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Post by GuardianTempest on Apr 2, 2021 9:24:45 GMT -6
Hypothetical ScenarioHypothetical Scenario 2Homebrew changes more quickly than some people think. I've included all homebrew, those that are Plug-and-Play quality (e.g. Luminary, previously called the Solar) are included at the Recommended section. Everything else is in need of testing and feedback since there's so much homebrew but everyone here is too busy to play campaigns (that includes me). I try to play around with Solo RPG sessions with CRGE but I don't have a grasp of QA testing. Recommended: For when homebrew is stable or getting there (most of these are by weredrago2, ported by other members) Races- Warforged: Originally created by the Eldarin as a servant race, they evolved past their programming to become more than meets the eye.
Exaltations- List item 1
- Champion: The transforming hero/heroine archetype, focusing more on direct combat like your Tokusatsu shows.
- Evoluder: The power of evolution drives you to overcome. GaoGaiGar meets TTGL.
- Luminary: Grossly incandescent bearers of light who draw power from the sun (and heat sources). One of the oldest and most well-polished homebrew.
- Symbiote: Hosts empowered by parasites ala Spiderman's Venom.
- Youkai: A fear-based exaltation about being terrifying harbingers of dread.
- [Champion] Wellspring: The spellcasting counterpart to the Champion, not necessarily mahou shoujo.
ClassesSword Schools/Gun KataOthers Low Inter-Dependency: For people trying homebrew for the first time, I recommend picking these options ease of learning and introduction because of how few other homebrew they reference RacesExaltationsClasses (Tip: Homebrew Sword Schools/ Gun Kata/ Magic Schools can be swapped for ones in the Core rulebook) - Caveman: A very simple class about hitting things with clubs, great multiclass fodder.
- Detective: Based on the depiction of private sleuths from the 30's and 40's
- Hero: The generalist everyman protagonist you see in role-playing games. They can do both sword and sorcery with a little bit of everything else.
- Juggernaut: "Guess who I am, bitch."
- Kensai: The wandering blademaster with flowing robes and singular strikes.
- Lawyer: OBJECTION! Your honor, this homebrew has been around since 2015, maybe earlier!
- Navigator: Specialist class track about, well, being a navigator for your ship.
- Ninja: Stop! You have intruded far enough. Now prepare to meet your demise at the hands of these...magical rogues.
- Pirate: Space pirates, specifically.
- Street Samurai: A combat class with a special emphasis on cybernetic augmentations.
- Troublemaker: Despite the name, it doesn't actually want any trouble. Uses improvised weapons like Jackie Chan.
Sword Schools/Gun KataOthers Homebrew Overdosed: If you're anything like me, you're already used to the system and want to head straight to the deep end of the cauldron. Races- Goliath: Size 6 isn't all it's cracked up to be.
- Khuruf: Your racial power incentivizes you to be miserable.
- Qhrell: Yeah...
Exaltations- Aeonic: Smallest resource pool in homebrew, it can be replenished quickly but you need to be careful about it.
- Font: Very bad in protracted battles, you can go "nova" in amazing moments of glory.
- Gemini: You play two characters instead of one (unless you pick the D4C asset), which means twice the bookkeeping to deal with.
- Heartless: You are extremely focused around a specific status condition (Blood Loss) and must frequently kill in a specific way to sustain yourself.
- Leviathan: A strange combination of advantages and disadvantages that leaves a lot of collateral damage.
- Mastermind: Get a penalty to the very frequent physical tests (unless you pick a specific asset). You must make good use of noncombat resources.
- Moigno: You are incredibly vulnerable to all kinds of magic but you also have a Wallhack ability.
- Newtype: This exaltation frequently interacts with vehicle rules, which is a finicky mess at times.
- Oneiroi: Fastest draining resource pool in homebrew, going down in hours compared to the Vampire's days. Beware of ambushes.
- Panzer: Like the Newtype, you also need a solid grasp of vehicle rules to make good use of this.
- Summoner: Unlike other partner-based exaltations, your summon is MUCH stronger than you but can't stick for long as you turn into a sitting duck.
- Unshackled: You can retcon timelines to get whatever you need at hand, but you have to be careful of paradoxes and dwindling resource points.
Classes- Boxer: This class is intended to be used with weaponless unarmed strikes, as in no power fists or werewolf claws.
- Gambler: I hope you're prepared to slow the game down with your buckets of rerolls.
- Master of Nine and Master Gunslinger: Requires VERY heavy investment in Sword Schools/Gun Kata.
- Novice: You're a wimpy support class until you hit Level 5, then you become a glass cannon.
- Plasma Spaz: Revolves around a specific weapon type and very high-risk high-reward.
- Ruler: This class is all about downtime actions and nebulous out-of-combat resources. Useless in immediate combat.
- War Hulk: Pretty much exclusive for high Size and high Strength characters.
Sword Schools/Gun Kata- Crimson Sickle: Action type revolves around spending Hero Points, which you shouldn't do frivolously.
- Freedom Flight: Revolves around an item that's tricky to use.
- Royal Flush: You REALLY need to get lucky with this.
Others- Corruption and Mutation: Oh look, it's like Insanity for your body. Another way to remove characters.
- Cypher Fields: An entirely new homebrew system about non-magical techno-gizmos that work like skill-based spells.
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Post by GuardianTempest on Apr 2, 2021 9:25:05 GMT -6
RacesCore Rulebook Races — Revised: A community effort to fix issues with vanilla material.- Alchiral: Stick figures, they are humanity's attempt at creating a servant race (long after everyone else already did).
- Alternian: A rather rambunctious race of horned humanoids with a blood-based caste system. Not 100% Homestuck.
- Arachne: Spider-centaurs (or Driders as they call it), good luck finding a good pair of pants.
- Astralbound: Those who live in ships and make the Astral Sea their home, many of them have careers as space pirates.
- Birdo: Yes, THAT Birdo, because Divergent Reality wanted a race with a built-in gun.
- Bladeling: That one race from D&D, prickly humanoids covered in spikes.
- Blemmyae: The mythical headless men, they are musclebound brutes with faces on their chests.
- Bugbear: A notable offshoot race in D&D, they are the Goblins' bigger, meaner and (supposedly) sneakier cousins.
- Cecaelia: Octo-half mermaids.
- Cervin: Elf-deer centaur hybrids
- Changeling: If Aasimars are created by the Blessed Pantheon and Tieflings from the Ruinous Powers, then these dopplegangers are from the Fair Folk.
- Craver: Militaristic and expansionist hunter-gatherers from Endless Space. They constantly move from one planet to another, depleting all resources.
- Cyclops: One-eyed humanoids with a good eye (get it?) for artistry and mercenary work.
- Daelkyr: Red-eyed masters of flesh with living tools in hand.They come with free artifact equipment...who happens to be their twin "sibling".
- Dhampyr: Vaguely-humanoid bat people.
- Dullahan: An entire race of headless horsemen with strong ties to the Raven Queen.
- Durulz: A race of tenacious underdogs except they're literally the ducks you see in Disney. Go ahead, laugh, it's the last thing you'll do.
- Duskling: Quirky race of shadowy imps, hailing from the Umbra with an affinity for shadows.
- Embri: Caste-based molluscs from Starfinder whose arms are also legs.
- Entobian: Tiny, hive-based insectoids that integrate themselves into social bonds.
- Ettin: D&D staple, those wacky two-headed ogres.
- Fairy: Small, flying humanoids who are beings of nature with a carefree attitude
- Felen: Nocturnal space moths from the fringe.
- Formian: Ant-people.
- Genasi: Elementals with inspiration from D&D's Forgotten Realms and Magic: the Gathering.
- Ghoul: Gnarly necrophage scavengers.
- Giff: Gun-toting hippo mercenaries, pretty much that race from Spelljammer. They're right at home in this setting.
- Gith: Formerly slaves to the mind flayers, they are divided between the Githyanki and the Githzerai.
