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Post by Xornik on Oct 10, 2022 21:50:24 GMT -6
Formerly posted on the old Forums, These may have been tweaked and balanced after posting, but I cannot remember. Below is my backup from when I originally posted them. Tether Weapons
| Name | Type | Damage | Pen | ROF | Range | Clip | Reload | Avail | Special | Lasso | Thrown | 1k1 I | 0 | S/- | 10m | 1 | Full | UnComm | Tether, Snare | Heavy Chain | Melee, Thrown | 2k2 I | 2 | S/- | 5m | 1 | Full | UnComm | Tether, Disorienting | Grappling Hook | Melee, Thrown | 1k2 R | 1 | S/- | 15m | 1 | Full | UnComm | Tether, Tearing | Rode n' Anchor | Melee, Thrown | 3k3 I | 2 | S/- | 10m | 1 | Full | Rare | Tether, Two Hands, Unbalanced |
Tether
If a ranged or thrown attack with a Tether weapon is successful, the attacker enters into a Ranged Grapple with the target, using their strength through the tethered weapon to perform any of the following grapple actions: Attack with Weapon, Throw Down Opponent, Ready, Stand, Use Item. The Target can only use the following grapple actions: Attack with Weapon, Ready, Stand, Use Item, Break Free, Slip Free. The attacker can also attempt to Pull the target towards them, this works as a Bull Rush test, with the target moving 2m plus 2m for every raise they get on the opposed Strength test.
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Post by GuardianTempest on Nov 2, 2022 7:37:56 GMT -6
Bullwhip given two new properties (Dull, Torturous)
I want to make more Subdued weapons but nothing comes to mind besides Puppet Fighters from either Naruto or Blazblue (Margatroid's dolls works more like minion swarms).
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chippo
Full Member
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Posts: 218
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Post by chippo on Nov 13, 2022 22:17:22 GMT -6
Syrneth | Name | Type | Damage | Pen | Avail | Special | Beam Katana | Melee | 2k2 E | 4 | Rare | Balanced, Power Field |
“FUCKHEADS!” - Travis Touchdown, Beam Katana savant. A common weapon in Syrneth weapon caches, Beam Katanas are laser emitters built into a hilt which bounce energy between two collapsible reflectors, though models of exceptional quality often constrain the energy into blade form with solely the power field. On the flip side, rumors have it that poorer quality versions must be shaken in a lewd manner to recharge. Certain associations of assassins seem to favor the Beam Katana, often reconfiguring them into new forms best suited for individual fighting styles. Originally by Methodia
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Post by Amalvi on Aug 24, 2023 3:17:44 GMT -6
Unarmed | Name | Type | Damage | Pen | Avail | Special | Handtrap | Melee | 2k1 R | 1 | Rare | Brawling, Snare |
A tiefling monk was having a dilemma. He was cultivating his body in martial pursuit to make his fists the ultimate weapon, but in the process he had forsaken Khorne's demand for blood to be spilled. Taking inspiration from the three headed Karanak, the favorite flesh hound of the chaos god, he created the handtraps and funded a martial arts school centered around these peculiar cuffs That is until the school was raided by paladins of khorne, who denounced the monk as an heretic for simultaneously worshipping slaneesh and using an snaring weapon (quite dishonorable, oh my!) under the pretense of praising khorne, such is the nature of chaos. Anyway, the paladins were somehow reasonable and only seized his property as punishment, including the patent for the handtrap weapons and data regarding the techniques, which then were sold simultaneously to several weapon companies thanks to some infiltrated agent of tzeentch who really wanted to fuck with the paladins and probably for the laughs. The legal battle over which company has the rights over the weapon concept design rages to this day, with each one now having different designs and even some new features, like the "Kerberos 37" from Moumantai Inc. having incorporated chainsaw teeth for extra rending power and the "Maw fist" of Arasaka weapons having a trigger system that bites brutally into the enemy. There's quite a staggering amount of varieties because the basic model is so easy to modify But it begs the question of why they think there's any demand for something so odd Example variations Model | Damage | PEN | Availability | Special | Temple Original | 2k1 R
| 1 | VRare | Brawling, Snare, Indignant | Kerberos 37 | 2k1 R
| 1 | VRare | Brawling, Snare, Rending | Arasaka Maw Fist | 2k1 R
| 1 | MRare | Brawling, Snare, Trigger (X Damage, Brutal)-(clip:2 Reload:half) | Little Nibbler | 1k1 R
| 0 | Uncommon | Brawling, Snare | Nurglite Mouth | 2k1 R
| 1 | MRare | Brawling, Snare, Anchored, Living, Organic (Toxic, Infest) | Cobra Fangs | 2k1 R
| 3 | VRare | Brawling, Snare, Razor Sharp |
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chippo
Full Member
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Posts: 218
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Post by chippo on Oct 1, 2023 11:36:48 GMT -6
Syrneth | Name | Type | Damage | Pen | Avail | Special | Positron Blades | Melee | 1k1 E | 4 | VRare | Arm Mounted, Brawling, Power Field |
Like other energy blade weapons, Positron Blades project electromagnetic fields containing superheated plasma capable of cutting clean through most conventional armor and cybernetics. Unlike other options, however, the emitters for these weapons easily and securely attach to the arms or legs, leaving the user’s hands free. High ranking security and peacekeeping operatives often equip themselves with multiple emitters, slotting them into cybernetics as concealed weapons. Positron Blades count as having the Compact property when equipped to a bionic arm or bionic locomotion.
