Alternate Daemonhost - Elohim (Angelhosts)
Aug 10, 2018 12:33:54 GMT -6
Post by Traskus on Aug 10, 2018 12:33:54 GMT -6
Divine Inspiration: You begin play with one free rank in any Magical School. You may purchase ranks in this magical school as if it appeared in your class progression.
Holy Might: By spending one Essence, you may add your Arcanoi rank to the rank of your Magical School for a single Magic Test or to rolled dice of a melee damage roll.
Rejected by Creation: Rejected by Creation: Whenever an Elohim spends Essence, he gains Resonance. The only way to regain spent Essence is to eliminate the Resonance caused by its use. Resonance Eruptions (turning the resonance back into essence) are made by Testing Willpower against a TN equal to 10+2 per Resonance as a free action. If the test fails, the Hero loses one hit point, converts one Resonance back into Essence, and repeats this action if he has any Resonance remaining. If the test succeeds, the Hero converts one resonance into Essence with no side effects. While the Hero has Resonance, a 9 on any die when making a magic Test forces the character to cause a Resonance Eruption immediately. (Multiple 9s stack!)
Ravaging Faith: You do not directly recover HP via spending Essence (things like channel energy, healing spells, and the like still work). An Elohim converts 1 Resonance back into Essence per Arcanoi + dot in Followers each sunrise and 1 each time they perform a stunt that furthers the goals of their alignment.
Tell: As an Elohim spends Essence, their eyes glow a color and transluscent wings envelop their form until their body is only visible as a silhouette in them.
Power Stat: Arcanoi: As the Elohim increases in power, the Angel draws more power out of their realm and into the material world. This pervasive unsettling feeling that comes from the Angel is their Arcanoi. As an Elohim's Arcanoi grows, they begin to take on more traits of the Angel possessing them. A halo, wings, having their eyes and mouths become beacons of light, and so forth. They are majestic, but strange and uncanny.
Resource Stat: Essence The character begins play with Essence equal to Willpower + Charisma, plus double their Arcanoi.
Arcanoi | Power Gained
* Angelic Resilience- Elohim reduce damage they take from every source by an amount equal to their Constitution plus their Arcanoi except for damage inflicted by magical effects or silver weapons.
** Unnatural Characteristics - Elohim may go to six dots in any of their Characteristics.
*** Scorn Earth - You no longer need to touch the ground of creation, holding yourself above it with your massive power. An Elohim may hover at will, allowing them to move at their normal speed in all three dimensions.
**** Otherworldly Vitality – You may now hold yourself together in times of crisis. You may perform and spend Essence during Healing Surges recover HP.
***** Miracle - Killing an Elohim at this level of power merely forces the Angel inside back into the warp for a short time. Unless a ritual is preformed to prevent it (and an Elohim can burn Hero points to foil this ritual) the Elohim simply reforms later, spending one week for every point of Resonance they have in the warp before finding a new vessel. The new vessel characteristics and abilities are identical to the old one, as the vessel mutates to accommodate the angel. At the player's option, the Elohim's appearance can stay the same or change entirely.
Elohim Virtue Assets
Charity: You are a giving soul, even if that isn't the smart thing. You generally automatically know people's emotions. Make an Arcanoi + Charisma test against the target's Mental Defense. If your test succeeds, you can detect more specific thoughts. If you get a number of raises equal to the target's Willpower, you can get the answer to a single question - assuming the target knows the answer. A common question is "What do you want?" If he doesn't, or is misinformed, you'll just get the wrong answer he has. Whenever you convince someone to perform an act of giving with absolutely no expectation of reward or recognition, convert one Resonance back into Essence.
Chastity: You are able to calm the passions of those around you. Gain the armor of contempt feat and convert one more Resonance back to Essence per day. Whenever you convince someone to abstain from committing a destructive act for personal gain, convert one point of Resonance back into Essence.
Diligence: You push yourself so hard that it's taking a toll on you. Reduce your HP by 2. However, you are immune to penalties to rolls from fatigue and should you fall unconscious due to fatigue the time spent asleep is cut in half. Whenever you convince someone to act when they otherwise would not, convert one Resonance back into Essence.
Humility: Humility does not mean self-sacrifice, it just means not being destructively selfish. You may perform Aid Another actions on up to (arcanoi) allies within (arcanoi)m simultaneously. Whenever you fail a roll that you have spent an Essence on, convert one Resonance back into Essence.
Kindness: You're kind, to the point others feel like you leave yourself open to exploitation. All dispositions towards you are improved by one step. Whenever you convince someone to act kindly toward someone they do not like, you may convert a point of Resonance back into Essence.
Patience: You are a bastion of understanding and calm. Performing delay actions allow you to store a Full Action instead of a Half Action. Whenever you convince someone to forgive a transgression when they otherwise wouldn't, you may convert a point of Resonance back into Essence.
