Magic School - Chronomancy
Aug 9, 2018 15:50:21 GMT -6
Post by Lestat on Aug 9, 2018 15:50:21 GMT -6
Chronomancy
Chronomancy is a spell school dedicated to the manipulation of time, a constant of the universe. It has equivalency with Conjuration, and uses Intelligence to cast.
Chronomancy features spells that may require a player to remember where a target was standing, or what something's hit points were. If at any time the sequence of events are in question the SM is encouraged to make a fair estimation in order to facilitate play. I suggest you don't worry about this sort of thing and just enjoy yourself.
Chronomancy features spells that may require a player to remember where a target was standing, or what something's hit points were. If at any time the sequence of events are in question the SM is encouraged to make a fair estimation in order to facilitate play. I suggest you don't worry about this sort of thing and just enjoy yourself.
Chronomancy 1
Anchor
Chronomancy 1
Focus Power Test: Chronomancy + Intelligence
Target Number: 15
Action: Half Action
Keywords: Attack, Combo-OK, Saving Throw, Somatic
Duration: One round
At the beginning of your next turn a targeted creature or object of size 9 or smaller within 10m returns to its current position. If that position can no longer be occupied they move to the nearest stable position. If the terrain has changed drastically the spell might fail. This effect may be resisted with Arcana + Willpower.
Chronomancy 1
Focus Power Test: Chronomancy + Intelligence
Target Number: 15
Action: Half Action
Keywords: Attack, Combo-OK, Saving Throw, Somatic
Duration: One round
At the beginning of your next turn a targeted creature or object of size 9 or smaller within 10m returns to its current position. If that position can no longer be occupied they move to the nearest stable position. If the terrain has changed drastically the spell might fail. This effect may be resisted with Arcana + Willpower.
Cinema Time
Chronomancy 1
Focus Power Test: Chronomancy + Intelligence
Target Number: 15
Action: Reaction Action
Keywords: Somatic, Verbal
Duration: Instant
You may use this spell as a reaction whenever you or an ally in the same scene stunts to slow down time, but just for the camera. The affected target's stunt increases by 1, to a maximum of 3 and it explodes on 9s and 10s.
Chronomancy 1
Focus Power Test: Chronomancy + Intelligence
Target Number: 15
Action: Reaction Action
Keywords: Somatic, Verbal
Duration: Instant
You may use this spell as a reaction whenever you or an ally in the same scene stunts to slow down time, but just for the camera. The affected target's stunt increases by 1, to a maximum of 3 and it explodes on 9s and 10s.
Limited Temporal Increment
Chronomancy 1
Focus Power Test: Chronomancy + Intelligence
Target Number: 15
Action: Half Action
Keywords: Attack, Combo-OK, Saving Throw, Somatic
Duration: Instant
A slipstream in time appears around a targeted creature or object of size 30 or smaller within 10m causing an entire round worth of time to progress for it without a moment to contemplate. Their actions are not altered, but for all other purposes they count as experiencing the effects of a round progressing. This effect may be resisted with Arcana + Willpower.
Chronomancy 1
Focus Power Test: Chronomancy + Intelligence
Target Number: 15
Action: Half Action
Keywords: Attack, Combo-OK, Saving Throw, Somatic
Duration: Instant
A slipstream in time appears around a targeted creature or object of size 30 or smaller within 10m causing an entire round worth of time to progress for it without a moment to contemplate. Their actions are not altered, but for all other purposes they count as experiencing the effects of a round progressing. This effect may be resisted with Arcana + Willpower.
Portent
Chronomancy 1
Focus Power Test: -
Target Number: -
Action: Free Action
Keywords: Subtle
Duration: Instant
You may use this spell in place of an initiative roll for combat, and social combat. Roll 1d10 and add your Chronomancy and Intelligence.
Chronomancy 1
Focus Power Test: -
Target Number: -
Action: Free Action
Keywords: Subtle
Duration: Instant
You may use this spell in place of an initiative roll for combat, and social combat. Roll 1d10 and add your Chronomancy and Intelligence.
