Alternate Luminary - Phoenix
Sept 19, 2018 1:08:12 GMT -6
Post by Amanojyaku on Sept 19, 2018 1:08:12 GMT -6
Replace the following:
Celestial Body with Immortal Fire Bird
Shining Excellence with Phoenix Rebirth
Sunlight Yellow with Burning Scarlet
Aura of Light with Everlasting Phoenix Tail
Tell: A Phoenix surrounds herself with "feathers" of harmless, multicolored flames as she spends Heat, becoming stunning wings of fire at the highest levels.
Immortal Fire Bird: An empowered Phoenix gains additional Hit Points equal to twice her Sun Soul and is unaffected by extremes in temperature. Any time she would be affected by Fatigue, Poison, Disease, or the vacuum of space, she can spend 1 Heat to negate it.
Power Stat: Sun Soul: A Phoenix's body burns to a noticeable degree, a comforting heat reminiscent of hearth and home that builds into an everlasting conflagration as her Sun Soul grows more intense.
Phoenix Rebirth: As long as you have at least 2 Sun Soul, you are never in danger of death. Whenever you would burn a Hero Point to survive, you may instead permanently lose 1 Sun Soul, which may be bought again as normal. If you do, everyone within a number of meters equal to your Sun Soul takes 3k2 E damage and must test against the Fire condition immediately, as does anyone who ends their turn within the area for the remainder of the scene.
Burning Scarlet: You gain the Channel Energy feat. Your attacks modified with Overdrive are now treated as magic and gain the Incendiary property, adding twice your Sun Soul to the TN to extinguish the flames.
Everlasting Phoenix Tail: You can cast the spell Energy Bits, using Sun Soul + Charisma instead of the normal magic test. While the spell is active and you have spheres left of it, you can spend Heat to create the same number of additional spheres as a Half Action once per turn.
Phoenix Aspect Assets
Aurora Aspect
You are twin to the dawn, formless incandescence as the sun ascends the heavens. You can add your Sun Soul to damage dealt by your Evocation spells, and use Overdrive with damaging spells. Spells cast with Overdrive deal E damage.
Meridian Aspect
You are twin to the sun at its zenith, a grand star whose will must be immaculate. You can use Overdrive with a Social Attack, sapping an additional point of Resolve if successful as your radiance cows those who would argue against you. This does not count toward the limit of how much Resolve your social attacks can drain before the target becomes jaded.
Gloaming Aspect
You are twin to the twilight, the tranquil light of a setting sun. You may spend 1 Heat to force the roiling Warp to ease around yourself when you cast a spell, adjusting the results of a number of rolled dice equal to your Sun Soul by a single point each in the same direction, or a single die by an amount equal to your Sun Soul, in either direction. Make this adjustment before determining if your spell has caused Psychic Phenomena.
Eventide Aspect
You are twin to the night, a restive flame in wait for the sun to rise once more. Once per scene, when the Hero spends Heat for any effect (or just to activate this, though it's a bit of a waste), she regains a number of Hit Points equal to her Sun Soul.
Penumbra Aspect
You are twin to the solar eclipse, a black shadow shrouded in a halo of fire. Your attacks deal an additional +1k0 damage and gain the Power Field property when using Overdrive. You can Parry weapon attacks using your unarmed strikes without stunting.