Sword School - Killer Doll
Aug 8, 2018 23:10:35 GMT -6
Post by Amanojyaku on Aug 8, 2018 23:10:35 GMT -6
Victory means nothing if not done with beauty. The Killer Doll discipline emphasizes grace and elegance, certainty of movement and not getting blood on one's clothes. The most graceful victory is one struck from afar, against an opponent unable to come close before he meets his end. Killer Doll maneuvers thus favor barrages of thrown weapons, sometimes so swiftly that they must appear to stop time to drop so many blades at once.
The key skill of the Killer Doll school is Performer, enthralling the enemy with elegant movements before throwing your blade at their neck. Killer Doll weapons are thrown weapons, small and easily concealed so as not to mar one's appearance with such crude items in view. The original practitioners of the Killer Doll school were favored servants, using the school's knack for hidden weaponry to keep their masters safe at all times.
As with gun kata, this sword school cannot be used with weapons that have the Blast quality.
Level 1: Apprentice
-Weapon (Thrown): Use Thrown melee weapons with your martial maneuvers.
-Action (Multiple Attacks): Use Multiple Attacks actions in martial maneuvers. Any advantages applied to this attack are applied to the last attack of the Multiple Attacks action.
Level 2: Initiate
(-2)Memorizing the Arena: You can only use this attack if you have not moved since the beginning of your last turn.
(2)Ricochet Mastery: Apply this only to an attack using a thrown melee weapon. The attack ignores cover and the weapon returns to your hand.
Level 3: Journeyman
(-1)Skill (Performer): As part of this attack, make a Performer test against the Static Defense of the target. If it fails, the attack fails.
(3)Inscribe Red Soul: The first hit you land as part of this attack is actually two; roll damage for that hit twice. If the attack hits multiple targets, apply this advantage only to the first target hit.
Level 4: Master
-Mastery (Four-Dimensional Armory): You have an arbitrary number of Thrown weapons of Common or lower rarity at all times, except for weapons with the Blast quality.
(3)Illusionary Misdirection: Apply this only to an attack using a thrown melee weapon. If the attack is successfully Dodged, you can attack a different enemy within 5m.
Level 5: Grandmaster
(2/5)Toki yo Tomare!: Apply this only to an attack using a thrown melee weapon. For 2 points, make the attack once against each enemy within 3m. For 5 points, make the attack once against each enemy within 5m.