Gun Kata - Crimson Sickle
Aug 21, 2018 21:55:37 GMT -6
Post by GuardianTempest on Aug 21, 2018 21:55:37 GMT -6
There are those who work exclusively for their own personal benefit at the expense of others, and there are those who share in their spoils with their compatriots. Crimson Sickle was created by the latter for use against the former, and as such the original users of Crimson Sickle techniques are thought to have been a group of Tau revolutionary laborers fighting for the Greater Good.
The key skill for Crimson Sickle is Politics; it’s all about knowing who are your worker allies, knowing who are the bourgeois oppressors, and then taking the initiative to lay on the sweet, sweet, vengeance.
This Gun Kata is available to the Guardsman class track.
Level 1: Peasant
- Second Strike Capability: You may make a ranged Opportunity Attack against anyone who attacks another ally within 10m. Your attack takes place after theirs resolves.
- Action (Spend a Hero Point): Use the act of spending a Hero Point with trick shots. Any attack-related advantages you apply to the trick shot are applied to the ranged attack made after spending the Hero Point. That attack cannot be a trick shot of its own.
Level 2: Activist
(-1/-2) Miniplenty: For one point, only a weapon of Common or Poor quality may be used with this attack. For two points, only a weapon of Poor quality may be used with this attack.
(2) Camaraderie: If your attack is successful, you may spend a Hero Point to give an ally within 10m a temporary Hero Point. This temporary Hero Point may not be burned, and lasts until the end of the encounter.
Level 3: Revolutionary
(-1) Skill (Politics): As part of this attack, make a Politics check against the static defense of the target. If it fails, the attack fails.
(2) Arranging the Blocks: If your attack is successful, you may spend a Hero Point to give a +1k0 bonus to the next attack roll made by each ally within 10m, in the current encounter. If they have Hatred applicable to the target, they may choose to gain +0k1 instead.
Level 4: Commissar
- Hero of the People: Gain a Hero Point that may not be burnt, and you may spend one more Hero Point per turn.
(2) Two Minutes Hate: If your attack is successful, you may spend a Hero Point to give a +1k0 bonus to the next damage roll made by each ally within 10m, in the current encounter. If they have Hatred applicable to the target, they may choose to gain +0k1 instead.
Level 5: Chairman
(-5) Patriotic War: You must spend a Hero Point to use this attack.
The key skill for Crimson Sickle is Politics; it’s all about knowing who are your worker allies, knowing who are the bourgeois oppressors, and then taking the initiative to lay on the sweet, sweet, vengeance.
This Gun Kata is available to the Guardsman class track.
Level 1: Peasant
- Second Strike Capability: You may make a ranged Opportunity Attack against anyone who attacks another ally within 10m. Your attack takes place after theirs resolves.
- Action (Spend a Hero Point): Use the act of spending a Hero Point with trick shots. Any attack-related advantages you apply to the trick shot are applied to the ranged attack made after spending the Hero Point. That attack cannot be a trick shot of its own.
Level 2: Activist
(-1/-2) Miniplenty: For one point, only a weapon of Common or Poor quality may be used with this attack. For two points, only a weapon of Poor quality may be used with this attack.
(2) Camaraderie: If your attack is successful, you may spend a Hero Point to give an ally within 10m a temporary Hero Point. This temporary Hero Point may not be burned, and lasts until the end of the encounter.
Level 3: Revolutionary
(-1) Skill (Politics): As part of this attack, make a Politics check against the static defense of the target. If it fails, the attack fails.
(2) Arranging the Blocks: If your attack is successful, you may spend a Hero Point to give a +1k0 bonus to the next attack roll made by each ally within 10m, in the current encounter. If they have Hatred applicable to the target, they may choose to gain +0k1 instead.
Level 4: Commissar
- Hero of the People: Gain a Hero Point that may not be burnt, and you may spend one more Hero Point per turn.
(2) Two Minutes Hate: If your attack is successful, you may spend a Hero Point to give a +1k0 bonus to the next damage roll made by each ally within 10m, in the current encounter. If they have Hatred applicable to the target, they may choose to gain +0k1 instead.
Level 5: Chairman
(-5) Patriotic War: You must spend a Hero Point to use this attack.