are afflicted with an existential ennui, as though nothing they do is actually under their control.
As the Doomed spends Edge, those around them are afflicted with an existential ennui, as though nothing they do is actually under their control.