Precognator Redux: Saw it Coming...
Dec 5, 2021 0:22:52 GMT -6
Post by DatsVatSheSaid on Dec 5, 2021 0:22:52 GMT -6
Homebrew Exalt: Precognator
Fluff, fluff, stuff about future stuff, fluff fluff, etc...
Static Powers
Voices from the Void: You are never Surprised and are aware of any actions made in the same scene you are acting in that pertain to you. You begin play with one free rank in the Divination Magic School. You may purchase ranks in this Magic School as if it appeared in any of your class progressions.
4th Dimensional Schizoid Man: The Future is not set in stone, it is erratic and hard to read...and sometimes...it's terrifying. Anytime you would roll Psychic Phenomena when casting Divination spells, fail a Perception test to acquire Premonitions or obtain more Static than your maximum, roll on the Shock Table instead.
Precognate:You may spend a Premonition as a Reaction to reroll a failed test made by you or a successful test made by another character you are aware of in the same scene you are acting in, if you do you may add a static bonus/penalty equal to your Vision*2 to the test. Premonitions spent this way become Static. You cannot gain premonitions if your current Static exceeds your Premonitions. Outside of structured time you may convert remaining Static to Premonition at a rate of two per hour by engaging in Meditation and/or Reflection.
Quantum Observer: You gain +1k1 to all Perception tests and Focus Tests for Divination Spells, and gain the Paranoia and Common Sense feats.
Tell: As you spend Premonitions reality begins to visually distort as events are rewritten, characters in the scene begin to experience Deja Vu eventually afterimages and whispers of your re-written futures become perceivable to all.
Power-stat--Vision: As your Vision expands you can see the potential future(s) more clearly, the static and noise of so many possibilities become easier to sort through.
Resource Stat--Premonition: Your Premonitions is equal your Wisdom + Vision. When an action you are aware of is made in the same scene you are acting in, you may as a reaction attempt to gain Premonitions from the potential futures of that action, make a TN 15 Perception test if successful you gain 1 Premonition.
Vision | Power Gained
1|Sixth Sense: It's always just a hunch. You gain the Zen Shooting and Zen Dodging Feats.
2|Butterfly Principle:You understand how events unfold, you know the paths things take, you see the red string. You gain the Just as Planned and Nick of Time feats, you can activate them by spending a Premonition instead of spending a Hero Point.
3|Silence the Static: You cut through white noise of potential and pull the definite into focus. As a Full-Action, you my spend 1 Premonition to make a Perception test and then record the Result. You may have a number of Perception tests recorded equal to your Vison. Whenever you perform a Test, you may use one of the Recorded results instead. Then remove the Recorded result used. You may use the same action to purge all your current recorded results to convert all of your Static to Premonitions instead.You must have results recorded to purge.
4|Hacking to the Gate: The Flea always jumps from time to time. At the start of each of your turns before any actions are taken, you may spend 1 Premonition and choose a single action you could take this turn. Take the chosen action. You may then retroactively choose to not take that action, reverting any outcome. If you do, any rolls that might be repeated that round are the same, with an exception of targeting a different creature with the same action. The same rolls being made at the same target in a slightly different scenario are still the same result. Failed and successful rolls that are respectively improved or hindered must be rerolled. Further improving, or further hindering an already successful or failed roll has no effect.
5|Erect the Panopticon: You are no longer the Observer, but the Sculptor. Drink Deep, and Descend. When any character you are aware of in the same scene you are acting in performs an action that affects another character you are aware of in the same scene you are acting in you may Convert a Premonition into Static to interrupt the action before it resolves with the following effects:
- The Character taking or receiving the action is moved up to 5m in a direction of your choice, even if they are immune to involuntary movement.
- You appear in the space originally occupied by that character, or as close as possible, no matter how far away it was.
- The action resolves with you as the target, you receive all damage, conditions, and effects of said action, and the action must be carried out without changes.
Precognator Assets:
Stein's Theory: You've seen the branches, you've seen the worldlines, the Illusion of Free will and it has crushed you. Begin play with a Minor Disorder. You are not removed from play for having 100 or more IP, though you continue to gain derangements every 20 IP. You are now aware of all actions made by all characters made in the same scene you are acting in.
Numbers Theory: You've used your future sight to make some no-strings attached investments. You begin play with 2 additional Background dots, at each Level of Vision gain 1 additional Background dot.
Colt Theory: You are a regular gun toting, time-warping badass but you got some enemies. You gain Weapon Proficiency (Basic) and Weapon Proficiency(Any). When you would Burn a Hero Point to prevent death, you may Re-enter the scene fully restored with all static converted to Premonition. You gain the Enemy Hindrance and they are another Precognator. Good Luck.
Redaction Theory: Woah, Deja Vu. You can use your precognitive abilities to revert people's cognizance to an earlier point in time...it's a mind wipe. By Spending a Premonition as a Half-Action. You make a Willpower + Vision test opposed by the target's Willpower + Arcana, if they fail they forget everything that had transpired during the current scene with the only reminder being a wicked case of Deja Vu.
Cortez Theory: It's time to split! You may Spend a Hero Point as a Half-Action to manifest two possible futures into the Real. Choose yourself or any other character you are aware of acting in the same scene as you, that character is now split into two Chronological Possibilities as two separate holes in reality roughly the size of the chosen character appear in that character's space. Chronological Possibilities stats are identical to the chosen character's except they each have half of the chosen character's current HP upon being split, they each take their turn on the chosen character's turn but may only use actions with the Movement subtype or may choose to cease existing as a reaction, Chronological Possibilities are immune to all Conditions. Once there is only one Chronological Possibility remaining the character re-emerges into existence exactly as they were before being split in the remaining Possibility's space as that Possibility ceases to exist as well.