Psyche (Wereworm/Werebutterfly)Replace the following
Wolf Form -> Caterpillar Form
Warform -> Cocollona Form
Lycan Resilience -> Chrysalis (cosmetic)
Fast Healing -> Big Eater
Spirit Sight -> Metamorphosis
Sacred Hunt -> Wisdom of Absolem
Spirit Walk -> Reincarnation
Shifting -
The most obvious power of the Psyche is the ability to change shape. As a full action, the Psyche may change into one of two forms or back again - a giant caterpillar and the ravenous half-humanoid, half-caterpillar Cocollona form. Some have even managed to achieve Metamorphosis, the ability to turn into beautiful humanoid butterflies.Caterpillar form: In caterpillar form the character cannot speak, manipulate all but the simplest objects, or do other things most humans take for granted. However, the character gains -2 Size (minimum 1), Crawler, a silk natural ranged weapon (pistol; 10m; S/-;
Binding), and can walk on walls and ceilings without issue. Any equipment is left behind and must be retrieved later (or carried by someone else).
Cocollona form: A Psyche in Cocollona form may only make attack actions, move towards a creature, or consume something right in front of him. A Psyche must spend 1 Rage to enter Cocollona Form and may only maintain it for a number of rounds equal to his Constitution + Feral Heart. While in Cocollona form a Psyche gains Stuff of nightmares, Crawler, +2 Size, +2 Constitution, +1 Strength, -2 Dexerity, a Bite weapon (1k1 R; Melee; Brawling), a silk natural ranged weapon (pistol; 2k2 I; S/-; 20m;
Binding), and can walk on walls and ceilings without issue. A Psyche's bite and silk attacks while in Cocollona form count as magical weapons. A Psyche must remove any armor before entering Cocollona Form or else the straps break, dealing damage to the Psyche equal to the armor's AP and rendering the armor useless unless repaired.
Chrysalis -
A Psyche gains Armor Points equal to their Feral Heart in Caterpillar Form and Cocollona Form and may not be killed by critical damage unless that damage comes from an E, X, silver or magical source. If a Psyche suffers enough damage from another source that it would normally kill them, they are instead knocked unconscious and assumes the form of a cocoon until they regenerate all critical damage. A Psyche may spend Rage to recover Hit Points in combat as a free action. The AP gained from Chrysalis does not stack with worn armor.Spirit Tongue -
The Psyche begins play with the feat Speak Language (Spirits)Silver Bane -
A Psyche halves their size when calculating Hit Points lost from damage from a silver weapon.Resource Stat: Rage: A Psyche regains Rage equal to their Feral heart at the beginning of each combat and once each night when the moon (or moons, or local equivalent) rises. A Psyche may have rage equal to his Composure + Willpower + Level.
Feral Heart | Power Gained* Big Eater -
While in Caterpillar form, you can consume up to half your size (minimum 1) of edible material as a half action, regaining 1 HP per 1 size consumed. You can also do this in Cocollona form but with the added benefit of being able to consume corpses. If already at max HP, increase your size by the amount consumed to a max of double your Feral Heart which lasts until you revert back to normal form.** Metamorphosis - When shifting into Cocollona form you can choose to activate Metamorphosis, changing how the Cocollona form functions entirely, at the cost of doubling the time it takes to transform. A Psyche during Metamorphosis may only make attack actions, move towards a creature, or cast or maintain spells (but can't cast Fettered) and may only maintain it for a number of rounds equal to his Constitution + Feral Heart. While in Metamorphosis form a Psyche gains Stuff of nightmares, Flyer, +2 Dexerity, -2 Size, +1k0 to Focus Power tests, a silk natural ranged weapon (pistol; 2k2 I; S/-; 20m;
Binding), an extra pair of arms, and loses access to Big Eater. The Psyche heals 1 Hit Point per round during Metamorphosis as long as that wound was not caused by E, X, silver, or magic. A Psyche's silk attack while in Metamorphosis count as a magical weapon. A Psyche must remove any armor before entering Metamorphosis Form or else the straps break, dealing damage to the Psyche equal to the armor's AP and rendering the armor useless unless repaired.