- Gnoll: Bipedal hyenas who are savages with an incredibly violent and tribal nature.
- Goblin: The Orks' little brothers, little greenskins with a penchant for mayhem. (Amanojyaku's version | Traskus' version)
- Goliath: Actual giants, the only playable race that's Size 6 by default (without feats and powers).
- Gravelborn: Autonomous golems.
- Gray: The classic bug-eyed men known in science fiction and conspiracy theories. They mutilate your cattle and steal your horns with their minds.
- Gremlin: Size 1 race composed of those that survived extinction in a world that can kill them easily.
- Harpy: Half-bird half-humanoids with feathered arms and limited flight.
- Hissho: Another race from Endless Space mixed in with the Yautja and the Tenno. Honorable warrios who really REALLY like fighting.
- Hobgoblin: Regimented greenskins who live orderly lives.
- Hyperboreans: A frigid race of beings with really low body temperatures, they're very chill.
- Ijome: Quiet mammals who use their antennae for visual communication. Yes, they're literally the emoji doggo aliens from Samurai Jack.
- Kalo: Shark people who aren't related to the Sahuagin (and thus in better shape than them).
- Kasatha: Four-armed bronze age humanoids who seek lost technology and ride giant worms.
- Khuruf: Malal's favorite bullying targets, innocent sheeple who suffer a lot.
- Kitsune: Mysterious, arcane fox people who are shapeshifters with a connection to Luna.
- Klingon: WIP Yes, it's that race from Star Trek.
- Kor: Having lost their homeworld, they are scattered across the Great Wheel as navigators and adventurers.
- Kroot: Either exactly like their namesake from 40k or more generic bird people that are different from the Kenku. Fluff inspired by Mass Effect's Krogans.
- Kython: The Zerg meets the Slivers as an adaptive race who evolves on an individual level to suit their needs.
- Leshen: Magically-inclined living trees for when you don't want to play a Dryad.
- Liliputian: They're like humans but Size 1.
- Limulian: Lobster-like race of heavily-militarized space pirates with a knack for reverse-engineering. Inspired by Metroid's Zebesians. TUUUUUUUBES
- Loxodon: The elephants from Magic: the Gathering with Hinduism motifs.
- Lupin: Woof woof bark bark arf.
- Marrow: Spooky, scary, magic-eating skeletons.
- Merrow: Piscine mermaid-like individuals.
- Matango: If Dryads are based on plants, these guys are based on fungi.
- Minotaur: Almost exactly what you imagine, large bovines who are good at fighting and command. Beef puns inbound.
- Mogwai: The OTHER more titular gremlin.
- Neogi: Xenoblade's Nopon race, they are both adorable widdle fluffballs and extremely sinister slave drivers.
- Ophidian: Desert-dwelling snake people who slither instead of walk.
- Puppet: Sentient dolls, mannequins and constructs.
- Qhrell: The Elder Things from Lovecraft's works. Divergent Reality, what the fuck.
- Quadav: Turtles with incredible lifespans, matching (if not exceeding) the Eldarin's.
- Rakasta: Catfolk with a little more cat than folk.
- Ryphorian: Frieza's race with some elements of their namesake from Pathfinder. They're cold-blooded space tyrants.
- Sahuagin: Fish people with a neglected heritage courtesy of the Syrne.
- Sangheili: Yes, it's that race from Halo. They were subjugated by the Tau but not for long and fought their way out.
- Satori: Three-eyed cousins to the Eldarin, they are natural Warp navigators.
- Saurial: Radioactive dinosaur marauders, they're more epic than T-Rexes in fighter jets!
- Scarabyn: Chivalrous beetles with a lot of strength and natural armor.
- Shakarn: That race from Age of Wonders: Planetfall. When you hear "reptilian" you usually think "lizard", not "infiltrators in conspiracy theories".
- Shardmind: Naturally-occurring, rock-based life forms.
- Skaven: Inspired by Magic: the Gathering and Warhammer Fantasy, these rats are as horrible as you can imagine. What did you expect? They're rats.
- Skulkin: Scarecrows, they are lesser daemons permanently bound to a shoddy construct.
- Slaad: Vaguely-humanoid frogs that have existed for a long time (but boy are they not in good shape).
- Slug: Slug people who prefer to think a lot before acting. Inspired by Faster than Light.
- Slyth: Hardy slime people with a simple physiology since they're essentially person-sized eukaryotic cells.
- Soratami: Moon rabbits from Touhou mixed with Moonfolks from Magic: the Gathering.
- Sphinx: Those enigmatic riddlers who are essentially reverse catfolk. Your paws can still do fine manipulation.
- Svirfneblin: Stony elemental-ish gnomes.
- Thoon: The Mind Flayers' big, crazy and playable cousins. These Illithids have something going on.
- Troglodyte: Imagine Merfolk mutants that smell so bad you'd think they originated in the sewers, which is an insult to sewers.
- Trow: Classic D&D Trolls with some influcences from Discworld. They're shunned and pushed away from civilization.
- Trox: Insectoid slave race that's genetically engineered to come in three varieties.
- Ungor: Bestial satyrs with a lot of culture beneath their appearances.
- Ursine: They have the right to bear arms.
- Vanara: Agile simians with an affinity for technology and a carefree disposition.
- Vermiurge: Nurgle's favored race, walking bipedal scorpions often covered by other insects.
- Vespid: One of the Tau's servant races, they are bee people OH GOD NOT THE BEES
- Viashino: Reptilians uplifted by the Syrne into historians who preserve knowledge.
- Vizard: An offshoot race of masked humanoids from the Umbra who are distant relatives of humans.
- Walktapi: Octodad, the race. They're mollusks who are really good at disguise.
- Warforged: Originally created by the Eldarin as a servant race, they evolved past their programming to become more than meets the eye.
- Wight: Sapient zombies who hate life.
- Zoat: Goat-taurs from the mountains
- Zoltan: Beings made of pure energy.
ExaltationsCore Rulebook Exaltations — Revised: A community effort to fix issues with vanilla material. (Daemonhost OP no more!)
Chosen Assets for Book 2 Alignments: For Omnissiah, Lolth, Tiamat, Chaos Undivided and Blessed Order.- Aeonic: You have control over time. Formerly known as the Tіme Lоrd (and the Chronomancer before that).
- Afflicted: Hatred is all you have and by hatred you shall be sustained.
- Adversary: An alternate take on the Afflicted, focusing more about being a spiteful little douche.
- Aria: Music-based exaltation.
- Arisen: Ordinary folks who chase after extraordinary situations, they bolster and are bolstered by the allies they gather over their heroics.
- Athasian: Beings attuned with the life force of their surroundings, they either preserve or defile it.
- Avatar: Strange individuals from other universes, who just happen to reference classic video game mechanics.
- Balor: Look, look with your special eyes.
- Bioform: Perfect for playing as Cell.
- Blank:
- Blightlord: Papa Nurgle loves you so much he dedicated this whole exaltation just for you.
- Champion: The transforming hero/heroine archetype, focusing more on direct combat like your Tokusatsu shows.
- Condemned: You have the potential to be exalted, the gods realized that potential by putting you to community service.
- Conduit: A great force from a realm far away has given you a mantle of phenomenal power as incentive to act on its behest.
- Darkspawn: Those who have embraced the Umbra into their hearts. They aren't evil, just mischievious.
- Death-King: Intelligent, magically-inclined undead inspired by the classic image of liches. (Nobody Important's version | Username's Deathlord)
- Demiurge: Angelic (in a Cherubim way) demigods who can tamper with reality by the power of their mere presence. Inspired by Evangelion.
- Deviant: A versatile, mix-and-match exaltation inspired by Superhero RPGs.
- Discordant: ??
- Dominion: A voice-themed exaltation inspired by The Elder Scrolls. Speak and reality listens (literally).
