|
Post by GuardianTempest on Aug 11, 2018 0:44:10 GMT -6
So when I was pitting my starter characters against each other, I came up with combat roll formats to speed things up. Replace the colored spots with the appropriate values. As usual, X is the rolled die and Y is the kept.
Test against a target number Xd10!!kY-TargetNumber Example: 4d10!!k3-15
If the result is negative, the test is a failure. Usually, TargetNumber is often the target's Static Defense
==Attack roll against someone who dodges/parries the attack: Xd10!!kY-{Dexterity+Weaponry/Acrobaticsd10!!kDexterity/2+StaticDefense} Example: 5d10!!k3-{7d10!!k3/2+20}
If the result is a negative, the dodge/parry is successful and the attack misses. Round down.
==Damage roll with armor and resilience taken into factor {Xd10!!kY-Armor+Penetration}/Resilience Example: {9d10!!>9k3}/5
If the result is less than 1, no wounds are inflicted, decimals are not rounded down. Omit adding Penetration if your weapon has a Penetration value of 0. Omit Armor and Penetration if the target isn't wearing any armor (Penetration wouldn't be needed then).
==Dodge/Parry Test (Xd10!!kY/2)+YourStaticDefense
This immediately skips to showing off your new Static Defense after dodging/parrying. Round the result down unless specified, obviously.
==Opposing Roll Xd10!!kY[Character A]-X1d0!!kY[Character B]
If the result is a negative, Character B wins the opposing roll. The inline labels are merely for reference purposes, it can be omitted and there is an alternate format.
Character A: [[Xd10!!kY]] Character B: [[Xd10!!kY]]
==Counting the amount of raises in a test (I usually use this for Focus Power tests) {Xd10!!kY-TargetNumber}/5 (rounding down)
Any suggestions and contributions of your own are welcome.
|
|
louro
New Member
Posts: 12
|
Post by louro on Sept 7, 2018 9:29:19 GMT -6
This also might be useful.
|
|
|
Post by konate on Sept 7, 2018 9:36:41 GMT -6
This also might be useful.
Just be aware that iphones hate that site so there may be issues on iphones specifically
|
|
|
Post by justinsane on Nov 12, 2020 9:07:47 GMT -6
I have these set up as token actions, using roll20's DtD sheets, so it might take some adjustment for your personal use. Also, custom Hit Location table.
Attack: &{template:default} {{name=@{selected|name}}} {{Attack Roll=[[?{Roll|3}]]k[[?{Keep|2}]]+[[?{Flat Bonus|0}]]}} {{Attack Total=[[?{Roll}d10!!k?{Keep}m<1+?{Flat Bonus}]]}} {{Hit Location=[[1t[hit-location]]]}}
Damage: &{template:default} {{name=@{selected|name}}} {{Damage Roll=[[?{Roll|3}]]k[[?{Keep|2}]]+[[?{Flat Bonus|0}]]}} {{Armor / Penetration=[[?{Armor|0}]]/[[?{Penetration|0}]]}} {{Target's Resilience=[[?{Resilience|4}]]}} {{Damage Dealt=[[floor((?{Roll}d10!!cs>10cf9k?{Keep} - {[[?{Armor} - ?{Penetration}]], 0}k1 + ?{Flat Bonus}) / ?{Resilience})]] wounds}}
Focus Power: &{template:default} {{name=@{selected|name}}} {{Focus Roll=[[?{Roll|3}]]k[[?{Keep|2}]]+[[?{Flat Bonus|0}]]}} {{Focus Total=[[?{Roll}d10!!cs>10cf9k?{Keep}+?{Flat Bonus}]]}}
|
|
|
Post by justinsane on Dec 27, 2020 14:58:56 GMT -6
I got tired of having to flip to the critical damage charts, so I've compressed them down to a single macro. The text is not verbatim - had to do some rewrites because it was stretching Roll20's comma limit - but is fundamentally the same.
