Engineering Field - Turret Defense Smiths
Jun 22, 2019 18:36:26 GMT -6
Post by berserkx33 on Jun 22, 2019 18:36:26 GMT -6
Turret Defense Smiths
(Image by PrincessBloodyMary)
(For more information about Engineering Fields and related rules, consult the following thread: Engineering Field)
Turret Defense Smiths, or how they call it, TD-S, are a group of engineers who decided to focus their talents on making Gadgets to keep their problems away (or atleast mince them into pieces before they can reach them). When given enough time and space, their Gadgets are pretty much a battlefield of their own to get through.
Gadgets from this field are applied to a Portable Base Case each.
* Portable Base Cases are a Gear Type equipment, of rarity Comm that can be used to keep equipment stored in compact spaces for an easier time carrying it. They can keep up to 50kg and up to 5 items (Consumables count as 1 item per stack as long as they don't get over the capacity of the Portable Base Case). When accounting for carry space, count each Portable Base Case as only the biggest item/stack it carries. It takes a Full Action to unfold it.
(Image by PrincessBloodyMary)
(For more information about Engineering Fields and related rules, consult the following thread: Engineering Field)
Turret Defense Smiths, or how they call it, TD-S, are a group of engineers who decided to focus their talents on making Gadgets to keep their problems away (or atleast mince them into pieces before they can reach them). When given enough time and space, their Gadgets are pretty much a battlefield of their own to get through.
Gadgets from this field are applied to a Portable Base Case each.
* Portable Base Cases are a Gear Type equipment, of rarity Comm that can be used to keep equipment stored in compact spaces for an easier time carrying it. They can keep up to 50kg and up to 5 items (Consumables count as 1 item per stack as long as they don't get over the capacity of the Portable Base Case). When accounting for carry space, count each Portable Base Case as only the biggest item/stack it carries. It takes a Full Action to unfold it.
Cost | Type | Name | Effect/Description |
----- | Tier 1 - Amateur | ------------------------ | ---------------------------------------------------------------------------------------- |
Intended Application | Portable Base Case (Gear) | ||
1 | Command | Motion Detector | This Gadget activates when an enemy enters a 10 meters distance from this Gadget. (Or on the same Zone if using Zone Rules). |
2 | Function | Tower Stand (5 Charges) | Choose a piece of Equipment of the Weapon type and Gun subtype you have when creating this Gadget. Upon activation, this Equipment will do it's Single Shot Standard Attack towards the nearest target as a Free Action. You may use Tech Use to use the weapon in place of the normal skill to use it. |
----- | Tier 2 - DIY | ------------------------ | ---------------------------------------------------------------------------------------- |
-3 | Function | Outer Reach (X Charges) | This Gadget can't attack targets that are less than 10 meters away from it. (Or on the same Zone if using Zone Rules). |
2 | Function | Extended Barrel (2 Charges) | Attack actions with this Gadget get the a +2k0 bonus to it's roll. Consider it's reach as double it's normal range. |
----- | Tier 3 - Enthusiast | ------------------------ | ---------------------------------------------------------------------------------------- |
3 | Command | Perimeter Acquired | Each turn, decide on a location up to 50 meters away from this Gadget as a Free Action. Activate this Gadget when an enemy enters this location. (If using Zone Rules, choose a zone up to 5 zones away from this Gadget). |
2* | Function | Portable Waist High Wall (1 Charge) | Create a Cover (The ones used on Tactival Advance) of 1x1 meters that has an AP Score of 8. Stacking this Function will only add another 1x1 meters to the cover and nothing else. It lasts an amount of turns equal to your current Engineering Level or when it's AP is depleted. |
----- | Tier 4 - Experienced | ------------------------ | ---------------------------------------------------------------------------------------- |
-4 | Function | Unstable Base (X Charges) | When activated, this gadget has a chance of falling over, becoming unnusable until put back in place. Roll Tech Use against it's Setup Difficulty every time it activates to see if it will fall. Putting it back in place is a Half Action. |
2 | Function | Scatter Shot (3 Charges) | Attack actions with this Gadget can use the Suppressing Fire effect if it's weapon profile allows it. |
----- | Tier 5 - Expert | ------------------------ | ---------------------------------------------------------------------------------------- |
5 | Function | Ultra Rapid Fire (5 Charges) | Attack actions with this Gadget can use the Full Auto Burst effect if it's weapon profile allows it. |