Botanopathy - Nobody Cares for the Woods as I Care for Them
Aug 12, 2018 12:56:17 GMT -6
Post by Traskus on Aug 12, 2018 12:56:17 GMT -6
When I say the word "plant," I mean actual plants. Plant creatures and plant races are not involved unless specifically mentioned.
This magic school has equivalency with Healing.
New keywords.
This magic school has equivalency with Healing.
New keywords.
Botanopathy 1
Clear Grove
Botanopathy 1
Botanopathy + Fellowship
TN 15
Action: 10 minutes
Keywords: Combo-OK, Focus, Social, Somatic, Verbal
Duration: 2 hours
Focus: a farming implement
Trees, shrubs, and other thick vegetation make way for the caster. This makes a clear path to walk and any canopy opens up to allow sunlight through. The plants move back to their original places at the end of the spell unless they are otherwise moved or destroyed.
Entangle
Botanopathy 1
Botanopathy + Fellowship
TN 15
Action: Half Action
Keywords: Combo-OK, somatic, Touch
Duration: Five rounds
This spell causes tall grass, weeds, and other plants to actively rebel against people the caster doesn't like. Opponents within 100m of the caster on the ground or in trees etc. are treated as on difficult terrain. If this was already difficult terrain, it becomes arduous.
Harvest Season
Botanopathy 1
Botanopathy + Fellowship
TN 15
Action: Full Action
Keywords: combo-OK, social, touch, verbal
Duration: Instant
You cause an explosive burst of growth in a single plant, causing it to grow to the point of bearing crop. If the plant does not produce consumable food normally, it grows an edible component instead. It can feed one person for one meal per caster level. You may add the material keyword to plant and target a seed for the spell, and growing something big like a tree from a seed only makes it 1.5m tall but still bearing crop.
Treesong
Botanopathy 1
Test: Botanopathy + Fellowship
Target Number: 15
Action: Half Action
Keywords: Somatic, Touch, Verbal
Duration: Instant
You shape living wood into a simple shape, such as what you could form out of clay. You may effect up to 1 cubic meter of wood, and it remains in the shape you form it into permanently.
Botanopathy 1
Botanopathy + Fellowship
TN 15
Action: 10 minutes
Keywords: Combo-OK, Focus, Social, Somatic, Verbal
Duration: 2 hours
Focus: a farming implement
Trees, shrubs, and other thick vegetation make way for the caster. This makes a clear path to walk and any canopy opens up to allow sunlight through. The plants move back to their original places at the end of the spell unless they are otherwise moved or destroyed.
Entangle
Botanopathy 1
Botanopathy + Fellowship
TN 15
Action: Half Action
Keywords: Combo-OK, somatic, Touch
Duration: Five rounds
This spell causes tall grass, weeds, and other plants to actively rebel against people the caster doesn't like. Opponents within 100m of the caster on the ground or in trees etc. are treated as on difficult terrain. If this was already difficult terrain, it becomes arduous.
Harvest Season
Botanopathy 1
Botanopathy + Fellowship
TN 15
Action: Full Action
Keywords: combo-OK, social, touch, verbal
Duration: Instant
You cause an explosive burst of growth in a single plant, causing it to grow to the point of bearing crop. If the plant does not produce consumable food normally, it grows an edible component instead. It can feed one person for one meal per caster level. You may add the material keyword to plant and target a seed for the spell, and growing something big like a tree from a seed only makes it 1.5m tall but still bearing crop.
Treesong
Botanopathy 1
Test: Botanopathy + Fellowship
Target Number: 15
Action: Half Action
Keywords: Somatic, Touch, Verbal
Duration: Instant
You shape living wood into a simple shape, such as what you could form out of clay. You may effect up to 1 cubic meter of wood, and it remains in the shape you form it into permanently.
Botanopathy 2
Dryad Link
Botanopathy 2
Botanopathy + Fellowship
TN 20
Action: Full Action
Keywords: combo-ok, somatic, verbal
Duration: 1 hour
By choosing to become one with the plant life around him, the caster may attune himself to the environment. Every time a plant within a kilometer of the caster is damaged or dies, the caster is immediately aware of where that damage took place and by what.
Living Oak
Botanopathy 2
Botanopathy + Fellowship
TN 20
Action: Half Action
Keywords: combo-ok, somatic, touch
Duration: one scene
The target turns to bark and wood, growing tougher. The target gains +2 AP to all locations per Botanopathy level and +1 resilience to all non-energy forms of damage. This AP does not stack with worn non-ironwood/vitawood armor.
Shield of Thorns
Botanopathy 2
Botanopathy + Fellowship
TN 20
Action: Half Action or Reaction
Keywords: Attack, Combo-ok, Material, Physical, Somatic
Duration: Instant
Material: a rose
A series of thorny vines appear around the caster for protection. Everyone in melee with the caster takes 3k3 R damage.
Botanopathy 2
Botanopathy + Fellowship
TN 20
Action: Full Action
Keywords: combo-ok, somatic, verbal
Duration: 1 hour
By choosing to become one with the plant life around him, the caster may attune himself to the environment. Every time a plant within a kilometer of the caster is damaged or dies, the caster is immediately aware of where that damage took place and by what.