?{Damage Type| Energy, ?{Energy Hit Location| Arms, ?{Energy Arms Damage&#124; 1&#44; A blast to the arm leaves it numb. All Tests using the arm are made at -2k0 for one round. &#124; 2&#44; The energy leaves the target's arm burned and useless for [[1d5]] rounds and the character takes one level of fatigue. &#124; 3&#44; The attack wreathes the arm in flame - scorching clothing and armor. The target's attack rolls require two additional raises to hit for one round and the target takes [[1d5]] levels of fatigue. &#124; 4&#44; Energy sears through the arm at the shoulder - causing the limb to be severed from the body. The target suffers [[1d10]] levels of fatigue and is inflicted with Blood Loss. &#124; 5&#44; The attack reduces the arm to a cloud of ash and sends the target to the ground where he immediately dies from shock. &#125; | Body, ?{Energy Body Damage&#124; 1&#44; The blast takes the breath from his lungs. He can only take a single half action on his next turn. &#124; 2&#44; The target is burned badly - cooking the flesh on his chest and abdomen - and suffers [[1d5]] levels of fatigue. &#124; 3&#44; Struck by the full force of the attack - the target is sent reeling to the ground - smoke spiralling out of the wound. The target is knocked prone and stunned for [[1d10]] rounds. &#124; 4&#44; The attack blackens and burns off the target's skin. The target is stunned for [[2d10]] rounds - and his Str Con and Dex are halved until the critical damage heals. &#124; 5&#44; The target is completely encased in fire - melting his skin and popping his eyes like superheated eggs. He falls to the ground a blackened corpse. &#125; | Gizzards, ?{Energy Gizzards Damage&#124; 1&#44; Ripples of heat make the character stumble and vomit. The target is stunned for one round. &#124; 2&#44; The target falls to the ground screaming and suffers 1 level of fatigue. &#124; 3&#44; The intense power of the energy attack scorches the target's heart and lungs. The target is stunned for [[2d10]] rounds. &#124; 4&#44; The character's flesh and organs are cooked completely through. He falls to the ground - splitting open and steaming. &#124; 5&#44; The target falls to the ground in a heap of burning flesh. Any grenades or missiles on the character's body detonate. The character is very dead. &#125; | Head, ?{Energy Head Damage&#124; 1&#44; A grazing blow to the head dazzles the target for one round. &#124; 2&#44; All of the target's hair is burned off and he is blinded for [[1d5]] rounds. &#124; 3&#44; The attack cooks the target's face - melting his features and damaging his eyes. The target is blinded for [[1d10]] hours and reduces Fellowship by 1 permanently. &#124; 4&#44; The flesh is burned from the target's head in a gruesome display - exposing charred bone and muscle underneath. He does not survive. &#124; 5&#44; Extreme heat from the attack causes the target's brain to explode - tearing apart his skull and sending flaming chunks of meat flying at those nearby. &#125; | Legs, ?{Energy Legs Damage&#124; 1&#44; A grazing strike against the leg slows the target for a bit. The target's movement is halved for 1 round. &#124; 2&#44; A solid blow to the leg sends electric currents of agony coursing through the target. Target's movement is halved for [[1d5]] rounds and suffers 1 level of fatigue. &#124; 3&#44; The attack burns the target's foot - charring the flesh. The target's movement is halved until he receives medical attention - and must Test Constitution (TN 20) or lose the foot. &#124; 4&#44; Energy sears through the bone - causing the leg to be severed. The target gains [[1d10]] levels of fatigue and is inflicted with Blood Loss - and must Test Constitution (TN 20) or be stunned for 1 round. &#124; 5&#44; In a terrifying display of power - the leg immolates and fire consumes the target completely. The target dies in a matter of agonizing seconds. &#125; } | eXplosive, ?{eXplosive Hit Location| Arms, ?