- Enochian: They speak the language of the universe and control the world through understanding the true names of everything.
- Evoluder: The power of evolution drives you to overcome. GaoGaiGar meets TTGL.
- Fable: An exaltation revolving around children's imagination and fairytale mythos(?), for when you want to play Nursery Rhyme from Fate.
- Font: One of the oldest homebrew exaltations, now back with a vengeance and bursting at the seams with an overload of power.
- Gemini: Two mortals, one slot in existence.
- Godhand: Your body has reached physical enlightenment, your fists are all you need.
- Guardian: The Meister's armored counterpart.
- Harrowed: Unlike the ectoplasmic Wraiths, you're a badass corpse who won't stay down.
- Heartless: Punished by Khorne, these hollow-hearted souls are condemned to spill blood and extract hearts just to sustain themselves.
- Impecunic: Power of Poverty.
- Keyblader: Wielders of the heart, which is an awesome power. Yes, it's an obvious Kingdom Hearts reference.
- Kishin: i aM ThE ClOwN. I Am mAdNeSs iNcArNaTe.
- Krodha: Plow through crowd control effects with the heroic determination of a shonen hero. You're still vulnerable to plain damage.
- Lantern: Halloween exaltation based on the Jack-ol-lantern.
- Legend: Your power is drawn from another identity in the past, influenced by their fame and accomplishments. Has references to Glorantha and Fate.
- Leviathan: Magic space whale exaltation, ever heard of Leviathan: the Tempest?
- Luddite: Grug strong! Grug ek-salt!
- Luminary: Grossly incandescent light bearers who draw power from the sun (and heat sources). One of the oldest and most well-polished homebrew.
- Mastermind: An Intelligence-based Exaltation, be the cunning schemer who prefers to manipulate others from the sidelines.
- Mekaniak: --blurb pending
- Metamorph: A powerful and adaptive specimen that starts out weak but matures and pupates into a formidable organism.
- Meister: Your weapon is your (often only) friend, it helps you relax.
- Moigno: Four-dimensional beings that used to be the Modrons' support network.
- Monster-Bound: You are bound to your very own monster buddy, just like my childhood cartoons! (Konate's version | accidentalbystander's Bound)
- Morphoid: Be a stretchy shapeshifter like Plastic Man!
- Mummy: Powerful undead with strong ties to divine influence and exudes a curse. The man in gauze, the man in gauze...
- Newtype: As vehicles evolve, so do the pilots. Inspired by the many vehicle aces out there, like the pilots from the Gundam series.
- Oligarch: Living corporations with boundless wealth.
- Omen: No thoughts, head empty. Be one with nothing and move with the world.
- Oneiroi: Those who draw power from the Warp channeled through vivid dreaming.
- Overlord: An exaltation based around having numbers at your side. How many bodies are you willing to throw at the enemy?
- Panzer: Part-man, part-vehicle, all awesome.
- Paranoia Agent: Self-serving individuals driven to survive at all costs. Obviously inspired by the Paranoia RPG.
- Pathogen: Sapient viruses that can infect and control hosts.
- Perpetual: Resurrecting immortals who cannot stay dead. (Traskus' version | Amanojyaku's version)
- Pleonexiac: Want. Aquire. Repeat.
- Precognator: You can see into the future and cheat in the present.
- Primarch: The Space Marine exaltation, you're a Proto-Aasimar that becomes harder to obstruct from your goals.
- Primordial: Super elementals, they are primal forces of nature that can shape their surroundings.
- Program: Tron-esque exaltation of living data that draws from Demon: the Fallen to create a being that's very powerful yet very vulnerable as well.
- Psion: Actual psychics who use the power of their minds.
- Radiant: Power of emotions. Draws inspiration from Green Lantern and Princess: the Hopeful.
- Relic: Living treasures that can manifest a form for use. Partly inspired by Xenoblade.
- Sage: From a simple-yet-difficult path, you draw power from your spiritual enlightenment. (Amanojyaku's version | Traskus' version)
- Scion: You're empowered with lingering traces of a dead god from a long-forgotten pantheon.
- Seraph: Unlike the Chosen, you are not empowered by a deity, rather you are reborn into duty if your soul is deemed worthy enough.
- Shedim: You're an prototype of a modern race...or just their primitive ancestors. What's the difference?
- Singularity: A gravity-focused exaltation inspired by Mob Psycho 100.
- Sleepless: Others lose power when becoming tired, you become stronger on the other hand.
- Sovereign: You have a personal realm that can be superimposed onto the real world. Interacts with the Building Construction rules.
- Spark: Mad geniuses who use !!SCIENCE!! in their everyday lives.
- Spawn: You're a half-something born from bad circumstances yet you still try to make the most of it.
- Speedster: By the time you read this the fast ones have already left...twice.
- Story Agent: No fourth wall, you have an excuse to metagame and talk about game mechanics like you're in The Order of the Stick.
- Summoner: You have gained the companionship of a powerful Eidolon that can only stay manifested for limited periods of time.
Can represent Stand users. - Swarm: Many little things acting as one big thing. (ScrapyardDragon's version | Lestat's version)
- Symbiote: Hosts empowered by parasites ala Spiderman's Venom.
- Tandem: Lestat's take on the Monster-Bound.
- Tempest: When chaos and calmness collide, they are empowered by the unpredictable.
- Taijitu: Scrapyarddragon's take on the Tempest.
- Titan: You don't need static defense when you're BIG ENOUGH. (Traskus' version | DVSS' version)
- Toon: You're a literal cartoon character. Not to be confused with Thoon but you can be a Thoon Toon Dragoon.
- Tuatha: Powerful, unnatural Fae entities from the Umbra, taking the shape of a mortal race.
- Unreal: Avatar not video game-y enough for you? Well this exaltation turns DtD into Unreal Tournament.
- Unshackled: You jump between timelines, retroactively changing your resources as you see fit.
- Vajra: Part-man, part-spelljammer, all awesome.
- Volver: Survive, adapt, overcome, repeat.
- Youkai: A fear-based exaltation about being terrifying harbingers of dread.
ALTERNATE EXALTATIONS: Existing exaltations under a whole new flavor- [Atlantean] Agarthic: Imagine if the Atlantean swapped magic for sword schools.
- [Atlantean] Aeolian: As above but with Gun Kata instead of Sword Schools.
- [Atlantean] Celestial: Some are powered by different parts of space, this one draws power from the universe as a whole.
- [Atlantean] Witch: Magic-heavy like the Atlanteans, except your power is derived from dark sources.
- [Champion] Wellspring: The spellcasting counterpart to the Champion, not necessarily mahou shoujo.
- [Chosen] Undaunted: Empowered by the Warp itself, you hold unyielding determination to achieve your goals.
- [Daemonhost] Demi-Fiend: Either a botched possession or a half-Daemon hybrid, you momentarily tap into your lineage..
- [Daemonhost] Elohim: Angelhosts, the holier counterpart with assets themed around virtues.
- [Daemonhost] Nephilim: Instead of a daemon infused with your soul, you have a shard of the C'tan embedded inside you.
- [Dragon-Blooded] Daemon-Spawn: Instead of a dragon, your heritage comes from a daemon in the Warp.
- [Fable] Unhinged: This was cobbled together because Divergent Reality wanted an Exaltation that removes itself. >.>
- [Keyblader] Buster: It's basically the Keyblader but ranged and is more of a Megaman reference than Kingdom Hearts.
- [Luminary] Illusive: This one's fairly obvious, the moon to the Luminary's sun.
- [Luminary] Phoenix: The immortal burning firebirds.
- [Oneiroi] Boneca: The cheapest of the artificially-created Exalts, they are constructs animated by an internal energy supply much like a living doll.
- [Paragon]Fool: You're not badass but you don't need to be, you're lucky enough to make it this far.
- [Promethean] Paradigm: Operate anassortment of robot bodies depending on the situation. Inspired by Warframe.
