Simple Expanded Bestiary
May 2, 2023 13:54:51 GMT -6
Post by ScrapyardDragon on May 2, 2023 13:54:51 GMT -6
Rust Monster
| STR 4 | DEX 3 | CON 3 | CHA 1 | FEL 1 | CMP 2 | INT 1 | WIS 3 | WIL 3 |
Skills: Brawl 4, Perception 2, Athletics 1
Speed: 7
Size/Resilience: 4/5
Static Defense: 20
Mental Defense: 15
HP/Resolve: 12/5
Feats: Heightened Senses (scent), Weapon Proficiency (basic)
Armor: natural carapace (4ap, all)
Attacks: Bite (4k2 R, Brawling, Toxic), Tail (6k2 I, Brawling, Flexible)
Abilities:
Traits: Armor Plating (4), Dark Sight
Gear: -
Level: 2
Rust Monstergirl
| STR 4 | DEX 3 | CON 3 | CHA 2 | FEL 2 | CMP 1 | INT 2 | WIS 3 | WIL 3 |
Skills: Brawl 4, Common Lore 1, Perception 2, Crafts 1, Athletics 1
Speed: 7
Size/Resilience: 4/5
Static Defense: 20
Mental Defense: 10
HP/Resolve: 12/4
Feats: Heightened Senses (scent), Weapon Proficiency (basic)
Armor: natural carapace (4ap, all)
Attacks: Bite (4k2 R, Brawling, Toxic), Tail (6k2 I, Brawling, Flexible)
Abilities:
Traits: Armor Plating (4), Dark Sight
Gear: -
Level: 2
| STR 4 | DEX 3 | CON 3 | CHA 1 | FEL 1 | CMP 2 | INT 1 | WIS 3 | WIL 3 |
Skills: Brawl 4, Perception 2, Athletics 1
Speed: 7
Size/Resilience: 4/5
Static Defense: 20
Mental Defense: 15
HP/Resolve: 12/5
Feats: Heightened Senses (scent), Weapon Proficiency (basic)
Armor: natural carapace (4ap, all)
Attacks: Bite (4k2 R, Brawling, Toxic), Tail (6k2 I, Brawling, Flexible)
Abilities:
- Iron Scent: The rust monster can pinpoint, by scent, the location of ferrous metal within 10 meters of it
- Rust Metal: Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon's quality decreases by one step. If the weapon was already poor quality, it is destroyed, disintegrating into oxide dust.
- Antennae: The rust monster may spend a half action to corrode a nonmagical ferrous metal object within melee range of it. The object's quality is reduced by one step, and if it was already poor quality, it is destroyed, disintegrating into oxide dust. If it is being worn or carried by a creature, the creature can make an opposed dexterity test to avoid the rust monster's touch. If the target is a vehicle, the rust monster makes a brawling attack, and if it hits, the vehicle loses 1d2 hit points, ignoring armor and size.
Traits: Armor Plating (4), Dark Sight
Gear: -
Level: 2
Rust Monstergirl
| STR 4 | DEX 3 | CON 3 | CHA 2 | FEL 2 | CMP 1 | INT 2 | WIS 3 | WIL 3 |
Skills: Brawl 4, Common Lore 1, Perception 2, Crafts 1, Athletics 1
Speed: 7
Size/Resilience: 4/5
Static Defense: 20
Mental Defense: 10
HP/Resolve: 12/4
Feats: Heightened Senses (scent), Weapon Proficiency (basic)
Armor: natural carapace (4ap, all)
Attacks: Bite (4k2 R, Brawling, Toxic), Tail (6k2 I, Brawling, Flexible)
Abilities:
- -Iron Scent: The rust monstergirl can pinpoint, by scent, the location of ferrous metal within 10 meters of it
- -Rust Metal: Any nonmagical weapon made of metal that hits the rust monstergirl corrodes. After dealing damage, the weapon's quality decreases by one step. If the weapon was already poor quality, it is destroyed, disintegrating into oxide dust.
- -Antennae: The rust monstergirl may spend a half action to corrode a nonmagical ferrous metal object within melee range of it. The object's quality is reduced by one step, and if it was already poor quality, it is destroyed, disintegrating into oxide dust. If it is being worn or carried by a creature, the creature can make an opposed dexterity test to avoid the rust monstergirl's touch. If the target is a vehicle, the rust monstergirl makes a brawling attack, and if it hits, the vehicle loses 1d2 hit points, ignoring armor and size.
Traits: Armor Plating (4), Dark Sight
Gear: -
Level: 2