Sword School - Viae Furoris
Aug 8, 2018 23:19:08 GMT -6
Post by Amanojyaku on Aug 8, 2018 23:19:08 GMT -6
When you gaze into the Abyss, the Abyss also gazes into you. Viae Furoris maneuvers corrupt the mind and body, stripping the inhibitions off the user's mortal mind and making possible the maddening blight of the Immaterium. The user melts senses with tuneless humming, learns to use the angles of time and space to her own advantage, all from the counterintuitive first lesson of gaining initiative by giving it up.
The key skill for Viae Furoris is Forbidden Lore, knowledge of the Warp and the corrupted weapons found within. Corrupt, Daemonic weapons whisper the secrets of Viae Furoris special attacks into their user's mind, laying bare to her the secrets of the universe blinded by mortal ignorance. The fighting style was last seen during the War of Monster's Fall, employed to horrific effect by the Aboleth's twisted minions.
Level 1: Apprentice
-Weapon (Daemonic): Use weapons that have the Daemonic special quality with your martial maneuvers.
-Action (Delay): Use Delayed actions in martial maneuvers. If the action taken does not include an attack with a weapon, any attack-related advantages you apply to the special attack are instead applied to your next melee attack. That attack may not be a Special Attack.
Level 2: Initiate
(-2)Tabula Rasa: After making this attack, you can't use any special attacks, trick shots, or spell combos you know during the next round.
(1/3)Distracting Harmonies: For 1 point, the target takes -1k0 to all tests made as part of a Reaction or Multiple Attacks action until your next turn. For 3 points, the target takes -2k0 to those tests instead.
Level 3: Journeyman
(-1)Skill (Forbidden Lore): As part of this attack, make a Forbidden Lore test against the Static Defense of the target. If it fails, the attack fails.
(3)Reminder of Frailty: The attack is treated as if it were magic, and gains the Orgone Array quality.
Level 4: Master
-Mastery (Alien Geometries): You take your Size as a penalty to your Static Defense, instead of twice your Size.
(3)Negative Inertia: Move up to your Speed instead of making an attack. Other advantages and restrictions on this attack take effect on the next standard attack you make.
Level 5: Grandmaster
(2*)Memento Mori: You may take this advantage up to five times on one attack. You may only apply this to actions that include an attack with a weapon. This attack deals no damage. Instead, the target loses 1 hit point for each time this advantage was taken.