Temperance: You are a master of self-control. Gain a +1k0 bonus to Rejected by Creation rolls. Whenever you convince someone to find satisfaction in what they already have when they normally wouldn't, you may convert a point of Resonance back into Essence.
Revised Core Edition
Divine Inspiration: You begin play with one free rank in any Magical School. You may purchase ranks in this magical school as if it appeared in your class progression.
Holy Might: You can spend Essence to gain +1k0 on a magic test for each Essence spent or +1k0 damage on a melee damage roll per Essence spent.
Rejected by Creation: Whenever an Elohim spends Essence, he gains Resonance. The only way to regain spent Essence is to eliminate the Resonance caused by its use. Resonance Eruptions (turning the resonance back into essence) are made by testing Arcanoi against a TN equal to 10+2 per Resonance as a free action. If the test fails, the Hero loses one hit point (E damage to the body) and converts one Essence to Resonance called a Resonance Eruption. If the test succeeds, the Hero converts one resonance into Essence with no side effects. While the Hero has Resonance, a 9 on any die when making a magic Test forces the character to cause a Resonance Eruption immediately. (Multiple 9s stack!)
Ravaging Faith: Elohim do not directly recover HP via spending Essence (things like channel energy, healing spells, and the like still work). An Elohim converts 1 Resonance back into Essence per Arcanoi + dot in Followers each sunrise and 1 each time they perform a stunt that furthers the goals of their alignment.
Tell: As an Elohim spends Essence, their eyes glow a color and transluscent wings envelop their form until their body is only visible as a silhouette in them.
Power Stat: Arcanoi: As the Elohim increases in power, the Angel draws more power out of their realm and into the material world. This pervasive unsettling feeling that comes from the Angel is their Arcanoi. As an Elohim's Arcanoi grows, they begin to take on more traits of the Angel possessing them. A halo, wings, having their eyes and mouths become beacons of light, and so forth. They are majestic, but strange and uncanny.
Resource Stat: Essence The character begins play with Essence equal to Willpower + Charisma, plus double their Arcanoi.
Arcanoi | Power Gained
* Angelic Resilience- The Elohim reduces all damage it receives by its Constitution before further calculation except for damage dealt by magical and silver sources.
** Unnatural Characteristics - Elohims may go to six dots in any of their Characteristics.
*** Scorn Earth - You no longer need to touch the ground of creation, holding yourself above it with your massive power. A Elohim may hover at will, allowing them to move at their normal speed in all three dimensions.
**** Otherworldly Vitality – You may now hold yourself together in times of crisis. You may perform and spend Essence during Healing Surges to recover HP.
***** Miracle - Killing an Elohim at this level of power merely forces the Angel inside back into the warp for a short time. Unless a ritual is preformed to prevent it (and an Elohim can burn Hero points to foil this ritual) the Elohim simply reforms later, spending one week for every point of Resonance they have in the warp before finding a new vessel. The new vessel characteristics and abilities are identical to the old one, as the vessel mutates to accommodate the angel. At the player's option, the Elohim's appearance can stay the same or change entirely.
Elohim Virtue Assets
Charity: You are a giving soul, and you want to know how best to serve others. You generally automatically know people's emotions. Make an Arcanoi + Charisma test against the target's Mental Defense. If your test succeeds, you can detect more specific thoughts. If you get a number of raises equal to the target's Willpower, you can get the answer to a single question - assuming the target knows the answer. A common question is "What do you want?" If he doesn't, or is misinformed, you'll just get the wrong answer he has. Whenever you convince someone to perform an act of giving with absolutely no expectation of reward or recognition, convert one Resonance back into Essence.
Chastity: You are able to calm the passions of those around you. Gain the armor of contempt feat and convert 1 more Resonance back to Essence per day. Whenever you convince someone to abstain from committing a destructive act for personal gain, convert one point of Resonance back into Essence.
Diligence: You push yourself so hard that it's taking a toll on you. Reduce your HP by 2. However, you are immune to penalties to rolls from fatigue and should you fall unconscious due to fatigue the time spent asleep is cut in half. Whenever you convince someone to act or continue when they otherwise would not, convert one Resonance back into Essence.
Humility: Humility does not mean self-sacrifice, it just means not being destructively selfish. You may perform Aid Another actions on up to (arcanoi) allies within (arcanoi)m simultaneously. Whenever you fail a roll that you have spent an Essence on, convert one Resonance back into Essence.
Kindness: You're kind, to the point others feel like you leave yourself open to exploitation. All dispositions towards you are improved by one step. Whenever you convince someone to perform an act of kindness when they otherwise would not, you may convert a point of Resonance back into Essence.
Patience: You are a bastion of understanding and calm, willing to turn the other cheek. Reduce all damage dealt to you by your Arcanoi before other calculations. Whenever you convince someone to forgive a transgression when they otherwise wouldn't, you may convert a point of Resonance back into Essence.
