Post by Divergent Reality on Aug 9, 2018 18:39:30 GMT -6
The Klingon Empire was forged by the inhabitants of a planet called Qo'noS. These warrior humanoids value honor and combat as a way to prove ones value. Their desire for conquest allowing them to carve a small empire for themselves in The Wheel.
A Klingon and Sasquatch performing at a small venue
Physical Characteristics
Average Height: 1.7-2.0m
Average Weight: 60-130kg
Languages: Klingon, Trade
Common Personality Traits: Combative, direct, goal oriented, impatient.
Common Physical Traits: Forehead ridges, dark skin, stocky build, battle scars.
Example Names: be’etor, qI'empeq, vIqSIS, Hur'agha', matlh
Racial Statistics
Characteristic Bonus: +1 to Fellowship or Strength
Skill Bonus: +1 Command and Melee
Power: Redundant Organs: Ignore the effects of Critical Hits to the Body and Gizzards unless they would outright kill the character.
Size:4
Racial Feats
quelIS puq (Klingon, Paragon)
The spirit of Kahless pounds through your veins. You are a natural warrior and leader. You gain a bonus on the attack and damage equal to your Excellence. As part of an Aid Another action you may use a free action to make a Command test, TN equal to what your ally must make. If you succeed this Command test you may substitute Command for the requisite skill.
ya (Klingon)
You were born during the glory of a space battle, by Khaless you plan to eventually die that way.
You keep a ship’s security and weapons running clean and lethal. Add 1k0 to any action as a Tactical Officer and add half your level to the Crit value of your ship’s weapons.
woQ (Klingon)
Battles take place on land, sea, air, space, and behind closed doors. You gained political influence through your deeds or machinations and are of importance within The Empire. You gain 3 extra points of Resolve and an additional dot of Backing (Klingon Empire).
Physical Qualities
Klingons resemble any number of humanoid races across The Wheel. Their most recognizable feature are their
Forehead ridges. These distinguishing markings are unique from individual to individual. Family bloodlines share common themes in patterning.
Something something strong guys.
Playing a Klingon
Klingon social interaction is best summarized by the closest their language has to a traditional greeting: nuqneH. It's closest translation in Trade is "What do you want?" Klingons are direct and to the point, even during negotiations. They have no time for idle chatter or pleasantries.
A Klingon's most common drive is Honor, winning battles, proving oneself, making their ancestors proud. When a Klingon sets their mind to a task they complete it to the best of their abilities.
Klingon Heroes
wa'
cha'
wej
A Klingon and Sasquatch performing at a small venue
Physical Characteristics
Average Height: 1.7-2.0m
Average Weight: 60-130kg
Languages: Klingon, Trade
Common Personality Traits: Combative, direct, goal oriented, impatient.
Common Physical Traits: Forehead ridges, dark skin, stocky build, battle scars.
Example Names: be’etor, qI'empeq, vIqSIS, Hur'agha', matlh
Racial Statistics
Characteristic Bonus: +1 to Fellowship or Strength
Skill Bonus: +1 Command and Melee
Power: Redundant Organs: Ignore the effects of Critical Hits to the Body and Gizzards unless they would outright kill the character.
Size:4
Racial Feats
quelIS puq (Klingon, Paragon)
The spirit of Kahless pounds through your veins. You are a natural warrior and leader. You gain a bonus on the attack and damage equal to your Excellence. As part of an Aid Another action you may use a free action to make a Command test, TN equal to what your ally must make. If you succeed this Command test you may substitute Command for the requisite skill.
ya (Klingon)
You were born during the glory of a space battle, by Khaless you plan to eventually die that way.
You keep a ship’s security and weapons running clean and lethal. Add 1k0 to any action as a Tactical Officer and add half your level to the Crit value of your ship’s weapons.
woQ (Klingon)
Battles take place on land, sea, air, space, and behind closed doors. You gained political influence through your deeds or machinations and are of importance within The Empire. You gain 3 extra points of Resolve and an additional dot of Backing (Klingon Empire).
Physical Qualities
Klingons resemble any number of humanoid races across The Wheel. Their most recognizable feature are their
Forehead ridges. These distinguishing markings are unique from individual to individual. Family bloodlines share common themes in patterning.
Something something strong guys.
Playing a Klingon
Klingon social interaction is best summarized by the closest their language has to a traditional greeting: nuqneH. It's closest translation in Trade is "What do you want?" Klingons are direct and to the point, even during negotiations. They have no time for idle chatter or pleasantries.
A Klingon's most common drive is Honor, winning battles, proving oneself, making their ancestors proud. When a Klingon sets their mind to a task they complete it to the best of their abilities.
Klingon Heroes
wa'
cha'
wej