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Vehicles!
Aug 9, 2018 19:08:08 GMT -6
via mobile
Post by Divergent Reality on Aug 9, 2018 19:08:08 GMT -6
Vehicles by SizeVehicle Cost |
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Normal VP Budget | Rarity | 50 | Uncommon | 100 | Rare | 150 | Very Rare | 200 | Mythic Rare | High VP Budget | Holdings | 250 | Holdings 1 | 300 | Holdings 2 | 350 | Holdings 3 | 400 | Holdings 4 | 450 | Holdings 5 |
Vehicles by Cost
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Vehicles!
Aug 18, 2018 20:01:04 GMT -6
via mobile
Post by Divergent Reality on Aug 18, 2018 20:01:04 GMT -6
The Gray Death Standard battle armor was developed by the technicians of the Gray Death Legion after a number of battle armor suits were sent to the Legion for field testing. The standard jump pack is removed, however reinforced myomer bundles enable the wearer to move at speeds of up to 32 kph. Other modifications include improved sensors and an anti-personnel weapon mount. Gray Death Standard |
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Size | 7 | Acceleration | 2 | Speed | 3 | Maneuver | +5 | Drive | Walker | Armor | Light Hardened | Equipment | Environmental Seals, Mini Mini Manipulator Arms, Mini mini Mobile Trace System, Standard Sensor System | Pilot | Mini Mini Cockpit | Weapons | 2x Personnel Weapon Mounts | Feature | - | Flaw | Feedback, Hangar Queen | Cost | 188 |
Flaws: Feedback - You are in a sealed tin can, you bet you'll feel every impact. Hanger Queen - All that miniaturization comes at a cost, I hope you have a dedicated mechanic team. Personal Weapon Mounts left empty to fill with your preference. -- The M113 is a fully tracked armored personal carrier currently manufactured by HAE Systems. The vehicle was first fielded by mechanized infantry units on lower tech planets. It is still utilized by larger military forces for its stalwart performance and amphibious drive capabilities. M113 |
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Size | 10 | Acceleration | 2 | Speed | 3 | Maneuver | +5 | Drive | Naval, Tracked | Armor | Light Hardened | Equipment | 4x Mini Passenger Space (8 people), Mini Variable Drivetrain | Pilot | Mini Cockpit, Mini Copilot | Weapons | SAW | Feature | - | Flaw | | Cost | 137 |
Notes: For the purposes of beaching the M113, ignore the Islandhome rule (p.98 DtDB2:FaFSM) for traditional Naval Drives. Believed to have been originally developed by an Ork Mek who wanted to "MAKE WALKIN' FASTAH!!!" The segue was quickly deemed un-Orky due to it's inability to mount sufficient dakka. Human businesses have eagerly utilized the design as expensive one person touring vehicle for clients. The private market has turned it into an expensive way to be made fun of. Segue |
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Size | 2 | Acceleration | 1 | Speed | 1 | Maneuver | +0 | Drive | Wheeled | Armor | - | Equipment | Alternate Controls: Athletics, Basic Equipment, Open Topped | Pilot | Mini mini Cockpit | Weapons | - | Feature | Company Logo | Flaw | - | Cost | 56 |
Company Logo: +1k0 diplomacy with members of specific corporation who's logo is plastered all over the segue. Designed as a fast smuggling vessel to get you from pickup to drop off as quickly as possible over water, the Cigarette Boat is designed to do just that. It has a nice big engine, large storage for it's size and a sensor suite designed to help it stay hidden. Cigarette Boat |
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Size | 12 | Acceleration | 4 | Speed | 6 | Maneuver | +0 | Drive | Naval | Armor | - | Equipment | Composite Frame, ECM, 2x Hidden Compartments, Open Topped, Partial Wing 2, Passenger Space, Standard Sensor System | Pilot | Mini Cockpit | Weapons | - | Feature | - | Flaw | Fragile | Cost | 165 |
Flaw: Fragile - This boat is designed to get the goods in or out fast. The Cyclops began life as a heavy assault BattleMech and headquarters unit for Star League Defense Force field commanders. A decent mix of weapons provides the Cyclops with both long- and short-range firepower and a sizable engine to keep up with mobile operations. The most important feature of the 'Mech though is its advanced electronics: a holographic Tacticon B-2000 Battle Computer allows the pilot to effectively command up to brigade-sized units, while the Olmstead 840 tight beam comm suite with SatNav module allows for planet-wide communication capabilities. The Cyclops is one of the Capellan Confederation's preferred 'Mechs to install Dual Cockpits. Standard refits usually install the Dual Cockpit on a CP-10-Z, removing one ton of autocannon ammunition. Cyclops |
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Size | 23 | Acceleration | 2 | Speed | 4 | Maneuver | +0 | Drive | Walker | Armor | Medium Hardened | Equipment | Advanced Sensor System, Basic Equipment, Ejector Seat, Environmental Seals, Manipulator Arms (Strength 6) | Pilot | Mini Cockpit, Copilot | Weapons | Mini AC/20, LRM, Multilas, SRM | Feature | - | Flaw | Fragile | Cost | 356 |
Only One Ejector Seat: The co-pilot best trust the person behind the wheel, in the event of the 'Mech's destruction only the pilot is ejected. The co-pilot must claw their way out of the wreckage. When you're hunkered down behind a sliver of cover taking heavy fire, there is no more reassuring sound than the twin engines of the A-10 Thunderbolt screaming in from the distance. That's what you think anyway, until you hear the Punisher Gatling Cannon that can pound out 3,500 rounds per minute at the guys trying to kill you. Then you know the most reassuring sound you'll ever hear. A-10 Thunderbolt |
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Size | 16 | Acceleration | 5 | Speed | 10 | Maneuver | +5 | Drive | Aerospace | Armor | Heavy Ferro Fiberous | Equipment | Basic Equipment, Ejector Seat, Environmental Seals, Reinforced Frame | Pilot | Cockpit | Weapons | Light Punisher Gatling Cannon | Feature | - | Flaw | - | Cost | 275 |
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Vehicles!
