nob
New Member
Posts: 9
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Post by nob on Dec 22, 2021 0:06:17 GMT -6
Hey, if I put my phylactery in a silvery box, will I reappear next to the box or would I just respawn inside it and die from being crushed? how exact is "location"? The intention for Death-King V2 was that you would respawn in the general vicinity of the box in a nearby free space. I assume that for V3 Deathlord, it would be similar. This is D:tD, not GURPS, fiddling over little details isn't really a thing. On the other hand, if you bury it deep in soil or stone you may have a problem.
Also, slight typo in Secrets of Life and Death: Should be Class Track instead of Class Tract, unless I'm missing something.
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Post by username on Feb 16, 2022 17:47:14 GMT -6
Hey, if I put my phylactery in a silvery box, will I reappear next to the box or would I just respawn inside it and die from being crushed? how exact is "location"? Yeah, I'd say Noble Deed's intention on this one good enough where you appear near it but not necessarily adjacent so if you put it in a safe or silvery box, you won't respawn in the safe itself. But if you put in a capsule and submerge it 10 meters of magma then you're probably going to be in the burn zone whenever you respawn.
The Silvery Box idea is a good one, but isn't invulnerability. Note the description from book 1:
Silvery Box (Artifact 1) One of the most simple and direct of all magical items, the silvery box is a small box (like a jewelry box or the like, only large enough for a few small objects) that can only be opened by its owner. When the box is without an owner, the first one to pick it up becomes the new owner. The current owner does not have to die to lose his connection to it, he can also willingly abandon it. All attempts to open or destroy the box automatically fail.
Notably, if you die you lose your connection to it, and then someone else can become the new owner to open it as they please. When a Deathlord dies, even though they are going to respawn at their Phylactery, they really do die and so ownership is lost as far as the artifact's rules are concerned. A Silvery Box might do a great job of protecting your Phylactery and Trapped Soul until you die but at that point it's free game. Not a bad 1 Artifact dot investment though, especially combined with something such as Call Item.
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Post by username on Feb 16, 2022 17:58:05 GMT -6
Hey, if I put my phylactery in a silvery box, will I reappear next to the box or would I just respawn inside it and die from being crushed? how exact is "location"? The intention for Death-King V2 was that you would respawn in the general vicinity of the box in a nearby free space. I assume that for V3 Deathlord, it would be similar. This is D:tD, not GURPS, fiddling over little details isn't really a thing. On the other hand, if you bury it deep in soil or stone you may have a problem.
Also, slight typo in Secrets of Life and Death: Should be Class Track instead of Class Tract, unless I'm missing something.
You're right there, perhaps I was thinking of the Chick Tracts. If only Black Leaf had been a DeathNoun. I went back to the book and book 1 seems to favor "class progression" over class track for these kinds of abilities so I somewhat mirrored that now. I've probably made a similar mistake on other exalts I've done and will check, thank you for the proofread.
I also took the time to make some adjustments discussed earlier. Secrets of Life and Death now includes the phrasing about how Spell Combos get handled.
Corpsecrafter was rephrased slightly so now the traits are only during reanimation and go away when de-animated, meaning you can apply different ones. Previously with how it raised the level of the Undead Slave during reanimation it might be argued that you could animate and de-animate something repeatedly to add all the traits, certainly not something that would be intended. Also clarified wording to show you can add more than one trait at a time though.
I tried switching up some of the wording on Soul Trap and Art of Obssession, as it was slightly in between the wording that Death-King used which made things perhaps confusing as I was mixing up Soul and Phylactery somewhat willy nilly. With a Phylactery being possibly a person or location I moved the HP and resilience of the thing being attacked to the soul itself rather than the phylactery. This unfortunately hampers the classic "oh no we gotta kill this phylactery baby to kill da lich" but also freeing things up if a Deathlord wants to make a building or a cool car his phylactery (whatever the reason).
If anyone has thoughts, feedback, etc with these changes or others, I'm happy to hear it.
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Post by ScrapyardDragon on Sept 18, 2022 17:41:34 GMT -6
So I actually have a question. How do deathlords recover from critical damage without just killing themselves and waiting out the respawn timer, given that they don't heal naturally over time.
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Post by username on Sept 22, 2022 17:11:02 GMT -6
So I actually have a question. How do deathlords recover from critical damage without just killing themselves and waiting out the respawn timer, given that they don't heal naturally over time. A good question. I normally run with the rule reading that restoring Hit Points also restores critical damage. There is evidence both for and against this. The rules often refer to Critical Damage and Hit Points separately, with Critical Damage being what happens when you take Damage in excess of your Hit Points. Werewolves make a special point to mention as well to state that their Fast Healing restores 1 Hit Point per round but it takes 1 hour per Critical Damage, implying a separation, and Modrons cause critical damage with their Gauss Weapons even if the victim has Hit Points left. But then you have other things, like your favorite Exalt the Promethean. Have you read their Refitting power closely? No where in there does it actually state you can heal Critical Damage. Seriously, it just mentions Hit Points even though critical damage makes the test harder. If you want to separate restoring Hit Points from restoring Critical Damage, it would mean that the ONLY way for a Promethean to restore Critical Damage is to destroy the limb entirely and then have it rebuilt over the course of 5 days. Critical Damage to the Pyros? That would last forever since destroying that would kill you. An interesting interpretation but probably not one anyone has read before even though it is all there.
However with that interpretation of Hit Points and Critical Damage, outside of time, there doesn't seem to be anything else that can cure critical damage in that case. Every source of healing just references HP outside the Critical Damage section itself and the werewolf ability. The section does say,
With normal damage we know it can also be healed via spending resource, biofoam, divine ministration etc. The preceding section also makes reference to hit points dropping below Zero in the section on Hit Points, Deathlords (Death-King V3) inherit much of the wording from the Death-King V2, however is a bit more easy going about it since Deathlords can spend resource in addition to using magic while Death-Kings said only magic, not resources. That still doesn't solve the problem here though since all the Magical Healing (such as Cure Wounds and Divine Ministration) only reference Hit Points so the death route would be the only one to take in either case.
With all this said, I would say that he best interpretation is that restoring Hit Points will also restore Critical Damage. Trying to keep them separate is an... interesting idea, certainly, but I do not think it is the correct one in most cases. The DeathLord is designed with that reading in place at least.
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