Temperance: You are a master of self-control. Gain a +1k0 bonus to Rejected by Creation rolls. Whenever you convince someone to find satisfaction in what they already have when they normally wouldn't, you may convert a point of Resonance back into Essence.
Holy Might: You can spend Essence to gain +1k0 on a magic test for each Essence spent or +1k0 damage on a melee damage roll per Essence spent.
Rejected by Creation: Whenever an Elohim spends Essence, he gains Resonance. The only way to regain spent Essence is to eliminate the Resonance caused by its use. Resonance Eruptions (turning the resonance back into essence) are made by testing Arcanoi against a TN equal to 10+2 per Resonance as a free action. If the test fails, the Hero loses one hit point (E damage to the body) and converts one Essence to Resonance called a Resonance Eruption. If the test succeeds, the Hero converts one resonance into Essence with no side effects. While the Hero has Resonance, a 9 on any die when making a magic Test forces the character to cause a Resonance Eruption immediately. (Multiple 9s stack!)
Ravaging Faith: Elohim do not directly recover HP via spending Essence (things like channel energy, healing spells, and the like still work). An Elohim converts 1 Resonance back into Essence per Arcanoi + dot in Followers each sunrise and 1 each time they perform a stunt that furthers the goals of their alignment.
Tell: As an Elohim spends Essence, their eyes glow a color and transluscent wings envelop their form until their body is only visible as a silhouette in them.
Power Stat: Arcanoi: As the Elohim increases in power, the Angel draws more power out of their realm and into the material world. This pervasive unsettling feeling that comes from the Angel is their Arcanoi. As an Elohim's Arcanoi grows, they begin to take on more traits of the Angel possessing them. A halo, wings, having their eyes and mouths become beacons of light, and so forth. They are majestic, but strange and uncanny.
Resource Stat: Essence The character begins play with Essence equal to Willpower + Charisma, plus double their Arcanoi.
Arcanoi | Power Gained
* Angelic Resilience- The Elohim reduces all damage it receives by its Constitution before further calculation except for damage dealt by magical and silver sources.
** Unnatural Characteristics - Elohims may go to six dots in any of their Characteristics.
*** Scorn Earth - You no longer need to touch the ground of creation, holding yourself above it with your massive power. A Elohim may hover at will, allowing them to move at their normal speed in all three dimensions.
**** Otherworldly Vitality – You may now hold yourself together in times of crisis. You may perform and spend Essence during Healing Surges to recover HP.
***** Miracle - Killing an Elohim at this level of power merely forces the Angel inside back into the warp for a short time. Unless a ritual is preformed to prevent it (and an Elohim can burn Hero points to foil this ritual) the Elohim simply reforms later, spending one week for every point of Resonance they have in the warp before finding a new vessel. The new vessel characteristics and abilities are identical to the old one, as the vessel mutates to accommodate the angel. At the player's option, the Elohim's appearance can stay the same or change entirely.
Elohim Virtue Assets
Charity: You are a giving soul, and you want to know how best to serve others. You generally automatically know people's emotions. Make an Arcanoi + Charisma test against the target's Mental Defense. If your test succeeds, you can detect more specific thoughts. If you get a number of raises equal to the target's Willpower, you can get the answer to a single question - assuming the target knows the answer. A common question is "What do you want?" If he doesn't, or is misinformed, you'll just get the wrong answer he has. Whenever you convince someone to perform an act of giving with absolutely no expectation of reward or recognition, convert one Resonance back into Essence.
Chastity: You are able to calm the passions of those around you. Gain the armor of contempt feat and convert 1 more Resonance back to Essence per day. Whenever you convince someone to abstain from committing a destructive act for personal gain, convert one point of Resonance back into Essence.
Diligence: You push yourself so hard that it's taking a toll on you. Reduce your HP by 2. However, you are immune to penalties to rolls from fatigue and should you fall unconscious due to fatigue the time spent asleep is cut in half. Whenever you convince someone to act or continue when they otherwise would not, convert one Resonance back into Essence.
Humility: Humility does not mean self-sacrifice, it just means not being destructively selfish. You may perform Aid Another actions on up to (arcanoi) allies within (arcanoi)m simultaneously. Whenever you fail a roll that you have spent an Essence on, convert one Resonance back into Essence.
Kindness: You're kind, to the point others feel like you leave yourself open to exploitation. All dispositions towards you are improved by one step. Whenever you convince someone to perform an act of kindness when they otherwise would not, you may convert a point of Resonance back into Essence.
Patience: You are a bastion of understanding and calm, willing to turn the other cheek. Reduce all damage dealt to you by your Arcanoi before other calculations. Whenever you convince someone to forgive a transgression when they otherwise wouldn't, you may convert a point of Resonance back into Essence.
Temperance: You are a master of self-control. Gain a +1k0 bonus to Rejected by Creation rolls. Whenever you convince someone to find satisfaction in what they already have when they normally wouldn't, you may convert a point of Resonance back into Essence.