Sword School - Infernal Monster
Aug 8, 2018 23:09:07 GMT -6
Post by Amanojyaku on Aug 8, 2018 23:09:07 GMT -6
Rage shapes the world. Violence is the potential within every being's nature, simmering anger waiting only for the right trigger. A man jealous of his brother's possession begins a war for it that rearranges the face of the world. A cat, in its boredom, kills a bird and leaves it to rot in the sun. Every act of violence, every fit of anger, all of it is the Infernal Monster straining at the bonds of its prison.
Mortals are not the first to tap into its power, nor will they be the last. The martial tradition bearing the Monster's name is not to be taken lightly. It cannot be taught, nor mastered... the only way to learn it is to lose yourself in the Monster's grip, give in to the black rage and the resulting orgy of violence. It is, as one might expect, a singularly terrifying way to fight, and thus has particular resonance with the Intimidation skill.
Level 1: Apprentice
-Weapon (Brawl): Use Unarmed attacks with your martial maneuvers.
-Action (All-Out Attack): Use All-Out Attack actions in martial maneuvers.
Level 2: Initiate
(-2)Hands of Fury: You may only use this attack while you are using Frenzy.
(2)Retribution Will Follow: If the target attacks you before the start of your next turn after you hit with this attack, you can make a standard attack against it as a Reaction. This attack may not be a special attack.
Level 3: Journeyman
(-1)Skill (Intimidation): As part of this attack, make an Intimidation test against the Static Defense of the target. If it fails, the attack fails.
(3)Impatient Slaughter Speed: You can move up to your Speed toward the target before making the attack.
Level 4: Master
-Mastery (Wrathful Daeva Method): While you are using Frenzy, you gain an additional Reaction each round.
(4)Grind Your Bones: If the attack hits and deals at least 2 points of critical damage, you can choose to assign any amount of that critical damage to any body location on the target. You must still deal at least 1 point of critical damage to the hit location.
Level 5: Grandmaster
(5)Untamed Apocalypse Shintai: You can use Frenzy as part of the action to use this attack. If you do, each ally within 10m can also enter a Frenzy as if he had the feat.
Mortals are not the first to tap into its power, nor will they be the last. The martial tradition bearing the Monster's name is not to be taken lightly. It cannot be taught, nor mastered... the only way to learn it is to lose yourself in the Monster's grip, give in to the black rage and the resulting orgy of violence. It is, as one might expect, a singularly terrifying way to fight, and thus has particular resonance with the Intimidation skill.
Level 1: Apprentice
-Weapon (Brawl): Use Unarmed attacks with your martial maneuvers.
-Action (All-Out Attack): Use All-Out Attack actions in martial maneuvers.
Level 2: Initiate
(-2)Hands of Fury: You may only use this attack while you are using Frenzy.
(2)Retribution Will Follow: If the target attacks you before the start of your next turn after you hit with this attack, you can make a standard attack against it as a Reaction. This attack may not be a special attack.
Level 3: Journeyman
(-1)Skill (Intimidation): As part of this attack, make an Intimidation test against the Static Defense of the target. If it fails, the attack fails.
(3)Impatient Slaughter Speed: You can move up to your Speed toward the target before making the attack.
Level 4: Master
-Mastery (Wrathful Daeva Method): While you are using Frenzy, you gain an additional Reaction each round.
(4)Grind Your Bones: If the attack hits and deals at least 2 points of critical damage, you can choose to assign any amount of that critical damage to any body location on the target. You must still deal at least 1 point of critical damage to the hit location.
Level 5: Grandmaster
(5)Untamed Apocalypse Shintai: You can use Frenzy as part of the action to use this attack. If you do, each ally within 10m can also enter a Frenzy as if he had the feat.