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Post by Lestat on Oct 31, 2023 13:04:11 GMT -6
TrepanA tool for perforating skulls, used by and against the mad. Ordinary | Name | Type | Damage | Pen | Avail | Special | Trepan | Melee | 2k2 R | 4 | Common | Two Hands, Embedding, Razor Sharp, Unwieldy |
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Post by DatsVatSheSaid on Nov 11, 2023 19:11:20 GMT -6
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Post by Traskus on Nov 15, 2023 21:06:09 GMT -6
When you go to buy a hand weapon, you have to ask the question: impact or rending? The crow's beak was the answer, made by someone who said "por que no los dos?" Ordinary | Name | Type | Damage | Pen | Avail | Special | Crow's Beak (Pick)
| Melee | 3k2 R
| 0
| Uncommon
| Reconfigurable (Crow's Beak Hammer)
| Crow's Beak (Hammer)
| Melee
| 3k2 I
| 0
| Uncommon
| Reconfigurable (Crow's Beak Pick)
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Unarmed | Name | Type | Damage | Pen | Avail | Special | Lightning Claw
| Melee | 2k2 R
| 4
| Very Rare
| Brawling, Power Field
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Post by Amalvi on Feb 22, 2024 15:04:20 GMT -6
Weapons of painOrdinary | Name | Type | Damage | Pen | Avail | Special | Mandrake weapon | Melee | 3k2 R | 1 | Uncommon | Sadistic | Venom Blade | Melee | 3k2 R | 2
| Rare
| Sadistic, Toxic | Djin Blade | Melee | 4k2 R | 4 | VRare | Sadistic, Power Field, Living* Risky | Huskblade | Melee | 4k2 R | 4 | MRare | Sadistic, Sapping |
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*=If the demon inhabiting the blade is not pleased the weapon becomes dull, replacing its profile with a poor quality hand weapon (impact damage), but retains Risky. Parrying | Name | Type | Damage | Pen | Avail | Special | Wych Knife | Melee,Thrown* | 1k2 R | 1 | Common | Sadistic | Khaine ritual dagger
| Melee | 1k2 R | 1 | VRare | Sadistic, Festering, Orgone Array, Gear (implement)
| Spiked Punch-Dagger | Melee | 2k2 R | 4 | Uncommon | Sadistic |
*=Proficiency changes to Throwing. Range of 10m Cavalry | Name | Type | Damage | Pen | Avail | Special | Impaler | Melee, Thrown* | 2k2 R | 3 | Rare | Sadistic, Reach | Bloodwrack Trident | Melee | 2k3 R | 4 | VRare | Sadistic, Reach, Two Hands, Unbalanced | Hellglaive | Melee | 4k2 R | 4 | Rare | Sadistic, Double |
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*=Proficiency changes to Throwing. Range of 10m Flail | Name | Type | Damage | Pen | Avail | Special | Whip of Agony | Melee | 2k2 R | 1 | Rare | Sadistic, Flexible, Torturous, Risky, Unwieldy | Dark flails | Melee | 2k3 R | 3 | Vrare | Sadistic, Flexible, Unwieldy, Two hands | Razorflails | Melee | 3k2 R | 1 | Rare | Sadistic, Flexible, Balanced | Agoniser | Melee | 3k2 R | 3 | MRare | Sadistic, Flexible, Power Field |
Fencing | Name | Type | Damage | Pen | Avail | Special | Dark Needle | Melee | 2k2 R | 1 | Uncommon | Sadistic, Balanced | Hydra Blade | Melee | 2k2 R | 2 | Rare | Sadistic, Acid, Balanced | Vambrace blade | Melee | 2k1 R | 2 | Rare | Sadistic, Brawling, Balanced
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Two handed | Name | Type | Damage | Pen | Avail | Special | Draich | Melee | 3k3 R | 4 | Rare | Sadistic, Two hands, Unbalanced | Dark Klaive | Melee | 5k3 R | 4
| MRare | Sadistic, Power field, Two Hands, Unwieldy |
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Synerth | Name | Type | Damage | Pen | Avail | Special | Incubi Punisher