{eXplosive Arms Damage&#124; 1&#44; The target's arm fractures - making the character's hand spasm in pain. The character drops anything he is holding. &#124; 2&#44; The blast causes the target to scream in agony. The target is stunned for 1 round and the limb is useless until the critical damage is healed. &#124; 3&#44; Fragments from the explosion tear into the target's hand - ripping away flesh and muscle. The target takes 1d5 levels of fatigue - and must Test Constitution (TN 20) or lose the hand. &#124; 4&#44; The target's arm is mangled in a violent burst of shattering power. He is inflicted with Blood Loss - and must Test Constitution (TN20) or die from shock. &#124; 5&#44; The arm disintegrates into a red mist - taking a good portion of the shoulder and chest with it. The target is sent screaming to the ground - dying in a pool of his own blood and organs. &#125; | Body, ?{eXplosive Body Damage&#124; 1&#44; The target is blown backwards [[1d5]] meters and takes 1 level of fatigue per meter travelled. He lands prone. &#124; 2&#44; The target is blown backwards [[1d5]] meters and takes 1 level of fatigue per meter travelled. He lands prone. Any armor the target was wearing is breached and no longer protects the body until it is repaired. &#124; 3&#44; Chunks of the target's flesh are ripped free by the force of the attack - leaving large weeping wounds. The target is stunned for one round and takes [[1d10]] levels of fatigue. He is also inflicted with Blood Loss. &#124; 4&#44; Pieces of the target's body fly in all directions as he is torn into giblets by the attack. &#124; 5&#44; Pieces of the target's body fly in all directions as he is torn into giblets by the attack - and anyone within [[1d10]] meters of the target is drenched in gore and must Test Dexterity (TN20) or become dazzled for one round as blood fouls their sight. &#125; | Gizzards, ?{eXplosive Gizzards Damage&#124; 1&#44; The target is blown backwards [[1d10]] meters and takes one level of fatigue for ever meter traveled. &#124; 2&#44; The explosion sends the target sprawling to the ground. He takes [[1d5]] levels of fatigue and becomes prone. &#124; 3&#44; Concussion from the explosion knocks the target to the ground and tenderizes his innards. The target falls down Stunned for 1 round and takes [[1d10]] levels of fatigue. He is inflicted with Blood Loss. &#124; 4&#44; The target's chest explodes outwards disgorging a river of cooked organs onto the ground - killing him instantly. &#124; 5&#44; The target's chest explodes outwards disgorging a river of cooked organs onto the ground - killing him instantly. If he was carrying any ammunition or explosives, they detonate. &#125; | Head, ?{eXplosive Head Damage&#124; 1&#44; The flash and noise leaves the target Blinded and Deafened for 1 round. &#124; 2&#44; The detonation knocks the target to the ground and stuns him for one round. The target takes two levels of fatigue. &#124; 3&#44; The target's head explodes under the force of the attack - leaving his headless corpse to spurt blood from the neck forthe next few minutes. The target takes -1k0 to all perception checks for one round and - worse - is killed instantly. &#124; 4&#44; In a series of unpleasant explosions the target's head and torso peel apart - leaving a gory mess on the ground. You don't get much deader than this... &#124; 5&#44; In a series of unpleasant explosions the target's head and torso peel apart - leaving a gory mess on the ground. Such is the unspeakably appalling manner in which the target was killed that any allies of the target who are within 2m of where he once stood must Test against Fear 1. &#125; | Legs, ?{eXplosive Legs Damage&#124; 1&#44; A glancing blast sends the character backwards one meter. &#124; 2&#44; The concussion cracks the target's leg - leaving him stunned for one round and halving all movement for [[1d5]] rounds.The target takes 1 level of fatigue. &#124; 3&#44; Explosive force removes part of the target's foot and scatters it over a wide area. The target takes [[1d5]] levels of fatigue and must Test Constitution (TN20) or permanently lose the use of his foot. &#124; 4&#44; The explosion reduces the target's leg into a hunk of smoking meat. The target is stunned for [[1d10]] rounds and takes [[1d10]] levels of fatigue. He is also inflicted with Blood Loss. He now has only one leg. The target must Test Constitution (TN20) or die from shock. &#124; 5&#44; The leg explodes in an eruption of blood - killing the target immediately and sending bloody bits of him in all directions. &#125; } | Impact, ?{Impact Hit Location| Arms, ?