Living Oak
Botanopathy 2
Botanopathy + Fellowship
TN 20
Action: Half Action
Keywords: combo-ok, somatic, touch
Duration: one scene
The target turns to bark and wood, growing tougher. The target gains +2 AP to all locations per Botanopathy level and +1 resilience to all non-energy forms of damage. This AP does not stack with worn non-ironwood/vitawood armor.
Shield of Thorns
Botanopathy 2
Botanopathy + Fellowship
TN 20
Action: Half Action or Reaction
Keywords: Attack, Combo-ok, Material, Physical, Somatic
Duration: Instant
Material: a rose
A series of thorny vines appear around the caster for protection. Everyone in melee with the caster takes 3k3 R damage.
Botanopathy 3
Cotton Spore
Botanopathy 3
Botanopathy + Fellowship
TN 25
Action: Half Action
Keywords: Combo-OK, Saving Throw, Somatic, Verbal
Duration: Four Rounds
The caster blows a handful of magic spores that grow into cotton balls on the target. The affected target resists with arcana + constitution. If they lose, their speed and initiative are reduced by 3. They may retry the saving throw on their turn each round as a half action as they try to rip the cotton off.
Grass Knot
Botanopathy 3
Botanopathy + Fellowship
TN 25
Action: Full Action
Keywords: Attack, Combo-ok, Physical, Ranged touch, somatic
Duration: Instant
The caster conjures a series of vines to trip the target. One target within 20m per level is affected. The target loses 1 HP per size level they are.
Plant Growth
Botanopathy 3
Botanopathy + Fellowship
TN 25
Action: Full Action
Keywords: combo-ok, social, somatic, touch
Duration: Permanent
The targeted plant grows to full size and maturity over the course of 8 hours. As harvest season, but if it bears crop, it bears twice as much. You can even grow a whole-ass beanstalk overnight!
Tree Stride
Botanopathy 3
Botanopathy + Fellowship
TN 25
Action: half action
Keywords: combo-ok, social, somatic, touch
Duration: 1 hour
One of the most famous powers of the Dryads is their ability to appear anywhere in a forest. While not every Dryad can actually do this, you can. You may, as a full action, enter one tree or other large plant and then exit another large living plant anywhere within one kilometer per level. You don't have to know your exact destination, just a general distance and direction. The spell ends early if combat begins.
Botanopathy 3
Botanopathy + Fellowship
TN 25
Action: Half Action
Keywords: Combo-OK, Saving Throw, Somatic, Verbal
Duration: Four Rounds
The caster blows a handful of magic spores that grow into cotton balls on the target. The affected target resists with arcana + constitution. If they lose, their speed and initiative are reduced by 3. They may retry the saving throw on their turn each round as a half action as they try to rip the cotton off.
Grass Knot
Botanopathy 3
Botanopathy + Fellowship
TN 25
Action: Full Action
Keywords: Attack, Combo-ok, Physical, Ranged touch, somatic
Duration: Instant
The caster conjures a series of vines to trip the target. One target within 20m per level is affected. The target loses 1 HP per size level they are.
Plant Growth
Botanopathy 3
Botanopathy + Fellowship
TN 25
Action: Full Action
Keywords: combo-ok, social, somatic, touch
Duration: Permanent
The targeted plant grows to full size and maturity over the course of 8 hours. As harvest season, but if it bears crop, it bears twice as much. You can even grow a whole-ass beanstalk overnight!
Tree Stride
Botanopathy 3
Botanopathy + Fellowship
TN 25
Action: half action
Keywords: combo-ok, social, somatic, touch
Duration: 1 hour
One of the most famous powers of the Dryads is their ability to appear anywhere in a forest. While not every Dryad can actually do this, you can. You may, as a full action, enter one tree or other large plant and then exit another large living plant anywhere within one kilometer per level. You don't have to know your exact destination, just a general distance and direction. The spell ends early if combat begins.
Botanopathy 4
Animate Plants
Botanopathy 4
Botanopathy + Fellowship
TN 30
Action: Full action
Keywords: combo-ok, somatic, touch, verbal
Duration: One hour
The caster calls forth ent guardians. The targeted adult plant awakens and becomes a wood elemental for the duration of the spell under your control. When this spell ends, the elemental roots itself wherever it may be and turns back into a plant.
Effect Spore
Botanopathy 4
Botanopathy + Fellowship
TN 30
Action: Half Action
Keywords: attack, combo-ok, saving throw, somatic
Duration: Instant
The caster creates a series of cloud cubes with sides 5m long, one per level. Any breathing creature that starts its turn within the spore cloud or moves through it during their turn is affected with either the toxic property, the shocking property, or (must pass a TN 25 constitution test or gain 1 level of fatigue).
The cloud dissipates at a normal rate, vanishing in about five minutes barring things like fire, wind, etc.
