Post by Divergent Reality on Aug 9, 2018 18:31:42 GMT -6
Insert tab A into cockpit B, repeat
Three Tons
Hitting problems over the head is a time honored tradition across The Wheel for troubleshooting many difficult situations. The largest limitation is the physical strength of the user, meat and bone can produce only so much force. After some intrepid engineers developed myomer bundles strong and quick enough for practical applications people started using huge metallic arms to heft weapons enabling them to turn foes into paste and other machines into scrap.
The key skill for Three Tons is Perception. You can't see what your opponent is thinking, you have to read their machine’s movements to know when to dodge, block, or strike. The weapon of choice for Three Tons are Ordinary Vehicle CQC Weapons.
Level 1: Ultralight
Weapon (Ordinary Vehicle CQC Weapon): Use Ordinary Vehicle CQC Weapons with your martial maneuvers.
Action - Fire Mounted Weapon (Melee): You may use the Fire Mounted Weapon (Melee) action with your martial maneuvers.
Level 2: Light
(-2) Windup: The target receives a +1k1 bonus for attempts to Parry or Dodge this attack.
(2) Advantageous Positioning: After making this attack you may add 5 to your Static Defence until the beginning of your next turn.
Level 3: Medium
(-1) Skill (Perception): As part of this attack, make a Perception check against the static defense of the target. If it fails, the attack fails.
(3) Highlander Burial: Add one third of your Momentum, rounded up, as dice rolled when determining damage with your melee attacks. Add 1k0 for 1-3 Momentum, 2k0 for 4-6 Momentum, 3k0 for 7-9 Momentum, or 4k0 for 10+ Momentum.
Level 4: Heavy
Mastery (Critical Damage): When your target is forced to roll on the Vehicle Crit Damage table you may request that the result be re-rolled. This second roll is final, regardless of result.
(2) Unbalanced: Vehicles struck by this attack double their Momentum penality until the end of their next turn.
Level 5: Assault
(3) Tab A to Cockpit B: This attack has the Anti-Materiel property.
Edits in Copper
From Level 4
(2) Rattle the Cage: If this attack causes Damage to the vehicle the target’s pilot takes 1k1 Damage to the body, ignoring any armor worn.
From Level 5
(4) Pierce the Heavens: This attack ignores the target’s armor.