Guardian
Aug 11, 2018 10:48:10 GMT -6
Post by Marr965 on Aug 11, 2018 10:48:10 GMT -6
Static Powers
Personal Armour
Your armour is constructed to your measurements, and fits like a glove. Choose a piece of armour of Uncommon or lower rarity. You begin play with a Best-quality version of it, which also gains generic Artifact bonuses and gains +3 AP. You are automatically proficient with this specific, individual piece of armour, and may treat Armour Proficiency feats as optional.
Second Skin
While your armour fits you perfectly, that does not apply when others wear it. Double all penalties for lack of proficiency for others wearing your Personal Armour, and if it has a Max Dex, it is decreased by 1 for others wearing it or gains a Max Dex of 4 if it doesn't. In addition, while anyone other than you wears your Personal Armour, it loses all bonuses granted by this Exaltation, except those granted by Personal Armour.
The Best Defense
Choose a Sword School or Gun Kata. You gain a free rank in that School or Kata, and may advance it as though it appeared in all classes. While you're wearing your Personal Armour, you gain a free raise on all tests made to use a martial manoeuvre or trick shot containing an advantage or disadvantage from your chosen School or Kata.
Full Body Protection
Your armour is extensively customised and protects all of your body. If your Personal Armour already covers all hit locations, it grants an additional +2 AP. Otherwise, it covers all hit locations.
POWER STAT - Mastery
As a Guardian becomes stronger, their ties to their armour also become stronger. It shapes itself to them better, and comes to resemble their features.
As a Guardian becomes stronger, their ties to their armour also become stronger. It shapes itself to them better, and comes to resemble their features.
Resource Stat - Oro. As you spend Oro, your armour gleams with a light of its own, and your visage is visible in any reflections it may cast. Your maximum Oro is equal to twice your Mastery. You regain a point of Oro per day, and an additional point at the beginning of each combat you enter wearing your Personal Armour.
Mastery | Power Gained |
⚫⚪⚪⚪⚪ | Arcane Armour Your Personal Armour grants +X Aura, where X is half its AP. |
⚫⚫⚪⚪⚪ | Mighty Guard Your Personal Armour grants an additional +X AP and Aura, where X is your Mastery. |
⚫⚫⚫⚪⚪ | Ribbon While you are wearing your Personal Armour, you are immune to the Incendiary, Shocking, Snare and Toxic qualities, and also count as though you were under the effects of an Endure Elements spell at all times. |
⚫⚫⚫⚫⚪ | Eureka's Treasury Choose a magical material. Your Personal Armour is made of that magical material (irrespective of whether it normally could be), gaining all the appropriate bonuses and keeping the other bonuses from Personal Armour. |
⚫⚫⚫⚫⚫ | Blessing of Alphonse The next time you would burn a Hero Point to avoid death after gaining this power, instead you are still killed, but your soul migrates into your Personal Armour and you are restored to full health. As living armour, you become immune to Fatigue, Poison, Drugs and Disease and no longer need to eat, drink, breathe or sleep. You can also no longer benefit from any cybernetics, but you gain the Promethean asset corresponding to the material you chose for Eureka's Treasury, treating your Personal Armour as though it were Integrated Armour and replacing any mention of Pyros with Oro. Furthermore, you gain the Refitting and Superlative Constitution powers. |
Guardian Defense Assets
Requip Magic
You have an outfit for every scenario, and every scenario demands its own armour. You have a second Personal Armour. You may switch between the two by taking a half action. If you remove one (or it is removed from you), you may equip the other by taking a half action. As long as it was unequipped by using the ability granted by this asset, your non-equipped set of armour is considered to not exist for the purposes of having it stolen, left behind, destroyed or otherwise lost in any way.
Iron Skin
You don't need armour, instead relying upon the toughness of your own flesh instead. Personal Armour applies to any natural armour you have, or, if you have no natural armour, grants you natural armour with AP 3 all.
Ziedrich
Your armour is particularly strong, for a Guardian. Your Personal Armour may be of Very Rare or lower rarity.
Mjolnir Suit
You are so at home in your armour that it seems to move almost as though it's anticipating your movements. If your Personal Armour is heavy armour or heavier, you take no penalty to your Static Defense while wearing it. Otherwise, add its AP to your Static Defense.
Armsmaster
You are a wizard at miniaturizing weapons and integrating them into your armour. You can integrate a number of weapons into your Personal Armour equal to your Mastery. They gain the Arm Mounted property, and cannot be detected by a search that only uses Perception.