Vinetrap
Botanopathy 4
Botanopathy + Fellowship
TN 30
Action: Full Action
Keywords: attack, combo-ok, focus, physical, saving throw, somatic
Duration: concentration (half action)
Focus: vines
The caster calls for vines to ensnare a target. A target within 100m must pass an arcana+dexterity test or be snared like the property. They may attempt to escape each turn as a half action with a TN 30 arcana+(strength OR dexterity) test, escaping if successful and losing their other half action if failed. In any case, at the beginning of the target's turn they take 3k2 i or r damage, +2 damage and +1 pen per caster level.
A vehicle may be targeted, the driver making a maintain control test as the saving throw instead. The vehicle cannot increase momentum and loses 1 momentum per failed saving throw until it reaches 0, also taking the damage.
Wall of Thorns
Botanopathy 4
Botanopathy + Fellowship
TN 30
Action: Full action
Keywords: attack, combo-ok, material, physical, saving throw
Duration: One hour
You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 20m long, 3m high, and 1m thick or a circle that has a 6m diameter and is up to 6m high and 1m thick. When the wall appears, each creature within its area must make a arcana+dexterity saving throw taking 4k3 r damage with tearing on a failure.
A creature can move through the wall at 1/3 speed, taking 3k3 r with tearing damage when it moves through or begins its turn in the wall.
Botanopathy 4
Botanopathy + Fellowship
TN 30
Action: Full action
Keywords: combo-ok, somatic, touch, verbal
Duration: One hour
The caster calls forth ent guardians. The targeted adult plant awakens and becomes a wood elemental for the duration of the spell under your control. When this spell ends, the elemental roots itself wherever it may be and turns back into a plant.
Effect Spore
Botanopathy 4
Botanopathy + Fellowship
TN 30
Action: Half Action
Keywords: attack, combo-ok, saving throw, somatic
Duration: Instant
The caster creates a series of cloud cubes with sides 5m long, one per level. Any breathing creature that starts its turn within the spore cloud or moves through it during their turn is affected with either the toxic property, the shocking property, or (must pass a TN 25 constitution test or gain 1 level of fatigue).
The cloud dissipates at a normal rate, vanishing in about five minutes barring things like fire, wind, etc.
Vinetrap
Botanopathy 4
Botanopathy + Fellowship
TN 30
Action: Full Action
Keywords: attack, combo-ok, focus, physical, saving throw, somatic
Duration: concentration (half action)
Focus: vines
The caster calls for vines to ensnare a target. A target within 100m must pass an arcana+dexterity test or be snared like the property. They may attempt to escape each turn as a half action with a TN 30 arcana+(strength OR dexterity) test, escaping if successful and losing their other half action if failed. In any case, at the beginning of the target's turn they take 3k2 i or r damage, +2 damage and +1 pen per caster level.
A vehicle may be targeted, the driver making a maintain control test as the saving throw instead. The vehicle cannot increase momentum and loses 1 momentum per failed saving throw until it reaches 0, also taking the damage.
Wall of Thorns
Botanopathy 4
Botanopathy + Fellowship
TN 30
Action: Full action
Keywords: attack, combo-ok, material, physical, saving throw
Duration: One hour
You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 20m long, 3m high, and 1m thick or a circle that has a 6m diameter and is up to 6m high and 1m thick. When the wall appears, each creature within its area must make a arcana+dexterity saving throw taking 4k3 r damage with tearing on a failure.
A creature can move through the wall at 1/3 speed, taking 3k3 r with tearing damage when it moves through or begins its turn in the wall.
Botanopathy 5
Verdant Creation
Botanopathy 5
Botanopathy + Fellowship
TN 35
Action: Full action
Keywords: combo-ok, social
Duration: permanent
The caster makes plants from nothing at all. This functions as plant growth, but a plant or even a seed are not needed and it takes place over the course of four hours. The plant can survive outside its natural environment for one year, no matter how averse the conditions. The caster may create one extra plant per raise on the focus power test and each plant bears enough crop to fulfill 25 meals.
Yggdrasil
Botanopathy 5
Botanopathy + Fellowship
TN 35
Action: Full action
Keywords: combo-ok, social
Duration: One hour
The caster has altered himself to be somewhat photosynthetic. The caster may recover 1 hp per five minutes spent in the light of a sun under this spell's effects, or spend the whole hour to recover 3 critical damage.
Botanopathy 5
Botanopathy + Fellowship
TN 35
Action: Full action
Keywords: combo-ok, social
Duration: permanent
The caster makes plants from nothing at all. This functions as plant growth, but a plant or even a seed are not needed and it takes place over the course of four hours. The plant can survive outside its natural environment for one year, no matter how averse the conditions. The caster may create one extra plant per raise on the focus power test and each plant bears enough crop to fulfill 25 meals.
Yggdrasil
Botanopathy 5
Botanopathy + Fellowship
TN 35
Action: Full action
Keywords: combo-ok, social
Duration: One hour
The caster has altered himself to be somewhat photosynthetic. The caster may recover 1 hp per five minutes spent in the light of a sun under this spell's effects, or spend the whole hour to recover 3 critical damage.