Aug 18, 2018 20:03:07 GMT -6
via mobile
Post by Divergent Reality on Aug 18, 2018 20:03:07 GMT -6
A modification of the standard Scorpion Medium Tank. The LRM Carrier eschews all other weapons for a pair of DoomRider Long Range Missile launchers. To make room for the extra ammunition the already spartan cockpit has been slimmed down even further. LRM Carrier |
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Size | 12 | Acceleration | 2 | Speed | 5 | Maneuver | -7 | Drive | Tracked | Armor | Medium Hardened | Equipment | - | Pilot | Mini Cockpit, Copilot | Weapons | 2x LRM Launchers | Feature | - | Flaw | Fragile, Overheating | Cost | 100 |
Flaws: Overheating - The same turbine engine is used, so the heat issue remains the same. Fragile - Congratulations, you have been given the supreme honor of sitting on a rolling pile of explosives. The Hoeing CH-47 Chinook is a twin-engine, tandem rotor heavy-lift helicopter. Its primary roles are troop movement, artillery emplacement and battlefield resupply. It has a wide loading ramp at the rear of the fuselage and three external-cargo hooks. CH-47 Chinook Cargo Configuration |
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Size | 20 | Acceleration | 2 | Speed | 5 | Maneuver | +0 | Drive | VTOL | Armor | Heavy Hardened | Equipment | Basic Equipment, 10x Cargo, Standard Sensor System | Pilot | Cockpit | Weapons | Mini Multilas | Feature | - | Flaw | - | Cost | 168 |
CH-47 Chinook Cargo Configuration |
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Size | 20 | Acceleration | 2 | Speed | 5 | Maneuver | +0 | Drive | VTOL | Armor | Heavy Hardened | Equipment | 4x Cargo, 6x Mini Passenger Space (32 people), Standard Sensor System | Pilot | Cockpit | Weapons | Mini Multilas | Feature | - | Flaw | - | Cost | 186 |
With a few hours work all the seats of the People Mover Configuration can be stripped out to give you more cargo space. (Work it out with your GM.) The Awesome is built around an impressive all energy arsenal and heavy armor making it a highly independent and powerful assault 'Mech. Rugged and reliable, the Awesome is traditionally used in a vanguard role when penetrating enemy defenses. The Awesome's massive firepower also lends it to defensive actions, acting as a mobile turret when necessary. Because of its reliance on energy weapons, the Awesome is able to act independently for extended periods of time. This trait is also useful in siege situations where the 'Mech can keep up a constant barrage, allowing it to win battles of attrition through bleeding an enemy dry. Awesome Battlemech |
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Size | 20 | Acceleration | 3 | Speed | 5 | Maneuver | +5 | Drive | Walker | Armor | Heavy Hardened | Equipment | Basic Equipment, Environmental Seals, Manipulator Arms (Strength 7), Standard Sensor System | Pilot | Cockpit | Weapons | MP Lascannon, Multilas, PPC | Feature | - | Flaw | - | Cost | 248 |
A Space Marine Dreadnought is a large, walking tank which carries both powerful guns and lethal close combat weaponry, armoured to withstand all but the most powerful of enemy firepower and often relied on by Space Marine forces to tear an opening in enemy defenses. Each Dreadnought contains a living being, permanently interfaced with the machine through a form of Mind Impulse Unit. Dreadnoughts are surprisingly agile, able to walk and balance with the ease of a living creature. Brother Kooladius makes his presence known. Dreadnought |
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Size | 13 | Acceleration | 2 | Speed | 3 | Maneuver | +5 | Drive | Walker | Armor | Medium Hardened | Equipment | Basic Equipment, Environmental Seals, Manipulator Arms (Strength 9), Reinforced Frame | Pilot | Coffin | Weapons | Flamer, Bolter | Feature | Interred | Flaw | - | Cost | 165 |
Interred: You are locked inside a Dreadnought when the rest of you has been horrendously wounded but you somehow survive. Some Dreadnoughts like to shoot things. Here you go. Hellfire Dreadnought |
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Size | 13 | Acceleration | 2 | Speed | 3 | Maneuver | +5 | Drive | Walker | Armor | Medium Hardened | Equipment | Basic Equipment, Environmental Seals, Manipulator Arms (Strength 6), Reinforced Frame | Pilot | Coffin | Weapons | Plasma Destroyer, SRM | Feature | Interred | Flaw | - | Cost | 165 |
Interred - You are locked inside a Dreadnought when the rest of you has been horrendously wounded but you somehow survive. No hands - Your hands have been replaced with guns. Shoot things, hope no one comes to club you. The arms in the stat line represent your ability to lug and bash with your upper limbs. Use strength six for any slam attacks you might make against those foolish enough to get near you.
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Post by Traskus on Aug 19, 2018 12:14:38 GMT -6
A Blue Suns mercenary and his Vanguard. Vanguard Titan |
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Size | 11 | Acceleration | 2 | Speed | 4 | Maneuver | +5 | Drive | Walker OR Creature: Walker | Armor | Medium Hardened | Equipment | Basic Equipment, Environmental Seals, Ejector Seat, Manipulator Arms (Strength 7), Standard Sensor, Vehicle Weapon Mount | Pilot | COFFIN, Onboard AI (3 INT) | Weapons | Light punisher gatling gun, SRM | Cost | 200 |
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Post by Divergent Reality on Aug 21, 2018 12:14:43 GMT -6
Sometimes magic users miraculously survive getting put full of holes. I cast Magic Missile at the darkness Librarian Dreadnought |
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Size | 13 | Acceleration | 2 | Speed | 3 | Maneuver | +5 | Drive | Walker | Armor | Medium Hardened | Equipment | Basic Equipment, Environmental Seals, Manipulator Arms (Strength 6), Orgone Antenna (+1k1 Damage), Reinforced Frame | Pilot | Coffin | Weapons | Bolter, Vehicle CQC (Syrneth) | Feature | Interred | Flaw | - | Cost | 180 |
Interred - You are locked inside a Dreadnought when the rest of you has been horrendously wounded but you somehow survive. Mind Bullets - You have an Orgone Antenna, shoot mind bullets at your enemies. One Hand - You only have one hand. The other is replaced by your beating stick. - Where's my Force Weapon? - Mechanically, this game lacks force weapons, so your Vehicle CQC Weapon has the Syrneth ability (p.111 DtDB2:FaFSM).
Magitek Armor is a vehicle specifically developed for channeling the Warp. The vehicle offers impressive amounts of protection for the passenger and an ability for them to put their mind bullets to use with an excellent view of the battlefield. Magitek Armor |
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Size | 9 | Acceleration | 1 | Speed | 3 | Maneuver | +0 | Drive | Walker | Armor | Light Hardened, Light Hexagrammatic Wards | Equipment | Open Topped, Basic Orgone Antenna, Void Shield 10 | Pilot | Saddle Cockpit | Weapons | - | Feature | - | Flaw | - | Cost | 87 |
