Engineering Field - Corpus Mechanicus
Jun 22, 2019 18:19:12 GMT -6
Post by berserkx33 on Jun 22, 2019 18:19:12 GMT -6
Corpus Mechanicus
Art by Creeeeeees
(For more information about Engineering Fields and related rules, consult the following thread: Engineering Field)
The Corpus Mechanicus is a group of cybernetics intusiasts that think stopping at just "improving" the body is just too shalow of an use for their wonderful creations, and as such, they move their efforts to instead expand their body by adding extra "stuff", like limbs or even joints to help their bodies move. Sometimes they end up adding too much, and doing the basics end up becoming their main problem.
This Field was thought out to be used with Aedeptus Mechanicus.
Art by Creeeeeees
(For more information about Engineering Fields and related rules, consult the following thread: Engineering Field)
The Corpus Mechanicus is a group of cybernetics intusiasts that think stopping at just "improving" the body is just too shalow of an use for their wonderful creations, and as such, they move their efforts to instead expand their body by adding extra "stuff", like limbs or even joints to help their bodies move. Sometimes they end up adding too much, and doing the basics end up becoming their main problem.
This Field was thought out to be used with Aedeptus Mechanicus.
Cost | Type | Name | Effect/Description |
----- | Tier 1 - Amateur | ------------------------ | ---------------------------------------------------------------------------------------- |
Intended Application | Cybernetics (Any) | ||
1 | Command | Danger Zone | This Gadget activates when an opponent enters melee with you. Count it as a Reaction. |
2 | Function | An Extra Hand (5 Charges) | Choose a piece of Equipment of the Weapon or Gear types you have. Upon activation, this Equipment can be used as if equipped on you for a Free Action. |
----- | Tier 2 - DIY | ------------------------ | ---------------------------------------------------------------------------------------- |
-3 | Function | Cumbersome Limbs (X Charges) | While this Gadget is Setup, recieve a -1k0 to all Dex based rolls. |
2 | Function | 360° No Scope (3 Charges) | This Gadget's effects get a +0k1 bonus to any roll Dex based roll. |
----- | Tier 3 - Enthusiast | ------------------------ | ---------------------------------------------------------------------------------------- |
2 | Command | Laser Pointer | This Gadget activates on an Aim Action. |
1 | Function | Piston Pusher (3 Charges) | When activated, it will cast a Withdraw Action. If the action is successful, consider yourself outside of Melee range for this turn. |
----- | Tier 4 - Experienced | ------------------------ | ---------------------------------------------------------------------------------------- |
-2 | Function | Too many Arms (X Charges) | When activated, this gadget will require your utmost concentration to control. You will be unable to Dodge or Parry until your next turn. |
2 | Function | Ejection Jets (3 Charges) | Instantly move 10 meters on any direction (Or up to 1 Zone away if using the Zone Rules). |
----- | Tier 5 - Expert | ------------------------ | ---------------------------------------------------------------------------------------- |
5 | Function | Extended Reach (3 Charges) | When this Gadget activates you can consider your Melee Range to be 10 meters until your next turn (Or up to 1 Zone away if using Zone Rules). |