- [Promethean] Reploid: Lifelike sentient machines that trade poor sociability for elemental vulnerabilities. Inspired by Mega Man.
- [Promethean] Warmachine: You play as a person-sized MECH, like you're from Metal Gear and Armored Core.
- Scion Alternates: The Greek pantheon weren't the only ones that were wiped out. This includes the Japanese, the Norse and the Mesopotamian deities.
- [Vampire] Anopholes: Vampires that mutated into were-mosquitoes, the bloodsuckest.
- [Vampire] Naenian: Strays away from the classic Dracula motif and takes inspiration from the Eastern European mythos.
- [Vampire] Strigoi: Antediluvians combined with the Pillar Men as distant Vampire ancestors who are much more formidable than their descendants.
- [Vampire] Vitalist: Energy vampires who drain life force instead of blood.
- [Wraith] Enenra: Wispy beings of smoke.
- [Wraith] Ghostwalker: The opposite of Wraiths, alive but can project their souls out of their bodies and seemingly 'die' for short periods of time.
- Werewolf Alternates: When you want to be a different were-something, includes tigers and lizards and Hakutaku.
ClassesMore Base Classes: Level 1 classes that serve as a jumping point
Specialist Classes: Standalone classes/tracks that provide unique benefits
Racial Classes: A collection of special classes with racial prerequisites
Exaltation Classes: A collection of special classes with exaltation-specific prerequisites- Abjurant Champion: Ironic, he can protect himself from other spellcasters but he has to become one himself.
- Adventurer: Inspired by the likes of Indiana Jones and Tomb Raider, you are adept at exploring perilous dungeons.
- Akimbo: A class that's all about dual-wielding guns.
- Alchemist: Mixing potions, mutagens and drugs.
- Apostate: Don't like dealing with Alignment? This class is for you! Warning: Your body might change slightly, hehehe.
- Archivist: A spellcasting class that focuses on learning as many spells as possible.
- Beguiler: Enchantment specialist.
- Black Mage: Psycho (see below) but for spellcasting.
- Bladecaller: Shirou Emiya, the class. A combat wizard whose spells augment their swordplay.
- Bloodreaver: A class for Khornates that specializes on inflicting Blood Loss on enemies.
- Bomber: When in doubt, C4.
- Boxer: Offensive unarmed attacker that's different from the Sohei, maximizes completely-unarmed attacks (no natural/brawling weapons).
- Bushranger: Ned Kelly, the class. Be a criminal who lurks in the rural outskirts of civilization.
- Businessman: Let's get down to business, to outbid the Huns! Modifying Wealth tests, improving my funds!
- Butler: The master is out, may I take a message?
- Caveman: A very simple class about hitting things with clubs, great multiclass fodder.
- Cenobite: Sadistic torturer.
- Chef: You're gonna feed them an ass-whoopin'.
- Chem Hunter: Winners do use drugs.
- Chemzerker: If drugs make people high then you soar like a rocket. Perfect if you want to play as an Eversor "assassin".
- Chiurgeon: Nonmagical healer.
- Clown: REALITY COMPROMISED. THE CLOWN HAS BEEN ENGAGED. (lol not really) (you're just a funny performer)
- Commando: A dual-wielding class based on the iconic Ranger from D&D (like Drizzt).
- Consultant: A support class featuring potent Aid Another actions and shoring up your allies' weaknesses with your specialties.
- Courier: A skilljockey that isn't a bard, substituting music for improved vehicle handling. Has mild references to Fallout: New Vegas.
- Customizer: Your weapon isn't truly yours unless you make it special.
- Cybersoldier: Mechanized military men with mechanical modifications.
- Danmaku Duelist: Acrobatic spell-slinging bullet-master who fights with special ranged weapons. Obviously inspired by Touhou.
- Deckmaster: You have the power of CHILDREN'S CARD GAMES.
- Defiler: The anti-druid that's drawing power from the land by destroying it.
- Detective: Based on the depiction of private sleuths from the 30's and 40's
- Demon Lord: The JRPG final boss-type antagonist counterpart to the Hero (see below). Powerful but strict leveling requirements.
- Divine Agent: Pious ninjas who heal and assist from the shadows.
- Duelist: Your friendly neighborhood swashbuckler, complete with cheesy quips and social combat support.
- Edgemaster: Nothin' personnel, kid.
- Elementalist: Now your spells can have the effects of Elemental Shots, and more!
- Exemplar: DtD's equivalent of the flag-carrying Banneret from D&D (not exactly). Carry the flag and support your allies to victory!
- Flagellant: A martyr who spills blood, of himself and of the enemy's.
- Force Missile Mage: A prestige class track for mages who prefer to cast Magic Missile (and Shield).
- Gambler: High risk, high reward. Do you think today's your lucky day?
- Gank Spanker: Giantdad, the class. A wielder of heavy weapons who is more dangerous when outnumbered.
- Glamour Mage: Defensive spellcaster with a social focus, pretty yet powerful. Uses Social characteristics for spellcasting.
- Grammaton Cleric: What happens when you put different feats that substitute one thing for another in the same class. Clearly inspired by Equilibrium.
- Grenadier: Why waste time planting bombs when you can just toss them at the poor bugger?
- Gun Nut: The ranged counterpart to the Psycho (see below).
- Gunfighter Saint: Ranged paladins, they heal instead of buff.
- Gunman: Your classic quick-drawing gunslinger, shoots first and hits hard.
- Gunrunner: A mobility-focsed ranged class inspired by Metal Slug and other similar games.
- Gunzerker: The barbarian's gun-toting counterpart.
- Heretic: A magic and social class that focuses on corruption, both of themselves and the unwary.
- Hero: The generalist everyman protagonist you see in role-playing games. They can do both sword and sorcery with a little bit of everything else.
- High Flyer: *insert circus music* (placeholder description)
- Hitman: An assassination class about suddenly showing up and making kills in quick succession.
- Hoplite: The spear-chucking soldier of ancient times.
- Hunter: When you want a particular kind of something dead, this is who you call.
- Insurgent: A ranged class that specializes in underhanded tactics and improvised weapons.
- Juggernaut: "Guess who I am, bitch."
- Kensai: The wandering blademaster with flowing robes and singular strikes.
- Lawyer: OBJECTION! Your honor, this homebrew has been around since 2015, maybe earlier!
- Loose Cannon: Reckless mavering wielding firearms right in the crossfire before going down in a blaze of glory. (aka Rambo: the class)
- Maid: She is beauty, she is grace, she can stab you in the face.
- Man-At-Arms: A physical attacker that is proficient in ALL the weapons.
- Master of Elements: A prestige class track for using different elemental spell schools.
- Master of Nine: A prestige class track for those who heavily invest in the Sublime Way
- Master Gunslinger: A prestige class track for those who heavily invest in Gun Katas
- Mechromancer: Why animate skeletons when you can animate robot minions of your own.
- Merchant: Selling stuff for fun and profit.
- Monster Hunter: A class that specializes in fighting the big ones. If it wasn't obvious enough, this class is inspired by Monster Hunter.
- Muscle Wizard: A spellcasting class that uses physical characteristics to cast (and can also punch good).
- Mutant: A combat class that actively benefits from the Corruption Rules. (Username's version | Traskus' version)
- Mystic: The monk's arcane counterpart that focuses on spiritualism and magical defenses.
- Navigator: Specialist class track about, well, being a navigator for your ship.
- Necromancer: Because the dark arts is something the common man can actually learn and practice. (Marr965's version | Amanojyaku's version
- Ninja: Stop! You have intruded far enough. Now prepare to meet your demise at the hands of these...magical rogues.
- Novice: A supportive, low-investment class with some survival options (until Level 5, where it becomes dangerous). Inspired by Ragnarok Online.
- Operative: An intelligence-based rogue inspired by government agents. Has a bit of a "social" focus, by which I mean "squeeze the info out of them".
