Sword School - Flow to Demise
Apr 19, 2024 8:45:30 GMT -6
Post by Amalvi on Apr 19, 2024 8:45:30 GMT -6
Flow to Demise is an alternative to Diamond Mind
All attacks serve a purpose, let the each blow of your spear bring you closer to the one final strike that'll pierce your opponents heart. Focus your mind and read your enemy: your kungfu will move your arm and weapon freely; piercing and slashing, spinning and twirling, all to wear down the defenses of the opponent for the decisive sure kill
Level 1: Apprentice
-Weapon (Cavalry): Use Cavalry weapons with your martial maneuvers.
-Action (Multiple Attacks): Use Multiple Attacks actions in martial maneuvers. Any advantages applied to this attack are applied to the last attack of the Multiple Attacks action.
Level 2: Initiate
(-1)Required control: This attack requires holding a weapon that lacks Two-Hands with both hands
(1)Circular motion: Apply this only to a Multiple Attacks action. Your weapon gains the Double special quality for the duration of this attack action. If your weapon already has the Double special quality, one of the additional attacks made as part of this action does not expend a reaction.
Level 3: Journeyman
(-1)Skill (Scrutiny): As a part of this attack, make a Scrutiny test against the target's Static Defense. If it fails, the attack fails.
(2*)Gentle kill: Only during your turn: If you struck the target with X attacks and/or affected him with X successful actions with the attack subtype (e.g. Feint, Disarm, etc), this attack adds +0kX+X to damage where X is the amount of times this advantage was taken. Otherwise the attack deals -Xk0-X damage
Level 4: Master
-Mastery (Returning hand): All cavalry weapons that lack Two-Handed gain Double. You may do an additional attack with Two-weapon Fighting
(-3) Letting go of attatchment: The weapon used with this attack cannot be used for the rest of the scene
Level 5: Grandmaster
(4)Wu Er Da: If during the same turn you dealt wounds equal to the target's level: they have -1 Resilience against this attack, you ignore all armor for this attack, and add the target's AP on the hit location to the damage. Otherwise, this attack deals half damage.
All attacks serve a purpose, let the each blow of your spear bring you closer to the one final strike that'll pierce your opponents heart. Focus your mind and read your enemy: your kungfu will move your arm and weapon freely; piercing and slashing, spinning and twirling, all to wear down the defenses of the opponent for the decisive sure kill
Level 1: Apprentice
-Weapon (Cavalry): Use Cavalry weapons with your martial maneuvers.
-Action (Multiple Attacks): Use Multiple Attacks actions in martial maneuvers. Any advantages applied to this attack are applied to the last attack of the Multiple Attacks action.
Level 2: Initiate
(-1)Required control: This attack requires holding a weapon that lacks Two-Hands with both hands
(1)Circular motion: Apply this only to a Multiple Attacks action. Your weapon gains the Double special quality for the duration of this attack action. If your weapon already has the Double special quality, one of the additional attacks made as part of this action does not expend a reaction.
Level 3: Journeyman
(-1)Skill (Scrutiny): As a part of this attack, make a Scrutiny test against the target's Static Defense. If it fails, the attack fails.
(2*)Gentle kill: Only during your turn: If you struck the target with X attacks and/or affected him with X successful actions with the attack subtype (e.g. Feint, Disarm, etc), this attack adds +0kX+X to damage where X is the amount of times this advantage was taken. Otherwise the attack deals -Xk0-X damage
Level 4: Master
-Mastery (Returning hand): All cavalry weapons that lack Two-Handed gain Double. You may do an additional attack with Two-weapon Fighting
(-3) Letting go of attatchment: The weapon used with this attack cannot be used for the rest of the scene
Level 5: Grandmaster
(4)Wu Er Da: If during the same turn you dealt wounds equal to the target's level: they have -1 Resilience against this attack, you ignore all armor for this attack, and add the target's AP on the hit location to the damage. Otherwise, this attack deals half damage.