Chronomancy 2
Bullet Time
Chronomancy 2
Focus Power Test: Chronomancy + Intelligence
Target Number: 15
Action: Reaction Action
Keywords: Somatic
Duration: Instant
You may use this spell in place of a dodge test.
Chronomancy 2
Focus Power Test: Chronomancy + Intelligence
Target Number: 15
Action: Reaction Action
Keywords: Somatic
Duration: Instant
You may use this spell in place of a dodge test.
Post
Chronomancy 2
Focus Power Test: Chronomancy + Intelligence
Target Number: 20
Action: Half Action
Keywords: Combo-OK, Somatic, Verbal
Duration: One scene
The target, a creature within 10m gains speed equal to your half your level (rounded up), plus one for every raise you get on the Focus Power test.
Chronomancy 2
Focus Power Test: Chronomancy + Intelligence
Target Number: 20
Action: Half Action
Keywords: Combo-OK, Somatic, Verbal
Duration: One scene
The target, a creature within 10m gains speed equal to your half your level (rounded up), plus one for every raise you get on the Focus Power test.
Revert
Chronomancy 2
Focus Power Test: Chronomancy + Intelligence
Target Number: 20
Action: Full Action
Keywords: Attack, Combo-OK, Saving Throw, Somatic
Duration: Instant
Restores the physical structure, and location of a creature or object of size 9 or smaller within 10m to as it was one round ago. This effect only reverts their location, and hit points to its previous state. Resources, and supplies remain expended, and ongoing effects continue. You must spend 1 resource point for every hit point that might be regained or choose to let the spell only revert their location. You may only cast this spell every other round. This effect may be resisted with Arcana + Willpower.
Chronomancy 2
Focus Power Test: Chronomancy + Intelligence
Target Number: 20
Action: Full Action
Keywords: Attack, Combo-OK, Saving Throw, Somatic
Duration: Instant
Restores the physical structure, and location of a creature or object of size 9 or smaller within 10m to as it was one round ago. This effect only reverts their location, and hit points to its previous state. Resources, and supplies remain expended, and ongoing effects continue. You must spend 1 resource point for every hit point that might be regained or choose to let the spell only revert their location. You may only cast this spell every other round. This effect may be resisted with Arcana + Willpower.
Time Stutter
Chronomancy 2
Focus Power Test: Chronomancy + Intelligence
Target Number: 20
Action: Half Action
Keywords: Subtle
Duration: Instant (E)
Time appears to be stopped for just a brief moment, allowing you to take your next action this turn unimpeded. If you can not, or do not take another action immediately following this spell, it ends. Those affected grant combat advantage, and may not take any actions until after you have made your follow up action. This spell does not provoke opportunity attacks from creatures that do not pass an Arcana + Willpower test with a TN equal to the result of your Focus Power test, and those that pass this test also resist the effects of the spell.
Chronomancy 2
Focus Power Test: Chronomancy + Intelligence
Target Number: 20
Action: Half Action
Keywords: Subtle
Duration: Instant (E)
Time appears to be stopped for just a brief moment, allowing you to take your next action this turn unimpeded. If you can not, or do not take another action immediately following this spell, it ends. Those affected grant combat advantage, and may not take any actions until after you have made your follow up action. This spell does not provoke opportunity attacks from creatures that do not pass an Arcana + Willpower test with a TN equal to the result of your Focus Power test, and those that pass this test also resist the effects of the spell.
Chronomancy 3
Déjà Vu
Chronomancy 3
Focus Power Test: Chronomancy + Intelligence
Target Number: 30
Action: Full Action
Keywords: Combo-OK, Saving Throw, Subtle
Duration: One round per level. (E)
The target, a creature within 10m must test Arcana + Willpower every turn, or else he must repeat the same actions he took his last turn if possible.