{Impact Arms Damage&#124; 1&#44; The attack numbs the target's limb - causing him to drop anything held in that hand. &#124; 2&#44; The impact leaves crushing pain and the target takes one level of fatigue. &#124; 3&#44; The attack pulverizes the target's hand - crushing and breaking [[1d5]] fingers (a thumb counts as a finger). The target takes 1 level of fatigue and loses the use of his hand until he gets medical attention. &#124; 4&#44; The arm bone is shattered with a loud snap and the limb is left hanging limply. The arm is broken and useless until healed. The target also takes two levels of fatigue. &#124; 5&#44; In a rain of blood ang gore - the target's arm is removed from his body. He screams incoherently for a few seconds before collapsing to the ground and dying. &#125; | Body, ?{Impact Body Damage&#124; 1&#44; The target is momentarily knocked off balance by the attack and can take only a half action on his next turn. &#124; 2&#44; The attack breaks a rib and inflicts two levels of fatigue. The target is also stunned for one round. &#124; 3&#44; A solid blow to the chest winds the target and he momentarily doubles over in pain - clutching himself and crying in agony. The target takes [[1d5]] levels of fatigue and is stunned for two rounds. &#124; 4&#44; [[1d5]] of the target's ribs break with an audible crack. The target can either lay down and stay still awaiting medical attention or continue to take actions - though if he takes any actions he is inflicted with Blood Loss. &#124; 5&#44; The target jerks back from the force of the attack - throwing back his head and spewing out a jet of blood before crumpling to the ground dead. &#125; | Gizzards, ?{Impact Gizzards Damage&#124; 1&#44; The impact punches the air from the target's body - inflicting one level of fatigue. &#124; 2&#44; The blow batters the target - almost stopping his heart. The target takes [[1d5]] levels of fatigue and is stunned for 1 round. &#124; 3&#44; The attack knocks the target to the ground - sending him flying [[1d5]] meters away and falling prone. The target takes [[1d5]] levels of fatigue and is stunned for 2 rounds. &#124; 4&#44; The force of the attack ruptures several organs and knocks the target down gasping in wretched pain. The target is inflicted with Blood Loss and takes [[1d10]] levels of fatigue. &#124; 5&#44; The target's organs are turned into a fine paste. While this would be great for spreading on crackers - it's not so great for being alive. The target dies instantly. &#125; | Head, ?{Impact Head Damage&#124; 1&#44; The attack causes the target to see stars. The target takes one level of fatigue and becomes dazzled for one round. &#124; 2&#44; The target's nose explodes in a torrent of blood - blinding him for one round and dealing two levels of fatigue. &#124; 3&#44; The target's head is snapped back by the attack - leaving him staggering around trying to control mind-numbing pain. The target is stunned for [[1d5]] rounds and takes 2 levels of fatigue. &#124; 4&#44; Blood pours from the target's nose and mouth and ears and and eyes as the attack pulverizes his brain. He does not survive. &#124; 5&#44; The target's head explodes like an overripe fruit and sprays blood and bone and brains in all directions. &#125; | Legs, ?{Impact Legs Damage&#124; 1&#44; A light blow to the leg leaves the target stumbling. His movement is halved for one round. &#124; 2&#44; The blow breaks the target's leg - leaving him stunned for one round and halving all movement for [[1d5]] rounds. The target takes one level of fatigue. &#124; 3&#44; Several if the tiny bones in the target's foot snap like twigs with cracking noises. The target halves all movement until medical attention is received. He also takes two levels of fatigue and must Test Constitution (TN20) or permanently lose the use of his foot.&#124; 4&#44; The force of the attack rips the lower half of the leg away in a stream of blood. The target is stunned for [[1d10]] rounds and takes [[1d5]] levels of fatigue. He is also inflicted with Blood Loss. He now only has one leg. The target must Test Constitution (TN20) or else die from shock. &#124; 5&#44; The hit rips apart the flesh of the leg - causing blood to spray out in all directions. Not only does he not even have a leg to stand on but he also dies horribly in a spreading pool of gore. &#125; } | Rending, ?{Rending Hit Location| Arms, ?