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Post by ScrapyardDragon on Jun 17, 2024 8:28:20 GMT -6
Blinka-barge Chassis: Drivetrain: VTOL Drive Rating 6 (Flying) Size: 23 (hp=15) Acceleration: 2 Speed: 5 Maneuver: 0 (3) Controls: minix4 Cockpit Basic Equip. Accommodations: 3x mini Passenger Space 2x cargo Space 4x mini Hangarsmini Blinkgate TunnelsArmor: Heavy Hardened Armor Accessories: Environmental Seals Composite Frame Modifications: Flawed (Fragile, Inefficient Controls, Overheating) vp: 349 Holdings 3
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Post by Traskus on Jun 23, 2024 10:44:31 GMT -6
Took a hatchet to the halo vehicles post to make things cheaper, more true to lore, and/or less complicated. Except the mammoth. No way around that one.
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Kwak
Moderator
Posts: 14
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Post by Kwak on Jun 23, 2024 15:44:47 GMT -6
Exorcist Cost 190 Size 14 Acceleration 3 Speed 5 Maneuver +0 Drive Tracked (3) Armor Light Hexagrammatic Wards, Medium Hardened Equipment Basic Equipment, Mini Passenger Space Pilot Mini Cockpit, Mini Copilot Seat, Alt. Control (Performer) Weapon Inferno SRM (4k2+10 Pen 5, -/5, 100m, Homing, Burning) Feature Good Pipe Organ (Performer boost) Flaw -
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Post by Divergent Reality on Jul 1, 2024 9:56:27 GMT -6
Space DIY projects and small businesses need dependable vehicles to carry large or awkward shaped cargo. A pickup is perfect for this task! You and your partner in crime are set for grabbing plywood, dura steel, space catalytic converters, or mulch for your garden. Toyota Hilux Size 9 Accel 2 Speed 4 Maneuver 0 Wheeled Drive Basic Equipment Cargo Space X3 Passenger Space Cockpit Cost 50 (Uncommon) A large flatbed tow truck capable of tilting it's bed down and hauling onto its back a vehicle of size 10 or less. In addition to a sturdy winch it has all necessary tie down points to secure whatever vehicle you can pop on it. Commercial Flatbed Tow Truck Size 15 Accel 2 Speed 4 Maneuver +0 Basic Equipment Cargo Space x1 HangarManipulator Arms (Winch) Cockpit Passenger Space Cost 104 (VRare) An example of a basic flatbed commercial work vehicle, it has ample space to carry all the parts, pallets, and hidden cargo anyone could want. This version features an arm that can be described as a small crane for loading and unloading cargo. Commercial Flatbed Truck Size 15 Accel 2 Speed 4 Maneuver +0 Basic Equipment Cargo Space x6 Manipulator Arms (Crane) Cockpit Passenger Space Cost 99 (Rare) A common vehicle for the latest year in the grim darkness of the far future! Featuring seating for four and a zippy engine, this sedan gets you from point A to somewhere else with ease. Honda Accord Size 10 Accel 3 Speed 7 Man +0 Wheeled Drive Basic Equipment Cargo Space X4 Mini Passenger Space X3 Mini Cockpit Total Cost 95 (Rare)
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Post by Divergent Reality on Jul 1, 2024 20:42:04 GMT -6
Get it? Technical Readout. As a way to fill light armored cavalry roles the Technical is a loosely defined group of civilian vehicles with guns added. Technical Size 9 Accel 2 Speed 4 Maneuver 0 Wheeled Drive Basic Equipment Copilot Omni Personnel Weapon Mount Passenger Space Cockpit Open Topped Cost 72 (Rare) Any weapons are fair game when a local warlord needs to handle hardened targets. Missile Pod Technical Size 9 Accel 2 Speed 4 Maneuver 0 Wheeled Drive Basic Equipment Copilot LRM Cockpit Open Topped Cost 70 (Rare) With a bit of inspiration from Killdozer a simple truck can transform into a more competent armored vehicle. Armored Technical Size 9 Accel 2 Speed 4 Maneuver 0 Wheeled Drive Medium Standard Armor Basic Equipment Copilot Omni Personnel Weapon Mount Cockpit Open Topped Cost 80 (Rare) War materials at hand dictate their use and distribution. The Land Raider Crusader saw the invention of Hurricane Bolters, this larger technical carries large weapons or multiple smaller weapons to bring more guerilla strength to bear. Gunwagon Technical Size 15 Accel 2 Speed 4 Maneuver +0 Basic Equipment Omni Personnel Weapon Mount X3 / Copilot Seat X3 Cockpit Passenger Space Open Topped Cost 153 (MRare) Smaller vehicles can not always handle the recoil of traditional weapons of war so larger vehicles are necessary to carry the biggest of liberated guns. Outriggers add greater stability for more insurgency fun! Mortar Battlewagon Technical Size 15 Accel 2 Speed 4 Maneuver +0 Basic Equipment Variable Drive ( Siege Drive) AC/10 Copilot Seat Cockpit Passenger Space Cost 153 (MRare) All of the weapons are tied to a Copilot Seat, they do all the firing.
