telok
New Member
Posts: 30
|
Post by telok on Nov 21, 2021 17:42:52 GMT -6
Hm. I think maybe people are offended by some options that were bounced around by my group. I rarely have an actual position on the stuff presented as optional in the commentary, and much of what is mentioned there is ambiguous in the books.
For example, we did have one player who had ongoing issues with resilience calculation and damage (and weirdly managed to come up with a really bad interpretation of armor & penetration that made him take more damage). The hp/damage option presented is a possibility for a group of such people trying to play the game. I don't think theres really a good way to do such a comversion and still keep the nuance of size & defense, but I've met people where any whiff of division or fractions sends them into an apoleptic fit.
I know the vamp undead thing seems odd, but ended up changing the undead trait too. I don't recall the exact thing offhand but there was something about taking out liches with something inappropriate like bleeding or such. One thing that may be confusing is that I don't think the games runs on a hard line keyword system. New-vamp is undead, its mentioned in the description and so they are undead even if they don't explicitly have the undead trait from the enemy section.
Werewolf resources were a big problem for us. I handed them a ancient-tech sun/moon ultra-growlight machine, but they didn't even try to make off with it. It could be because we had so much spelljammer action, or maybe we had longer but fewer fights, but the werewolf pc & npcs always ran out early or couldn't even start fights on full.
And... something else but phone dying
|
|
|
Post by masmanus on Nov 22, 2021 12:05:43 GMT -6
Hm. I think maybe people are offended by some options that were bounced around by my group. FWIW, I don't think people are inherently offended by your suggested changes. One of the great things about DTD is how easy it is to mess with and tweak - hell, that's the point of these forums. I think you're getting backlash because you've taken your house rules and inserted them into the original rules document that we all reference. That sort of reads like "My opinions on how this game should be played are the correct ones and should be cannon" rather than "these are the homebrew rules I use, use them if you like them". I imagine you'd have had a better response if you'd posted individual house rules to the rules/patches/errata thread, rather than producing Dungeons the Dragoning 2nd Edition by telok. That being said, it's clear that you put a TON of work into these revisions, which is awesome. This game sorely needs more interested fans such as yourself, so don't let the opinions here curb your enthusiasm. In the future tho I'd suggest you provide content you generate in a form more compatible with the other stuff on the forum to avoid such backlash.
|
|
telok
New Member
Posts: 30
|
Post by telok on Nov 24, 2021 1:32:07 GMT -6
Good point.
I'd say though that this isn't proposed as errata or revisions. Its my homebrew (with occasional suggestions taken*) that I'm using in my games going forward. If I'd proposed it as errata there'd be a push to "make it fit" with everything else. But matching existing stuff wasn't my goal. My goal was addressing problems that hit my group and making it a bit more accessible.
Accessible is a big part of why the dice roller and builders exist as stand alone pdfs and web pages as well as being attached to the books. The spelljammers I create for fun and because I'll use them.
Thats also why all the spells, schools, & katas got such a makeover. Our consensus was melee & ranged combat were pretty ok in comparison before the extras. But while everyone understood the sword schools they didn't grok the gun kata. There didn't seem to be any consistency or structure in them, and there were sone strong low level abilites but lots of crap high level ones. They also didn't want to deal with the perceived paying twice for the moves and were really salty-snarky about some of the high level abilities.
Theres also my personal time issues. Part of the reason it took over a year to edit the books (and like 2 hours to write this post) is that I have a family. I either do things in 5 or 10 minute chunks with many interruptions or use part of the approx 4 hours of free weekend time I'd like to spend gaming, quietly reading, or doing fun programming.
*seriously, I kept asking for image recommendations and nobody ever spoke up.
|
|
telok
New Member
Posts: 30
|
Post by telok on Feb 13, 2022 17:38:44 GMT -6
|
|