Alternate Vampire - Strigoi
Aug 9, 2018 10:37:04 GMT -6
Post by Amanojyaku on Aug 9, 2018 10:37:04 GMT -6
The curse of the Vampire is spread by those who received the Embrace from other Vampires. This is true. A question remains, however: where did they receive the Embrace from? As millennia passed, the curse stemmed from those who drank the blood of Khaine had become relatively weaker. The Strigoi, those who drank directly from the fountain of the dying god, were nearly gods themselves. Though powerful, their numbers were few. Many were mobbed by the weak masses and thrown into the sunlight, where they would wither and die. The best and brightest among the Strigoi were sealed underground on distant Tomb Worlds, where they could bide their time until the truth of their origins became myth and legend.
They waited far too long. Eons have passed. Recently awakened Strigoi have lost many of their powers, making the infamous monsters mere shadows of their former selves. Memories and ancient connections have long atrophied in their undead minds, leaving many of them alone in a Wheel that passed them by. It’s a good thing they are far from helpless. By consuming the bodies of the young and living, the Vampire precursors can make up for lost time. Their old lives are long gone - Long live the new Strigoi.
Tell: Like a Vampire, a Strigoi's fangs and claws become pronounced as she spends Vitae, her skin becomes pale and the whites of her eyes become black, while pupils take on an ominous red glow.
Replace the following:
Old Money with Living Stone
Blood Dependency with Red Thirst
Dread with Thirsting Grotesque
Dominate with Dark Majesty
Living Stone: The Strigoi didn't wait out history by playing card games; they hibernated. A Strigoi may spend 1 Vitae to turn their body into a stone statue. As a statue, the Strigoi gains +2 Resilience, but is completely unaware of their surroundings and cannot take any action other than to revert this change by spending another Vitae.
Sunlight Weakness: A Strigoi that isn't in stone form automatically loses 1 Hit Point per round they're exposed to sunlight. Critical damage uses the E chart and automatically goes to the body. A Strigoi killed by sunlight damage is reduced to dust and cannot be returned from the dead. A thick cloak and wide hat, a parasol, or similar careful protection is enough to protect a Strigoi, though they'll no doubt be quite uncomfortable.
Red Thirst: A strigoi must spend 1 Vitae every day in order to remain active. If they choose not to, or can't, they turn to stone as described in Living Stone. Strigoi gain a Claws and Teeth weapon (1k1 R; Melee; Brawling). For every hit point of damage they inflict with this attack, they regain 1 point of Vitae. A strigoi may also, of course, feed from a willing target, in which case the target gains a level of fatigue for each point of Vitae. A strigoi who is unconscious or turned to stone may be fed blood by another; if the strigoi has turned to stone using this power, he cannot become flesh until he has Vitae equal to his Blood Potency. If a strigoi attempts to feed from someone who has already been knocked unconscious by fatigue, he may only safely drain 1 Vitae, with the next feeding killing the victim.
Thirsting Grotesque: While in stone form, you can attempt to drain blood from a creature that touches your body as a Reaction, treating it as a Claws and Teeth attack.
Dark Majesty: You may use Awe as the spell, using Blood Potency + Charisma instead of the normal Magic Test.
Strigoi Lineage Assets
Sengir Scion
Szadek Sengir is credited with the web of intrigues that ultimately made it possible for Khaine to die, and alone among the progenitors his get are similarly predisposed toward intrigue. Gain two additional background dots, and each time you gain a dot of Blood Potency, you gain an additional rank in Allies, Backing, Contacts, or Status, all to a maximum of 5.
Bloodriver Scion
Akasha Bloodriver is claimed to have been the first mortal to lay eyes upon Khaine's dying body, a mighty fighter who ensured the god's demise by devouring his heart. Her children in darkness are no less proficient warriors. Gain one rank in the Dark Messiah sword school. You can purchase ranks in this sword school as if it appeared in your class progression. You can use your unarmed strikes and the Claws and Teeth weapon granted by the Red Thirst power with any special attack, and add your Blood Potency to their damage and Penetration.
Scarlet Scion
Esidisi Scarlet was the greatest warlock known to the Wheel at the time of Khaine's death, who claimed her power was great enough to slay Khaine herself. Her get inherit both her power and her lunacy. Gain one minor derangement and one rank of Evocation magical power. You may purchase this power as if it was part of any class you belong to. You are not removed from play at 100 Insanity, though you continue to gain derangements as normal.