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Post by Traskus on Jul 4, 2024 16:14:42 GMT -6
The Screaming Eagles modified land raiders by removing their ability to transport troops and replacing it with a massive gun. It brings over 80 tons of pure, unadulterated FREEDOM to the fight... after a literal minute of starting up. Land Raider Abramns
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Size | 14 (18 hp)
| Acceleration | 2
| Speed | 3
| Maneuver | -5
| Drive | Tracked
| Armor | heavy fortified
| Equipment | mini cockpit, mini 3x copilot, omni v-mount, 2x omni p-mount (heavy bolter, heavy flamer, or mp lascannon)
| Features | Standard sensors
| Flaws
| Hangar queen, loud, startup (one minute, -4)
| Pilot | Drive
| Weapons | Railgun OR bombast laser
| Cost | Railgun - 295, holdings 2; Bombast laser - 263, holdings 2
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The bradley pattern chimera goes full ifv and reduces the normal passenger space for a bigger gun. Neu Merica has so much industry they can afford it. Bradley chimera
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Size | 11
| Acceleration | 2
| Speed | 2
| Maneuver | -5
| Drive | Tracked
| Armor | Medium hardened
| Equipment | 2xmini cockpit, mini 3x copilot, mini 3x passengers, omni personal weapon
| Features |
| Flaws
| Overheats, fragile, startup (one minute, -2)
| Pilot | Drive
| Weapons | AC/5 ultra
| Cost | 224 (holdings 1)
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And with even less transport is the scout variant to carry recon equipment. Bradley scout chimera
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Size | 11
| Acceleration | 2
| Speed | 2
| Maneuver | -5
| Drive | Tracked
| Armor | Medium hardened
| Equipment | 2xmini cockpit, mini 3x copilot, omni personal weapon (grenade launcher)
| Features |
| Flaws
| Overheats, fragile, startup (one round, -2)
| Pilot | Drive
| Weapons | AC/5 ultra
| Cost | 224 (holdings 1)
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Sometimes reasonable men must do unreasonable things.
Killdozer
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Size | 10 (14 hp)
| Acceleration | 2
| Speed | 1
| Maneuver | 0
| Drive | Tracked
| Armor | Mini medium ferro-fibrous
| Equipment | Mini cockpit, 4x personal weapon mounts (saw, omni-hunting rifle, omni-revolver, omni-autopistol)
| Features | Dozer blade
| Flaws
| startup (one round, -2)
| Pilot | Drive
| Weapons |
| Cost | 100 (rare)
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Dozer blade: When making ramming actions, treat resilience of buildings as half and subtract the vehicle's size from the ap of cover. Sometimes reasonable 'bots must do unreasonable things. Miniature killdozer
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Size | 4
| Acceleration | 2
| Speed | 1
| Maneuver | 0
| Drive | Tracked
| Armor | Mini medium hardened
| Equipment | Mini cockpit, storage space
| Features | Dozer blade
| Flaws
| startup (one round, -2)
| Pilot | Drive
| Weapons |
| Cost | 90 (rare)
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Dozer blade: When making ramming actions, treat resilience of buildings as half and subtract the vehicle's size from the ap of cover.
