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Post by DatsVatSheSaid on Jul 16, 2019 16:32:35 GMT -6
Characteristics: Strength, Wisdom, Willpower Skills: Athletics, Decieve, Drive, Intimidation, Larceny, Medicae, Perception, Politics, Scrutiny, Stealth, Weaponry Sword Schools: Rising Revengeance, Shadow Hand, Serene TempestLevel Completion: Weaponry tests made with a weapon you drew this turn have their range increased by 5m. Battousai:Level 3:Prerequisites: Weaponry 4, Perception 4, Quick Draw, Improved Feint Feats:Combat Sense Swift Draw Sneak Attack Zen Dodging Wholeness of Body* Diamond Body* Sword Beam New Feats:Zen Dodging:You aren't quick to react, you just see it coming sooner. You may use Perception in place of acrobatics when dodging. Swift Draw:Your weapons don't just leap into your hands, it's like they were always there. You may ready a weapon as a free action, which stacks with Quick Draw, and readying a weapon as a free action no longer provokes an attack of opportunity.
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Post by Magnus on Aug 9, 2019 16:55:42 GMT -6
KnucklegunnerLevel: 4 Prerequisites: Brawl 4, Ballistics 4, Spirit Cannon, Fiery Fist or Stunning Fist Characteristics: Dexterity, Strength, Willpower Skills: Acrobatics, Arcana, Athletics, Ballistics, Brawl, Intimidation, Weaponry Gun Kata: Close Range!?, Recoil ReaperSword Schools: Dark Messiah, Lion HeartFeats:Daredevil Dodger Fiery Fist or Stunning Fist Knucklebuster Perfect Self Pointman *Weapon Focus(Weaponless Attacks) Bonus for Completion:Select a Sword School or Gun Kata. You may always advance that Sword School or Gun Kata as if it was part of your class. New New FeatsKnucklebusterYour Brawling attacks with Unarmed Strikes and Natural Weapons gain Trigger(+2k0 damage). This Trigger property shares a clip with your Spirit Guns. If you roll a jam while using the Trigger property gained from this feat, it jams both the Spirit Gun you used and this mod. Clearing the jam clears both the Spirit Gun and the Trigger mod Your Spirit Guns gain the Melee Attach property, except it has the profile of your weaponless unarmed attack or one of your natural Brawling weapons chosen when you are called to make an attack with a Melee Attach mod.this choice is not permanent and you can switch profiles on each attack. Old New Feats:Daredevil Dodger ( Danmaku Duelist) After dodging, if an attack misses you by less than 5, you receive a +1k0 bonus to ranged attacks performed on your next turn. This stacks with itself, if you should happen to dodge multiple attacks in this manner. Fiery Fist ( Sohei) Your fury ignites your ki and informs your victims the hard way of the heat of your passions. You may spend a Hero Point to give your unarmed strikes the Incendiary property for one round. Pointman ( Warfighter) You have Combat Advantage against enemies within Point Blank Range when using ranged weapons. This effect negates the penalty Engaged in Melee imposes on your Ballistics tests. Z FighterLevel: 5 Prerequisites: Brawl 5, Ballistics 5, Twin Spirit Cannons, Unarmed Master, Knucklebuster Characteristics: Dexterity, Strength, Willpower Skills: Acrobatics, Arcana, Athletics, Ballistics, Brawl, Intimidation, Weaponry Gun Kata: Close Range!?, Recoil Reaper Sword Schools: Dark Messiah, Lion Heart Feats:Ambuscade Marksman or Assassin Strike Oversoul Up Close and Anti-Personnel Versatile Knucklebuster *Weapon Specialization(Weaponless Attacks) Competent Gunblader Bonus for Completion:Select a Sword School or Gun Kata. You may always advance that Sword School or Gun Kata as if it was part of your class. New New Feats Versatile Knucklebuster
You can meditate for an hour to change the effects of the Trigger mod gained from the Knucklebuster feat to (+2 pen, Razor Sharp) or (Tearing,Volatile). You can also meditate for an hour to change it back to the default (+2k0 Damage). In addition, If you roll a jam while using the Trigger property gained from the Knucklebuster feat, the property instead just fails to activate - the mods and Spirit Gun are not jammed. But you use the ammo anyway. Old new featsAmbuscade Marksman ( Insurgent) As long as you remain on the move, you can continue fighting for the cause. Once per turn when you make a ranged attack, you may move at your Half Move rate as a free action. The target does not get a free attack against you for disengaging but other enemies in range can still do so. Oversoul ( Glamour Mage) The soul has strengthened, protecting the body even more. The Aura granted by Perfect Self is increased by +4. Up Close and Anti-Personnel ( Loose Cannon) Some people say it is harder to shoot someone that's swinging an axe at your head but you say it's hard not to shoot someone swinging an axe at your head. You are still considered to be in Point Blank range for Ranged Attacks while engaged in Melee.
