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Post by Marr965 on Jul 17, 2022 21:12:11 GMT -6
Artificial Night Generator (Rare) - A thorough description of what this gizmo does would take a great deal of time and involve terms like "quantum alignment", "destructive interference" and "depolarization", but a quick and dirty explanation is that when turned on it destroys light within a 1-metre radius, effectively mimicking the effects of a Gloom spell.
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Post by Traskus on Oct 23, 2022 13:15:57 GMT -6
Cauldron (Uncommon)A large pot of magical make that spellcasters around the Wheel adore. A cauldron is obviously a vessel to cook food items in, and can be used to craft potions. A cauldron adds a raise to the crafts test to make a potion. They also gain a +1k0 to the focus power test for each other caster who aided in the crafts test who also has ranks in the magic school of the potion's spell, to a maximum of +2k0. Poor quality cauldrons only allow level 1 and 2 potions to be made. Good cauldrons add a raise to the focus power test of the potion's spell, and best quality cauldrons add two raises.
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Post by Traskus on Nov 13, 2022 20:57:34 GMT -6
Fire extinguisher (common) It's a fire extinguisher. It extinguishes fires. When used (which takes a half action), a target within 5m who is on fire is no longer on fire. An unwilling target may dodge with a Dexterity Test (TN is equal to 5x the firer's Dexterity, -5 for poor fire extinguishers, +5 for Good or Best). A fire extinguisher has enough flame retardant for five uses before needing to refill/restock.
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Post by Traskus on Feb 13, 2023 13:58:55 GMT -6
Voodoo Doll (Uncommon)Upon obtaining this item, nominate a person you have some feeling of love toward. A family member, a lover, a friend, even a comrade in arms. The cloth doll gently throbs with the heartbeat of the individual, emits a warmth equal to the individual (if any), and takes on a stylized resemblance of them including their most recognizable outfit. If the individual dies, the doll stops beating, its colors and warmth fade, and the cause of death becomes apparent on the doll. The doll can then be reassigned to another target of love.
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Post by insertnamehere on Jan 29, 2024 16:22:35 GMT -6
Smoke Sticks (Ubiquitous)A smoke stick is an alchemically treated piece of wood that produces a thick cloud of smoke when broken, either by throwing onto the ground or snapping it in your hands. The cloud produced by smoke sticks has a radius of 1m and lasts 1d5 rounds before dissipating, or less in adverse weather conditions. Land Mine (Varies)Land mines are stationary explosives that are used to destroy or incapacitate infantry or armor, set traps, or provide area denial. The damage, properties, and rarity is determined by the grenade its based on (i.e. a frag mine would do 4k2 X damage, Pen 0, Blast(4), and its rarity is Common). Its takes a Half Action to place a mine and it detonates when something directly steps on it but higher quality mines can have other means of detonation such as motion sensors or only when specific conditions are met like weighing above a certain amount. Disarming a mine requires a TN 15 Tech-Use test (-5 TN if Poor quality, +5 if Good, and +10 if best) and is a Full Action. Failure means that while the mine has not been disarmed, neither has it gone off. Two or more checks indicate the character has set off the device, suffering the consequences of the explosion. Demolition Charge (Rare)A demolition charge is an explosive device commonly used for blowing open doors, breaching bulkheads, and destroying infrastructure. Setting charges is an Extended Action, how long is determined by the SM, and requires a TN 20 Tech-Use test. Success indicates a character has successfully planted an explosive charge, set with the trigger of his choice. Possible triggers are only limited by a character’s imagination, and can include trip wires, timers, proximity sensors, or remote activators. Failure indicates that the explosives will fail to go off when triggered, though the character does not know this until the time of activation. Two or more checks to the roll indicate the character has set the device off prematurely and it explodes while being set! Defusing charges is a Full Action and requires a Tech-Use roll against the Tech-Use test of the individual who set the explosives. Winning the test indicates that the bomb has been diffused. Failure means that while the charge has not been disarmed, neither has it gone off. Two or more checks indicate the character has set off the device, suffering the consequences of the explosion. Defusing multiple charges or complex trigger mechanisms might require an Extended Action, as determined by the SM. An demolition charge explodes for 4k3 X damage and has either the Blast(5) or Blast(3) and Directed Explosion(2). It is possible to rig multiple charges together, requiring another Tech-Use roll per charge, granting +5 damage and Blast(3) for every additional charge. Demolition Charges do double damage to cover and buildings. Melta Bomb (Mythic Rare)Perhaps the most powerful portable explosive in existence, melta bombs use magna-adhesives to adhere to metallic surfaces where they detonate with a lethal shaped charge of intense heat, similar in effect to a melta weapon. They are ideal for destroying bulkheads, vehicle hulls, and other heavily armored targets. The common variety is roughly domed in shape but heavy and unwieldy. Handles on the casing allow the user to heft the bomb and slap it into place against the target surface, but it is not practical to throw (especially should the explosive side be facing the user when it detonates). It takes a Full Action to active and detonates at the end of your next turn. A melta bomb explodes for 6k6 E damage and has Blast(2) and Incendiary properties. The center of the blast radius bypasses armor, otherwise it has pen 12.
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Post by GuardianTempest on Mar 18, 2024 0:36:05 GMT -6
Long Fall Boots have been overhauled as to not obsolete the Catfall feat. The current version is worded in a way that stacks with Catfall regardless if the feat itself can be taken multiple times or not. For posterity, the original version by yog halves incoming wounds after a successful TN 15 acrobatics test (separate from the other acrobatics test to reduce fall damage), and I added the best quality effect which used to be dividing wounds by 3 instead of 2.
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Post by Amanojyaku on Mar 24, 2024 20:46:26 GMT -6
Tweaked the meditant's earmuffs a bit.
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