Dracula Scion
Tepes Dracula is credited with discovering the means to truly kill gods, rising to the challenge presented by the other progenitors and overcoming it handily. You may spend 1 Vitae to modify your body as if you had the Wild Shape and Improved Wild Shape feats. These changes last until the end of the scene.
Carstein Scion
For all that the other progenitors were embroiled in the idea of deicide, the spark of it is said to have come from one Dio Carstein, a complete nonentity at the time who swiftly rose to infamy after supping on Khaine's blood. Shielded by your bloodline's supreme ambition, you can spend 1 Vitae to ignore the effects of sunlight for 1 round. Doing so grants your unarmed strikes and any natural weapons the Snare property for that round.
Revised Core
Replace the following:
Old Money with Living Stone
Blood Dependency with Red Thirst
Dark Majesty with Thirsting Grotesque
Protean with Black Rage
Living Stone: The Strigoi didn't wait out history by playing card games; they hibernated. A Strigoi may spend 1 Vitae to turn their body into a stone statue. As a statue, the Strigoi gains +2 Resilience, but is completely unaware of their surroundings and cannot take any action other than to revert this change by spending another Vitae.
Sunlight Weakness: A Strigoi that isn't in stone form automatically loses 1 Hit Point per round they're exposed to sunlight. Critical damage uses the E chart and automatically goes to the body. A Strigoi killed by sunlight damage is reduced to dust and cannot be returned from the dead. A thick cloak and wide hat, a parasol, or similar careful protection is enough to protect a Strigoi, though they'll no doubt be quite uncomfortable.
Red Thirst: A strigoi must spend 1 Vitae every day in order to remain active. If they choose not to, or can't, they turn to stone as described in Living Stone. Strigoi gain a Claws and Teeth weapon (1k1 R; Melee; Brawling). For every hit point of damage they inflict with this attack, they regain 1 point of Vitae. A strigoi may also, of course, feed from a willing or helpless target with each resource point of blood drained inflicting 1 wound to the target. A strigoi who is unconscious or turned to stone may be fed blood by another; if the strigoi has turned to stone using this power, he cannot become flesh until he has Vitae equal to his Blood Potency.
Thirsting Grotesque: You can spend 1 Vitae to gain Fear with a rating equal to half your Blood Potency (rounded up) until the end of the scene. While in stone form, you can attempt to drain blood from a creature that touches your body as a Reaction, treating it as a Claws and Teeth attack.
Black Rage: You can spend 5 Vitae as a half action to enter a bestial frenzy for the rest of the scene. In this state, your natural attacks gain the Volatile property and deal +1k1 damage, and you gain +1 Resilience, +2 Speed, +4 Static Defense, and the Stuff of Nightmares trait.
Strigoi Lineage Assets
Sengir Scion
Szadek Sengir is credited with the web of intrigues that ultimately made it possible for Khaine to die, and alone among the progenitors his get are similarly predisposed toward intrigue. Gain two additional background dots, and each time you gain a dot of Blood Potency, you gain an additional rank in Allies, Backing, Contacts, or Status, all to a maximum of 5.
Bloodriver Scion
Akasha Bloodriver is claimed to have been the first mortal to lay eyes upon Khaine's dying body, a mighty fighter who ensured the god's demise by devouring his heart. Her children in darkness are no less proficient warriors. Gain one rank in the Dark Messiah sword school. You can purchase ranks in this sword school as if it appeared in your class progression. You can use your unarmed strikes and the Claws and Teeth weapon granted by the Red Thirst power with any special attack, and add your Blood Potency to their damage and Penetration.
Scarlet Scion
Esidisi Scarlet was the greatest warlock known to the Wheel at the time of Khaine's death, who claimed her power was great enough to slay Khaine herself. Her get inherit both her power and her lunacy. Gain one minor derangement and one rank of Evocation magical power. You may purchase this power as if it was part of any class you belong to. You are not removed from play at 100 Insanity, though you continue to gain derangements as normal.
Dracula Scion
Tepes Dracula is credited with discovering the means to truly kill gods, rising to the challenge presented by the other progenitors and overcoming it handily. You may spend 1 Vitae to modify your body as if you had the Wild Shape and Improved Wild Shape feats. These changes last until the end of the scene.