Competent Gunblader (Monster Hunter) Add your level in rolled dice when activating a Trigger weapon's mods.
(Changes to the ruling of trigger render this feat irrelevant. Both unarmed strikes and the spirit gun can use the basic proficiency. And weapon proficiency(basic) is needed to complete Reigunner 1. Therefore you get a Proficiency bonus when using the trigger mod on your Unarmed strikes. I'm going to leave this here for Archival. But this feat is no longerneeded to complete this class.)
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Post by thachaotix on Dec 13, 2019 8:25:43 GMT -6
Dread Lord Characteristics: Strength, Charisma, Composure Skills: Arcana, Perception, Politics, Acrobatics, Athletics, Weaponry, Animal Ken, Command, Intimidation, Scrutiny Sword Schools: Dread Crown, Executioner's Calling, Freezing Terror Magic Schools: Necromancy Level Completion: Gain Courtier's Privilege
Overlord 4 Prerequisites: Intimidation 5, Weaponry 5, Professional Insult Fighter Gory Finish Lasting Impact Nerves of Steel Daggerspell Stance True Grit Courtier's Privilege *Spell Parry *Sound Constitution OR Discipline *Tested
Dark Ruler 5 Prerequisites: Intimidation 5, Weaponry 5, Gory Finish Dreadful Carnage Combat Master Mortis Engine Air of Authority Armor of Contempt Courtier's Privilege *Implement Focus *Sound Constitution OR Discipline *Iron Tower
New New Feats: Mortis Engine When you kill an enemy character, or the last enemy in a minion squad, regain one of: a hit point or a resolve. This can happen at most twice per round.
Gory Finish When you kill an enemy (or enemies), make a social attack using Intimidate against an enemy you are engaged in melee with. On a success, that enemy grants combat advantage to everyone for 1 round. If you have Air of Authority this applies to all targets that would be affected by Air of Authority.
Lasting Impact Combat advantage granted by Gory Finish lasts for 1 round plus 1 round per 2 raises, to a maximum of 6 rounds.
Dreadful Carnage When you kill an enemy and succesfully use Gory Finish, you treat your raises for Lasting Impact as 1 higher.
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Post by Traskus on Dec 31, 2019 16:07:17 GMT -6
Purgation feat from cinerator has been nerfed. While I think it amusing that you can get 99+ static bonus to damage, I'm sure there's something somewhere that has a random roll to determine pure wounds and that combination gets out of hand quickly.
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Post by ScrapyardDragon on Jul 24, 2020 23:18:55 GMT -6
helmsman has been reworked pretty heavily. I've mixed in some of the feats from courier, removed some of the ones that WERE there, and made it require specifically pilot. Furthermore, the class completion bonus has been changed.