Some vehicles are so obscene in cost, design and specifications that they are even prohibitively expensive to multi-Sphere conglomerates. With fewer than two dozen currently constructed, the Concorde Jet is one such luxury. A massive engine with passenger space space built around it. This plane allows you to get someone anywhere on a world in almost thirty minutes or less. A strange feature of the Concorde is its purely Promethean staff. How they achieve this is unknown. The parent company bills itself as being ready to travel at a moment's notice, and a tireless staff makes this very true. Concorde Jet |
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Size | 24 | Acceleration | 5 | Speed | 15 | Maneuver | -10 | Drive | Scramjet | Armor | - | Equipment | Basic Equipment, 7x Mini Passenger Space (64 people), 1x Mini Luxury Accomodations (A private cabin for two with very nice seats, a TV, and soundproof walls), Mini Advanced Sensor System | Pilot | Cockpit, Mini Copilot | Weapons | - | Feature | 2x Serice Area | Flaw |
| Cost | 572 |
Service Area - These areas contain a very wide selection of snacks, drinks and miscellaneous offerings for the passengers. They are included in the ticket price. The Immolator is a variant of the Rhino chassis and used "exclusively" by the Adepta Sororitas as a transport. Burn, baby burn Immolator |
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Size | 13
| Acceleration | 3
| Speed | 5
| Maneuver | +0
| Drive | Tracked
| Armor | Light Hexagrammatic Wards, Medium Hardened
| Equipment | Basic Equipment, 4x Mini Passenger Space (8 very sweaty people)
| Pilot | Mini Cockpit, Copilot
| Weapons | Turret Mounted Twin Linked Heavy Flamer
| Feature | -
| Flaw | -
| Cost | 175 |
Flame Weapon |
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Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Heavy Flamer | Heavy | 3k2 E | 8 | S/- | 20m | 3 | 2Full | VRare | Flame |
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Post by Divergent Reality on Aug 21, 2018 12:15:49 GMT -6
The Land Speeder is a light anti-gravity vehicle which serves as the primary reconnaissance, scouting, resupply and fast attack vehicle. Standard Landspeeder |
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Size | 12
| Acceleration | 4
| Speed | 6
| Maneuver | +0
| Drive | Hover
| Armor | Light Hardened
| Equipment | Basic Equipment
| Pilot | Cockpit, Copilot
| Weapons | Pintle Mounted [Personnel Weapon Mount] Heavy Bolter for Copilot use
| Feature | Open Topped
| Flaw | -
| Cost | 161 |
The Land Speeder Tornado is a more heavily-armed Land Speeder than the standard pattern. Land Speeder Tornadoes are equipped with a second weapon mounted under the vehicle's nose. Landspeeder Tornado |
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Size | 12
| Acceleration | 4
| Speed | 6
| Maneuver | +0
| Drive | Hover
| Armor | Light Hardened
| Equipment | Basic Equipment
| Pilot | Cockpit, Copilot
| Weapons | Pintle Mounted [Personnel Weapon Mount] Heavy Bolter for Copilot use, Saw
| Feature | Open Topped
| Flaw | -
| Cost | 166 |
The Land Speeder Typhoon is equipped with twin-linked Typhoon Missile Launcher racks mounted on both sides of the Speeder. These weapons fire anti-personnel missiles that are effective against lightly-armoured enemy infantry. Landspeeder Typhoon |
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Size | 12
| Acceleration | 4
| Speed | 6
| Maneuver | +0
| Drive | Hover
| Armor | Light Hardened
| Equipment | Basic Equipment
| Pilot | Cockpit, Copilot
| Weapons | Pintle Mounted [Personnel Weapon Mount] Heavy Bolter for Copilot use, SAW, SRM
| Feature | Open Topped
| Flaw | -
| Cost | 171 |
[/div] The Land Speeder Tempest forgoes the standard Land Speeder's usual role of long-range reconnaissance and fast attack craft and instead is used as a pure gunship and attack craft. Losing the chance to use rude gestures is a small price to pay for added protection. Landspeeder Tempest |
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Size | 12
| Acceleration | 4
| Speed | 5
| Maneuver | +5
| Drive | Hover
| Armor | Medium Hardened
| Equipment | Basic Equipment, Partial Wing 4
| Pilot | Cockpit
| Weapons | SAW, SRM
| Feature | -
| Flaw | -
| Cost | 182 |
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Post by Divergent Reality on Aug 21, 2018 12:17:15 GMT -6
The Devilfish is the armoured personnel carrier of the Tau Empire. It is the standard transport for Fire Warriors as well as Pathfinder Teams and serves as the chassis for the Hammerhead Gunship and the Sky Ray Missile Destroyer. For the Greater Good! Devilfish |
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Size | 18
| Acceleration | 3
| Speed | 4
| Maneuver | +5
| Drive | Hover
| Armor | Medium Hardened
| Equipment | Basic Equipment, 5x Mini Passenger Space (16 idealistic sardines), 2x T'au Drone Omni Mount
| Pilot | Cockpit, Copilot
| Weapons | SAW
| Feature | Open Topped
| Flaw | -
| Cost | 186 |
T'au Drone Omni Mount - The T'au have standardized their military drone chassis to be slot loaded into machines. These slots can only accept T'au drones. The Drones are operated remotely, so no other weapons may be mounted without costly modifications. In the event of a vehicles destruction the drones are ejected and operate independently until their batteries or programming RAM is depleted. T'au Drones sold seperately. Gun Drone |
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Size | 5
| Acceleration | 1
| Speed | 2
| Maneuver | +0
| Drive | Hover
| Armor | Light Hardened
| Equipment | AI, RAM 3, TAPS (+1 Ballistics), Remote Uplink System
| Pilot | -
| Weapons | Twin Linked Lasgun
| Feature | -
| Flaw | -
| Cost | 70 |
The gun Drone's integrated weapons are Twin Linked Feature: Linked - When mounted in pairs on a T'au vehicle the two gun drones may both be remotely fired at the same target by the copilot in a T'au vehicle. Cost: 70 The Hammerhead Gunship is the main battle tank of the Tau army. It is based on the standard Devilfish chassis but sacrifices transport capacity for high-powered weapon capacitors and extra armor. Boop Hammerhead Gunship |
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Size | 18
| Acceleration | 3
| Speed | 4
| Maneuver | +5
| Drive | Hover
| Armor | Heavy Hardened
| Equipment | Basic Equipment, 2x T'au Drone Omni Mount
| Pilot | Mini Cockpit, Copilot
| Weapons | SAW, Turret mounted Railgun
| Feature | Open Topped
| Flaw | -
| Cost | 216 |
T'au Drone Omni Mount - The T'au have standardized their military drone chassis to be slot loaded into machines. These slots can only accept T'au drones. The Drones are operated remotely, so no other weapons may be mounted without costly modifications. In the event of a vehicles destruction the drones are ejected and operate independently until their batteries or programming RAM is depleted. T'au Drones sold separately. Cost: 213 The Leman Russ is the main Battle Tank of the Imperial Guard. This rugged and dependable tank has been used for centuries and while fundamental changes in construction and appearance have occurred its capabilities have changed very little, able to operate in a variety of environments and withstand enemy fire while delivering powerful tank-killing blows. It was named after Leman Russ, the Primarch of the Space Wolves. Leman Russ Battle Tank |
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Size | 18
| Acceleration | 3
| Speed | 4