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Post by Divergent Reality on Jul 20, 2024 7:22:47 GMT -6
Light Cycle Size 4 Accel 3 Speed 8 Man +10 Wheeled Drive Light Standard Armor Composite Frame, Partial Wing 2 Saddle Cockpit Feature: Gingerbread (+1k0 to Maintain Control actions during Chases), Open Topped Cost 98 Designed for battle on the Gaming Grid, this version of the Light Cycle is slightly less stable than its standard version and is equipped with a Jetwall for entrapping opponents in team death races. Versions of this vehicle draw their power directly from an energized floor removing the need for cumbersome cables.
Light Cycle for the Games Size 4 Accel 3 Speed 8 Man +10 Wheeled Drive Light Standard Armor Composite Frame Saddle Cockpit Weapon: Jetwall Feature: Gingerbread (+1k0 to Maintain Control actions during Chases), Open Topped Flaw: External Power Cost 113 The Light Tank is a design features few revisions since its initial design and construction by Kevin Flynn. This basic tank features space for a full tank crew and a specialized turret able to fire at any vertical elevation so no targets are out of reach. Finally the software of this vehicle is given additional proofing against electronic incursion. Light Tank Size 14 Accel 2 Speed 5 Man +0 Tracked Drive Medium Hardened Armor Basic Equipment, Passenger Space Cockpit, Copilot (gunner) Weapon: Blazer Feature: ICE System: +1k0 to Tech Use to resist hacking attempts. Cost: 133 (VRare) The Lightweight Solar Sailer is craft capable of traversing pathways of energy. As long as a coherent beam of power or information is streamed between two locations this vehicle can travel along that straight path. Solar Sailer Solar Sailer Size 20 Accel 2 Speed 10 Man +3 Basic Equipment, Passenger Space x4, XL Engine 3 Cockpit Open Topped Cost: 142 (VRare) A looming, recognizable silhouette, easily identifies the Recognizer from any other vehicle on The Grid. The cockpit is perched atop a pair of long legs. These allow the pilot a clear view of the area when grounded. They also allow the pilot to attack while keeping themselves well out of reach from most physical counterattacks. Size 16 Accel 3 Speed 6 Man +5 VTOL Drive Medium Hardened Armor
Basic Equipment, Manipulator Arms (Strength 8), Mini Passenger Space x3 Mini Cockpit Alt Controls Athletics Syrneth Vehicular CQC Weapon Feature: No Hands Cost 200 (MRare)
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Post by sliprunner on Aug 1, 2024 13:09:28 GMT -6
This is a Collection of various "Generic Vehicles" I had used and may overlap with existing designs, these are quick breakdowns rather than proper stat blocks. I have included some notes regarding them as well, they are slightly tweaked from original versions given some changes I've seen on homebrew here. They were largely worked to keep within cost brackets so Size of them may feel a bit off, Feel free to rework them as desired.
-TOWED ARTILLERY | UNCOMMON | 50 VP | 8 HP- 140mm Falcon (Size 8, Cost 20) [HE OR AP Rounds] Saddle Cockpit (Size 9, Cost 25) Miniaturized Variable Drive (Turret/Wheeled) (Size 10, Cost 45) Feature: Tow Hitch (Cost 50) Size 10 (60 Cost) Maneuver +0 (70 Cost) Siege Engine (60 Cost) Fragile (50 Cost) Open topped NOTE: This is generic Towed Artillery, you've got a 5k4+10 X, Blast 4, 6 Pen, Indirect fire weapon with 300m range brackets and Loading 1 when using HE. While the not given an extra seat the open topped nature is meant to imply it can have someone outside the vehicle do the reloading for the gun, I highly recommend it have limited 'onboard' ammunition and requiring an ammo resupply vehicle somewhere nearby. 'Deploy' it by switching it to turreted mode, you WILL need two loaders to make use of full fire rate. If you want to simplify it to only the 'gunner' for loading, you have it firing once every other round. Swap the HE to AP for Blast 0 and have pen 10 for use as an Emplaced AT gun.