- Pathfinder: Fast-moving rocket launchers, inspired by high-mobility/classic FPS games like Quake and Tribes: Ascend.
- Pirate: Space pirates, specifically.
- Plasma Spaz: A specialist for plasma weapons, because no one ever takes them.
- Provocateur: Social barbarian...wait, what? Damn it, Username.
- Psionicist: Mind bullets, now available for the common man. Uses Mental Characteristics for spellcasting.
- Psycho: If you think the barbarian was mad, this guy is absolutely insane.
- Pyromaniac: Kill it with fire!
- Rassler: A grappler through and through, with a bit of a professional wrestler motif.
- Reigunner: Spirit guns for when you want to play Yusuke Urameshi.
- Remodeler: Inspired by a spambot back in Zetaboards named SallyWilliams, she posted a thread about home remodeling.
- Rigger: A vehicle craftsman and pilot without peer.
- Ronin: A more underhanded version of the Samurai (see below), fitting that it took a higher spot on this list.
- Ruler: A class that takes a lot of investment to make use of, you have no combat capability but you lead an actual community with resources to match.
- Rune Chaser: Agile, closer-range mages, definitely inspired by Wizard of Legend.
- Saboteur: It's a trap!
- Sacrificial Lion: Damage sponge class that eats damage one Hit Point at a time.
- Samurai: The Paladin's less-divine counterpart. Despite the name it isn't always meant to be oriental.
- Satsujinken: Head empty, only fight. (placeholder description)
- Scabmettler: Using your own blood as a resource.
- Scrapper: Now you too can be Frank West!
- Secret Service: A defensive rogue that protects others by spotting threats then neutralizing them.
- Shaman: A summoning class that makes great use of the Spirit Creation Rules.
- Shock Trooper: A close-range gunner that wears heavy armor in case you want to play as the Doom Slayer.
- Silencer: A ranged combatant that mainly fights spellcasters at close range.
- Sniper: BOOM! Headshot. Pretty much an alternate take on the Operator with more emphasis on nailing your called shots.
- Sohei: A more offensive take on the Monk, trading wholeness of mind for speed of fury
- Soldier: The Guardsman class reimagined, the thread also has a "revised" Guardsman class (that just replaces the Sword Schools for Gun Kata).
- Songweaver: When you want to play a bard that actually has music magic.
- Spectacle Fighter: A stylish class about being as CUHRAYZEE as possible. (and because Platinum Perfect and Daemon Trigger should be in one class)
- Spellfury: Spellcasting barbarian.
- Spirit Swordsman: A melee version of the Magitek Gunman, something the Arcane Knight actually isn't.
- Street Samurai: A combat class with a special emphasis on cybernetic augmentations.
- Supreme Commander: You're a military leader who fights alongside your troops.
- Survivalist: The Novice's big brother, a solo operative that braves harsh conditions alone.
- Syzygyrior: A jungle-themed fighter that specializes in dual-wielding melee weapons. Inspired by Caves of Qud.
- Tank Commander: Exalts Und Panzer
- The Harbingers: Four vehicle-focused classes: the Bellator, the Dragoon, the Armamentalist, and the Death Knight.
- Thrill Seeker: The revival and fusion of two extreme sports classes: the Roller and the Boarder.
- Traceur: Moving from Point A to Point B in the most efficient manner possible through parkour.
- Troublemaker: Despite the name, it doesn't actually want any trouble. Uses improvised weapons like Jackie Chan.
- Troubleshooter: As the name hilariously implies, you go out there and shoot trouble wherever it may be. Inspired by Paranoia.
- Tyrant: The Demon Lord's FPS counterpart, you get to play as a Doom boss.
- Wanderer: Just some guy passing through.
- War Hulk: Size and brute force go well together. No need for finesse when you can just UNGA BUNGA your way to smashing that berk.
- Warden: A defensive version of the Juggernaut that's about being the unmoving wall.
- Warfighter: A tacticool ranged class based on modern military FPS games like Call of Duty: Modern Warfare and Battlefield 3. It even has killstreaks!
- Warlock: Why contain it? Push your spells as far as you can and damn the consequences (or use them to your advantage).
- Warmaster: The Demon Lord's WRPG counterpart, you get to play as a Dark Souls boss.
Version DifferencesBomber/Grenadier/Saboteur (because I think someone will get confused by this) Bomber specializes in creating and remotely detonating explosives, Grenadier is about lobbing explosives from a distance, and Saboteur focuses on traps in general. Death-Kings/DeathlordsDeath-King is old and the assets are being about a specific type of lich. Deathlord is new, tries to address some balance issues found in DK, and the assets are titled about specializations. Death-King V4 Eventually™️. GoblinDifferent racial bonuses, powers and feats available. The two versions also draws inspiration from different sources, with Amanojaku's drawing from D&D 4e, Magic: the Gathering, and some Warhammer 40k; while Book 3 draws from Star Trek's Ferengi and World of Warcraft. Gremlin/Liliputian---Liliputiants look more like miniature humans and their populations are homogenous. Gremlins are more visually distinct and their populations are unions of other tiny beings that survive natural selection. Gunzerker/Loose CannonBoth of these classes have In the Zone but their feats, Gun Katas and skill requirements paint a different picture for each of them. The Gunzerker has less homebrew feats (but not none) and plays like a Heavy with more melee support. Also emphasizes dual-wielding Basic weapons. Loose Cannon has much more homebrew feats as it tries to make a ranged parallel to various melee feats/abilities. It plays like a barbarian but for guns and some of the feats benefit from critical damage. Similar effects for the Gunzerker are relegated to its Gun Kata selection. Hero/WandererBoth classes look like generalist everymen with rather generic-sounding names, surely they play the same, right? WRONG. Hero is a lot more self-sufficient in terms of being a solo protagonist. It also has a powerful completion bonus by providing free raises to tests as long as it uses a Characteristic. However its leveling prerequisites take a lot of investment and it has less class skills overall. Anything not covered by the class track will be found in other classes. Wanderer has much less emphasis on being a combat monster (it doesn't even get any proficiencies) but makes up for it with increased versatility. It has more accessible skills, simpler leveling prerequisites, and a set of feats that focus on exploration. Metamorph/VolverMetamorph is more focused on the evolution motif and slight adaptation to critical damage. Volver is about on-the-fly adaptation and tanking lethal critical damage. tl;dr: Metamorph lets you play as Khazix/The Fly, Volver lets you play as Doomsday. Monster-BoundKonate's has the monster be bound to an artifact (called an Anchor) and has a separate pool of Hit Points. The monster's statistics has its own unique way of building and regaining resource points requires a test. The assets are themed around the type of monster. accidentalbystander's version (originally byweredrago2) uses the Spirit Creation Rules and the monster shares more than the other. The gained powers are radically different and offer much more than simple stat boosts. Regaining resource points is simply spending team with each other outside of combat. Also, it's named just Bound. MutantTraskus' version (originally by weredrago2) is a lot more streamlined with less homebrew feats and the acquisition of mutations is a single feat. Username's has a lot of homebrew feats and tracks corruption as a way of gaining mutations. PerpetualAmanojyaku's version (originally by weredrago2) is overall much less focused on emphasizing total invincibility (but not as vulnerable to other elimination methods like Insanity), incorporating a greater focus on being an immortal warrior much like Highlander, at the cost of the power stat capstone being a mitigating effect rather than an actual power. Assets are simplier but also more varied in benefits. Traskus' version (originally by Kwak) has a two very nasty drawbacks and the rest of the powers are dedicated to increasing the degree of your immortality, using Resolve as the resource stat (proven to be untenable for some). Assets are all in the vein of "here's three skills you can take to six dots, some dots for them, and a new condition for recovering Resolve". SageThe two versions focuses on different aspects and draw inspiration from varying sources. Amanojyaku's version is inspired by Touhou and Magic: the Gathering, emphasizing the enlightenment aspect. Traskus' version (originally by weredrago2) emphasizes the connection with the land and is inspired by Avatar: the Last Air Bender and (also) Magic: the Gathering. SwarmDifferent design philosophies.---- Scrapyard's version came first.Businessman/MerchantMerchant has a lot more homebrew feats that interact with Wealth tests while Businessman focuses on facilitating them. Thematically, Merchant is the indie entrepeneur while the Businessman is the corporate salaryman. Titan--- Bloodreaver/FlagellantBloodreaver focuses more on inflicting Blood Loss on others while Flagellant doesn't care who bleeds as long as someone does. Flagellant is also more durable in combat while Bloodreaver leans towards offense. NecromancerMarr's version came first and some of its feats have stronger effects. It also has Healer of the Dead which is rather strong (especially with ways to exchange HP for more resource points). Amanojyaku's version added limits to some of the feats (like making Soul Jar use Resurrection's drawback) and replaced Conjuration with Nihilikinesis
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Post by GuardianTempest on Apr 2, 2021 9:29:54 GMT -6
Head back to the main post
Sword Schools, Gun Kata and Magic SchoolsNote: Some of them aren't attached to a class, which means you can only get them through "free rank" bonuses. Sword SchoolsSchool Equivalency: A popular homebrew system that lets you trade Sword Schools with an equivalent option
Scrolls of Iron: Special attacks made by the community, for those who can't decide or want to see what can be done- Ageless Vendetta: You may not start fights but you WILL finish them. Inspired by the Tonberry from Final Fantasy.