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Post by Traskus on Aug 8, 2021 22:41:31 GMT -6
Dracolexi Level: 3Prerequisites: Know draconic language, charisma 3, arcana 3, perform 2 Characteristics: charisma, intelligence, strength Skills: arcana, athletics, crafts, deceive, perception, perform, politics, scrutiny Feats:Dragonshout Dragonsong Powerful Voice Skill Focus (perform) Speak Language Magic SchoolsDivination Enchantment Evocation Completion Bonus: Gain a dot in a skill you have no dots in. New Feats DragonshoutYou incorporate the Thu'um into your invocations. Perform tests and focus power tests for spells with the verbal and/or breath keywords have a static bonus equal to your power stat. DragonsongThe language of dragons carries within it great power, should you tap into it. You may replace the somatic spell keyword with verbal when casting spells. If this would lead to having the verbal keyword twice, it cannot be ignored. Old New Feats Powerful VoiceYou are used to shouting above the din of combat, allowing your voice to travel up to 100m with ease. You make make skill tests that would be affected by this at a distance.
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Post by Traskus on Oct 6, 2021 0:01:58 GMT -6
Renamed, made to be more favoring magic than barding. Switched out dexterity for intelligence, swapped skill prereq numbers. Added in a clause to dragonshout. Added in athletics because apparently dragon nerds work out.
12-4-21: changed fellowship to charisma in prereqs and to strength in characteristics.
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Post by Traskus on Dec 5, 2021 17:46:02 GMT -6
Arch-heretek Level: 2 Prerequisites: tech-use 2, forbidden lore 2; by entering this class, you gain the enemy (scientific community) hindrance. You now qualify as having the mechanicus implants feat for purpose of class completion and interactions with other mechanics. Characteristics: intelligence, wisdom Skills: academic lore, common lore, forbidden lore, larceny, tech-use Feats: Binary chatter Ferric lure Luminen charge Luminen desecration *Subversive programming Completion Bonus: gain the upgraded (rare) feat.
New Feats Luminen desecration The heretek's implants let loose a techsorcism to disable technology in his path. As a standard attack, the heretek may make a ranged touch attack on a target within 10m. If the hit target is carrying electrical devices, those devices' electronics cease to operate for 1d5 rounds. A lasgun will not fire, a power sword is just a sword. Living constructs are unaffected. Hit vehicles instead roll 1d5-1 on the vehicle critical hit table, with a 0 having no effect.
Subversive programming Your mind-affecting spells, cyphers, and social skills now affect creatures with the machine trait, but no longer work on creatures without the trait.
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Post by Traskus on Dec 12, 2021 15:46:21 GMT -6
Daemonologist Level: 3Prerequisites: forbidden lore 3, conjuration OR daemonology 2 Characteristics: composure, intelligence, willpower Skills: academic lore, animal ken, arcana, charm, deceive, forbidden lore, intimidate, larceny, scrutiny Feats:Dominate daemon Grimoire of true names *Grimoire of true names Hatred (daemons) OR peer (daemons) Spell focus (conjuration OR daemonology) Magic Schools:Conjuration Daemonology Sword Schools:Viae FurorisCompletion Bonus: Gain a willpower specialty (daemons) New Feats Dominate DaemonWhen wielding a weapon with the daemonic property and you did not lose the opposed willpower test (or didn't have to make it at all), it gains the sanctified property, using the daemonic property's alignment as its own. If it already had that property of the same alignment, the bonus applies across all targets and not just enemies of its god. Grimoire of True NamesMost of the time, a person can only learn one daemon's name before something awful immediately happens to them. You have a book to help you with that. Select an alignment that is not your own. When wielding an item with the daemonic property of that alignment, the property does not apply to you. This feat can be taken multiple times, selecting a different alignment each time.
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Post by Traskus on Jul 4, 2022 20:35:44 GMT -6
Added the words of power to dracolexi, for obvious reasons.