-TOWED ARTILLERY, HEAVY | RARE | 95 VP | 15 HP- Miniaturized Variable Drive (Turret/Wheeled) (Size 1, Cost 20) Maneuver +0 (Cost 30) 250mm Eagle (Size 13, Cost 60) [HE OR AP Rounds] Saddle Cockpit (Size 14, Cost 65) Feature: Tow Hitch (Cost 70) Standard Sensor System (Size 15, Cost 80) Size 15 (Cost 110) Siege Engine (Cost 100) Open topped NOTE: A MUCH heavier alternative to the first, You've got a 6k5+10 X, Blast 8, Pen 14, Indirect fire weapon with 500m Range brackets and Loading 3 with the HE, Blast drops to 4 with Pen 18 with AP. This is meant for siege duty and is something that can easily have 6+ people with it to help with the loading of the weapon. This could be used for 'Saturation' barrages with each gun firing twice a round OR sustained fire as once per four rounds.
-HALFTRACK | UNCOMMON | 50 VP| 14 HP- Tracked Drive [Halftrack] Acceleration 2 (Cost 10) Speed 5 (5*3=15 Squares) (Cost 20) Maneuver +0 (Cost 30) Feature: Tow Hitch (Cost 35) Cockpit (Size 4, Cost 40) Basic Equipment (Cost 43) Passenger Space x2 (2 Passengers) (Size 8, Cost 47) Cargo Space x2 (1 Cubic Meter) (Size 10, Cost 49) Size 10 (Cost 59) Slow to Go (49 Cost) Open topped NOTE: This one is fun because the Passenger/Cargo space is placeholder. Use it to tow the normal or 'Heavy' Artillery pieces. If you swap the cargo over to Passenger space it's capacity goes to 4, Inverse results in cargo space becoming 3 Cubic Meters. My general approach was to have this 'mixed' carriage for the basic artillery and have 2, one passenger and one cargo, for a Heavy Artillery.
-APC | RARE | 100 VP | 16 HP- Tracked Drive Acceleration 2 (Cost 10) Speed 5 (5*3=15 Squares) (Cost 20) Maneuver +0 (Cost 40) Cockpit (Size 4, Cost 45) Feature: Tow Hitch (Cost 50) 4x Mini Passenger Space (8 People) (Size 8, Cost 66) AC/2 (Size 10, Cost 76) Medium Standard Armor (Size 12, Cost 86) Size 12 (Cost 110) Death Trap (Cost 100) NOTE: I only used it once and that was within a city, it didn't do to bad, and I improved the 'Mini Passenger Space' as imposing a penalty on soldiers as they enter/exit. Would of done a lot better with something other than the AC/2 but it fit best for a rather generic APC with an autocannon fitted. One could also freely slap the 'open-topped' trait on it if they want something more like a rolling bathtub instead of METAL BOXES. The Tow hitch was intended to have it operate with the towed artillery, likely the 'Heavy' but I never ended up doing so.
-EXO KNIGHT | RARE | 100 VP | 10 HP- Walker Drive Acceleration 2 (Cost 10) Speed 2 (2*4=8 Squares) (Cost 14) Maneuver +6 (Cost 30) Cockpit (Size 4, Cost 35) Medium Standard Armor (Size 6, Cost 45) Light Wards (Size 7, Cost 55) Standard Sensors (Size 8, Cost 65) Omni Mount (Size 10, Cost 85) [Options: AC/2 | Light Punisher | Multilas | Inferno Cannon | SRM] Environmental Seals (Cost 90) Size 10 (Cost 100) NOTE: So, this was an attempt to have a 'Compact' (5 meter) frame to use in a city. I don't think I even deployed them because there wasn't ever a good situation for them. The Omni really could do miles for this though given the weapon options available, and the frame isn't optimized either beyond keeping it a 'rare' vehicle. I'd looked at the possibility of doing it as an 'Armor' drive but decided against it at the time.