Chronomancy 3
Focus Power Test: Chronomancy + Intelligence
Target Number: 30
Action: Full Action
Keywords: Combo-OK, Saving Throw, Subtle
Duration: One round per level. (E)
The target, a creature within 10m must test Arcana + Willpower every turn, or else he must repeat the same actions he took his last turn if possible.
Reserve
Chronomancy 3
Focus Power Test: Chronomancy + Intelligence
Target Number: 30
Action: Half Action
Keywords: Somatic, Verbal
Duration: See text.
You may take an additional half action on your next turn. While reserving your half action you may not use reactions, or make opportunity attacks. Reserve does not provide an additional half action if cast before combat, or social combat.
Chronomancy 3
Focus Power Test: Chronomancy + Intelligence
Target Number: 30
Action: Half Action
Keywords: Somatic, Verbal
Duration: See text.
You may take an additional half action on your next turn. While reserving your half action you may not use reactions, or make opportunity attacks. Reserve does not provide an additional half action if cast before combat, or social combat.
Slow
Chronomancy 3
Focus Power Test: Chronomancy + Intelligence
Target Number: 30
Action: Full Action
Keywords: Combo-OK, Material, Saving Throw, Somatic, Verbal
Duration: One round per level
The target, a creature within 10m loses a half action on each of their turns and can't normally take full actions, and has their speed halved. They may take full actions as extended actions that take one half action for two turns to complete. This effect may be resisted with Arcana + Willpower. Haste and Slow have no effect while both are active.
Material: Sand
Chronomancy 3
Focus Power Test: Chronomancy + Intelligence
Target Number: 30
Action: Full Action
Keywords: Combo-OK, Material, Saving Throw, Somatic, Verbal
Duration: One round per level
The target, a creature within 10m loses a half action on each of their turns and can't normally take full actions, and has their speed halved. They may take full actions as extended actions that take one half action for two turns to complete. This effect may be resisted with Arcana + Willpower. Haste and Slow have no effect while both are active.
Material: Sand
Temporal Leash
Chronomancy 3
Focus Power Test: Chronomancy + Intelligence
Target Number: 30
Action: Half Action
Keywords: Attack, Combo-OK, Focus, Saving Throw, Somatic
Duration: One round per level
You leash an object or creature of size 9 or smaller within 10m to it's current position in time. For the duration of the spell you may spend a Half Action to return the affected target to the position it originally occupied when first cast. This effect may be resisted with Arcana + Willpower each activation, ending the spell on a success.
Focus: Manacles, rope or restraints
Chronomancy 3
Focus Power Test: Chronomancy + Intelligence
Target Number: 30
Action: Half Action
Keywords: Attack, Combo-OK, Focus, Saving Throw, Somatic
Duration: One round per level
You leash an object or creature of size 9 or smaller within 10m to it's current position in time. For the duration of the spell you may spend a Half Action to return the affected target to the position it originally occupied when first cast. This effect may be resisted with Arcana + Willpower each activation, ending the spell on a success.
Focus: Manacles, rope or restraints
Chronomancy 4
Glimpse
Chronomancy 4
Focus Power Test: Chronomancy + Intelligence
Target Number: 30
Action: Reaction Action
Keywords: Subtle
Duration: Instant
You look into the future, and consider one possible outcome. Choose a single action you could take immediately after casting this spell. Take the chosen action. You may then retroactively choose to not take that action, reverting any outcome. If you do, any rolls that might be repeated that round are the same, with an exception of targeting a different creature with the same action. The same rolls being made at the same target in a slightly different scenario are still the same result. Failed and successful rolls that are respectively improved or hindered must be rerolled. Further improving, or further hindering an already successful or failed roll has no effect.