- Ancestral Blossom: Hone your body and fight with refined prowess. Inspired by Kung Fu and Samurai Jack.
- Ancient Temple: Before enlightenment—Water flowers, prune hedges. After enlightenment—Water flowers, prune hedges.
- Black Bane: Victory at all costs, destroy the enemies as you destroy yourself.
- Bloody Valentine: Yandere-themed Sword School about expressing your love in the most direct way possible: a knife to the gut.
- Broken Home: Jackie Chan's Sword School.
- Carnal Blossom: If a berk spends more time ogling you than bashing your face in, then you're doing it right.
- Changing Future: I'm really feeling it. (Anti-magic techniques that purge your buffs)
- Collapsing Mountain: Putting your all into one mighty yet calculated swing. Inspired by Dragon's Dogma.
- Confused Turtle: The best offense is a good defense.
- Cruel Mercy: A Chain weapon Sword School that is (strangely) built around non-lethal techniques, until it's time to finish off the defeated.
- Cthonic Serpent: When you use flails as constricting snakes instead of unwieldy beatsticks.
- Cubicle Crusader: Apply the benefits of business analytics and corporate synergy into your combat workflow.
- Dancing Leaf: Be the leaf upon the wind, ephemral and hard to hit.
- Dark Edge: I already used up my edgelord jokes. Seems useful against players than being used by them.
- Dark Messiah: When killing isn't enough, invent a style for inflicting proper suffering first.
- Dendroid Physician: Medieval "surgery" modernized for the Great Wheel. The pain just means it's working!
- Deus Vult: Smiting heretics in the name of your god.
- Dragon Dive: Fly high like a dragon, then fall down to strike like one. Inspired by Dragoons from Final Fantasy.
- Dread Crown: Doom walks on two legs.
- Drunken Demon: The bar fight discipline, by which I mean "now you too can flail around like a messy drunkard".
- Dust Eater: Nobody can really deal with something swung at their ankles, so why not take advantage?
- Eldritch Advent: Steel and sorcery in perfect harmony.
- Elemental Onslaught: A Sword School that's about Elemental Shot feats and weapon properties, goes hand in hand with Spirit Storm.
- Erymanthian Boar: Embrace the animal inside and go beast mode with natural weapons.
- Eternal Engine: A car-themed Sword School about creatively using Chain weapons through their constant, motor-like rotations.
- Executioner's Calling: FINISH HIM!! You get to play as Darius from League of Legends.
- Flashing Flourish: Nice armor ya got there, let's break it.
- Freedom Flight: I'M HAVING SEX WITH THE BEES AND THE EAGLES. (Attack on Titan Sword School: Fell the mighty!)
- Freezing Terror: Breaking enemy morale.
- Forged Needle: Using the power of physics to breach defenses.
- Foxhound Protocol: Close-quarters combat to swiftly neutralize opponents. Inspired by Metal Gear.
- Golden Lion: Courage is not the absence of fear, but the ability to act despite it, and you can inspire that courage in others.
- Golden Riverside: MINE!
- Hulking Hurler: For krumpin' grots from far away.
- Infernal Monster: Violence isn't the answer, it's the question, and the answer is always KILLCRUSHMAIMBURN.
- Infinite Choir: A graceful symphony of sword and speed.
- Iron Rod: Combine spear wielding and pole dancing. Remember that move in Devil May Cry 3? (You might want to brace yourself)
- Killer Doll: Precision and grace start with knives to the face, and not getting blood on your clothes.
- Lion Heart: A Sword School about gunblades and other weapons with the homebrew Trigger property.
- Metro Holografix: *stab stab stab* (hacker voice) I'm in.
- Mirror Shades: They never asked for this shanking via implanted weapons, what a shame.
- Ocean Soul: A sea-themed Sword School primarily used by Sahuagin.
- Patient Storm: A Sword School that trades frequent attacks and reactions for a greater burst of offensive power
- Platinum Perfect: Emulating the stylish, combo-heavy swordsmanship you normally see from Platinum Games.
- Primal Fealty: Unlike Erymanthian Boar, this is more about being one with your pack.
- Promised Victory: Dem mighty sword beams. Inspired by Fate/Stay Night (and Arthurian lore in general).
- Raging Locomotive: The discipline of a straight line and the ruthless force of a meteor.
- Raging Storm: Thunderbolts and lightning, very very frightening! Draws inspiration from the mythological Zeus.
- Ravenous Opossum: Bootleg Dust Eater, because Divergent Reality wanted a Sword School that uses the Stand action.
- Reflection Barrier: A shield-based Sword School that's about protecting others.
- Riding Justice: Yours will be the fist that vanquishes all evil. Inspired by Kamen Rider.
- Rising Revengeance: Go crazy and chop people to bits with Chain weapons. Inspired by Metal Gear Rising: Revengeance.
- Roller Mobster: High speed beatdowns on skateboards and roller blades.
- Rope Trick: Flail-focused Sword School about flailing around.
- Royal Arsenal: A Sword School about switching between weapons between attacks.
- Royal Flush: Feeling lucky?
- Sapphire Splash: A Sword School about pushing, it's more dangerous than it sounds. Would you believe that this was inspired by Keijo?
- Scarlet Bravura: Endanger yourself so that others may succeed, just who the hell do you think we are?!
- Serene Tempest: Iaijutsu Sword School, now with Judgement Cut.
- Shattered Mirror: You can copy, reflect and bring misfortune like an actual mirror.
- Shattered Sword: Break yourself to break the world.
- Shell Smasher: A Mario-themed Sword School where you jump and stomp.
- Shrinking Violet: A supportive Sword School about aiding others because you have trouble fighting by yourself.
- Show Stopper: A grappling Sword School with a professional wrestling motif.
- Solar Science: Float like a blinkmoth, sting like a rail shot.
- Sudden Strike: No one expects a Gundam to do martial arts.
- Tempered Steel: Even ardent pacifists need to fight back somehow.
- Thieves' Honour: A Sword School for thieves caught in the act, who need to fight with improvised weapons in a pinch.
- Thousand-Wounds Gear: A defensive chainsaw Sword School for being a safety hazard to fingers. Inspired by an Alchemical martial art from Exalted.
- Thorn Dance: No matter who your enemy is, it will go down if you stab it enough times.
- Three Tons: There is no grace, just the pure weight of your mech crashing onto the target.