| Maneuver | +0
| Drive | Tracked
| Armor | Heavy Hardened
| Equipment | Basic Equipment, Reinforced Frame
| Pilot | Cockpit, 3x mini Copilot
| Weapons | Forward Mounted MP Lascannon, Turret mounted AC 5
| Feature | -
| Flaw | -
| Cost | 266 |
With two Heavy Bolter side sponsons: 276 The Leman Russ Punisher is a variant of the the Leman Russ Battle Tank dedicated towards anti-infantry firepower thanks to its main weapon, the Punisher Gatling Cannon. This multi-barreled weapon allows the Punisher tank to achieve a rate of fire unmatched by all but a few other vehicles, though at a loss of anti-tank effectiveness, and Punisher tank crews have a reputation for being trigger-happy with this potent weapon. More bullets = less problems Leman Russ Punisher |
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Size | 18
| Acceleration | 3
| Speed | 4
| Maneuver | +0
| Drive | Tracked
| Armor | Heavy Hardened
| Equipment | Basic Equipment, Reinforced Frame
| Pilot | Mini Cockpit, 3x mini Copilot
| Weapons | 2x Side Sponson Plasma Cannons, Turret mounted Light Punisher Gatling Cannon
| Feature | -
| Flaw | -
| Cost | 276 |
Plasma Weapon |
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Weapon | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Plasma Cannon | Heavy | 3k3 E | 8 | S/- | 200m | 10 | 8Full | VRare | Overheats, Blast 3 |
The Leman Russ Annihilator is an uncommon variant of the Leman Russ Battle Tank used by the Imperial Guard. Taking its name from the Space Marine Predator Annihilator, this dedicated Tank Hunter has been a mainstay of the Death Korps of Krieg and Tekarn Armoured regiments and is seeing increasing use by other regiments throughout the galaxy. Leman Russ Annihilator |
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Size | 18
| Acceleration | 3
| Speed | 4
| Maneuver | +0
| Drive | Tracked
| Armor | Heavy Hardened
| Equipment | Basic Equipment, Reinforced Frame
| Pilot | Cockpit, 3x mini Copilot
| Weapons | Front mounted Heavy Bolter, Pindle Mounted Autogun, Turret mounted Blazer
| Feature | -
| Flaw | -
| Cost | 271 |
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Post by Divergent Reality on Aug 21, 2018 12:19:05 GMT -6
Space Marine Bikes are incredibly deadly and robust bikes used by the Space Marine Bike Squads for lightning-quick raids and reconnaissance. Space Marine Bike Size 8 Acceleration 3 Speed 7 Maneuver +3 Wheeled Drive Medium Hardened Armor Reenforced Frame Cockpit Personal Weapon Mount with Twin Linked Bolters Open Topped Cost: 107 Bolter |
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Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Twin Linked Boltgun | Basic | 4k2 X | 6 | S/3 | 90m | 24 | Full | Near Unique | Tearing Twin Linked |
A variant of the Bike is the Space Marine Attack Bike, which includes a Heavy Bolter mounted on an attached sidecar. This heavy weapon, combined with the maneuverability of the Assault Bike, makes it excellent at rapidly deploying large amounts of heavy fire-power to those areas which require it urgently. Attack Bike Size 11 Acceleration 3 Speed 7 Maneuver +3 Wheeled Drive Medium Hardened Armor Reenforced Frame Cockpit Co-Pilot 2x Personal Weapon Mounts a Twin Linked Boltgun and a Heavy Bolter for the Co-pilot Open Topped Cost: 154 The M12 FAV Warthog is the UNSC's primary ground vehicle, used for its scouting and reconnaissance capacity, or as an integral part of a mechanized infantry unit; the M12 has been a part of the UNSC's armored vehicle fleet for fifty years, and is the most recognizable vehicle in their arsenal. It is a highly mobile, all-wheel-drive, all-wheel-steering, ICE-powered (Internal combustion engine) vehicle equipped with a contuously-variable transmission. M12 Force Applicaton Vehicle Size 11 Acceleration 2 Speed 3 Maneuver +0 Wheeled Drive Medium Hardened Armor Feature Cockpit Co-pilot Passenger Seat Open Topped Omni Personnel Weapon Mount - SAW Notes - The SAW is on a pindle mounted turret in the back of the Warthog with 360° of rotation. Feature: Winch - The Warthog features a motorized winch with 30m of cable. Counts as strength 6 for testing purposes. Cost 120 The submarine is a watercraft capable of independent operation underwater. It differs from a submersible, which has more limited underwater capability. The term most commonly refers to a large, crewed, autonomous vessel. Submarine Size 30 (125 m long) Acceleration 1 Speed 3 Maneuver -10 (cost 0 Naval Drive Heavy Hardened Armor Cargo space x4 Environmental Seals Advanced Sensor Suite Cockpit Basic Equipment Copilot 2x Driver Down Torpedo Miniature Arrow IV Missile Personnel Weapon Cargo Space. The cargo space is dedicated to food, water and air scrubbers for the crew. As impressive as a ship this size may be, they still need to come up for air. A fully stocked ship has enough supplies for 30 days of continuous underwater use. Run Silent - A submarine may shut down all but the most essential systems and run silently, this may consist of shutting down while moving and coasting through the water, bottoming the boat on the ocean floor or something more impressive like floating vertically in a pod of sleeping Sperm Whales. The check is done with Stealth + Dexterity or Intelligence. Torpedo - The Torpedo has the same stats as an SRM that functions only underwater. The Personnel Weapon is a pindle mounted, retractable Pulse Rifle located near the prow of the ship. Retractable, not remotely fired. Get on the deck landlubber. Cost 280 The eviler version of the loyalist Dreadnought. Most Chaos Dreadnoughts have a notorious reputation for succumbing to built-up psychosis and flying into screaming, psychotic rages. Chaos Dreadnought Size 13 Acceleration 2 Speed 3 Walker Drive Maneuver +5 Medium Hardened Armor Environmental Seals Reenforced Frame Manipulator Arms, +2 Strength Berserker System Living Vehicle Remote Uplink System Personal Weapon Mount - Flamer Notes: you are locked in this when the rest of you has been shot to shit but you somehow survive and lack the ability to magically replace your puddles of gore. Living Vehicle: Not only are you a wreck, you are inside a living vehicle that does not like you. Remote Uplink System: Remote activation and shutdown of the Berserker system is key coded to a paired remote device. This makes the Dreadnought more manageable when ripping everything apart is not necessary. Rider Machines (ライダーマシン) are motorcycles that serve as the primary mode of transportation for Kamen Riders. They also assist the Rider in battle, usually during fights on the road or to catch enemies that are too fast to pursue on foot. Rider Machines Size 3 Acceleration 3 Speed 4 Maneuver +5 Wheeled Drive Light Hardened Armor Saddle Cockpit Miniature Standard Jump Jets Feature Open Topped Saddle Cockpit - Stripped down, no frills seat with go and stop pedals, steering and basic gauges. Incompatible with the Basic Equipment upgrade. Only usable with Open Topped vehicles. Bring a helmet. Size 1, Cost 5 Feature: Outlandish Armor - Your Kamen Rider bike is a beacon of hope to those that see it. Good luck hiding. +1k0 to look heroic and to make the citizens feel better. Acquire a matching Void Suit to complete the effect.