Carstein Scion
For all that the other progenitors were embroiled in the idea of deicide, the spark of it is said to have come from one Dio Carstein, a complete nonentity at the time who swiftly rose to infamy after supping on Khaine's blood. Shielded by your bloodline's supreme ambition, you can spend 1 Vitae to ignore the effects of sunlight for 1 round. Doing so grants your unarmed strikes and any natural weapons the Snare property for that round.
Old Money with Living Stone
Blood Dependency with Red Thirst
Dark Majesty with Thirsting Grotesque
Protean with Black Rage
Living Stone: The Strigoi didn't wait out history by playing card games; they hibernated. A Strigoi may spend 1 Vitae to turn their body into a stone statue. As a statue, the Strigoi gains +2 Resilience, but is completely unaware of their surroundings and cannot take any action other than to revert this change by spending another Vitae.
Sunlight Weakness: A Strigoi that isn't in stone form automatically loses 1 Hit Point per round they're exposed to sunlight. Critical damage uses the E chart and automatically goes to the body. A Strigoi killed by sunlight damage is reduced to dust and cannot be returned from the dead. A thick cloak and wide hat, a parasol, or similar careful protection is enough to protect a Strigoi, though they'll no doubt be quite uncomfortable.
Red Thirst: A strigoi must spend 1 Vitae every day in order to remain active. If they choose not to, or can't, they turn to stone as described in Living Stone. Strigoi gain a Claws and Teeth weapon (1k1 R; Melee; Brawling). For every hit point of damage they inflict with this attack, they regain 1 point of Vitae. A strigoi may also, of course, feed from a willing or helpless target with each resource point of blood drained inflicting 1 wound to the target. A strigoi who is unconscious or turned to stone may be fed blood by another; if the strigoi has turned to stone using this power, he cannot become flesh until he has Vitae equal to his Blood Potency.
Thirsting Grotesque: You can spend 1 Vitae to gain Fear with a rating equal to half your Blood Potency (rounded up) until the end of the scene. While in stone form, you can attempt to drain blood from a creature that touches your body as a Reaction, treating it as a Claws and Teeth attack.
Black Rage: You can spend 5 Vitae as a half action to enter a bestial frenzy for the rest of the scene. In this state, your natural attacks gain the Volatile property and deal +1k1 damage, and you gain +1 Resilience, +2 Speed, +4 Static Defense, and the Stuff of Nightmares trait.
Strigoi Lineage Assets
Sengir Scion
Szadek Sengir is credited with the web of intrigues that ultimately made it possible for Khaine to die, and alone among the progenitors his get are similarly predisposed toward intrigue. Gain two additional background dots, and each time you gain a dot of Blood Potency, you gain an additional rank in Allies, Backing, Contacts, or Status, all to a maximum of 5.
Bloodriver Scion
Akasha Bloodriver is claimed to have been the first mortal to lay eyes upon Khaine's dying body, a mighty fighter who ensured the god's demise by devouring his heart. Her children in darkness are no less proficient warriors. Gain one rank in the Dark Messiah sword school. You can purchase ranks in this sword school as if it appeared in your class progression. You can use your unarmed strikes and the Claws and Teeth weapon granted by the Red Thirst power with any special attack, and add your Blood Potency to their damage and Penetration.
Scarlet Scion
Esidisi Scarlet was the greatest warlock known to the Wheel at the time of Khaine's death, who claimed her power was great enough to slay Khaine herself. Her get inherit both her power and her lunacy. Gain one minor derangement and one rank of Evocation magical power. You may purchase this power as if it was part of any class you belong to. You are not removed from play at 100 Insanity, though you continue to gain derangements as normal.
Dracula Scion
Tepes Dracula is credited with discovering the means to truly kill gods, rising to the challenge presented by the other progenitors and overcoming it handily. You may spend 1 Vitae to modify your body as if you had the Wild Shape and Improved Wild Shape feats. These changes last until the end of the scene.
Carstein Scion
For all that the other progenitors were embroiled in the idea of deicide, the spark of it is said to have come from one Dio Carstein, a complete nonentity at the time who swiftly rose to infamy after supping on Khaine's blood. Shielded by your bloodline's supreme ambition, you can spend 1 Vitae to ignore the effects of sunlight for 1 round. Doing so grants your unarmed strikes and any natural weapons the Snare property for that round.