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Post by Traskus on Jun 2, 2019 14:08:11 GMT -6
Steal Conjuration 1 Test: Conjuration + Willpower TN: 15 Action: Free action Keywords: Social, Somatic, Verbal Duration: Instant
Your sleight of hand is such that you even can take things from far away. This spell may be used as a larceny roll for stealing purposes on targets up to 5m away. Stealing something from someone changes the TN to their static defense, and they may resist with Arcana+Willpower. Artifact items and attended-to items such as drawn weapons or equipped armor may not be taken, and if you choose to take something the target does not have the spell fails.
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Post by ScrapyardDragon on Jun 2, 2019 14:24:37 GMT -6
are you sure the wording ensures that you can't use this to do things like pick locks (or any other non-theft things that fall under larceny)? because looking at it, it allows you to do that RAW even if its not intended.
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Post by GuardianTempest on Jun 2, 2019 15:10:47 GMT -6
StealConjuration 1 Test: Conjuration + Willpower TN: 15 Action: Free action Keywords: Social, Somatic, Verbal Duration: Instant Your sleight of hand is such that you even can take things from far away. This spell may be used as a larceny roll for stealing purposes on targets up to 5m away. Stealing something from someone changes the TN to their static defense, and they may resist with Arcana+Willpower. Artifact items and attended-to items such as drawn weapons or equipped armor may not be taken, and if you choose to take something the target does not have the spell fails. (probably not but I just woke up and this is the first thing that came into my mind)
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Post by ScrapyardDragon on Jun 2, 2019 16:23:47 GMT -6
well it demands a somatic and a vocal so probably. It has its niche on taking items from people, whilst not being actually sneaky (meaning you can't use it to bypass being an actual sneak-theif).
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Post by Traskus on Aug 16, 2019 19:45:08 GMT -6
So after a lengthy and hilarious discussion, a wild balancing option for Perish Song has appeared.
Perish Song Necromancy 5 Test: Necromancy + Intelligence Target Number: 30 Action: Full Action Keywords: Attack, Saving Throw, Verbal Duration: Instant This target must be able to hear this spell's verbal component to be affected by it. The saving throw is Willpower + Arcana. If the target loses the test, they and the caster have their HP reduced to 0 in 1d5 rounds. Time-based abilities can stall the counter, but cannot reverse or negate it. The spell fails if the caster dies or falls unconscious before it can take effect.
The 1d10 -> 1d5 was not part of the discussion. I just think it'll be more likely to take effect since afaik most battles don't make it to 10 rounds.
So, uh. Please change the spell listing in the OP.
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Post by username on Aug 16, 2019 19:51:10 GMT -6
Nice.
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Post by GuardianTempest on Aug 18, 2019 19:38:08 GMT -6
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Post by Traskus on Sept 14, 2019 21:17:57 GMT -6
PolymerizationTransmutation 3 Transmutation + Wisdom TN: 20 Action: Full Action Keywords: Somatic Duration: instant Lore? Dancing? Who has the time to learn that? You learn magic and use that like a normal person. This spell may be cast in place of the forbidden lore roll and the perform roll to form a gestalt.De-FusionTransmutation 4 Transmutation + Wisdom TN: 30 Action: Half action Keywords: attack, saving throw, somatic, touch Duration: instant It starts with an "f" and ends with an "n", and you learned this spell because you don't much care for it. A gestalt affected by this spell may resist with an arcana+willpower test. If the gestalt loses, they lose (transmutation) harmony, plus (transmutation) per check to resist.
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Post by GuardianTempest on Feb 5, 2020 21:12:04 GMT -6
Added Nightingale Pledge (Healing 5) as a little unrust.
More to come...?
