Sword School - Thorn Dance
Sept 8, 2018 21:41:28 GMT -6
Post by Amanojyaku on Sept 8, 2018 21:41:28 GMT -6
While one may be able to easily shrug off the prick of a rose's thorns, a thousand similar pricks is a much different story. If you attack an enemy enough times, even if they seem unfellable, something will get through to them eventually. The Thorn Dance emphasizes attacking your enemy as much as you can, filling them with lots of tiny holes. Though Thorn Dance practitioners do not strike blindly, perfection of the discipline involves careful placement of strikes.
With the importance of a well placed strike being vital, the key skill for Thorn Dance is Medicae. One must know anatomy and bodily awareness to know the effect a jab or a pierce might have on your enemy. Thorn Dance is taught using Parrying weapons, as something small and light is much easier to use for the discipline's methods. Dusty tomes speak of a league of greybeard doctors who when challenged by a group of mercenaries, developed Thorn Dance to prove the might of intelligence and finesse.
Level 1: Apprentice
-Weapon (Parrying): Use Parrying weapons with your martial maneuvers.
-Action (Multiple Attacks): Use the Multiple Attacks actions in martial maneuvers. Any advantages applied to this attack are applied to the last attack of the Multiple Attacks action.
Level 2: Initiate
(-1)Double Grip: You may only use this special attack while dual wielding melee weapons.
(1)Combat Spacing: This attack gains the Reach quality.
Level 3: Journeyman
(-1)Skill (Medicae): As part of this attack, make a Medicae check against the Static Defense of the target. If it fails, the attack fails.
(3)Pressure Points: Enemies hit by your attack are Immobilized for 1 round.
Level 4: Master
-Mastery (Tireless Assault): You gain an additional Reaction each round. This Reaction may only be used in a Multiple Attacks action.
(3)Eight Trigrams Rotation: Roll the attack against all targets in your melee range.
Level 5: Grand Master
(4)Death of a Thousand Cuts: Make a number of additional attacks equal to the amount of attacks made before this one. These attacks deal half damage and gain extra Penetration equal to the total amount of attacks being attempted. These bonus attacks may not be special attacks.