{Rending Arms Damage&#124; 1&#44; The slashing attack tears anything free that was held in this arm. &#124; 2&#44; The shredding attack sends the target screaming in pain - and tearing free anything that was held in this arm. The target takes 2 levels of fatigue. &#124; 3&#44; The blow mangles flesh and muscle as it hacks into the target's hand - liberating [[1d5]] fingers in the process. The target takes 3 levels of fatigue and must Test Constitution (TN20) or lose the use of his hand. &#124; 4&#44; The target's arm flies free of the body with an assortment of interesting wet ripping sounds - trailing blood behind it in a crimson arc. The target is now missing an arm and is inflicted with Blood Loss. &#124; 5&#44; The attack slices clean through the arm and into the torso - drenching the ground in gore and killing the target instantly. &#125; | Body, ?{Rending Body Damage&#124; 1&#44; The target takes 1 level of fatigue from a painful laceration unless he is wearing armor on this location. &#124; 2&#44; The attack rips a large patch of skin from the target's torso - leaving him gasping in pain. The target is stunned for one round and takes 2 levels of fatigue. &#124; 3&#44; The blow opens up a long wound in the target's torso - causing him to double over in terrible pain. The target takes [[1d5]] levels of fatigue. &#124; 4&#44; The target is sent screaming to the ground - clutching at his wounds. He goes prone and takes [[1d10]] levels of fatigue. &#124; 5&#44; The powerful blow cleaves the target in twain. Unfortunately - he doesn't survive the experience. &#125; | Gizzards, ?{Rending Gizzards Damage&#124; 1&#44; The attack hits a weak point on the target's armor - tearing at straps or between joints and reducing its Armor Points by 1 until it is repaired. The target takes one level of fatigue. &#124; 2&#44; A torrent of blood spills from the deep cuts - making the ground slick with gore. The target takes [[1d5]] levels of fatigue. &#124; 3&#44; The attack cuts open the target's abdomen. The target is inflicted with Blood Loss and can either use one arm to hold himself together or else roll twice for Blood Loss each turn. He also takes [[1d5]] levels of fatigue. &#124; 4&#44; The target is rent into several bits. He is now quite dead. &#124; 5&#44; The target is rent into several bits. He is now quite dead - and the area around the target is awash in gore and counts as difficult terrain for the rest of the fight &#125; | Head, ?{Rending Head Damage&#124; 1&#44; The attack tears skin from the target's face dealing 1 level of fatigue - unless he is wearing a helmet. &#124; 2&#44; The attack scoops out one of the target's eyes - inflicting [[1d5]] levels of fatigue and leaving the target stunned for 1 round. &#124; 3&#44; The attack opens up the target's face - leaving him stunned for [[1d5]] rounds and inflicting [[1d5]] levels of fatigue. If the target is wearing a helmet - the helmet is torn free. &#124; 4&#44; With a sound not unlike a wet sponge being torn in half - the target's head flies free of its body and sails through the air. It lands harmlessly [[2d10]] meters away. The target is instantly slain. &#124; 5&#44; With a sound not unlike a wet sponge being torn in half - the target's head flies free of its body and sails through the air. It lands harmlessly [[2d10]] meters away. The target is instantly slain. Blood spews out in a torrent - drenching all those nearby and dazzling them as gore fills their eyes. &#125; | Legs, ?{Rending Legs Damage&#124; 1&#44; The target's kneecap splits open. He must Test Dexterity (TN20) or fall prone. He takes 1 level of fatigue. &#124; 2&#44; The attack rips a length of flesh from the leg - causing blood to gush from the wound. The target takes 1 level of fatigue and is inlficted with Blood Loss. &#124; 3&#44; The blow slices a couple of centimeters off the end of the target's foot. The target's movement is halved until the character receives medical attention and takes [[1d5]] levels of fatigue. He also must Test Constitution (TN20) or lose the foot. &#124; 4&#44; In a single bloody hack the leg is lopped off the target. He is stunned for [[1d10]] rounds and takes [[1d10]] levels of fatigue. He is also inflicted with Blood Loss. He now has only one leg. The target must immediately Test Constitution (TN20) or die from shock. &#124; 5&#44; The leg comes away with a meaty chop. The target pitches to the ground howling - before dying moments later. &#125; } }
|
|