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yog
New Member
Posts: 24
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Post by yog on Aug 27, 2020 1:14:06 GMT -6
:shrug:
Read Fate Divination 1 Focus Power Test: Divination + Wisdom Target Number: 15 Action: Half Action Keywords: Combo-OK, Focus, Subtle Duration: Concentration (Reaction) The caster treats all Exalts as if they have spent 1 more resource point for determining the presence of their Tell. Focus: A lens, known to see truth
Reveal Fate Divination 3 Focus Power Test: Divination + Wisdom Target Number: 25 Action: Full Action Keywords: Combo-OK, Focus, Somatic Duration: One scene Choose a spot within 30m. Exalts within 10m of the chosen spot are treated as having spent 2 more resource point for determining the presence of their Tell, unless they succeed at an Arcana + Willpower test to resist. Focus: A lantern, to light the path
Manifest Fate Divination 5 Focus Power Test: Divination + Wisdom Target Number: 35 Action: Full Action Keywords: Focus, Somatic, Verbal Duration: See text. You create an area 50m in radius. Exalts within this area gain +1k0 on all rolls, are treated as having spent 3 more resource points for determining the presence of their Tell, and are not limited to spending 1 Hero Point per round. The caster may spend a reaction action every round to merely maintain this area. This area's size degrades by 5m every round after the caster stops. Focus: A shattered relic, reunited
Regarding Manifest Fate: The "1 Hero Point per round" limit is implied by Hero Point spending being a free action, and characters can only take one of each type of free action in a round (see page 387 of Book 1).
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Post by Traskus on Nov 10, 2020 22:50:46 GMT -6
Mind Thrust Enchantment 2 Focus Power Test: Enchantment + Charisma Target Number: 20 Action: Free Action Keywords: Attack, Saving Throw, Somatic, Verbal Duration: Instant
You thrust a lance of psychic disruption into a creature's mind. This can affect a target within 20m, who may resist with an arcana + willpower roll. If they fail, they take 2k2 damage and may not take reactions until the end of their next turn. Moreover, it must choose whether it may only make actions of either the attack OR movement type next turn. If it has both, it cannot be taken. This spell may target up to Enchantment -1 targets at once so long they are within 10m of the original target.
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Post by Lestat on Nov 16, 2020 17:03:30 GMT -6
Minor Revitalization Healing 2 Test: Healing + Wisdom Target Number: 20 Action: Half Action Keywords: Combo-OK, Somatic, Verbal Duration: Instant A target chosen within 20m may spend a resource point to regain a hit point.
Major Revitalization Healing 4 Test: Healing + Wisdom Target Number: 30 Action: Half Action Keywords: Combo-OK, Somatic, Verbal Duration: Instant A target chosen within 20m may spend any number of resource points to regain as many hit points.
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Post by ScrapyardDragon on Nov 18, 2020 13:07:39 GMT -6
Greater Regeneration Healing 5 test: Healing + Wisdom Target Number: 30 Action: Full Action Keywords: Somatic, Touch, Verbal Duration: instant The caster may spend a hero point while casting this spell. If they do, the touched target gains Regeneration (1) for the rest of the scene. If this spell is used on a target that is missing a limb, and they spend a week getting bed rest, they may regrow one missing limb during that time.
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Post by konate on Dec 1, 2020 19:26:10 GMT -6
It's my firm opinion that the Conjuration spell school lacks a lot of the cool teleportation stuff that it *could* get up to. I'll be filling this post out a bit as time goes on.
Baleful Blink Conjuration 2 Focus Power Test: Conjuration + Willpower Target Number: 20 Action: Half Action Keywords: Attack, Combo-OK, Saving Throw, Somatic, Verbal, Touch Duration: Instant You touch an adjacent target and teleport it to a spot you can see within 10m, plus additional 2m for every raise on your Focus Power test. The target may resist with Arcana + Willpower.
Baleful Call Conjuration 2 Focus Power Test: Conjuration + Willpower Target Number: 20 Action: Half Action Keywords: Attack, Combo-OK, Saving Throw, Somatic, Verbal Duration: Instant You designate one person within 10m and teleport them to an available space adjacent to you. They may resist with Arcana + Willpower. You can double the target range for every 2 Raises on the Focus Power test.
Dimension Door Conjuration 3 Focus Power Test: Conjuration + Willpower Target Number: 20 Action: Half Action Keywords: Combo-OK, Somatic Duration: Instant This spell acts as Blink, except you can also teleport one willing adjacent target, as well as a number of additional willing targets equal to the number of raises on your Focus Power test.
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Post by ScrapyardDragon on Jan 28, 2021 21:39:23 GMT -6
I've been playing too much tf2, enjoy.
Vaccination healing 3 Test: Healing + Wisdom Target Number: 25 Action: Full action Keywords: Somatic, Verbal, Combo-OK Duration: One Scene Chose one of I, R, E, or X damage. One target within 10m doubles their resilience against the chosen damage type for the duration of the spell. A target may only benefit from one casting of this spell at a time, if this spell is cast again on the same target, the new damage type replaces the old one.
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