Chronomancy 4
Focus Power Test: Chronomancy + Intelligence
Target Number: 30
Action: Reaction Action
Keywords: Subtle
Duration: Instant
You look into the future, and consider one possible outcome. Choose a single action you could take immediately after casting this spell. Take the chosen action. You may then retroactively choose to not take that action, reverting any outcome. If you do, any rolls that might be repeated that round are the same, with an exception of targeting a different creature with the same action. The same rolls being made at the same target in a slightly different scenario are still the same result. Failed and successful rolls that are respectively improved or hindered must be rerolled. Further improving, or further hindering an already successful or failed roll has no effect.
Minor Paradox
Chronomancy 4
Focus Power Test: Chronomancy + Intelligence
Target Number: 30
Action: Free Action
Keywords: Subtle
Duration: Instant
You may spend one hero point to change one small event you were solely involved in from the past session that would not drastically alter the current situation. For example you may instead leave your weapons at home if you are being scanned at a door, but not after your folly has created a firefight, or inversely decided to bring a weapon to an abandoned warehouse no one was guarding, but not to a secure club that would pat you down to remove it.
Chronomancy 4
Focus Power Test: Chronomancy + Intelligence
Target Number: 30
Action: Free Action
Keywords: Subtle
Duration: Instant
You may spend one hero point to change one small event you were solely involved in from the past session that would not drastically alter the current situation. For example you may instead leave your weapons at home if you are being scanned at a door, but not after your folly has created a firefight, or inversely decided to bring a weapon to an abandoned warehouse no one was guarding, but not to a secure club that would pat you down to remove it.
Time Voucher
Chronomancy 4
Focus Power Test: Chronomancy + Intelligence
Target Number: 30
Action: Free Action
Keywords: Somatic, Verbal
Duration: One round
Your future self appears and performs an action for you. On your next turn the second part of this spell activates, allowing you to perform that action for your past self. You must do anything in order to complete the loop, and if you are unable to do so you spend all your actions attempting to do so followed by immediately rolling on the Perils of the Warp table. The effects of this roll can not be ignored outside of burning Hero Points to avoid death. Cast Time Voucher only on your own turn.
Chronomancy 4
Focus Power Test: Chronomancy + Intelligence
Target Number: 30
Action: Free Action
Keywords: Somatic, Verbal
Duration: One round
Your future self appears and performs an action for you. On your next turn the second part of this spell activates, allowing you to perform that action for your past self. You must do anything in order to complete the loop, and if you are unable to do so you spend all your actions attempting to do so followed by immediately rolling on the Perils of the Warp table. The effects of this roll can not be ignored outside of burning Hero Points to avoid death. Cast Time Voucher only on your own turn.
Time Well
Chronomancy 4
Focus Power Test: Chronomancy + Intelligence
Target Number: 30
Action: Half Action
Keywords: Combo-OK, Saving Throw, Somatic
Duration: One round
A gradient field of ever slowing time appears at a point you choose within 20m. Anything within 3 meters of the epicenter appears to stop entirely, and anything within 4-6 meters are considered under the effects of Slow once they enter, as per the spell. Creatures affected may resist with Arcana + Willpower, allowing themselves to be shunted to the nearest edge of the effect.
Chronomancy 4
Focus Power Test: Chronomancy + Intelligence
Target Number: 30
Action: Half Action
Keywords: Combo-OK, Saving Throw, Somatic
Duration: One round
A gradient field of ever slowing time appears at a point you choose within 20m. Anything within 3 meters of the epicenter appears to stop entirely, and anything within 4-6 meters are considered under the effects of Slow once they enter, as per the spell. Creatures affected may resist with Arcana + Willpower, allowing themselves to be shunted to the nearest edge of the effect.
Chronomancy 5
Haste
Chronomancy 5
Focus Power Test: Chronomancy + Intelligence
Target Number: 35
Action: Full Action
Keywords: Material, Somatic, Verbal
Duration: One round per level
You must spend a hero point as a part of casting this spell. The target, a creature within 10m gains an additional half action on each of their turns and has their speed doubled. When the effect has subsided a wave of lethargy washes over the target, causing them to gain a level of fatigue, and suffer the effects of a Slow spell for a number of rounds equal to the time spent under Haste. Haste and Slow have no effect while both are active, and a creature does not suffer the wave of lethargy if they do not gain at least one half action from Haste.