-MEDIUM TANK | RARE | 100 VP | 16 HP- Tracked Drive Acceleration 2 (Cost 10) Speed 9 (9*3=27 Squares) (Cost 28) Maneuver +0 (Cost 48) Miniature Cockpit (Size 2, Cost 58) Basic Equipment (Cost 61) Environmental Seals (Cost 66) Railgun (Size 7, Cost 86) [Alt Weapon Options: Gauss | Plasma Destroyer | (Vulcan Mega-bolter OR AC/10) + Reinforced Frame | Inferno Swarm LRM ] Medium Ferro-Fibrous Armor (Size 12, Cost 96) Size 12 (Cost 120) Non-Standard Parts (Cost 110) Hanger Queen (Cost 100) NOTE: Simple flaws to get the cost down while also reflecting the troubles of operation and repairs. The problem the tank suffers is actually a very simple one: It was too reliable, A pair of them would pose a decent enough challenge and instead of throwing in even heavier tanks I found it was actually MORE dangerous to simply throw in an extra medium. While not Omni I did have 'variants' show up that would have different weapons affixed, which did allow for some much needed variation. The Miniature cockpit did feel like cheating though and a joke passed around only short people could operate it.
-HEAVY TANK | VRARE | 149 VP | 18 HP- Tracked Drive Acceleration 2 (Cost 10) Speed 5 (5*3=15 Squares) (Cost 20) Maneuver -1 (Cost 38) Cockpit (Size 4, Cost 43) Basic Equipment (Cost 46) Miniaturized 140mm Falcon (Size 8, Cost 86) [AP Rounds] Automatic Loading Mechanism (Size 10, Cost 96) Environmental Seals (Cost 101) Heavy Hardened Armor (Size 14, Cost 151) Size 14 (Cost 179) Loud (Cost 169) Non-Standard Parts (Cost 159) Hanger Queen (Cost 149) NOTE: And here is the very plain and simple Heavy Tank, 3 flaws to get it back into 'Very Rare', thematic to a bulky engine with operational and repair difficulties, but you have the Falcon to hit hard with or for general fire support. The 'Loud' flaw actually plays rather nicely into being 'Tank Terror', paired with throwing a Tank Commander NPC in made it a more interesting fight than Medium Tank, though if you can overcome the armor its heavier than the medium for not much gain.
-FIGHTER | RARE | 100 VP | 5 HP- Aerospace Drive Acceleration 3 (Cost 25) Speed 8 (8*10=80 Squares) (Size 1, Cost 49) Maneuver +0 (Cost 59) Mini Cockpit (Size 3, Cost 69) Basic Equipment (Cost 72) Standard Sensor Suite (Size 4, Cost 82) Environmental Seals (Cost 87) LRM (Size 7, Cost 97) Partial Wing 4 (Size 10, Cost 112) Size 10 (Cost 122) Hanger Queen (Cost 112) Naturally Aspirated (Cost 102) Startup Time [1 Round] (Cost 100) NOTE: An extremely simple and basic Fighter, Once again got that ever so cramp cockpit, Plenty of out of combat service, and hope you don't need to scramble! This of course is exactly what happened when their would-be deployment ended up with a strategic decision to take out the squadron and airbase via an orbital weapons platform. The partial wing while minimal goes miles to help keep this under control. The lack of maneuverability bonus though means pilot skill matters a lot and take heed the lack of an ejector seat!
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Post by Divergent Reality on Sept 30, 2024 11:52:44 GMT -6
Nightstar Size 4 Accel 2 Speed 6 Maneuver +6 Wheeled Drive Saddle CockpitOpen Topped Cost: 47 Uncommon
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Post by Amalvi on Nov 4, 2024 12:09:30 GMT -6
Pioneer rock Size 20 Accel 0 Speed 1 Maneuver 0 Creature Drive (tracked) Macronized Saddle CockpitOpen Topped, Macronized Passenger Space, Macronized Alternative Control (Common Lore) Flaws: External Power (Ah, push it - push it real good), Hangar Queen, Junker Cost: 20 Uncommon The pioneers used to ride these babies for miles. Not just a boulder
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