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Post by Divergent Reality on Aug 21, 2018 12:22:21 GMT -6
A tractor unit, semi tractor(U.S) prime mover (Australian English), road tractor, or traction unit is a heavy-duty commercial vehicle within the large goods vehicle category, usually with a large displacement diesel engine, and several axles. The tractor unit serves as a method of moving trailers (most often semi-trailers). Different trailers can be swapped between tractor units quickly, so the tractor unit does not stand idle whilst the load is unloaded or loaded, unlike a rigid, and is not restricted to one type of goods as trailer types can be swapped e.g. bulk tipper to a box van. Tractor Unit Size 12 Acceleration 1 Speed 5 Maneuver +0 Wheeled Drive Light Standard Armor Luxury Accommodations Passenger Space 2x Cargo Space (tools, miscellaneous spare parts and personal luggage) Miniature Cockpit Basic Equipment Feature Feature - Quick Mount: Tractors and Trailers feature a quick mounting slots that makes switching tractors and trailers very quick. Cost: 91 A semi-trailer is a trailer without a front axle. A large proportion of its weight is supported by a road tractor, a detachable front axle assembly known as a dolly, or the tail of another trailer. A semi-trailer is normally equipped with landing gear (legs which can be lowered) to support it when it is uncoupled. Trailer Size 16 Acceleration 0 Speed 0 Maneuver -10 Wheeled Drive Light Standard Armor 15X Cargo Space Feature Feature - It's Hollow: Treat the Trailer's capacity as a Colossal Vehicle's space. (75 cubic meters) Cost: 57 Count a connected pair as Size 20 for targeting purposes. The Şoarece is an experimental Super Heavy Combat Vehicle which was produced for the Free Worlds League in the early decades of the Third Succession War. Şoarece Superheavy MBT Size 30 Acceleration 2 Speed 2 Maneuver +0 Heavy Hardened Armor Cargo Space x4 Environmental Seals Advanced Sensor Suite Feature Miniature Cockpit 2x Miniature Co-pilot AC2 AC10 AC20 Personnel Weapon Mount - Autogun Flaws - Hanger Queen, Inefficient Controls Feature - Repair Bay: Housed within the cargo space is a fully functional repair shop. +1k0 to fix things while in the field. Total 383 An unmanned aerial vehicle (UAV), colloquially known as a drone, is an aircraft without a human pilot on board. Its flight is controlled either autonomously by computers in the vehicle or under the remote control of a pilot on the ground or in another vehicle. Gun Drone Size 3 Acceleration 4 Speed 5 Maneuver +10 VTOL Drive Light Standard Armor Cargo Space - One Frag Grenade Feature Remote Uplink System Personnel Weapon Mount - Autogun or Lasgun Feature - In the event the Gun Drone is disabled, destroyed or ordered to do so by the controller a single Frag Grenade located in the cargo space is detonated. Cost 114 The Drone needs a nearby base to operate from, an inconspicuous van parked nearby is the perfect cover. If even more cover is needed, an advanced Active Camo system helps as well. Surveillance Van Size 7 Acceleration 2 Speed 3 Maneuver +0 Wheeled Drive Standard Sensor Suite Feature Thermoptic Camo Miniature Cockpit Basic Equipment 2x Miniature Copilot Feature - Copilot Seats are utilized in the back of the van to operate up to two Gun Drone. As an alternative, both copilots can focus their entire attention to one Gun Drone. Each dedicating a full action to give the single Remote Gunner two half actions. Cost 146 The Defiler is a Walking tank with a daemon bound to it. These summonings make these items very rare outside of the most devout followers of the Ruinous Powers. Unless they tell their creators to fuck off and decide to do their own thing. Then they wreck shit as they please, nap off the damage and do it again. Defiler Size 25 Acceleration 2 Speed 5 Maneuver +5 Walker Drive Heavy Hardened Armor Medium Hexagrammatic Wards Manipulator Arms +3 Strength AC 5 Vehicle CQC Weapon - Flail Personnel Weapon Mount - Twin Linked Heavy Bolters Living Vehicle Super Solenoid Engine 3 - Always on. All the time. Demon Engine - The vehicle is piloted by a bound daemon. Any rolls on the Vehicle Critical Damage chart that result in damage to the driver have no effect and are not re-rolled. Arms AND a weapon - The Defiler has two crushing arms and a separate CQC weapon. They can attack with one or the other per turn. Coat 375 This base cost represents the wealth cost to acquire such a beast. You still need summoners and the like to get a daemon in it. Bolter |
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Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Twin Linked Heavy Bolter | Heavy | 4k2 X | 8 | -/10 | 120m | 60 | 2Full | Near Unique | Tearing, Twin Linked |
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Post by Divergent Reality on Aug 21, 2018 12:24:19 GMT -6
The Stinger is a light BattleMech that was built as a direct competitor to the Wasp BattleMech. The Stinger's various roles included reconnaissance, scouting, raiding, and functioning as a trainer 'Mech. The Stinger's light but varied armament, as well as its jumping capability, made it suitable for these various roles. Stinger Size 15 Acceleration 4 Speed 6 Maneuver +5 Walker Drive Light Hardened Armor Manipulator Arms Standard Jump Jets Sensor Suite Cockpit Basic Equipment Multilas with Omnimount 2x Personnel Weapon - 2x Autogun Omni Mount Weapon - The Multilas is housed in carried gun casing, this gun can easily mount any weapon that is two slots or smaller. This also means that the Stinger can drop it's weapon to use both hands. Cost 212 The Marauder was first built for use as an attack and direct fire support 'Mech. The Marauder is one of the most well-known 'Mechs in existence and was built to usher in a new generation of BattleMechs. Unfortunately, with the fall of the Star League, the new generation of 'Mechs the Marauder was to herald never quite materialized. On its own merits the Marauder is a devastatingly powerful 'Mech. Size 25 Acceleration 3 Speed 4 Maneuver +5 Heavy Hardened Armor Sensor Suite Manipulator Arms Miniature Cockpit Mobile Trace System 2x PPC AC/5 Multilas Guns For Hands - The Marauder has arms, but no hands. They do make effective clubs when something gets too close. Cost 407 The definitive anti-aircraft 'Mech, the Rifleman was first fielded in 2505, making it among the first 'Mechs ever built. Its combination of long-ranged weaponry, including rapid-fire autocannons, and its excellent Garret D2j targeting and tracking system ensured it would remain a viable battlefield unit through half a millennium of combat. When pressed into combat against ground units, the Rifleman is merely adequate, suffering from light armor protection, poor heat management, and limited ammunition supply. Rifleman Size 20 Acceleration 2 Speed 3 Maneuver +5 Walker Drive Medium Hardened Armor Standard Sensor System Cockpit Basic Equipment Onboard AI TAPS/4 - Ballistics RAM/3 Ultra AC/5 Multilas 2x Personnel Weapon Mount - 2x MP Lascannon Flaw - Overheating Cost 189 Tall, squat, and using four treads, the Demolisher has a well-earned, though sometimes exaggerated, reputation as one of the most deadly vehicles on the battlefield. Designed to counteract the increasing scarcity of 'Mechs during the Succession Wars, the Demolisher became popular, especially on worlds where BattleMechs were not available. Demolisher Heavy Tank Size 26 Acceleration 3 Speed 3 Maneuver +0 Tracked Drive Heavy Hardened Armor Environmental Seals Reenforced Frame Cockpit Copilot 2x AC/20 Cost 344 The All Terrain Armored Transport (AT-AT) walker, also known as the Imperial Walker, was a major part of the Galactic Empire's army. It was one of the most heavily armored land vehicles in the Imperial Army, but was also known for its relatively slow speed. AT-AT Size 28 Acceleration 1 Speed 5 Maneuver -10 Walker Drive Miniature Passenger Space X6 (32 troopers) Heavy Hardened Armor Standard Sensor Suite Cockpit Basic Equipment 2x Co-pilot 2x Multilas Bombast Laser Quadruped Walker All the weapons are located in the head, the two Multilas are turret mounted and the Bombast Laser is front mounted. The head has a 90° horizontal range of motion. Cost 267
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Post by Divergent Reality on Aug 21, 2018 12:26:13 GMT -6
A generic model two door roadster. Imagine a Lotus or Miata. Something that goes fast and holds two people. Size 7 Speed 4 Acceleration 10 Maneuver +0 Wheeled Drive Cargo Space Miniature Passenger Space Miniature Cockpit Basic Equipment Partial Wing 2 Cost 130
"Yo dawg, I heard you like power armor, so I put power armor around your power armor so you can be armored while you're armored." -- Techmarine Xzibitus of the Grey Knights. Nemesis Dreadknight Size 22 Acceleration 3 Speed 3 Maneuver +5 Walker Drive Heavy Hardened Armor Medium Hexgrammatic Wards Void Shield 10 Manipulator Arms Feature Miniature Cockpit Mobile Trace System Variable Deivetrain with Magnetic Couplers Regular Vehicle CQC Weapon Multilas Open Topped Feature - NEMESIS DOOM KNIGHT TITAN FORMATION Cost 293 Power Armor not included.