- Time Turner: A time-themed Sword School, beating enemies to the rhythm of time.
- Tough Love: For angry moms who need to thwap their uppity brats with the power of La Chancla.
- Twisted Metal: A vehicle-based Sword School about crashing your ride into berks.
- Twisting Flesh: A Sword School that heavily involves the Corruption system.
- Unquiet Grave: --
- Viae Furoris: .tca nac tnenoppo ruoy erofeb ekirts dna nwod wolS
- Vorpal Bunny: Too cute to be suspicious.
- Wandering Avalanche: Big meaty weapons and big meaty swings.
- Whirlwind Slasher: DEMACIAAAAA! When you want to spin to win.
- White Reaper: Snow and ice and bitter cold at the edge of Father Winter's scythe. Inspired by Dark Souls.
- Wild Hunt: If it bleeds, it can die. If it doesn't, MAKE it bleed. Inspired by Elden Ring
Gun KataKata Equivalency: Changing a class track's Gun Kata with an equivalent option for a broader arsenal
Scrolls of Lead: Sample trick shots by the community, to exhibit a Gun Kata's potential- Blazing Sun: An Ork-y vehicle-focused Gun Kata about drive-by shooting.
- Brass Tactics: A close-knit discipline about maneuvering as a squadron and covering each other's backs.
- Bullet Hex: placeholder
- Butlerian Jihad: Anti-machine Gun Kata inspired by Dune. Has nothing to do with butlers or terrorists.
- Close Range: Using shotguns the way they were meant to: directly at people's faces.
- Cozy Camper: Staying still for hours watching over a chokepoint is a legitimate strategy. Honest! Inspired by Team Fortress 2.
- Crimson Sickle: As the hero of the people, you spend Hero Points to give oppressed workers the chance to strike back.
- Cupid's Arrow: Valentines-themed Gun Kata about manipulating the battlefield through tactical applications of love.
- Daemon Trigger: Show off your CUHRAYZEE trick shots like you're Dante from Devil May Cry
- Double Desperado: Shove a gun in each hand, and each pocket, and tape a couple to your back. Eye-hand coordination sold separately.
- Divine Flame: The power of the sun is in the palm of your hand.
- Four Souls: Banish evil forces back to wherever it came. Partly inspired by Inuyasha.
- Frequent Flyer: Move or shoot? How about move AND shoot?
- Gear Shelter: Inspired by Gears of War and other modern FPS games, this Gun Kata specializes in cover-based shooting.
- Gravity Ski: Inspired by fast-movement FPS games like Vanquish, Tribes, and Quake. Zip around the battlefield as you shoot.
- Gray Person: Based on the supposed "gray man" idea, the perfection of urban camouflage.
- Hippocratic Oath: A healing Gun Kata based on Team Fortress Classic
- Immortal Smoke: Cleverly using the smoke and flames of your melta weapons to confuse your enemies.
- Killer Solo:
- Last Line: Regimented volley firing against overwhelming threats, the Gun Kata for Cadians.
- Lone Star: And he's here to do some business with the big iron on his hip. Big iron on his hip~
- Love Thumper: Smokin' hot love time between you, your guns, and a ton of targets.
- Lucky Break: An unpredictable Gun Kata inspired by Joseph Joestar.
- Lunatic Princess: To kill the unkillable, you have to be creative...deviously creative.
- Omnic Crisis: Diminish your enemies, enhance your friends.
- Pandemic Legacy: The Gun Kata for Dr. Thrax. This was made YEARS before the 2020 Pandemic, by the way.
- Recoil Reaper: Lion Heart's counterpart, this is about using your gun as a melee weapon
- Ringing Vale: Stealing the other guy's gun is a valid tactic.
- River of Lead: More Dakka
- Shotgun Surgeon: Who said shotguns can't be precise? Not this guy.
- Spirit Storm: A Gun Kata that's about Elemental Shot feats and weapon properties. Goes hand in hand with Elemental Onslaught.
- Steel Hound: The first shot is the most important in tank warfare.
- Stellar Meteor: Wring out every last bit of power from within and kill the target as hard as you kill yourself.
- Tactical Genius: CREEEEEEEEED!
- Team Deathmatch: 360 noscope! A gun kata inspired by multiplayer FPS games for all the memelords out there.
- Terminus Lockdown: Take down powerful threats with technological superiority
- Thermal Runaway: Overload your weapon and make the most of the resulting meltdown.
- Trekking Star: Make peace on first contact (before vaporizing them). Inspired by Star Trek (and old sci-fi tropes in general).
- Vector Oracle: Equilibrium's Gun Kata now a...Gun Kata!
- Virtuoso's Vision: Marksmanship is a performance that can only be experienced once in your lifetime.
Magic SchoolsThe Grimoire: A list of all the spells for the 9 standard Magic Schools, both core and homebrew
Core Magic Schools — Revised: We all know how busted Unluck is.
Magic Equivalency: No need to multiclass or hunt down feats like Minor Magic and Extracurricular Study
Scrolls of Parchment: A list of sample spell combos by the community (as if anyone actually uses them)
More Spell Keywords: Because some spells are built different- Aeritheurgy: Air bending, but newer. Has nothing to do with that one Final Fantasy character. I think.
- Aerokinesis: Air bending.
- Astronavigation: <blurb pending>
- Biomancy: The human body can do amazing things, especially when you channel magic to make it do things scientists never thought possible.
- Botanopathy: When the Lorax speaks to the trees and they listen.
- Canormagia: Actual music magic for bards everywhere.
- Chronokinesis: Time magic on a smaller, localized scale with a focus on physical effects. Partly inspired by Worm and Fate/Zero,
- Chronomancy: The more traditional time manipulation school, with an emphasis on powerful esoteric effects.
- Cryokinesis: LET IT GO! LET IT GO! (Ice magic school, runs on Fellowship, has a lot of restraining effects)
- Daemonology: Powerful, unholy spells with drawbacks.
- Dracosophy: Spells relating to dragons in some way, from imitating their abilities, to invoking their power, to just turning into one.
- Entomancy: Bug manipulation aka the Taylor Hebert Special.
- Enuncia: "I have learned the language of the universe. I speak and reality listens."
- Ferrokinesis: Metals and magnetism, now you can be Magneto.
- Fulmination: Electricity, but there's more to it than thunder and lightning. Remember Misaka?
- Gastromancy: Gut magic, the power of the maw with references to 40k.
- Geokinesis: Earth bending.
- Gladiotheurgy: I am the bone of my sword. Steel is my body and fire is my blood. (A magic school about swords, from making to enhancing to throwing)
- Hydromancy: Water bending.
- Hypnothaumy: The magic of sleep and dreams.
- Inspiration: A magic school for the support role, contains a variety of buff spells.
- Luxotheurgy: Light, dark, and the space between.
- Nihilikinesis: Erase your foes with the power of the void. EXPLOSIOOOON!
- Photokinesis: Blinding flashes, beams of light, and energy from stars.
- Pyrokinesis: Fire bending, but newer.
- Pyromancy: Fire bending.
- Reinforcement: Unlike Transmutation, this is about enhancing objects without transforming them. Inspired by Fate.
- Sangromancy: Blood magic, risks the caster of gaining blood loss.
- Technomancy: Magic for machines.
- Telekinesis: Mind bullets as a magic school, now you too can be Darth Vader.
- Theosophy: Divine magic fueled from piety
- Toxigenesis: Poisons, acids, and other chemical substances.
- Ubicokinesis: Spatial manipulation, contains a lot of weird effects.
- Umbratheurgy: Shadow manipulation, of yours and of others'.
- Wyrding: The unrefined, chaotic mess you get when you take raw warp stuff without bothering to mold it. Lots of RNG.
Cypher Fields - A new kind of techniques based on SCIENCE! That green text is a hyperlink, by the way. Click it to learn more! - Apokalypsi: Despite the name, this has nothing to do with apocalypses. This is more like non-magical divination via data gathering.