*** Quick Shift -
The Psyche may shift as a half action instead of a full action.**** Wisdom of Absolem - You can talk and manipulate objects in Caterpillar form and when shifting into Cocollona form you can choose to ignore the action restrictions that come with the form. However, doing this reduces the amount of rounds you can maintain the form by half.
***** Reincarnation - By performing a six hour ritual (FH + Wisdom against TN 20, reduce time by 1 hour per raise, to a limit of 1), a Psyche may procure a fist sized egg that contains a dormant vessel that acts as an anchor for the Psyche's spirit. Should the Psyche ever be killed, their spirit will instead inhabit the egg and will be reborn anew as a mundane, harmless caterpillar. Over the course of a week (the psyche can burn a Hero Point to reduce it to a day) the caterpillar will grow and change to the Psyche's base form and regain their exalted powers. The new vessel characteristics and abilities are identical to the old one and the Psyche's appearance can stay the same or change entirely. The egg itself is not invulnerable and is capable of being destroyed and only one egg can be active at a time.
Psyche AssetsAglais - Caterpillar and Cocollona form are covered in barbed spikes. These spikes provide 2 AP and deal (5 x FH) Rending damage to adjacent creatures that target you with a Bull Rush, Knock Down, or Grapple (both initiating and maintaining). While in Cocollona form the spike damage counts as magical. During Metamorphosis you lose the spikes but can spend a Rage to gain Fear(FH/2 rounded up) for one round.
Danaus - The natural weapons of Cocollona form gain the toxic property and the silk attack now does E damage. You are immune to poisons, toxins, and drugs and your blood is poisonous. Any effect that would drain HP or Resource from you to an opponent instead reduces their HP or Resource by the same amount.
Feniseca - Big Eater can be used to consume corpses in Caterpillar form as well as Cocollona form. Metamorphosis gains a bite weapon attack (1k1 R; Brawling) that counts as a magical weapon. During Metamorphosis you may choose to drain one HP of blood from a bitten victim, which gives the victim a level of fatigue (this replaces the normal level of fatigue gained from an unarmed attack.) A Psyche may also feed from a willing target. If a Psyche attempts to feed from someone who has already been knocked unconscious by fatigue, they may only safely drain 1 HP, with the next feeding killing the victim.
Phengaris - Gain one rank in the Enchantment magic school and you may purchase ranks in it as if it was part of your class. Gain a +1k1 to Focus Power tests to cast Enchantment spells.
Psyche (Wereworm/Werebutterfly) - RevisedWolf Form -> Caterpillar Form
Warform -> Cocollona Form
Lycan Resilience -> Chrysalis (cosmetic)
Fast Healing -> Big Eater
Spirit Walk -> Metamorphosis
Sacred Hunt -> Wisdom of Absolem
Unstoppable Juggernaut Incarnation -> Reincarnation
Shifting -
The most obvious power of the Psyche is the ability to change shape. As a full action, the Psyche may change into one of two forms or back again - a giant caterpiller and the ravenous half-humanoid, half caterpillar Cocollona form. Some have even managed to achieve Metamorphosis, the ability to turn into beautiful humanoid butterflies. Shifting melds the Psyche's armor into its form and negates any effects it gives.
Caterpillar form: In caterpillar form the character cannot speak, manipulate all but the simplest objects, or do other things most humans take for granted. However, the character gains -2 Size (minimum 1), Crawler, a silk natural ranged weapon (pistol; 10m; S/-;
Binding), and can walk on walls and ceilings without issue.
Cocollona form: A Psyche in Cocollona form may only make attack actions, move towards a creature, or consume something right in front of him. A Psyche can spend 1 Rage to enter Cocollona Form as a Free Action and may only maintain it for a number of rounds equal to his Constitution + Feral Heart. While in Cocollona form a Psyche gains Stuff of nightmares, Crawler, +2 Size, +2 Constitution, +1 Strength, -2 Dexerity, a Bite weapon (1k1 R; Melee; Brawling), a silk natural ranged weapon (pistol; 2k2 I; S/-; 20m;
Binding), and can walk on walls and ceilings without issue. A Psyche's bite and silk attacks while in Cocollona form count as magical weapons.
