Post by Divergent Reality on Aug 9, 2018 18:40:39 GMT -6
Static Powers
Predictable Arguments: You gain an additional +5 to Mental Defence while using Poker Face and a free raise to Command and Intimidation Tests or Social Attacks.
Fourth Dimensional Awareness: Even when relaxed you are able to see normally invisible traces of possible outcomes. Gain the Danger Sense feat. You begin play with one free rank in the Divination Magic School. You may purchase ranks in this Magic School as if it appeared in any of your class progressions.
Karmic Exhaustion: Any time you would spend a Resource Point on anything other than Precognition, decrease your maximum Threads by that number. Your maximum Threads are restored after a nights rest.
Precognition: A Precognator may spend Threads to automatically succeed at Actions other than Focus Power tests with an amount of Kept dice equal to or less than their Stitching. Threads used this way convert to Bobbins and you may have a number of Bobbins equal to your maximum Threads. Any time you would use your Threads on an Action with a number of Kept dice greater than your available Threads you automatically fail that Action converting the number of Kept dice of the failed Action from Bobbins to Threads. You may delay this failure by Stunting. A one, two, or three dice Stunt will treat your number of Threads as one, two, or three greater, respectively. Stunting in this manner can not raise your effective maximum Threads. If you have no Threads you fail your next Action tests until your Threads are fully replenished. Outside of structured time you may convert remaining Bobbins to Threads at a rate of two per hour by engaging in volunteer work.
Power Stat: Stitching
Resource Stat: Threads
You have a number of Threads equal to your Willpower + Stitching.
Tell: As a Precognator spends Threads the items and people around them begin forming ephemeral golden strands interconnecting them to other unseen parts of the universe.
Gained Powers
1 Spoilers
2 Byakugan
3 Copycat
4 Luck Eater
5 Jinx
1 Spoilers: Gain the Common Sense feat. As a Half Action you may spend 1 Thread to use the feat on another character, rolling against their Mental Defense + 5. If you succeed you learn a general, one-sentence summary of what they plan to do in the current scene. This information is not absolute and people actions can change depending on how the situation plays out.
2 Byakugan: Gain the Zen Dodging feat and you may substitute Dexterity with Wisdom for Disarm tests and attempts to Slip Free from a Grapple.
3 Copycat: If someone succeeded in performing an Action (a Skill test, attack, etc.) If you perform the same action before the beginning of their next turn, or within a minute in Narrative Time, your dice explode on a 9 and 10.
4 Luck Eater: When someone fails a test for an Action, aside from Focus Power by 2 or more Checks, recover and roll 1 Thread / Convert one Bobbin to Thread.
5 Jinx: You may spend Threads to cause a target to fail an Action other than a Focus Power test. You must spend one more Thread than the action has Kept dice, converting them to Bobbins as usual.
Predictable Arguments: You gain an additional +5 to Mental Defence while using Poker Face and a free raise to Command and Intimidation Tests or Social Attacks.
Fourth Dimensional Awareness: Even when relaxed you are able to see normally invisible traces of possible outcomes. Gain the Danger Sense feat. You begin play with one free rank in the Divination Magic School. You may purchase ranks in this Magic School as if it appeared in any of your class progressions.
Karmic Exhaustion: Any time you would spend a Resource Point on anything other than Precognition, decrease your maximum Threads by that number. Your maximum Threads are restored after a nights rest.
Precognition: A Precognator may spend Threads to automatically succeed at Actions other than Focus Power tests with an amount of Kept dice equal to or less than their Stitching. Threads used this way convert to Bobbins and you may have a number of Bobbins equal to your maximum Threads. Any time you would use your Threads on an Action with a number of Kept dice greater than your available Threads you automatically fail that Action converting the number of Kept dice of the failed Action from Bobbins to Threads. You may delay this failure by Stunting. A one, two, or three dice Stunt will treat your number of Threads as one, two, or three greater, respectively. Stunting in this manner can not raise your effective maximum Threads. If you have no Threads you fail your next Action tests until your Threads are fully replenished. Outside of structured time you may convert remaining Bobbins to Threads at a rate of two per hour by engaging in volunteer work.
Power Stat: Stitching
Resource Stat: Threads
You have a number of Threads equal to your Willpower + Stitching.
Tell: As a Precognator spends Threads the items and people around them begin forming ephemeral golden strands interconnecting them to other unseen parts of the universe.
Gained Powers
1 Spoilers
2 Byakugan
3 Copycat
4 Luck Eater
5 Jinx
1 Spoilers: Gain the Common Sense feat. As a Half Action you may spend 1 Thread to use the feat on another character, rolling against their Mental Defense + 5. If you succeed you learn a general, one-sentence summary of what they plan to do in the current scene. This information is not absolute and people actions can change depending on how the situation plays out.
2 Byakugan: Gain the Zen Dodging feat and you may substitute Dexterity with Wisdom for Disarm tests and attempts to Slip Free from a Grapple.
3 Copycat: If someone succeeded in performing an Action (a Skill test, attack, etc.) If you perform the same action before the beginning of their next turn, or within a minute in Narrative Time, your dice explode on a 9 and 10.
4 Luck Eater: When someone fails a test for an Action, aside from Focus Power by 2 or more Checks, recover and roll 1 Thread / Convert one Bobbin to Thread.
5 Jinx: You may spend Threads to cause a target to fail an Action other than a Focus Power test. You must spend one more Thread than the action has Kept dice, converting them to Bobbins as usual.