- Aspidakinesis: (Gradius voice) Force Field!
- Augmentation: Boosting your bionics for bigger boons. Meant for external cyberware like limbs.
- Automata: Nier jokes aside, this is about remote drones.
- Epikrato: Assuming direct control. Over what? EVERYTHING.
- Exelixi: Did you really think that medical care will remain the same after thousands of years?
- Katastrofi: The long-standing scientific tradition of blowing things up.
- Metatropi: The transformation of existing matter. (You might want to brace yourself for what you'll see.)
- Netrunning: Now you too can plug into the Matrix.
- Panopliakinesis: Modifying armor to be tougher and add new functions like rocket punches.
- Panzerkampf: Improving vehicle combat performance, both offensive and defensive. This would've been called Sensha-Do.
- Programming: Mastery over the digital, from hacking mainframes to dealing with AI.
- Prostasia: Advanced protection measures, from the physical to the esoteric.
- Prosthesis: Intensifying your integrated innards for immense improvements. Meant for internal cyberware like bionic hearts. Also includes spare bodies.
- Skafoi: They will never catch you, not when you shift into MAXIMUM OVERDRIVE! Your car will go places it's never gone to before.
- Vanus: Social engineering and the art of shitposting.
- Warpsmithing: Heretical technologies born from mixing science and the Warp. What can possibly go wrong?
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Post by GuardianTempest on Apr 2, 2021 9:30:00 GMT -6
MaterialsMundane yet Special Materials: For materials that have special properties (like silver) but aren't worth Artifact dots- Adamantine: Anti-magic cotton candy. Yes, that cotton candy.
- Axiomite: A warp-stabilizing material that nullifies spellcasters.
- Beskar: It's Mandalorian Steel from Star Wars.
- Bloodstone: Bloodthirsty material that feeds on life in exchange for bonuses
- Draconic: Dragons are so powerful even their flesh is already a magical material
- Energon: Solidified energy used by the Warforged.
- Hexalite: --
- Hexcomb: An insect hive you can shape into almost anything. It also triggers your Trypophobia.
- Hoarfrost Steel: Very very very cold metal that freezes almost everything it touches.
- Ignisteel: Very very very hot metal that scorches almost everything it touches.
- Ironwood: A metal alternative for druids.
- Jade: The bane of the exalted, I bet you didn't expect that from something that seemed innucous, huh?
- Kinetic Crystal: Once-per-scene equipment with powerful bonuses.
- Mephidross and Shimmer: Respecively, magical super-rust and leftover artifact scrap.
- Mycosynth: It's basically Tiberium with some properties of Phyrexian Oil.
- Obfuscatium: Hard-to-detect near-invisible magical material.
- Protodermis: Pseudo-organic robo-metal with immense versatility.
- Reflectum: A material that can imitate the properties of other magical materials.
- Rolexium: A material created out of pure wealth, for when you can't spend enough money.
- Soulsteel: An ephemral metal that is made out of ghostly essence.
- Starmetal: Near-literal manifestation of luck. Comes in white (good luck) and black (bad luck) varieties.
- Symbiont: An organism that functions as artifact equipment.
- Syrnethread: Magical super-cloth that tougher than it looks.
- Tesladyne: Near-limitless energy (in the form of unending electricity).
- Vitawood: Made from the tree of life, it can't kill but it will fuck up undead.
- Warpstone: Space Uranium, it's as powerful and dangerous as it sounds.
- Wisp: A magic-amplifying material that's like Wraithbone and Warpstone but different.
- Wordwrought Iron: A social-focused material with an added bonus of anti-Fae properties.
- Loadstone: It's really heavy.
Alignments- Adam: The god of human supremacy.
- Dithmenos: The
fresh maker Shadowed, goddess of darkness and lies. - Ganesh: The god of Loxodons, with a clear Hindu motif.
- Kaliber: The goddess of bullets and guns from Enter the Gungeon.
- Nekron: God of the undead.
- Sheogorath: God of insanity, it's that crazy guy from the Elder Scrolls.
- THE DAWN MACHINE: From Fallen London, the only evil-ish "member" of the Blessed Pantheon.
- The Greater Good: Turning the Tau's beliefs into its own alignment
- The Profit: Money and progress.
EquipmentContent Expansions- Cauldron of Nurgle: The Exalted are a step above mortals, diseases don't bother them...except for these ones.
- Daemonomicon: The Eldrazi, the old gods of the Warp. Pray that the SM never throws their brood at you.
- Draconomicon: Dragons are a big deal in DtD but the stat block in the rulebook only covers the young dragons. What about the rest of them?
- Pandaemonicon: The Mind Flayer splatbook.
- Tau Expansion: There's more to the Tau than what the others led you to believe. Now with X-COM and Halo influences!
- The Matrix: The internet of the Great Wheel. Yes, it has Mega Man references and V-tubers.
- The Overmind's Swarm: The Kythons are only a fragment of the Zerg, now here comes the rest of the swarm.
Other Homebrew Stuff- Character Assets: New options for Character Creation.
- Character Hindrances: Because you're not a snowflake if you don't have edges.
- Crystal Spheres: The Great Wheel is vast and there are so many more worlds out there.
- Bhuloka: Space India mixed with the African savannah. Tourist and cultural hotspot mainly populated by Loxodon and Skavens.
- Innistrad: Yes it's that world from Magic: the Gathering. Scary gothic horror place but you're an Exalt, you can fight back.
- Kamigawa: Yes, it's that world from (also) Magic: the Gathering. A place of tradition and incursions by Kami from the Umbra.
- Manao Lai: A Crystal Sphere that's mostly ocean. Seems like a tropical paradise, right? Not really.
- Dramatis Personae Revised: Because the stat blocks in the PDF was meant for an earlier edition and doesn't hold up nowadays.
- Fluff Thread: For miscellaneous lore not worth its own thread.
- Paragon Racial Assets: Why do some racial feats have "Paragon" labeled on them? They're Assets unique to Paragons of each race!
- Spelljammers and Spelljammer Components:
Additional RulesQuestionablesAsk your SM for permission before using these. Races- Blastling: A race of living bombs, playable but may result in a gigantic tonal clash. Yes, it was intended to be a joke.
- Dabus: Those mysterious, nigh-incomprehensible beings from Planescape, an attempt at making a playable race from what's probably NPC-only.
- Foodinite: Living food people, literally. It's very playable but very hard to take seriously, and is easily out-of-place with the setting's tone.
- Klown: Clowns with a "K", for when you want to turn a career into a species.
- Ring: Literally that, rings (and other magical artifacts) that carry a will of their own. Incredibly nonstandard with unusual exaltation-like mechanics.
Exaltations- Generator (v1): Obsoleted by the v2 version, I'm only keeping this here for posterity.
- Generator (v2): UNLIMITED POWER! You have infinite resource points and can remove downtime attrition, which can be a balance concern.
- Heartless v0: A Kingdom Hearts reference with branching power stat options (something of a cardinal sin in homebrew). Obsoleted by its more unique successor.
- Luddite (v1): Same deal as the Generator v1. I can see why Lestat no longer wants to maintain this.
- Novitiate: The Isekai exaltation, containing pretty much every cardinal sin I know when it comes to homebrew.
- Stand User: IS THAT A- Yes.
- Alternate Paragon — Mary Sue: Joke exaltation
ClassesSword Schools/Gun Kata/Magic Schools- Epulaturgy: Food magic. Damn it, Divergent Reality. I'm tentatively placing this here.
Others- Gestalts: Fusion is a cheap tactic to make weak Exalts stronger. VERY finicky with a lot of moving parts. You might want to plan ahead.
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Post by GuardianTempest on Apr 2, 2021 9:30:46 GMT -6
Head back to the main post
External Supplements, Campaigns, and OverhaulsThis forum is but one Crystal Sphere in the Great Wheel of D:tD Users
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