Necromancer
Aug 11, 2018 7:49:50 GMT -6
Post by Marr965 on Aug 11, 2018 7:49:50 GMT -6
Characteristics | Composure, Intelligence, Willpower |
Skills | Academic Lore, Arcana, Command, Crafts, Forbidden Lore, Intimidation, Medicae |
Spell Schools | Conjuration, Cryokinesis, Necromancy |
Completion Bonus | +1 bonus to all Focus Power tests for Necromancy Spells |
Level | Title | Prerequisites | Feats |
1 | Speaker for the Dead | Arcana 2 Forbidden Lore 2 | Eldritch Trick Peer (Undead) Spell Might Whispers of the Fallen *Tested |
2 | Necromancer | Arcana 2 Forbidden Lore 3 Necromancy 1 | Dark Ritual Jaded Spell Focus (Necromancy) *Strong Minded |
3 | Dread Reaper | Arcana 3 Forbidden Lore 4 Necromancy 2 Dark Ritual | Ghoul Curse Gift of Nekron Healer of the Dead Touch Spell Specialization *Wizard Tradition (Black Gate) |
4 | Lord of Skulls | Arcana 4 Forbidden Lore 5 Necromancy 3 Ghoul Curse | Dark Empowerment Fearless Good Reputation (Undead) Hardy Spell Specialization (Necromancy) |
5 | Archlich | Arcana 5 Forbidden Lore 5 Necromancy 4 Dark Empowerment | Age of Death Dark Embrace Soul Jar Vampiric Hunger |
New Feats
Age of Death
Your touch is so horrifyingly corruptive that the soul recoils from it. You no longer need to make a test for Ghoul Curse. Instead, whenever you kill an enemy with a melee attack or a spell with the Touch keyword you may have it automatically add itself to a minion squad or form a new squad. You may maintain an additional minion squad with Dark Ritual.
Dark Embrace
Your studies in death have lead you to their natural conclusion - you yourself are now beyond death. You gain the Undead trait, or, if you had it already, increase your size by 1 for the purposes of determining Resilience.
Dark Empowerment
You can use your vile magics to enhance your undead minions, using materials taken from dead bodies. When you use Dark Ritual, you can instead choose to increase the Threat or Damage rating of one of your squads maintained by Dark Ritual by 1. If a squad enhanced in this way is entirely destroyed, any replacement squad begins at Threat and Damage Ratings 1 again.
Dark Ritual
By carving vile symbols into the flesh of a dead body, and speaking grim epithets over its inert corpus, a process that takes half an hour, you can create a size 1 minion squad with Threat and Damage ratings 1, or add an extra minion to that squad. This minion squad has the Mindless and Undead traits. You may only maintain a single squad using this feat at any one time.
Ghoul Curse
Your very touch carries a vile curse, which corrupts the bodies of those you strike. If your melee attack or spell with the Touch keyword kills an enemy, make an opposed Forbidden Lore + Intelligence test against its Arcana + Willpower. If you win the opposed test, the body of the enemy gets up under your control as a mindless undead. This undead may be added to a minion squad maintained with Dark Ritual, or form a new squad. You may maintain an additional minion squad with Dark Ritual.
Gift of Nekron
You have learnt a necromantic technique pioneered by one of the very first liches - the consumption of a fragment of the power binding the soul to the body. Whenever you kill one or more living enemies, regain one lost Hit Point.
Healer of the Dead
Your touch, even as it smites the living, restores the undead. As a half action, you may touch an undead target other than yourself and spend resource points. For every resource point you spend, you heal the target for two Hit Points.
Soul Jar
You have tied your soul to an object outside your body, meaning that even when slain, you don't truly die. When you are killed, you die. However, if your soul jar is brought to your fallen body, you may reanimate at zero Hit Points after a day. You may still burn Hero Points to avoid death, doing so preventing you dying in the first place.
Vampiric Hunger
Your foes bleed, and you regain strength. Whenever you inflict at least one Wound on an enemy in melee combat or with a spell with the Touch keyword, regain one lost Hit Point.
Whispers of the Fallen
By touching a dead body, you can experience flashes of insight relating to how the former user of the body died. These may or may not be useful.
Wizard Tradition (Black Gate) (Originally brewed by Kwak)
Whenever you cast a Necromancy spell, you may animate a small piece of formerly living material (such as a skull, a dead mouse, or a leather cap) which becomes a Minion with a damage rating and threat rating of 1 that lasts for a number of rounds equal to your ranks in Necromancy.