Sword School - Show Stopper
Oct 20, 2018 22:36:27 GMT -6
Post by Amanojyaku on Oct 20, 2018 22:36:27 GMT -6
All across the Great Wheel, performance fighting is practiced in many different forms. The Show Stopper discipline usually rears it's head in these environments, leaving bodies in it's wake when it does. Show Stopper is a vicious style that incorporates grabs, throws and pins that viciously rattle opponents around. Many people claim to be the original grandmaster of Show Stopper, but that title has become fiercely contested and has traded hands many times over the years.
Under the bright lights of the stage only the most hype survive, marking Performer as the key skill of Show Stopper. The only constant in performance fighting is bare knuckle action, fists and bodies clashing together so Show Stopper is typically used with raw unarmed attacks, though some heels like to use it with power fists and brass knuckles. Grand masters of Show Stopper are unstoppable melee fighters, dispatching enemies left and right and bringing joy and excitement to the crowds
Level 1: Apprentice
-Weapon (Brawl): Use Unarmed attacks with your martial maneuvers.
-Action (Grapple): Use the Grapple action as part of your martial maneuvers. You may choose to apply damage bonuses to the 'Attack with Weapon' option, or add damage bonuses instead to the Opposed Strength test to maintain the grapple, decided when the Maneuver is created.
Level 2: Initiate
(-2)Selling Out: Using this attack ends the grapple after it is resolved.
(2/3)Command Grab: You may initiate a grapple as a free action as part of an attack in addition to dealing damage if the attack hits. You must have at least one hand free. For 3 points it doesn't deal damage, but you may immediately use a grapple option as a free action if you succeed on a free-action opposed strength test.
Level 3: Journeyman
(-1)Skill (Performer): Make a Performer test as part of this attack against the static defense of the target. If this test fails, the attack fails.
(3)Scuffle Shuffle: During a grapple, you may forgo one of the normal options to make a shift action that moves your target with you automatically.
Level 4: Master
-Mastery (Iron Grip): The base TN to Slip Free from your grapple is 25.
(4)Spinning Piledriver: During a grapple you may forgo one of the normal options to make a jumping check, dealing falling damage that cannot be reduced by acrobatics (though it still counts as an intentional fall for you) to your target. This falling damage is capped at 2 x Martial Adept level.
Level 5: Grandmaster
(5)German Suplex: For every two raises you get on the opposed strength test to maintain a grapple, you gain +1k1 damage on the 'Attack with Weapon' option, and your target is automatically Immobilized for 1 round and knocked prone.