In addition to increasing it's size the combination of the five Nemesis Dreadknights increases the power of the Hexagrammatic and Void barriers of the... NEMESIS DOOM KNIGHT TITAN FORMATION Size 30 Acceleration 3 Speed 3 Maneuver +5 Walker Drive Heavy Hardened Armor Heavy Hexagrammatic Armor Void Shield 15 Manipulator Arms Strength 10 Ordinary Vehicle CQC Weapon Arm Mounted Plasma Destroyer And I'll Form the Head - When five Nemesis Doomknights assemble they can combine to create a massive war machine known as the NEMESIS DOOM KNIGHT TITAN FORMATION. This increases the Titan's strength to 10, it's size to 30 and the four non torso pilots can use Aid Another actions to assist the Torso pilot. Due to plot armor and mystical Wardian Physics, the five Vehicle CQC weapons form into a single weapon large enough for the NEMESIS DOOM KNIGHT TITAN. Also, due to the plot armor, the assorted Multilases combine to create a single Plasma Destroyer. Should a limb be blown off or removed the plot armor is gone and the massive weapons split into their original smaller weapons. Cost Five Nemesis Dreadknights. I recommend using something like the hit location tables to see whose Nemesis Dreadknight takes the hits. It is like Russian Roulette when strapped to the outside of a massive war machine.
Aerospace Fighters are designed to work in atmospheres or in the void, they fill a number of niches, from reconnaissance, escort and assault. The Blitz model is designed for lightning strikes and quick retreat. Fly in, do the damage and get away. The LRM rack and PPC provide a respectable punch at varying ranges and the rear mounted Ultra AC/2 is an effective deterrent to pursuit.
Blitz Aerospace Fighter Size 20 Acceleration 4 Speed 13 Maneuver +0 Aerospace Drive Medium Hardened Armor Environmental Seals Cockpit Basic Equipment PPC LRM Rear mounted Ultra AC/2
Cost 263
Stealth aircraft are designed to avoid detection using a variety of advanced technologies that reduce reflection/emission of radar, infrared, visible light, radio-frequency (RF) spectrum, and audio, collectively known as stealth technology. Stealth Bomber Size 23 Acceleration 2 Speed 10 Maneuver +0 Aerospace Drive Light Hardened Armor ECM Environmental Seals Thermoptic Camo Advanced Sensor System Miniature Cockpit Basic Equipment Homing Arrow IV Cost 226
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Post by Divergent Reality on Aug 21, 2018 12:28:16 GMT -6
Focused on speed and firepower, the lightly armored Flea was an extremely rare sight until the arrival of the Wolf's Dragoons mercenary unit, with the design experiencing a revival as an inexpensive recon and anti-personnel militia 'Mech. Flea Size 10 Acceleration 3 Speed 5 Maneuver +5 Walker Drive Light Hardened Armor Environmental Seals Cockpit Multilas 3x Personnel Weapon Mounts (Crotch mounted Flamer, 2 Rear Mounted Twin Linked Lasguns) Cost 110 The Panzerhaubitze 2000 (Armored Howitzer 2000), abbreviated PzH 2000, is an extra angry 155 mm self-propelled howitzer. It is most noted for its extremely high rate of fire. Its advanced targeting and fire control system can engage a devastating five round Multiple Rounds Simultaneous Impact (MRSI for short). Panzerhaubitze 2000 Size 19 Acceleration 3 Speed 4 Maneuver +0 Tracked Drive Heavy Hardened Armor Miniature Passenger Space Miniature Cockpit Basic Equipment Miniature Co-pilot Space Personnel Weapon Mount - Autogun AC/5 Onboard AI Coprocessor Dexterity 4 TAPS Ballistics 4 RAM 5 Special Attack - MRSI. Multiple Rounds Simultaneous Impact (MRSI) - Once per scene while at a full stop, the PZH 2000 can utilize its advanced targeting computer to initialize an MRSI attack upon an area of the battlefield. By using all of the RAM's five half actions consecutively over the course of two and a half rounds the PZH 2000 can saturate an area by firing five shells at varying arcs, timing them precisely to all hit at the same time in roughly the same area. This attack has hits with the force of a standard AC/20 round with the additional properties of Blast 10 and Overheats. Any missed shots decrease the Blast size by two meters. In game terms, the main cannon is fired five times (rolling to hit each time) for two and a half rounds (each of the five half actions granted by the RAM 5) as the onboard AI causes general havoc on an area of the battlefield. The shots hit after the last to-hit roll is made. If you used the Onboard AI and it is short any of its half actions you can not use the MRSI attack until it has recharged its RAM. > ( The Overheats rule (DtD p.203) states that the user takes damage equal to the weapon's damage. Looks like if you roll that lucky 9 on damage your tank is taking AC/20 damage. Pray you don't explode any of your damage rolls. Cost 270 In the Great Wheel there are endless ways to become hurt, maimed and killed. Modern military forces can not treat all injuries on the front lines and those forces compassionate to offer more than The Emperor's Mercy to their wounded generally have some form of armored ambulance. The Mobile Medicae is a high tech example. It featured a stabilized hover drive to give the injured and their attendants the smoothest ride on the way to hospital. Those forced to provide Overwatch to the vehicle derisively call it the Floating Bandage.
Mobile Medicae (Floating Bandage) Size 15 Acceleration 4 Speed 5 Maneuver +5 Hover Drive Light Ferro-Fibrous Armor 4x Passenger Space Cargo Space 2 - Full of bandages and other anti-death supplies. Feature - Medical Stocks Miniature Cockpit Basic Equipment
Medical Stocks - The Mobile Medicae has ample supply to treat most any injuries seen on the front lines. All Medicae skill test are at +1k0.
