Psycho - THE SHINIEST MEAT BICYCLE
Aug 9, 2018 12:32:01 GMT -6
Post by Amanojyaku on Aug 9, 2018 12:32:01 GMT -6
Characteristics: Strength, Constitution, Dexterity
Skills: Acrobatics, Athletics, Ballistics, Brawl, Drive, Intimidation, Perception, Weaponry
Sword Schools: Tiger Claw, Viae Furoris
Gun Kata: Close Range
Maniac
Level: 1
Prerequisites: Weaponry 2, Athletics 1; one or more derangements OR 10 Insanity
Feats:
Danger Sense
Feed the Meat
Frenzy
Sound Constitution
Sound Constitution
Weapon Proficiency (Any)
*Weapon Proficiency (Any)
Level Completion: +10 Insanity
Lunatic
Level: 2
Prerequisites: Weaponry 3, Athletics 2, Frenzy; 20 Insanity
Feats:
Hurl Weapon
Jaded
Quick Draw
Light Sleeper
*Sound Constitution
Strip the Flesh
Weapon Focus (Any)
*Weapon Proficiency (Any)
Level Completion: +10 Insanity
Psycho
Level: 3
Prerequisites: Weaponry 4, Athletics 3, Strip the Flesh, Frenzy; 30 Insanity
Feats:
Crushing Blow
Fire Fiend
Furious Assault
Salt the Wound
Sound Constitution
*Sound Constitution
Swift Attack
*Weapon Proficiency (Any)
Level Completion: +10 Insanity, and you are no longer removed from play at 100 Insanity.
Hellborn Psycho
Level: 4
Prerequisites: Weaponry 5, Athletics 4, Fire Fiend, Frenzy; 40 Insanity
Feats:
Burn, Baby, Burn
Cleave
Fearless
Fuel the Fire
Hellfire Halitosis
Numbed Nerves
*Sound Constitution
*Weapon Proficiency (Any)
*Weapon Focus (Any)
Level Completion: +10 Insanity
Badass Psycho
Level: 5
Prerequisites: Weaponry 5, Athletics 5, Numbed Nerves, Frenzy; 50 Insanity
Feats:
Battle Rage
Lightning Attack
Power Attack
Sound Constitution
*Sound Constitution
True Grit
*Weapon Proficiency (Any)
Level Completion: +10 Insanity
FEATS
Burn, Baby, Burn
You are immune to Fatigue from being on fire. In addition, whenever dice explode on your melee attack roll with a weapon that has the Incendiary property, you can set yourself on fire.
Feed the Meat
Gain Armor equal to your Constitution or 1/10th of your Insanity (whichever is lower) on all body locations, which does not stack with other sources of Armor. This feat is treated as Wholeness of Body for the purpose of interacting with other feats and class completion bonuses.
Fire Fiend
Whenever dice explode on your melee attack roll, the weapon you're attacking with gains the Incendiary property for that attack.
Fuel the Fire
Your attacks using the Weaponry skill and with the Ballistics skill at Short Range or closer deal extra damage equal to your level. If you are on fire, double this extra damage.
Hellfire Halitosis
You can spend 1 Hero Point to breathe fire, using the statistics of a Flamer.
Hurl Weapon
You can use any one-handed Melee weapon that lacks the Brawling special quality as a Thrown weapon with a range of 3m per dot of Strength.
Numbed Nerves
While you are on fire, you gain +1 Resilience.
Salt the Wound
Whenever you take damage, your attacks deal extra damage equal to your level until the end of your next turn. This does not stack.
Strip the Flesh
Whenever dice explode on your melee attack roll, or an attack roll with a ranged weapon that deals X damage or has the Scatter property, the target must make a Constitution test (TN 15) or suffer Blood Loss.