| Melee | 6k2 R | 8
| MRare | Sadistic, Power field, Two Hands, Unbalanced | Talos scalpel
| Melee | 4k2 R | 8 | VRare | Sadistic, Power field |
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Unarmed | Name | Type | Damage | Pen | Avail | Special | Hydra Gauntlet | Melee | 2k2 R | 5 | VRare | Sadistic, Brawling | Bagh Nakh | Melee | 1k1 R | 0 | UnCommon | Sadistic, Brawling |
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Post by Amalvi on Mar 18, 2024 17:56:45 GMT -6
Armory of PelorIn the Great Wheel, the Salamander chapter of aasimars are known for their devotion to the Sun deity of healing, their dedication portrays them as a benevolent group of heroes and simultaneously as terrifying monsters who burn their enemies in purifying and agonizing flames.
Name | Type | Damage | Pen | Avail | Special | Drakeblade | Ordinary | 3k2E | 0 | Uncommon | Incendiary | Shishkebab
| Fencing | 2k2E | 0 | Uncommon | Incendiary, Balanced, Torturous, Dull | Condensed zippo flamer | Parrying | 3k2E | 4 | Rare | Incendiary, Subdued, Unwieldy, Flame*
| Chained Brazier | Flail | 2k3X | 3 | Vrare | Incendiary, Two-hands, Flexible, Unwieldy, Risky | Dragonspear | Cavalry | 3k3R | 1 | VRare | Incendiary, Two-Hands, Unbalanced, Reach | Fire Daiklave | Two-Handed | 4k3E | 2 | VRare | Incendiary, Two-hands, Unwieldy | Dragon Hammer | Two-Handed | 4k3X | 2 | MRare | Incendiary, Two-Hands, Unbalanced, BLAST(1) | Wyvern maw | Synerth | 5k2E | 6 | MRare | Incendiary, Flexible | Blade of St. Michael | Ordinary | 4k2R | 4 | MRare | Incendiary, Blessed, Power field |
Drakeblade: basic equipment of the salamanders, a high tech module causes the blade to heat up until its red hot and capable of burning anything it touches. Despite its name it needs not to be literally a sword, some taking the form of a mace, an axe or similar hand weapons. The Dragonspear and the Fire Daiklave work with exactly the same principle, with the technology becoming much more expensive and difficult to create when applied to bigger weapons
Condensed Zippo flamer: And odd weapon that's like a hand flamer that instead of shooting a stream of fire at a range it creates an instant combustion at a very short range. Just like the ranged flamers you do not roll to hit, you apply the Flame propierty against targets in melee range directly in front of you (which usually means only a single opponent)
Chained Brazier: A big, hollow spiked ball, filled with reactive material that causes highly concentrated flaming bursts on whatever it hits, attached to a chain to be swung around, as its dangerous to hold the reactive head itself.
Dragon hammer: Someone looked at the technology of the chained brazier and worked on improving it, creating a terrifying goremaul. If the user is proficient with this weapon, he may brace himself beforehand and attempt a Constitution saving throw when he hits with it, with TN equal to 15 (20 if its a good or best quality weapon). If he suceeds, the damage he receives from the blast uses the profile of a frag grenade instead (4k2X pen0)
Shishkebab: Unsurprisingly, not actually made and wielded by the salamanders, but working on a similar principle. Created by pelor inquisitorial fanatics in a hive world, this is used more as an implement of torture or for the mortification of the flesh than as a proper weapon
Wyvern maw: What looks at first like a sword is actually a variant girspike that opens into several segments spouting lava with ancient technology.