Cost 168 The Falcon Grav-tank is a versatile vehicle used by the Eldar both as a transport and main battle tank. Its name is a rough translation of Faolchu, who in Eldar mythology was the consort of the Great Hawk and during the War in Heaven retrieved the sword Anaris from Vaul, thereby enabling Eldanesh to continue his combat with Khaine. This principle of delivering the sword is represented in the Falcon's design, taking the fight to the enemy and retrieving beleaguered troops if the combat becomes too fierce. Eldar Falcon Tank Size 23 Acceleration 4 Speed 3 Maneuver +5 Hover Drive Light Hardened Armor Passenger Space x4 (Space for eight slowly going extinct Space Elves) Environmental Seals Standard Jump Jets Miniature Cockpit Basic Equipment Copilot Seat Mobile Trace System (Copilot Seat) Personnel Weapon Mount - Twin Linked Shuriken Catapult Multilas - Copilot turret Miniature PPC - Copilot turret Cost 305 Special[/td] Shuriken (Ranged 1) |
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Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail |
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Shuriken Catapult | Basic | 3k2 R | 0 | S/- | 40m | 24 | Full | Uncommon | Tearing | Twin Linked Shuriken Catapult | Basic | 3k2 R | 0 | S/- | 40m | 24 | Full | VRare | Tearing, Twin Linked |
The Fire Prism is an Eldar grav-tank based on the Falcon chassis. A dedicated anti-tank variant, the Fire Prism sacrifices its ability to transport troops for superior firepower while retaining the ability to move at high speed. Fire Prisms play a key part in Eldar armoured warfare tactics, outflanking the enemy and attacking from multiple directions to break up their cohesion. Eldar Fire Prism Size 23 Acceleration 4 Speed 3+1 Maneuver +5 XL Engine 1 Hover Drive Light Hardened Armor Environmental Seals Standard Jump Jets Miniature Cockpit Basic Equipment Copilot Seat Mobile Trace System (Copilot Seat) Personnel Weapon Mount - Twin Linked Shuriken Catapult Wave Motion Cannon (Copilot turret) Cost 377
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Post by Divergent Reality on Aug 21, 2018 12:30:57 GMT -6
Sometimes the BBEG Just needs to get away from it all, leaving her lovely base a smouldering wreck with whatever hapless heroes trapped inside to rot. This jet is designed for just that. Space for one and little else. This engine with wings lets you leave all your troubles far behind... Getaway ScramJet Size 25 Acceleration 5 Speed 15+5 Maneuver +0 XL Engine 5 Scramjet Drive Afterburners Environmental Seals Partial Wing 6 Cockpit Cost 575 The Drop Pod is an entry vehicle crafted by Aasimar machinists desiring a way to strike fear and sow chaos in the heart of the enemy. Drop Pods feature spartan interiors, featuring basic harnesses that strap passengers to padded wall panels for a low orbit descent. The basic programming of the machine can land itself "safely" and blow the hatches allowing the angry contents to spill forth. Drop Pod |
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Size | 14 | Acceleration | 1 | Speed | 5 | Maneuver | +0 | Drive | Lander | Armor | Heavy Thermic | Equipment | Basic Equipment, Environmental Seals, Machine Spirit, 5x Mini Passenger Space (16 people), Reinforced Frame, Remote Uplink | Pilot | - | Weapons | Storm Bolter | Feature | Ramming Speed! | Flaw | Loud, Startup Time (A full action) | Cost | 99 |
Machine Spirit - Like a friendly Berserker System, it has an IFF built in to prevent it from being a team killing fucktard. It also fires the retrothrusters to allow a "safe" landing and opens the doors after touch down. Ramming Speed! - If the drop pod happens to hit something it resolves the attack at 7k3 I damage per the Ramming Speed rule. Bolter |
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Name | Type | Dam | Pen | ROF | Range | Clip | Reload | Avail | Special |
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[/td][/th] [/tr] [tr][th][/th] [/tr] [tr][td]Storm Bolter[/td] [td]Basic[/td] [td]4k2 X[/td] [td]6[/td] [td]S/3[/td] [td]90m[/td] [td]24[/td] [td]Full[/td] [td]MRare[/td] [td]Tearing, Twin Linked[/td] [/tr] [/table] As iconic as a Drop Pod is for raining steel upon enemies the cargo is pretty standard. In situations where ambush is likely or when there is no way to secure a landing site that Deathstorm Drop Pod allows commanders the flexibility to attack without risking the lives of their soldiers. Now the LZ is extra hot Deathstorm Drop Pod |
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Size | 14 | Acceleration | 1 | Speed | 5 | Maneuver | +0 | Drive | Lander, Siege | Armor | Heavy Thermic | Equipment | Basic Equipment, Berserker AI System, Environmental Seals, Ram Plate, Reinforced Frame, Remote Uplink, Variable Drivetrain | Pilot | - | Weapons | Grenade Launcher with Frag Grenades OR SAW | Feature | Ramming Speed! | Flaw | Loud, Startup Time (A full action) | Cost | 129 |
Thermic Armor Light Size 3, Cost 5 Armor 3 Medium Size 5, Cost 10 Armor 6 Heavy Size 7, Cost 20 Armor 12 Thermic Armor consists of ablative ceramic shields and insulating panels designed to absorb and disperse the amazing heat built up during re-entry by special landing crafts, such as the early human "Space Shuttles" and modern Drop Pods. This armor, although bulky and slightly more protective than standard armor negates the effectiveness of weapons that cause heat damage. Any weapons or attacks from sources such as Flamer, Melta, lava or other hot stuff has its attack profile modified by -0k1 damage and halving the weapon's Pen (rounding down). Yautja Drop Pod Traditionally used by the Yautja to infiltrate a planet during their ritual hunts this is a drop pod for one. They are designed to be a semi-disposable vehicle allowing one angry asshole the chance to get somewhere without being detected. Size 10 (5m long) Lander Drive Acceleration 3 Maneuver +0 Speed 1 Light Hardened Armor Cockpit ECM Thermoptic Camo Partial Wing 2 Cost 135 Lander Drive Drive Rating 0 (flying) A landers drive is less of a form of propulsion as a massive breakng system. Be it grav lifters, parachutes, retro thrusters, or a combination of these it has a job of landing on the surface of a planet and sitting still. * Slide About: The control thrusters on a drop pod are designed for minute course adjustments, not steering and stunt flying. Whenever it takes damage, make a Control Test with a TN equal to the damage taken or else it goes Out Of Control. * Immobile: After a vehicle with a Lander Drive touches down it does not move, all of its fuel is spent landing. If a vehicle has multiple drivetrains ignore this rule. The Goblin Tank is the pinnacle of for-profit tinkering. Any git with a workshop and enough spare parts can cobble a working “battle tank.” Quality control and standard parts are nonexistent. Some scholars see these pint-sized tanks as true works of art, each unique and special. Military personnel agree. These unique works of art are cheap, expendable, and a very easy way to empty your shit list. Goblin Tank Size: 7 Speed: 2 Acceleration: 1 Maneuverability: +0 Drive: Tracked Drive Armor: Medium Industrial Armor Personal Weapon Mount Cockpit Junker Total Cost 42 Goblin Rules of Acquisition 34. War is good for business. 35. Peace is good for business. A key point to profiting from peacetime business is surviving war. Following the advice laid out in Goblin Rule of Acquisition 47, Never trust a humanoid wearing a better suit than your own, many Goblin Tank Commanders go into battle in a tank that looks as shoddy as the rest with the small exception that it can actually protect their life. Upgraded Goblin Tank Size: 7 Speed: 2 Acceleration: 1 Maneuverability: +0 Drive: Tracked Drive Armor: Light Hardened Armor AC/2 Cockpit Basic Equipment Total Cost 65
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Post by Divergent Reality on Aug 21, 2018 12:33:24 GMT -6
Sometimes a great warrior, tactical genius, spiritual liege, or rich berk get nearly killed. These truly lucky few are placed into a Venerable Dreadnought. Based on the Dreadnought chassis, these boast superior armor, more potent firearms and a Mobile Trace System to let them put young upstarts in their place. Venerable Dreadnought |