Chrysalis -
A Psyche gains Armor Points equal to their Constitution + Feral Heart in Caterpillar Form and Cocollona form and may not be killed by critical damage unless that damage comes from an E, X, silver or magical source. If a Psyche suffers enough damage from another source that it would normally kill them, they are instead knocked unconscious and assume the form of a cocoon until they regenerate all critical damage. A Psyche may spend Rage to recover Hit Points in combat as a free action.Spirit Sight -
The Psyche may see into the spirit world, viewing the local umbra. This requires making a FH + Wisdom check to activate, and lasts until deactivated or the end of the scene. By viewing the local umbra, the Psyche may see any lingering magical auras and traces of major events that have taken place there. The Psyche begins play with the feat Speak Language (Spirits).Silver Bane -
A Psyche halves their resilience when calculating Hit Points lost from damage from a silver weapon.* Big Eater -
While in Caterpillar form, you can consume up to half your size (minimum 1) of edible material as a half action, regaining 1 HP per 1 size consumed. You can also do this in Cocollona form but with the added benefit of being able to consume corpses. If already at max HP, increase your size by the amount consumed to a max of double your Feral Heart which lasts until you revert back to normal form.** Metamorphosis - When shifting into Cocollona form you can spend a rage to activate Metamorphosis, changing how the Cocollona form functions entirely. A Psyche during Metamorphosis may only make attack actions, move towards a creature, or cast or maintain spells (but can't cast Fettered) and may only maintain it for a number of rounds equal to his Constitution + Feral Heart. While in Metamorphosis form a Psyche gains Stuff of nightmares, Flyer, +2 Dexerity, -2 Size, +1k0 to Focus Power tests, a silk natural ranged weapon (pistol; 2k2 I; S/-; 20m;
Binding), an extra pair of arms, and loses access to Big Eater. The Psyche heals 1 Hit Point per round during Metamorphosis as long as that wound was not caused by E, X, silver, or magic. A Psyche's silk attack while in Metamorphosis count as a magical weapon.
*** Quick Shift -
The Psyche may shift as a half action instead of a full action.**** Wisdom of Absolem - You can talk and manipulate objects while in Caterpillar form and when shifting into Cocollona form you can choose to ignore the action restrictions that come with the form. However, doing this reduces the amount of rounds you can maintain the form by half.
***** Cycle of Reincarnation - By performing a six hour ritual (FH + Wisdom against TN 20, reduce time by 1 hour per raise, to a limit of 1), a Psyche may procure a fist sized egg that contains a dormant vessel that acts as an anchor for the Psyche's spirit. Should the Psyche ever be killed, their spirit will instead inhabit the egg and will be reborn anew as a mundane, harmless caterpillar. Over the course of a week (the psyche can burn a Hero Point to reduce it to a day) the caterpillar will grow and change to the Psyche's base form and regain their exalted powers. The new vessels characteristics and abilities are identical to the old one and the Psyche's appearance can stay the same or change entirely. The egg itself is not invulnerable and is capable of being destroyed and only one egg can be active at a time.
Psyche AssetsAglais - Caterpillar and Cocollona form are covered in barbed spikes. These spikes provide 2 AP and deal (5 x FH) Rending damage to adjacent creatures that target you with a Bull Rush, Knock Down, or Grapple (both initiating and maintaining). While in Cocollona form the spike damage counts as magical. During Metamorphosis you lose the spikes but can spend a Rage to gain Fear(FH/2 rounded up) for one round.
Danaus - The natural weapons of Cocollona/Metamorphosis form gain the toxic property and the silk attack now does E damage. You are immune to poisons, toxins, and drugs and your blood is poisonous. Any effect that would drain HP or Resource from you to an opponent instead reduces their HP or Resource by the same amount.
Feniseca - Big Eater can be used to consume corpses in Caterpillar form as well as Cocollona form. Metamorphosis gains a bite weapon attack (1k1 R; Brawling) that counts as a magical weapon. During Metamorphosis, you may choose to drain one hit point of blood from a bitten victim, so long as the bite has inflicted at least 1 wound. A Psyche may also, of course, feed from a willing or helpless target with each hit point of blood drained inflicting 1 wound to the target.
Phengaris - Gain one rank in the Enchantment magic school and you may purchase ranks in it as if it was part of your class. Gain a +1k0 to Focus Power tests to cast Enchantment spells.