Engineering Field - Off-Road Customizers
Jun 22, 2019 18:46:00 GMT -6
Post by berserkx33 on Jun 22, 2019 18:46:00 GMT -6
Off-Road Customizers
(For more information about Engineering Fields and related rules, consult the following thread: Engineering Field)
The Off-Road Customizers are specialized on one thing, and one thing only, their vehicles. The people who follow this field want to create new ways of making their vehicles cooler, making them more useful, more dangerous or just sleaker (Who am I kidding, it is always to make it sleaker). Who needs roads when you can drive up walls.
Gadgets from this field are applied to Vehicles.
Tier 1 - Amateur
1* Command: Step on the Gas
This Gadget activates when you start movement with your vehicle.
2* Function: Easy Deploy, 5 Charges
Choose an equipment of the "Other Ranged Weapons" type and equip it to this Gadget. It's Attack Roll will be based on your Tech Use instead of the equipment's relevant roll.
Tier 2 - DIY
2* Function: Auto Jacks, 3 Charges
When activated, this gadget will launch up in the air, jumping up to (Tech Use+Intelligence) Meters. Consider that any fall from up to that height is automatically safe.
1* Function: Belt Tires, 3 Charges
Anything this gadget is attached to will not be directly affected by the effects of terrain for 1 turn.
Tier 3 - Enthusiast
2* Command: Step on the Break
This Gadget activates when the vehicle ceases movement.
2* Function: Nitro, 3 Charges
When activated, this Gadget will increase the movement speed of whatever it is attached to by 50%.
Tier 4 - Experienced
1* Function: Deflector, 3 Charges
When activated, this Gadget will give whatever it is attached to a shielding with the stats of a Carapace Tier Armor (AP 7) for 1 turn.
2* Function: Frogger, 5 Charges
When activated, this Gadget will give whatever it is attached to the "Anfibian" trait, allowing it to work inside bodies of liquid matter or vacuum.
Tier 5 - Expert
3* Function: High Speed Action, 2 Charges
Drive actions get +0k2, when using Vehicle mounted Gadgets during the turn this was activated give them +1k0.
(For more information about Engineering Fields and related rules, consult the following thread: Engineering Field)
The Off-Road Customizers are specialized on one thing, and one thing only, their vehicles. The people who follow this field want to create new ways of making their vehicles cooler, making them more useful, more dangerous or just sleaker (Who am I kidding, it is always to make it sleaker). Who needs roads when you can drive up walls.
Gadgets from this field are applied to Vehicles.
Tier 1 - Amateur
1* Command: Step on the Gas
This Gadget activates when you start movement with your vehicle.
2* Function: Easy Deploy, 5 Charges
Choose an equipment of the "Other Ranged Weapons" type and equip it to this Gadget. It's Attack Roll will be based on your Tech Use instead of the equipment's relevant roll.
Tier 2 - DIY
2* Function: Auto Jacks, 3 Charges
When activated, this gadget will launch up in the air, jumping up to (Tech Use+Intelligence) Meters. Consider that any fall from up to that height is automatically safe.
1* Function: Belt Tires, 3 Charges
Anything this gadget is attached to will not be directly affected by the effects of terrain for 1 turn.
Tier 3 - Enthusiast
2* Command: Step on the Break
This Gadget activates when the vehicle ceases movement.
2* Function: Nitro, 3 Charges
When activated, this Gadget will increase the movement speed of whatever it is attached to by 50%.
Tier 4 - Experienced
1* Function: Deflector, 3 Charges
When activated, this Gadget will give whatever it is attached to a shielding with the stats of a Carapace Tier Armor (AP 7) for 1 turn.
2* Function: Frogger, 5 Charges
When activated, this Gadget will give whatever it is attached to the "Anfibian" trait, allowing it to work inside bodies of liquid matter or vacuum.
Tier 5 - Expert
3* Function: High Speed Action, 2 Charges
Drive actions get +0k2, when using Vehicle mounted Gadgets during the turn this was activated give them +1k0.