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chippo
Full Member
<Insert dead meme>
Posts: 211
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Post by chippo on Oct 6, 2022 15:18:09 GMT -6
Wicked Weaver Characteristics: Dexterity, Charisma, Fellowship Skills: Arcana, Common Lore, Forbidden Lore, Perception, Acrobatics, Ballistics, Brawl, Charm, Deceive, Performer, Persuasion Sword Schools: Platinum Perfect, Time TurnerSpell Schools: Aerokinesis, PyromancyCompletion: +1k0 to Social rolls where your luxurious hair would matter Follicle FreakLevel 3Prerequisites: Brawl 4, Forbidden Lore 3, Unarmed Warrior, Ki Strike Flynning Keratin Curtain *Mattes & Tangles Swift Attack Wicked Weave Zen Dodging Wicked WeaverLevel 4Prerequisites: Brawl 5, Forbidden Lore 4, Wicked Weave, Zen Dodging *Close Shave Combat Master Extensions Splitting Ends Unarmed Master Whirlwind of Steel New Homebrew FeatsKeratin Curtain Gain Armor equal to your Fellowship on your head and body, which stacks with Wholeness of Body. This Armor is doubled against I damage, but sources of R and E damage double their Penetration. If you would lose your hair, you lose this Armor until it regrows. Wicked Weave You gain a Hair natural weapon with the following profile [0k1 I; Brawling, Flexible] and Penetration equal to your Fellowship. Attacks made with your Hair may apply the bonus from Appearance to the damage roll. You can use Unarmed attacks in martial maneuvers as if they were Syrneth weapons. If your race doesn’t have hair (or a close enough analog), you gain some (or a close enough analog). If you lose your hair, you lose this weapon until it regrows. Mattes & Tangles You may perform and maintain Grapples using your Hair. Targets grappled this way cannot take control of the Grapple, only Break or Slip Free. You do not count as being grappled when performing a Grapple this way. Additionally, you may use your hair to interact with objects, though it lacks the finesse to perform intricate tasks or wield weapons. Extensions Your Hair weapon gains Reach. Additionally, your Armor from Keratin Curtain covers all locations and counts as Good quality Clothing. Splitting Ends You may choose to deal I or R damage with your Hair. Your Hair’s Penetration becomes 3+Fellowship. Close Shave When you would suffer R, E, or X Critical Damage to your head you may choose to lose your hair instead. It will take one day per point of Critical Damage averted to regrow. Until it regrows, you may not benefit from any feats or bonuses that reference or affect your Hair. Other Homebrew FeatsFlynning ( Duelist) You can use fancy swordplay to make your opponents dance. Instead of making a damage roll for a successful melee attack, you can choose to move yourself and a target you're engaged in combat with a number of meters equal to your Dexterity. This movement does not provoke opportunity attacks. Whirlwind of Steel ( Syzygyrior) Your strikes come at machine gun speed. You gain an additional reaction action every round which may only be spent on the Multiple Attacks action. Zen Dodging ( Gunfighter Saint) You aren't quick to react, you just see it coming sooner. You may use Perception in place of acrobatics when dodging.
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Post by Traskus on Oct 23, 2022 17:47:43 GMT -6
Witch Level: 2Prerequisites: arcana 2, crafts 2, at least 1 rank in 2 magic schools Characteristics: charisma, intelligence, wisdom Skills: academic lore, animal ken, arcana, charm, crafts, deceive, forbidden lore, intimidate Feats:Break bad Hex Implement focus OR obtain familiar Wild food *Skill focus (arcana OR crafts) Magic Schools:Conjuration Healing Necromancy Completion Bonus: Gain the mana generator feat. New Feats HexPeople know better than to mock your eye of newt. And those who don't learn quick. At the beginning of combat, select a target. That target has a static penalty to resist your spells equal to half your caster level, round up until combat ends. If the target dies, you may nominate another target. Old New FeatsBreak BadWith a proper lab, tools, and at least an hour to spare, you can roll Intelligence + Crafts to create drugs. The TN for this test is equal to the TN of the Wealth Test to acquire the drug on the market and on a success crafts one dose of the drug. Wild foodThere's a wealth of food out there in the wild, if you know where to look. You may make a TN 10 Perception test while in a sufficiently "wild" location in order to acquire half a meal's worth of ingredients.