Blade of Saint Michael: Not the actual artifact that belonged to a famous daemonhost of Pelor, but still inmensively powerful swords created by the warriors inspired by her deeds
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Post by Amalvi on Apr 19, 2024 11:30:14 GMT -6
Double GlaiveA weapon favored by elf bodyguards and royal guard in subdeveloped worlds Cavalry | Name | Type | Damage | Pen | Avail | Special | Double Glaive
| Melee | 4k2 R
| 1 | Uncommon
| Reach, Double
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Powered clubWhen delinquents steal power batteries that are used to create the power field of weapons, they rarely have the smithing knowledge of how to create swords to apply the batteries. Ergo most of them end up creating these crude clubs from bats or just metal rods. Because of their obvious illicit origin, its unlikely that any reputable arms seller would be dealing with these Ordinary | Name | Type | Damage | Pen | Avail | Special | Powered club
| Melee | 1k2 I
| 0
| Com (where available)
| Power field, Unbalanced |
Ninjato trioThree blades with modified thin hilts to be held between the fingers, almost always used in pairs for a total of six. When thrown they have a range of 10 meters and acts as if it had a clip of 3, the full auto burst action can be used to throw the three at once
Three-Section-StaffA heavy, yet finesse weapon divided into three sections that delivers devastating strikes in tricky angles. A very difficult weapon to wield, specially when maniatical champions enhance it to cause explosions with each strike Parrying | Name | Type | Damage | Pen | Avail | Special | 3-Section-Staff | Melee, | 2k3 I
| 0 | Uncommon
| Two-Handed, Flexible, Double, Risky | 3-Surgin-Star | Melee, | 2k3 X
| 2 | Rare
| Two-Handed, Flexible, Double, Risky, Volatile |
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Post by Amalvi on May 17, 2024 1:52:51 GMT -6
Organic weaponsOrdinary | Name | Type | Damage | Pen | Avail | Special | Bonesword | Melee | 3k2 I/R | 0 | UnCom | Organic (+2k0 damage) | Brotherhood | Melee | 4k2 R | 4 | Rare
| Organic (Proven 3) | Devourer staff
| Melee | 3k2 I | 0 | VRare | Two hands, Living*, Power Field, Organic (Orgone Array) |
Boneswords is a catch-all term for weapons made from the remains of creatures that, due to warp shenanigans or corruption, exhibit minor traits of undeath. While obviously no consciousness remains, the weapon can react to stimuly to suddendly harden at the comman of the wielder. They are not particularly rare or valuable, with even a lot of warriors in the wheel using them as regular weapons without ever knowing of how to use their peculiar properties Brotherhood A daiklave seemingly made of water, decorated with a dragon motiff and inhabited by a elemental Devourer staff The petrified spinal cord of a psychic alien, capable of forming a psychic bond with its wielder, although not able to communicate much. If the alien inhabiting the staff is not pleased the weapon rebels against its user, causing the effects of Orgone Array to be directed against the wielder Parrying | Name | Type | Damage | Pen | Avail | Special | Mosquito | Melee | 1k2 R | 0 | Com | Organic (Surgical) | Arum Spinosa | Melee | 2k2 R | 1 | UnCom | Bumbershoot, Organic (Disarming) | Pulmonars | Melee | 3k2 I | 2 | Rare | Flexible, Unbalanced, Organic (Risky, Volatile) |
Mosquito is a rending needle incorporated to the gland of a giant insect, capable of absorbing liquids and injecting them when stimulated Arum Spinosa looks like a folding fan, made of organic tissue that can trap the weapons and items of opponents Pulmonars are organic nunchaku that look like stretched lungs. When activated they spell a sudden burst of power that delivers a powerful blow, but also makes the weapon more uncontrollable Cavalry | Name | Type | Damage | Pen | Avail | Special | Lesion | Melee, Thrown | 3k2 R | 2 | UnCom | Double, Organic (Preysense sight) | Pathocyst | Melee | 3k3 R | 4 | VRare | Reach, Two Hands, Unwieldy, Organic (Tearing, Acid) | Thorn staff | Melee, Thrown | 3k2 R | 2 | Rare | Reach, Unbalanced, Organic (+30m range, Luck) |
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Lesion is a Flail | Name | Type | Damage | Pen | Avail | Special | Xenos tail | Melee | 2k2 R | 3 | Rare | Flexible, Arm Mounted, Organic (Sadistic, Toxic) | Snail flail | Melee | 3k2 I | 0 | Rare | Flexible, Unbalanced, Organic (Infest) | Tentacles | Melee | 1k1 I | 0 | UnCom | Flexible, Brawling, Unwieldy, Organic (Snare) |