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Size | 13 | Acceleration | 2 | Speed | 3 | Maneuver | +5 | Drive | Walker Drive | Armor | Medium Fortified Armor | Equipment | Environmental Seals, Manipulator Arms, +2 Strength, Mini Mobile Trace System, Personnel Weapon Mount x2, Reenforced Frame, Mini Vehicle CQC Weapon (Unarmed) | Pilot | Coffin | Weapons | Heavy Flamer, Plasma Cannon | Feature | Interred, One Arm | Cost | 217 |
Interred: You are locked inside a Dreadnought when the rest of you has been shot to shit but you somehow survive. One Arm: One of your arms has been replaced with a Plasma Cannon. Pretty awesome, yeah? Sadly, this means you only have one fist to pick up and punch things with. Unarmed Vehicle CQC |
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Name | Damage | Type | Pen | ROF | Range | Special | Fist! | 2k2+10 | Melee, Vhcl | 2 | - | - | - |
A dedicated subterranean people mover, the Termite’s original purpose was to move workers into and out of mines, it's military applications were a natural extension of its unique features. Thermic Armor paired with a Melta-Cutter provide a way of sapping the most hardened of fortifications. Termite Troop Transport |
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Size | 19 | Acceleration | 2 | Speed | 3 | Maneuver | +0 | Drive | Tracked Drive | Armor | Light Thermic Armor | Equipment | 6 Mini Passenger Space, Environmental Seals, Reinforced Frame, Driver Down | Pilot | Cockpit | Weapons | Melta-Cutter | Feature | Awesome AC | Cost | 158 |
Awesome AC: +1k0 for inhabitants to resist environmental hazards while inside the Termite, even if the environmental seals are breached. Mobile is a relative term in regards to the Mobile Long Tom Artillery vehicle. It is best described as a land train built around a massive cannon designed to shell enemies from many kilometers away. Mobile Long Tom Artillery |
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Size | 30 | Acceleration | 1 | Speed | 2 | Maneuver | +0 | Drive | Tracked Drive | Armor | Light Hardened Armor | Equipment | - | Pilot | Mini Cockpit | Weapons | Long Tom Artillery Piece, 3x Personnel Weapon Mounts: 3x Autoguns | Feature | - | Cost | 287 |
Not all submersibles are mighty oceangoing behemoths, many are small work vehicles. The Mini-Sub is designed for underwater maintenance, searching, and recovery. Its nimble Manipulator Arms and wide viewing port allow the pilot and copilot ample viewing room to get their job done. Mini-Sub |
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Size | 12 | Acceleration | 3 | Speed | 4 | Maneuver | +5 | Drive | Naval Drive | Armor | Light Standard Armor | Equipment | 2 Cargo Space (2m^3), Small Manipulator Arms (+1 Str), Basic Equipment | Pilot | Mini Cockpit, Copilot | Weapons | - | Feature | Diver Down | Cost | 159 |
The Swordfish II is a remodeled MONO Racer. Originally designed for high-speed racing, the craft was given armaments and converted into a space-ready fighter. Swordfish II |
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Size | 15 | Acceleration | 9 | Speed | 4 | Maneuver | +10 | Drive | Aerospace and VTOL Drive | Armor | Medium Hardened Armor | Equipment | Advanced Sensors. Basic Equipment, Environmental Seals, Partial Wing 2, Reinforced Frame, Reverse Thrusters | Pilot | Cockpit | Weapons | Casemate Personal Weapon SAW, Casemate PPC | Feature | Mini Variable Drive | Cost | 266 |
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Post by Divergent Reality on Aug 21, 2018 12:35:57 GMT -6
Basic Surveillance VTOL |
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Size | 2 | Acceleration | 3 | Speed | 2 | Maneuver | +5 | Drive | VTOL Drive | Armor | Light Standard Armor | Equipment | Feature: AV Recorders, Standard Sensors | Pilot | Remote Uplink System | Weapons | - | Feature | - | Cost | 58 |
Stealth Surveillance VTOL |
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Size | 3 | Acceleration | 5 | Speed | 3 | Maneuver | +10 | Drive | VTOL Drive | Armor | Light Standard Armor | Equipment | Feature: AV Recorders, Mini Thermoptic Camo, Standard Sensors | Pilot | Remote Uplink System | Weapons | - | Feature | - | Cost | 128 |
Swords Remote Turret |
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Size | 2 | Acceleration | 2 | Speed | 2 | Maneuver | +0 | Drive | Tracked Drive | Armor | - | Equipment | Basic Equipment, Reinforced Frame | Pilot | Remote Uplink System | Weapons | 2x Personal Weapon Mounts | Feature | - | Cost | 49 |
The Sword Remote Turret comes with two guns. These are included with the purchase price. Any other weapon choices must be purchased separately. Choose two of the following weapons: Autogun, Shotgun, Lasgun, Grenade Launcher with either smoke, frag, krak or EMP grenades. Sword and Shield Remote Turret |
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Size | 2 | Acceleration | 2 | Speed | 2 | Maneuver | +0 | Drive | Tracked Drive | Armor | Light Hardened Armor | Equipment | Basic Equipment, Reinforced Frame | Pilot | Remote Uplink System | Weapons | Personal Weapon Mounts | Feature | - | Cost | 59 |
The Sword and Shield Remote Turret comes with one gun. This are included with the purchase price. Any other weapon choices must be purchased separately. Choose one of the following weapons: Autogun, Shotgun, Lasgun, Grenade Launcher with either smoke, frag, krak or EMP grenades. Walker Drive and VTOL Drive. VTOL to avoid the having the machine's hit points cut in half due to the Fragile. Plus it can float in the air like Gundams or Transformers do. I will go with the Gundam size 17 as a starting point. Flying Bot |
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Part | Size | Cost | Size 17 | - | 34 | Accel 3 | - | 25 | Speed 4 | - | 12 | Maneuver +5 | - | 30 | Walker and VTOL Drive | - | - | Medium Hardened Armor | 2 | 25 | Ejector Seat | 1 | 10 | Environmental Seals | 0 | 5 | Arms | 3 | 15 | Mini Cockpit | 2 | 10 | Mini Variable Drive | 1 | 20 | Magnetic Coup. | 1 | 10 | Lots of guns... | | | HV AC/2 (500m) | 3 | 20 | SRM (100m) | 2 | 5 | Omni Personnel Weapon (MP Lascannon, 300m) | 1 | 10 | Omni Personnel Weapon (SAW, 120m) | 1 | 10 |
This is 241 points of walking, flying, shooting pain. You could trade out the SAW for a melta weapon for some really close range damage, but I tried to give a variety of weapon types, ranges and damages. You could trade out the two Omni Personnel Weapon Mounts for a Vehicle CCW. It would cost 10 VP less. The forestry drone is a common sight among pruned trees in remote or extreme ecosystems. A modification of the Harvester Drone, this drone had its arms replaced with a chainsword. It also boasts sturdy armor to protect it from any falling boughs and rough piloting. Forestry Drone (Lumberjack You Up!) |
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Size | 2 | Acceleration | 3 | Speed | 2 | Maneuver | +5 | Drive | VTOL Drive | Armor | Light Hardened Armor | Equipment | - | Pilot | Remote Uplink System | Weapons | Personnel Weapon Mount - Chainsword | Feature | - | Cost | 68 |
The T-RIDEN-T is a large Mecha designed to supplement Bio-Titans when battling Kaiju. This variant trades it's jump capabilities for extra weapons and a horrendously expensive Miniature Wave Motion Cannon. T-RIDEN-T |
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Size | 22 | Acceleration | 4 | Speed | 9 | Maneuver | 0 | Drive | Walker Drive | Armor | Medium Hardened Armor | Equipment | Ejector Seats, Environmental Seals, Manipulator Arms, Composite Frame | Pilot | Cockpit with Coffin | Weapons | Light Punisher Gatling Cannon, Mini Wave Motion Cannon, Dorsal Omni Mount | Flaw | Hangar Queen | Cost | 339 |
This Mecha has three Slots worth of free space for whatever weapon you wish to mount in the dorsal hard point. You will need to purchase this weapon separately. Golden Pinto |
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Size | 8 | Acceleration | 2 | Speed | 2 | Maneuver | +5 | Drive | Wheeled Drive | Armor | - | Equipment | Mini Passenger Space, Cargo | Pilot | Mini Cockpit | Weapons | - | Flaws | Hangar Queen, Junker, Loud, Overheating, Slow To Go, Startup Time (10 rounds) | Cost | 0 |
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