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Post by username on Aug 17, 2018 21:15:40 GMT -6
Radical(+1) Test Charisma + Performer against the Mental Defense of your target. If successful, they become Deafened for a round.
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Post by username on Aug 17, 2018 21:16:17 GMT -6
Recital Similar to Trigger Weapons, Recital weapons are instruments of performance and violence simultaneously. They may be either Melee or Ranged, and can be used to make Performer Tests.
In addition to the normal attack roll, Recital weapon users must also succeed on a Performer roll vs the target's static defense, or else the attack misses. If it hits, the next attack made against the target receives a static bonus to hit equal to half of the raises on the Performer Test The Recital mod listed in parentheses applies to both the Recital weapon and any attack it assists. The mod's rarity is added to the weapon as normal, plus one for the Recital quality.
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Post by username on Aug 17, 2018 21:16:28 GMT -6
Reconfigurable When building a weapon, you can choose to build a Reconfigurable weapon. If you do so, build multiple weapons which are all incorporated into a single object. It can be transformed with a Ready action, Quick Draw applying as normal. The rarity of the final weapon is that of the rarest weapon incorporated into it plus X-1, where X is equal to the number of weapons incorporated into it. Weapons with the Trigger property may draw ammunition from another source.
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Post by username on Aug 17, 2018 21:16:43 GMT -6
Righteous (+2) Add half your devotion to damage with this weapon.
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Post by username on Aug 17, 2018 21:16:51 GMT -6
Risky(-1) Whenever a character rolls more 1s on a roll to hit with this weapon than their level, they hit themselves.
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Post by username on Aug 17, 2018 21:17:00 GMT -6
Rooted(-2) You cannot dodge with this weapon equipped.
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Post by username on Aug 17, 2018 21:17:12 GMT -6
Sadistic (+2) The damage taken from a Sadistic Weapon is rounded up when dividing by Resilience to determine wounds inflicted.
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Post by username on Aug 17, 2018 21:17:25 GMT -6
Sapping (+2) If the target loses at least one hit point from this weapon they also are inflicted with a level of Fatigue. Brawling weapons can not have this as a base property.
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Post by username on Aug 17, 2018 21:17:35 GMT -6
Sanctified(+2) A weapon with this special quality has an alignment of its own, and deals +1k1 damage to enemies of its god, as if under the effect of the spell Holy Weapon at all times.
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Post by username on Aug 17, 2018 21:17:45 GMT -6
Seeking(+1) Whenever a weapon with Seeking misses its target, it (or its ammunition) can form a minion squad (or join a minion squad if an appropriate one already exists) with threat and damage rating equal to its kept damage dice. Such a minion squad has Flying and 5 extra Static Defense, but loses one minion whenever it succeeds on an attack roll.
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Post by username on Aug 17, 2018 21:18:01 GMT -6
Stream (+1) Anyone within 5m of a person with a weapon with this property may forego attacking on their next turn to grant this weapon a +1k0 bonus to damage per person.
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Post by username on Aug 17, 2018 21:18:15 GMT -6
Torturous (+1) Whenever someone takes a wound from a Torturous weapon, they lose 1 Resolve.
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Post by username on Aug 17, 2018 21:18:24 GMT -6
Alternate Fire (+2) This weapon has separate weapon profiles you may attack with. Ammunition is shared between all firing modes. You choose which weapon profile you use each time you attack.
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Post by username on Aug 17, 2018 21:18:36 GMT -6
Ammo Hungry(X) (-X+1) This weapon uses X times as much ammo as normal.
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Post by username on Aug 17, 2018 21:18:48 GMT -6
Biotic(+1) This weapon may not be reloaded in the normal manner. Instead the wielder must spend resource points or, if they don't have enough, gain levels of Fatigue equal to the number of Full Actions the weapon normally needs to be reloaded (to a minimum of 1) as a Free Action. In addition, the weapon regains 1 point of ammunition every number of rounds equal to the number of Half Actions it would require to reload the weapon normally.
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