Sword School - Ancient Temple
Aug 8, 2018 22:51:48 GMT -6
Post by Amanojyaku on Aug 8, 2018 22:51:48 GMT -6
Long ago, a noble woman died, and returned as a Wraith. Without descendants, she declared that she would continue maintaining her estate and demanded all of the comforts she enjoyed while alive. Most of her previous servants fled in fear of their now-undead master, but her loyal gardeners remained, taking on all of their tasks. But despite their loyalty, there was only so much they could do when faced with the hunters who came in droves upon hearing of their undead master... until the ghostly lady intervened. With skills honed by years of cutting plants with their blades, the gardeners soon turned the tables on the would-be adventurers, whose survivors spread this, the story of the Ancient Temple sword school.
Crafts is the key skill of the Ancient Temple, born as it was from the discipline of horticulture. Fencing weapons, with their long, slender blades are the discipline's preferred weapons, often wielded in pairs to simulate gardening shears. It is thought that Elves, known for their love of nature, were the gardeners who developed this sword school.
Level 1: Apprentice
-Weapon (Fencing): Use Fencing weapons with your martial maneuvers.
-Action (Multiple Attacks): Use Multiple Attacks actions in martial maneuvers. Any advantages applied to this attack are applied to the first attack of the Multiple Attacks action.
Level 2: Initiate
(-1)Mortal Realm's Deluded Swords: Apply the target's Aura in addition to its Armor when determining damage from this attack.
(2)Beast Realm's Brute Swords: If this attack misses the target, make another attack against the target using a melee weapon in your other hand, with the same bonuses and penalties.
Level 3: Journeyman
(-1)Skill (Crafts): As part of this attack, make a Crafts check against the Static Defense of the target. If it fails, the attack fails.
(3)Hell Realm's Lotus Cutter: The attack deals +1k0 damage for each raise you get on the attack roll. If you are wielding a melee weapon in each hand, you can add the base damage of the weapon in your other hand once instead.
Level 4: Master
-Mastery (Six Realms' Ageless Obsession): While you are wielding a non-artifact Rending weapon you are proficient with in one hand, you can use a Ready action to create a copy of it in your other hand. This copy disappears if it leaves your grasp or you put away the real weapon.
(3)Ghost Realm's Spirit Blades: All attacks made as part of this attack ignore the Phasing trait. If used with a magic weapon, they gain the Tearing and Razor Sharp qualities instead.
Level 5: Grandmaster
(5)Deva Realm's Divine Blades: Each time a damage die explodes as part of this attack, add the base damage dealt by the weapon in your other hand instead of rolling the die again.