Magical Material - Adamantine
Aug 9, 2018 16:05:23 GMT -6
Post by Amanojyaku on Aug 9, 2018 16:05:23 GMT -6
Adamantine is a cyan metal that develops in strands from stone heavily exposed to magical energy, first discovered in the depths of Pandaemonium. These strands, once extracted, can be woven into a shining, silk-like cloth or compacted into wafers. Objects crafted from adamantine seem to feed on magic, growing warmer in its presence as they leech on the residual energies and disrupt the natural flow of magic in a given area.
Weapons and armor made from adamantine are universally elegant and fashionable. Adamantine artifacts rarely need more than a few threads of the material to fulfill their purpose, but items made whole-cloth from the metal are not unheard of. In fact, adamantine armor is light enough that it can be easily be disguised as civilian wear without compromising its durability.
Special: Proximity to adamantine interferes with magic. Any character casting a spell within 10m of exposed adamantine (a weapon, armor, or cybernetic arms or legs, but not special ammunition or a bionic heart) takes -2k1 on the Focus Power test.
Melee Weapon: The weapon ignores the Daemonic trait. It also ignores magical defenses against attacks (such as the Shield or Mage Armor spells) unless the target succeeds on an Arcana+Willpower test opposed by your attack roll.
Ranged Weapon: The weapon ignores magical defenses against attacks (such as the Shield or Mage Armor spells) unless the target succeeds on an Arcana+Willpower test opposed by your attack roll.
Special Ammunition: Adamantine strands are woven tightly around a lead slug and compacted by the casing. Adamantine ammunition ignores the Daemonic trait.
Armor: The Max Dex of adamantine armor is increased by 1. Adamantine armor provides only half the normal penalty for wearing it, and no penalty at all for heavy armor if proficient. Armor that isn't primarily metal can be made from Adamantine, and generally resembles normal clothing.
Bionic Arm: The arm ignores critical damage caused by magical sources. Weaponless unarmed strikes using the arm gain the benefits of an Adamantine melee weapon, and can deal I or R damage as desired.
Bionic Locomotion: Gives the user +2k0 on Athletics and Acrobatics tests, and ignores critical damage caused by magical sources.
Bionic Heart: An adamantine heart bolsters its wearer's magic resistance. You gain the Magic Resistance asset. If you already have it, increase the TN of all spells targeting you by your level.
New Promethean Asset
Adamantine
Adamantine is an ultralight blue-green metal that inhibits the effects of magic. Gain Aura equal to 3 + your Generation. You can spend a Pyros to increase your Aura by 3 until the end of the scene.
Weapons and armor made from adamantine are universally elegant and fashionable. Adamantine artifacts rarely need more than a few threads of the material to fulfill their purpose, but items made whole-cloth from the metal are not unheard of. In fact, adamantine armor is light enough that it can be easily be disguised as civilian wear without compromising its durability.
Special: Proximity to adamantine interferes with magic. Any character casting a spell within 10m of exposed adamantine (a weapon, armor, or cybernetic arms or legs, but not special ammunition or a bionic heart) takes -2k1 on the Focus Power test.
Melee Weapon: The weapon ignores the Daemonic trait. It also ignores magical defenses against attacks (such as the Shield or Mage Armor spells) unless the target succeeds on an Arcana+Willpower test opposed by your attack roll.
Ranged Weapon: The weapon ignores magical defenses against attacks (such as the Shield or Mage Armor spells) unless the target succeeds on an Arcana+Willpower test opposed by your attack roll.
Special Ammunition: Adamantine strands are woven tightly around a lead slug and compacted by the casing. Adamantine ammunition ignores the Daemonic trait.
Armor: The Max Dex of adamantine armor is increased by 1. Adamantine armor provides only half the normal penalty for wearing it, and no penalty at all for heavy armor if proficient. Armor that isn't primarily metal can be made from Adamantine, and generally resembles normal clothing.
Bionic Arm: The arm ignores critical damage caused by magical sources. Weaponless unarmed strikes using the arm gain the benefits of an Adamantine melee weapon, and can deal I or R damage as desired.
Bionic Locomotion: Gives the user +2k0 on Athletics and Acrobatics tests, and ignores critical damage caused by magical sources.
Bionic Heart: An adamantine heart bolsters its wearer's magic resistance. You gain the Magic Resistance asset. If you already have it, increase the TN of all spells targeting you by your level.
New Promethean Asset
Adamantine
Adamantine is an ultralight blue-green metal that inhibits the effects of magic. Gain Aura equal to 3 + your Generation. You can spend a Pyros to increase your Aura by 3 until the end of the scene.