War Hulk - Bigger is Better in Battle
Aug 9, 2018 12:37:55 GMT -6
Post by Amanojyaku on Aug 9, 2018 12:37:55 GMT -6
Characteristics: Strength, Constitution, Composure
Skills: Animal Ken, Athletics, Command, Crafts, Intimidation, Perception, Scrutiny
Sword Schools: Foxhound Protocol, Hulking Hurler
Level Completion: Gain a +1 bonus to Strength-based tests.
Man Of Unusual Size
Level: 1
Prerequisites: Size 5, Strength 3
Feats:
Feed the Meat
Hardy
Improved Bull Rush
Power Attack OR Power Throw
Sound Constitution
*Sound Constitution
Bruiser
Level: 2
Prerequisites: Size 5, Strength 4
Feats:
Crushing Blow
Hurl Weapon
Jaded
*Power Attack OR Power Throw
Sound Constitution
*Sound Constitution
Unarmed Warrior
War Hulk
Level: 3
Prerequisites: Size 6, Strength 4, Crushing Blow
Feats:
Combat Brute
Fistful of Hurt
Iron Jaw
Powerful Charge
Sound Constitution
*Sound Constitution
Hulking Mass of Destruction
Level: 4
Prerequisites: Size 6, Strength 5, Combat Brute
Feats:
*Big Hitter
Death Before Defeat
Nerves of Steel
Sound Constitution
*Sound Constitution
Unarmed Master
Giant Of Death
Level: 5
Prerequisites: Size 6, Strength 6, Big Hitter OR Matron
Feats:
Armor of Contempt
Devastating Critical
Grand Slammer
Sound Constitution
*Sound Constitution
True Grit
FEATS
Big Hitter
Fists like anvils make for impressive feats of damage. You can use Unarmed attacks in martial maneuvers as if they were Two-Handed weapons. Your brawl attacks deal +2k0 damage thanks to knowing how to put those hams to work. This does not stack with the Matron feat.
Combat Brute
Who needs technique when you have power? You can use Strength in place of the skill used for attack rolls with a melee or thrown weapon that adds your Strength to the damage roll. If your Strength is temporarily improved by spells or abilities, use its normal rating for the attack roll.
Feed the Meat
Gain Armor equal to your Constitution on all body locations, which does not stack with other sources of Armor. This feat is treated as Wholeness of Body for meeting prerequisites and for interaction with completion bonuses.
Fistful of Hurt
Just because you prefer sweet, loud dakka doesn't mean you can't scrub a berk mercilessly if he manages to get close. If your unarmed melee attack deals damage, you can push the target 1 meter away, and the target is no longer engaged in melee with you.
Grand Slammer
Some berks say that ganging up on a basher in melee is the best possible idea. Some berks haven't actually fought creatures big enough to steamroll platoons on their own. Your normal melee attacks hit up to three targets dumb enough to stand next to each other. Make one attack roll and compare it to the Static Defense of each target. If making a Special Attack, apply any attack-related advantages only to the first target hit, unless 1 Style Point is used in the attack to use this feat as an advantage.
Hurl Weapon
You can use any one-handed Melee weapon as a Thrown weapon with a range of 3m per dot of Strength.
Improved Bull Rush
Even when you don't successfully shove your opponent, you can still make an impression. On a failed Bull Rush attempt, you can still push the target 1m. On a successful Bull Rush attempt, you can push the target as if you have a number of raises equal to your Strength, or gain a free raise, whichever is higher.
Power Throw
You can really put some stank on that rock. When attacking with a thrown weapon (except for grenades), you may choose to take -Xk0 to attack and gain +Xk0 to damage, where X is any number up to your Level. If you make multiple attacks during a round, you must decide to use this ability before making any attacks, and it applies to all of your attacks that round.