Chain | Name | Type | Damage | Pen | Avail | Special | Pulsating spike ball | Melee | 2k2 R | 1 | VRare | Tearing, Brawling, Unwieldy, Organic (Felling) | Chain Chomp
| Melee, Thrown | 2k3 R | 3 | Vrare | Flexible, Two Hands, Unbalanced, Tearing, Organic (Returning, Embedding) |
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Karakasa are possessed umbrellas with a single eye and a mouth with a permanent happy expression, some theorizing that they are minor daemons of nurgle. When commanded they lash out a gigantic tongue that seeks the enemy The Firefly and Wasp stingers are rapiers taken from the, well, stingers of giant alien insects, capable of injecting their venoms onto whoever is stabbed. Two handed | Name | Type | Damage | Pen | Avail | Special | Ogre arm | Melee, Thrown | 3k3 I | 4 | UnCom | Two hands, Unbalanced, Organic (Concussive) | Soul Edge | Melee | 4k3 R | 1
| VRare | Two Hands, Unbalanced, Organic (E damage, Power field) |
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While uncommon, there are a lot of beings that have obtained inmortality in one what or another in the wheel. An Ogre Arm refers to the cut arm of one such individual that, despite the host being dead, still moves and reacts to things around. Soul edge are great daiklave possessed by feral demons, not intelligent enough to be a sentient weapon, but capable of being roused to awaken their demonic powers in short bursts Synerth | Name | Type | Damage | Pen | Avail | Special | Scything Talon
| Melee | 2k2 R | 8
| VRare | Brawling, Organic (Reach, Razor sharp) | Mantis claw | Melee | 4k2 R | 4 | Rare | Power field, Organic (Ripper) |
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Scything talon is a giant Mantis claw is Unarmed | Name | Type | Damage | Pen | Avail | Special | Spinefist | Melee | 4k1 I | 0 | UnCom | Brawling, Dull, Organic (Volatile) | Hirudo | Melee | 1k1 I | 0 | UnCom | Brawling, Organic (sapping) | Cerberus head | Melee | 2k2 R | 4 | VRare | Brawling, Organic (E damage, Incendiary, Combiweapon hand flamer) |
Spinefist are heretical implements created with a pedestrian necromantic ritual that rips sections of the spine off a corpse, making some fleshy caestus. While they are, predictably, terrible weapons, shaking them in a particular manner causes the vertebrae to shake and crack with devastating effects Hirudo means leech, these gloves are covered in tiny fangs that can be roused to inflict terrible pain and inject a tiring agent on the opponent Is weird to describe the cerberus head as a weapon. It is actually a contract with a particular demon that takes the form of a ring. When swung around, phantasmagoric maws of the cerberus appear to bite enemies, but if treated properly the cerberus employs its magma spit with each attack. The flamer attack virtually has infinite ammo
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Post by insertnamehere on May 25, 2024 16:49:10 GMT -6
Chain | Name | Type | Damage | Pen | Avail | Special | Chain Bat'leth | Melee | 4k3 R | 4 | MRare | Double, Risky, Sadistic, Tearing, Two Hands, Unwieldy
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Unlike a regular Bat'leth, its chain counterpart is by no means a defensive weapon. In fact, its dubious to call it a weapon at all. This giant, loud, smoke spewing motor is just barely controllable enough to be used for its intended purpose and because of this is favored by those with a soul desire to cause as much carnage as possible with little to no regard for their own wellbeing.
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Post by masmanus on May 26, 2024 18:29:28 GMT -6
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chippo
Full Member
<Insert dead meme>
Posts: 218
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Post by chippo on Aug 23, 2024 11:36:18 GMT -6
Cavalry | Name | Type | Damage | Pen | Avail | Special | Keraunos Lance | Melee | 2k2 R | 3 | UnCom | Reach, Trigger (E damage, Shocking), Two Handed, Unwieldy |
Wielded primarily by Merrow heroes tasked with combatting Leviathans, Keraunos Lances are magitek bidents created by magically weaving a tough, corrosion-resistant shell around a conductive core. By activating specially charged crystals inserted into the haft, targets hit by the Lance may be subjected to powerful electric currents, able to bypass the monstrous resilience of Leviathans and potentially stun lesser foes.
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