Material: Sand
Chronomancy 5
Focus Power Test: Chronomancy + Intelligence
Target Number: 35
Action: Full Action
Keywords: Material, Somatic, Verbal
Duration: One round per level
You must spend a hero point as a part of casting this spell. The target, a creature within 10m gains an additional half action on each of their turns and has their speed doubled. When the effect has subsided a wave of lethargy washes over the target, causing them to gain a level of fatigue, and suffer the effects of a Slow spell for a number of rounds equal to the time spent under Haste. Haste and Slow have no effect while both are active, and a creature does not suffer the wave of lethargy if they do not gain at least one half action from Haste.
Material: Sand
Stasis
Chronomancy 5
Focus Power Test: Chronomancy + Intelligence
Target Number: 30
Action: Full Action
Keywords: Attack, Saving Throw, Somatic
Duration: Concentration (Half)
You must spend a hero point as a part of casting this spell. You lock a creature or object of size 30 or smaller within 10m inside a temporal prison as long as you concentrate and remain nearby. The target is locked in time, unable to move on from their current state. They can not be affected by anything while the spell holds. If you cast Stasis on yourself you must choose a duration at that time. This effect may be resisted with Arcana + Willpower, or by burning a hero point.
Chronomancy 5
Focus Power Test: Chronomancy + Intelligence
Target Number: 30
Action: Full Action
Keywords: Attack, Saving Throw, Somatic
Duration: Concentration (Half)
You must spend a hero point as a part of casting this spell. You lock a creature or object of size 30 or smaller within 10m inside a temporal prison as long as you concentrate and remain nearby. The target is locked in time, unable to move on from their current state. They can not be affected by anything while the spell holds. If you cast Stasis on yourself you must choose a duration at that time. This effect may be resisted with Arcana + Willpower, or by burning a hero point.
Temporal Anchor
Chronomancy 5
Focus Power Test: Chronomancy + Intelligence
Target Number: 30
Action: Half Action
Keywords: Somatic, Verbal
Duration: See text.
Places a temporal anchor, allowing you to return the world to its current state as a reaction. If you use this within 1 round you must spend 1 hero point. If you use this within 1 scene you must burn 1 hero point. If you use this within 1 session you must burn 2 hero points. The only thing you may bring back from the future are your memories, and your hero points can not be restored in this way. No one may cast or use temporal anchor until you travel past the time the anchor was triggered, and triggering the anchor causes the anchor to become inert.
Chronomancy 5
Focus Power Test: Chronomancy + Intelligence
Target Number: 30
Action: Half Action
Keywords: Somatic, Verbal
Duration: See text.
Places a temporal anchor, allowing you to return the world to its current state as a reaction. If you use this within 1 round you must spend 1 hero point. If you use this within 1 scene you must burn 1 hero point. If you use this within 1 session you must burn 2 hero points. The only thing you may bring back from the future are your memories, and your hero points can not be restored in this way. No one may cast or use temporal anchor until you travel past the time the anchor was triggered, and triggering the anchor causes the anchor to become inert.
Time Stop
Chronomancy 5
Focus Power Test: Chronomancy + Intelligence
Target Number: 35
Action: Half Action
Keywords: Verbal
Duration: See text.
Time is stopped for a number of rounds equal to the number of hero points spent as a part of casting this spell, up to a maximum of two. During stopped time only you may act, and anything done is delayed until time has resumed.
Chronomancy 5
Focus Power Test: Chronomancy + Intelligence
Target Number: 35
Action: Half Action
Keywords: Verbal
Duration: See text.
Time is stopped for a number of rounds equal to the number of hero points spent as a part of casting this spell, up to a maximum of two. During stopped time only you may act, and anything done is delayed until time has resumed.