Gun Kata - Immortal Smoke
Aug 8, 2018 23:21:31 GMT -6
Post by Amanojyaku on Aug 8, 2018 23:21:31 GMT -6
The first user of the art now known as Immortal Smoke is said to be a Phoenix whose hatred toward a Perpetual rival burned so hot and bright that she resorted to increasingly more creative lengths to kill the unkillable, eventually resulting in the birth throes of a style hybridizing her humble inferno pistol with the smoke from the fires it created. From behind the veil of smoke and embers, an Immortal Smoke adept dances like flames, in an intricate and beautiful dance of bullets meant to confound her opponent and burn them to ash.
The key skill for Immortal Smoke is Deceive, the blinding haze that gives the style its name. Energy weapons such as the inferno pistol are the traditional weaponry associated with its techniques, though they work just as well with more archaic solid projectiles.
Level 1: Apprentice
-Eternal Haze Kata: You may Feint using a gun, using Ballistics in place of Weaponry.
-Action (Feint): Use Feint actions with trick shots. Any attack-related advantages you apply to the trick shot apply to the next ranged attack made after a Feint. That attack may not be a Trick Shot of its own.
Level 2: Initiate
(-1)Innocent's Curse: This attack has no effect on targets that have caused no damage to you during this Scene.
(3)Hollow Giant's Hate: This attack deals no damage to the target. Instead, treat the attack as if it had hit someone else within 3m of the target.
Level 3: Journeyman
(-1)Skill (Deceive): As part of this attack, make a Deceive test against the target's Static Defense. If it fails, the attack fails.
(3*)Imperishable Shooting: Make an additional attack with your gun as part of this attack.
Level 4: Master
-Phoenix Possession: Add your gunslinger level as a static bonus to Feint and Dodge attempts.
(4)Honest Man's Death: The target takes a penalty to Static Defense when attempting to Dodge this attack, instead of gaining a bonus.
Level 5: Grandmaster
(2*)Limiting Edict: You may take this advantage up to five times on one attack. An opponent hit by this attack loses 1 resource point for each time you took this advantage.