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Post by ScrapyardDragon on Dec 29, 2022 11:48:13 GMT -6
Turbo DuelistLevel: 3 Prerequisites: Drive 4, Scrutiny 3, CCG PlayerCharacteristics: Intelligence, Dexterity, Fellowship Skills: Drive, Pilot, Perception, Arcana, Scrutiny Bonus for Completion: Gain a Duel Runner (see below) Feats:Booster Pack Monster Projector Make me feel alive Speed World New Feats:Monster Projector: While operating a vehicle with an orgone antennae, your summoned monsters automatically move with the vehicle as long as they were within your Wisdom * 5 meters of it. If this would cause them to hit the terrain, they are treated as if they had fallen the distance they moved. Summoned monsters may still use movement actions to adjust their position relative to the vehicle, of course. Make me feel alive: When you take the punch-it action, you may reload your card hand as a free action. Speed World: Once per round, while controlling a vehicle, you may reduce your vehicle's momentum to activate a spell or trap card instead of spending resource. Duel RunnerVery Rare Size: 6 Acceleration: 3 Speed: 6 Maneuver: 5 Wheeled Drive Armor: Medium Standard Armor [5ap] Accessories: Orgone Antennae, Feature: Card holder - The Duel Runner comes with a card holder to keep their card hand in, leaving their hands free for, y'know, driving. Controls: Saddle CockpitModifications: Open Topped
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Post by ScrapyardDragon on Jan 24, 2023 0:35:06 GMT -6
Faith Healer Level: 4 Prerequisites: Divine Ministration, Forbidden Lore 4, Academic Lore 4, Healing 3 Characteristics: Wisdom, Charisma, Fellowship Skills: Forbidden Lore, Academic Lore, Arcana, Charm, Deceive, Persuasion, Command Magic Schools: Healing, Necromancy Bonus for Completion: +1 devotion, to a maximum of 10 Feats: Divine Trick Greater Divine Ministration Spell Focus (Healing) Channel Energy Pure Faith
New Feats:
Divine Trick You've learned from your god a secret technique that can be used to create power from nothingness. Whenever you successfully cast a spell with an effect that involves spending resource points, for every three raises you got on the focus power test you may gain the effect of spending a resource point for the spell without actually spending one. If the spell or other feats you posses have additional effects based on raises to the magic test, raises used for this feat are not counted for determining those effects. The maximum amount of times you may use this feat per session is equal to your devotion (at devotion six you may spend 3 raises 6 times for 6 resource, at devotion 10 you may perform the exchange 10 times for 10 resource for spell effects).
Greater Divine Ministration When you would use the divine ministration feat, roll a d10. if the result is lower than your devotion, you may choose one of the following effects. Each effect may only be used once per session -double the amount of HP restored and remove an additional point of fatigue -the hero point is not expended. you still restore the HP and remove fatigue.
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Post by Traskus on Jul 16, 2023 9:31:57 GMT -6
Enchanter Level: 3Prerequisites: appearance OR dangerous beauty, charm OR persuasion 4, fellowship 3 Characteristics: charisma, dexterity, fellowship Skills: acrobatics, arcana, charm, common lore, disguise, larceny, performer, persuasion, stealth Feats:Entrancement Fascination Poisonous kiss *Blown kiss *Weapon proficiency (melee 2 OR ranged 1) Gun Kata:Cupid's ArrowMagic Schools:Enchantment Sword Schools:Carnal BlossomCompletion Bonus: Your successful social attacks drain one more point of resolve on a target. This doesn't change how many it takes for them to become jaded. New Feats Blown KissYou can wrap a crowd around your finger. By adding the somatic keyword and wearing light or no armor, you may affect up to (charisma+fellowship) targets within 10m with a single charm person spell. EntrancementIt's one thing to be pretty or alluring; to be truly enchanting is another. You may spend a hero point to apply your good looks to an enchantment spell of level 3 or lower. FascinationYour appearance can get others to spill the beans if they aren't careful (and they seldom are). Once per session, you may apply your good looks and seductiveness to a common lore, deceive*, intimidate, or politics roll when trying to get information from someone. Poisonous KissYou know, like Poison Ivy. You may spend a resource point to give your next unarmed hit this scene (or the target just letting you) the toxic property. Don't think about fully enclosed helmets too much. *Assuming it wouldn't apply already Despite the name, this is more like the oldass houri class (not just bardlike, but roguelike too). I also saw so many class features that would work better as a gun kata so that's happening at some point.
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